This function is replaced by static Fl_Window_Driver* Fl_Window_Driver::(const Fl_Window *win).
The purpose is to have class Fl_Window_Driver outside from FLTK ABI.
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The caller no longer needs to call Fl_Image_Surface::get_offscreen_before_delete() before object deletion,
because the object destructor knows the offscreen has not been created by the Fl_Image_Surface constructor.
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Graphics drivers now use up to 6 virtual member functions to support Fl_Image
drawing in the context of GUI and image rescaling :
virtual void draw_pixmap(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_bitmap(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_rgb(Fl_RGB_Image *rgb, int XP, int YP, int WP, int HP, int cx, int cy)
and
virtual void draw_fixed(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_fixed(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_fixed(Fl_RGB_Image *rgb, int XP, int YP, int WP, int HP, int cx, int cy)
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The docs of class Fl_Image and of Fl_Image::scale() are beefed up.
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Each image has now two sizes implemented as follows:
- the pixel size is stored in private members pixel_w_ and pixel_h_
with public accessors pixel_w() and pixel_h()
- the FLTK size is stored in private members w_ and h_ and read by w() and h()
- when the image is constructed, the two sizes have the same value
- the protected w(int) and h(int) member functions set both FLTK and pixel sizes.
- the public scale(int, int) member function is essentially nothing but
set the FLTK size and don't change the pixel size.
- when the image is drawn, its FLTK size determines how big it is drawn, its pixel
size determines how much data are available to draw it.
FLTK 1.3.4 with FL_ABI_VERSION=10304 contained an equivalent member function
but only for the Fl_Shared_Image class.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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This patch also improves by simplification the code of class Fl_Quartz_Image_Surface_Driver:
because, under the driver model, there's a separate graphics content for the display and for
each offscreen buffer, it's possible to reverse the drawing orientation (draw from top to bottom)
once at offscreen creation. It's thus no longer necessary to reverse orientation in
Fl_Quartz_Graphics_Driver::restore_clip() specifically for offscreen buffers.
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The X11 platform uses this argument to restore the correct clipping state after
drawing to an Fl_Image_Surface object.
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With this, fl_copy_offscreen() can be used with any drawing surface (e.g., PostScript) and any Fl_Offscreen
argument (e.g., returned by Fl_image_Surface::offscreen()).
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This ensures API compatibility with FLTK 1.3 where Fl_Surface_Device->set_current()
is used to change the current drawing surface.
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The compilation conditions depend on the targeted architecture, what version of the SDK is used,
and what MacOS deployment version is used. Under most conditions, a single API is possible,
and no pointer-to-member function is used.
But the code supports building apps that can run both APIs depending on the version of the
running MacOS.
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We avoid using one CoreText-related and one ATSU-related derived classes
of class Fl_Quartz_Graphics_Driver. Thus, class Fl_Quartz_Graphics_Driver can
be derived if useful and still support both text APIs.
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