fltk/src/drivers/Android/Fl_Android_Application.H

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//
// "$Id$"
//
// Android Native Application interface
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_Android_Application.H
\brief Definition of Android Native Application interface
*/
#ifndef FL_ANDROID_APPLICATION_H
#define FL_ANDROID_APPLICATION_H
#include <FL/Fl.H>
extern void (*fl_unlock_function)();
extern void (*fl_lock_function)();
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Static class that keeps often used data for global access.
*
* This class holds global variables that are needed by the Android
* drivers.
*
* It also contains the interface to the Android Native Activity.
* On launch, it creates a main thread and communication pipe to
* the Activity. All FLTK code will run in that thread. Activity
* events can be polled from the Screen driver using the provided
* Android Looper, but must also be forwarded to this class.
*
* All other events are handled in Fl_Android_Screen_Driver
*
* This code is based on the native activity interface
* provided by <android/native_activity.h>. It is based on a set
* of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'Fl_Android_Application' interface is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "int main(argc, argv)" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
class Fl_Android_Application
{
public:
static void log_e(const char *text, ...);
static void log_w(const char *text, ...);
static void log_i(const char *text, ...);
static void log_v(const char *text, ...);
static int8_t read_cmd();
static void pre_exec_cmd(int8_t cmd);
static void post_exec_cmd(int8_t cmd);
static inline ANativeWindow *native_window() { return pNativeWindow; }
static inline ANativeWindow_Buffer &graphics_buffer() { return pApplicationWindowBuffer; }
static int destroy_requested() { return pDestroyRequested; }
static void set_on_app_cmd(void (*cmd)(int32_t cmd)) { pOnAppCmd = cmd; }
static void set_on_input_event(int32_t (*cmd)(AInputEvent* event)) { pOnInputEvent = cmd; }
static bool copy_screen();
protected:
static void free_saved_state();
static void print_cur_config();
static void destroy();
static void process_input(struct android_poll_source* source);
static void process_cmd(struct android_poll_source* source);
static void* thread_entry(void* param);
static void allocate_screen();
static bool lock_screen();
static void unlock_and_post_screen();
static bool screen_is_locked();
static ANativeActivity *pActivity;
static AConfiguration *pConfig;
static void *pSavedState;
static size_t pSavedStateSize;
static ALooper *pMsgPipeLooper;
static ALooper *pRedrawLooper;
static AInputQueue *pInputQueue;
static ANativeWindow *pNativeWindow;
static ANativeWindow_Buffer pNativeWindowBuffer;
static ANativeWindow_Buffer pApplicationWindowBuffer;
static int pActivityState;
static int pDestroyRequested;
static void (*pOnAppCmd)(int32_t cmd);
static int32_t (*pOnInputEvent)(AInputEvent* event);
// ---- no need to make these visible to the outside ----
static pthread_mutex_t pMutex;
static pthread_cond_t pCond;
static int pMsgReadPipe;
static int pMsgWritePipe;
static pthread_t pThread;
static struct android_poll_source pCmdPollSource;
static struct android_poll_source pInputPollSource;
static int pRunning;
static int pStateSaved;
static int pDestroyed;
static int pRedrawNeeded;
static AInputQueue* pPendingInputQueue;
static ANativeWindow* pPendingWindow;
static ARect pPendingContentRect;
};
class Fl_Android_Activity : public Fl_Android_Application
{
public:
static void create(ANativeActivity* activity, void* savedState, size_t savedStateSize);
private:
static void set_activity(ANativeActivity *a) { pActivity = a; }
static void set_callbacks();
// ---- Android Native Activity interface
static void write_cmd(int8_t cmd);
static void set_input(AInputQueue* inputQueue);
static void set_window(ANativeWindow* window);
static void set_activity_state(int8_t cmd);
static void free();
// ---- Android Native Activity callbacks ----
static void onContentRectChanged(ANativeActivity *activity, const ARect *rect);
static void onNativeWindowRedrawNeeded(ANativeActivity *activity, ANativeWindow *window);
static void onNativeWindowResized(ANativeActivity *activity, ANativeWindow *window);
static void onDestroy(ANativeActivity* activity);
static void onStart(ANativeActivity* activity);
static void onResume(ANativeActivity* activity);
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen);
static void onPause(ANativeActivity* activity);
static void onStop(ANativeActivity* activity);
static void onConfigurationChanged(ANativeActivity* activity);
static void onLowMemory(ANativeActivity* activity);
static void onWindowFocusChanged(ANativeActivity* activity, int focused);
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window);
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window);
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue);
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue);
};
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
*/
struct android_poll_source {
// The identifier of this source. May be LOOPER_ID_MAIN or
// LOOPER_ID_INPUT.
int32_t id;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_poll_source* source);
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
/**
* This is the function that application code must implement, representing
* the main entry to the app.
*/
extern int main(int argc, char **argv);
#ifdef __cplusplus
}
#endif
#endif // FL_ANDROID_APPLICATION_H
//
// End of "$Id$".
//