Fix fl_overlay_rect() for MacOS platform when GUI is scaled.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12911 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -173,25 +173,13 @@ void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y
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if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
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}
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// returns y of horizontal line corresponding to pixels of current window
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// read by Fl_Cocoa_Screen_Driver::read_win_rectangle( -, y, -, 1)
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// when GUI is scaled by s
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static float overlay_y(int y, float s, int H) {
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int a, b, c;
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a = int(H*s) - (y+1)*s; // in Cocoa units from window bottom
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c = (s > 1 ? s : 1); // height of pixels read in Cocoa units
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b = H*s - (a+c); // top of read image from window top in Cocoa units
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return b/s; // top of read image from window top in FLTK units
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}
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void Fl_Quartz_Graphics_Driver::overlay_rect(int x, int y, int w , int h) {
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float s = scale();
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CGContextSetLineWidth(gc_, 0.01);
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int H = Fl_Window::current()->h();
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CGContextMoveToPoint(gc_, x, overlay_y(y, s, H));
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CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y, s, H));
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CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y+h-1, s, H));
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CGContextAddLineToPoint(gc_, x, overlay_y(y+h-1, s, H));
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float s = scale(); if (s < 2) s = 0;
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CGContextSetLineWidth(gc_, 0.05);
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CGContextMoveToPoint(gc_, x, y);
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CGContextAddLineToPoint(gc_, x+w-1 +s/8, y);
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CGContextAddLineToPoint(gc_, x+w-1 +s/8, y+h-1 -s/8);
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CGContextAddLineToPoint(gc_, x, y+h-1 -s/8);
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CGContextClosePath(gc_);
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CGContextStrokePath(gc_);
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CGContextSetLineWidth(gc_, quartz_line_width_);
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