GUI rescaling under MacOS: fix Fl_Cocoa_Screen_Driver::read_image() when reading from scaled offscreen buffer
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12609 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -280,25 +280,34 @@ int Fl_Cocoa_Screen_Driver::compose(int &del) {
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return 1;
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}
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uchar * // O - Pixel buffer or NULL if failed
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Fl_Cocoa_Screen_Driver::read_image(uchar *p, // I - Pixel buffer or NULL to allocate
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uchar * // O - Pixel buffer or NULL if failed
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Fl_Cocoa_Screen_Driver::read_image(uchar *p, // I - Pixel buffer or NULL to allocate
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int x, // I - Left position
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int y, // I - Top position
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int w, // I - Width of area to read
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int h, // I - Height of area to read
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int alpha) // I - Alpha value for image (0 for none)
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int alpha)// I - Alpha value for image (0 for none)
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{
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uchar *base;
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int rowBytes, delta;
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float s = 1;
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int ori_w = w, ori_h = h;
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if (fl_window == NULL) { // reading from an offscreen buffer
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CGContextRef src = (CGContextRef)Fl_Surface_Device::surface()->driver()->gc(); // get bitmap context
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base = (uchar *)CGBitmapContextGetData(src); // get data
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if(!base) return NULL;
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int sw = CGBitmapContextGetWidth(src);
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int sh = CGBitmapContextGetHeight(src);
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if( (sw - x < w) || (sh - y < h) ) return NULL;
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rowBytes = CGBitmapContextGetBytesPerRow(src);
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delta = CGBitmapContextGetBitsPerPixel(src)/8;
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if( (sw - x < w) || (sh - y < h) ) return NULL;
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Fl_Image_Surface *imgs = (Fl_Image_Surface*)Fl_Surface_Device::surface();
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int fltk_w, fltk_h;
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imgs->printable_rect(&fltk_w, &fltk_h);
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s = sw / float(fltk_w);
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x *= s; y *= s; w *= s; h *= s;
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if (x + w > sw) w = sw - x;
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if (y + h > sh) h = sh - y;
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}
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else { // reading from current window
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Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(Fl_Window::current());
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@ -313,7 +322,7 @@ Fl_Cocoa_Screen_Driver::read_image(uchar *p, // I - Pixel buffer or NULL to all
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// Initialize the default colors/alpha in the whole image...
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memset(p, alpha, w * h * d);
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// Copy the image from the off-screen buffer to the memory buffer.
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int idx, idy; // Current X & Y in image
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int idx, idy; // Current X & Y in image
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uchar *pdst, *psrc;
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for (idy = y, pdst = p; idy < h + y; idy ++) {
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for (idx = 0, psrc = base + idy * rowBytes + x * delta; idx < w; idx ++, psrc += delta, pdst += d) {
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@ -322,7 +331,16 @@ Fl_Cocoa_Screen_Driver::read_image(uchar *p, // I - Pixel buffer or NULL to all
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pdst[2] = psrc[2]; // B
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}
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}
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if(fl_window != NULL) delete[] base;
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if (fl_window != NULL) delete[] base;
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if (s != 1) {
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Fl_RGB_Image *rgb = new Fl_RGB_Image(p, w, h, alpha ? 4 : 3);
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rgb->alloc_array = 1;
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Fl_RGB_Image *rgb2 = (Fl_RGB_Image*)rgb->copy(ori_w, ori_h);
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rgb2->alloc_array = 0;
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delete rgb;
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p = (uchar*)rgb2->array;
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delete rgb2;
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}
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return p;
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}
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@ -104,7 +104,10 @@ Fl_RGB_Image* Fl_Quartz_Image_Surface_Driver::image()
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CGContextFlush(offscreen);
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int W = CGBitmapContextGetWidth(offscreen);
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int H = CGBitmapContextGetHeight(offscreen);
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int save_w = width, save_h = height;
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width = W; height = H;
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unsigned char *data = fl_read_image(NULL, 0, 0, W, H, 0);
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width = save_w; height = save_h;
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Fl_RGB_Image *image = new Fl_RGB_Image(data, W, H);
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image->alloc_array = 1;
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return image;
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