fltk/src/drivers/Android/Fl_Android_Application.H

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//
// "$Id$"
//
// Android Native Application interface
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_Android_Application.H
\brief Definition of Android Native Application interface
*/
#ifndef FL_ANDROID_APPLICATION_H
#define FL_ANDROID_APPLICATION_H
#include <FL/Fl.H>
extern void (*fl_unlock_function)();
extern void (*fl_lock_function)();
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
/**
* Static class that manages all interaction between the Android Native Activity
* and the FLTK library. It also keeps often used data for global access.
*
* On launch, it creates a main thread and communication pipe to
* the Activity. All FLTK code will run in that thread. Activity
* events will be polled by the Screen driver using the provided
* Android Looper, and will also be routed back to this class as needed.
*
* This code is based on the native activity interface
* provided by <android/native_activity.h>. It is based on a set
* of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* 1/ The application must provide a function named "int main(argc, argv)" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ The application has access to a static "Fl_Android_Application" class
* that contains references to other important objects, e.g. the
* ANativeActivity object instance the application is running in.
*
* 3/ the "Fl_Android_Application" class holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* FLTK will add more items to the looper for timers and file and socket
* communication. (fl_add_timeout, Fl::add_fd(), ...
*/
class Fl_Android_Application
{
public:
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT,
/**
* Timer data ID of all timer events coming from the Unix timer_create()
* and friends, used in fl_add_timeout() and colleagues.
*/
LOOPER_ID_TIMER,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER,
};
/**
* @see android.H Fl_Android_Platform_Event
*/
enum {
APP_CMD_INPUT_CHANGED,
APP_CMD_INIT_WINDOW,
APP_CMD_TERM_WINDOW,
APP_CMD_WINDOW_RESIZED,
APP_CMD_WINDOW_REDRAW_NEEDED,
APP_CMD_CONTENT_RECT_CHANGED,
APP_CMD_GAINED_FOCUS,
APP_CMD_LOST_FOCUS,
APP_CMD_CONFIG_CHANGED,
APP_CMD_LOW_MEMORY,
APP_CMD_START,
APP_CMD_RESUME,
APP_CMD_SAVE_STATE,
APP_CMD_PAUSE,
APP_CMD_STOP,
APP_CMD_DESTROY,
};
public:
// --- logging
static void log_e(const char *text, ...);
static void log_w(const char *text, ...);
static void log_i(const char *text, ...);
static void log_v(const char *text, ...);
// --- application state stuff
static int8_t read_cmd();
static void pre_exec_cmd(int8_t cmd);
static void post_exec_cmd(int8_t cmd);
static int destroy_requested() { return pDestroyRequested; }
static const char *get_internal_data_path() { return pActivity->internalDataPath; }
static const char *get_external_data_path() { return pActivity->externalDataPath; }
static AAssetManager *get_asset_manager() { return pActivity->assetManager; }
static ANativeActivity *get_activity() { return pActivity; }
// --- event handling
static AInputQueue *input_event_queue() { return pInputQueue; }
// --- screen stuff
static bool copy_screen();
static inline ANativeWindow *native_window() { return pNativeWindow; }
static inline ANativeWindow_Buffer &graphics_buffer() { return pApplicationWindowBuffer; }
// --- timer stuff
static void send_timer_index(uint8_t ix);
static uint8_t receive_timer_index();
protected:
static void free_saved_state();
static void print_cur_config();
static void destroy();
static void* thread_entry(void* param);
// --- screen handling stuff
static void allocate_screen();
static bool lock_screen();
static void unlock_and_post_screen();
static bool screen_is_locked();
// --- timer stuff
static void create_timer_handler();
static void destroy_timer_handler();
static ANativeActivity *pActivity;
static AConfiguration *pConfig;
static void *pSavedState;
static size_t pSavedStateSize;
static ALooper *pAppLooper;
static AInputQueue *pInputQueue;
static ANativeWindow *pNativeWindow;
static ANativeWindow_Buffer pNativeWindowBuffer;
static ANativeWindow_Buffer pApplicationWindowBuffer;
static int pActivityState;
static int pDestroyRequested;
// ---- no need to make these visible to the outside ----
static pthread_mutex_t pMutex;
static pthread_cond_t pCond;
static int pMsgReadPipe;
static int pMsgWritePipe;
static pthread_t pThread;
static int pRunning;
static int pStateSaved;
static int pDestroyed;
static AInputQueue* pPendingInputQueue;
static ANativeWindow* pPendingWindow;
// --- timer variables
static int pTimerReadPipe;
static int pTimerWritePipe;
};
class Fl_Android_Activity : public Fl_Android_Application
{
public:
static void create(ANativeActivity* activity, void* savedState, size_t savedStateSize);
private:
static void set_activity(ANativeActivity *a) { pActivity = a; }
static void set_callbacks();
// ---- Android Native Activity interface
static void write_cmd(int8_t cmd);
static void set_input(AInputQueue* inputQueue);
static void set_window(ANativeWindow* window);
static void set_activity_state(int8_t cmd);
static void close_activity();
// ---- Android Native Activity callbacks ----
static void onContentRectChanged(ANativeActivity *activity, const ARect *rect);
static void onNativeWindowRedrawNeeded(ANativeActivity *activity, ANativeWindow *window);
static void onNativeWindowResized(ANativeActivity *activity, ANativeWindow *window);
static void onDestroy(ANativeActivity* activity);
static void onStart(ANativeActivity* activity);
static void onResume(ANativeActivity* activity);
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen);
static void onPause(ANativeActivity* activity);
static void onStop(ANativeActivity* activity);
static void onConfigurationChanged(ANativeActivity* activity);
static void onLowMemory(ANativeActivity* activity);
static void onWindowFocusChanged(ANativeActivity* activity, int focused);
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window);
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window);
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue);
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue);
};
#endif // FL_ANDROID_APPLICATION_H
//
// End of "$Id$".
//