2018-03-03 14:37:53 +00:00
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//
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// "$Id$"
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//
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// Android Native Application interface
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2018 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_Android_Application.H
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\brief Definition of Android Native Application interface
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*/
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#ifndef FL_ANDROID_APPLICATION_H
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#define FL_ANDROID_APPLICATION_H
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#include <FL/Fl.H>
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extern void (*fl_unlock_function)();
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extern void (*fl_lock_function)();
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#include <poll.h>
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#include <pthread.h>
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#include <sched.h>
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#include <android/configuration.h>
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#include <android/looper.h>
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#include <android/native_activity.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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2018-03-04 13:22:52 +00:00
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* Static class that keeps often used data for global access.
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*
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* This class holds global variables that are needed by the Android
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* drivers.
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*
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* It also contains the interface to the Android Native Activity.
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* On launch, it creates a main thread and communication pipe to
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* the Activity. All FLTK code will run in that thread. Activity
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* events can be polled from the Screen driver using the provided
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* Android Looper, but must also be forwarded to this class.
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*
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* All other events are handled in Fl_Android_Screen_Driver
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*
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* This code is based on the native activity interface
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* provided by <android/native_activity.h>. It is based on a set
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* of application-provided callbacks that will be called
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2018-03-03 14:37:53 +00:00
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* by the Activity's main thread when certain events occur.
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*
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* This means that each one of this callbacks _should_ _not_ block, or they
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* risk having the system force-close the application. This programming
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* model is direct, lightweight, but constraining.
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*
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2018-03-04 13:22:52 +00:00
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* The 'Fl_Android_Application' interface is used to provide a different
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* execution model where the application can implement its own main event
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* loop in a different thread instead. Here's how it works:
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*
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* 1/ The application must provide a function named "int main(argc, argv)" that
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2018-03-03 14:37:53 +00:00
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* will be called when the activity is created, in a new thread that is
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* distinct from the activity's main thread.
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*
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* 2/ android_main() receives a pointer to a valid "android_app" structure
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* that contains references to other important objects, e.g. the
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* ANativeActivity obejct instance the application is running in.
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*
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* 3/ the "android_app" object holds an ALooper instance that already
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* listens to two important things:
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*
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* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
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* declarations below.
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*
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* - input events coming from the AInputQueue attached to the activity.
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*
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* Each of these correspond to an ALooper identifier returned by
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* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
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* respectively.
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*
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* Your application can use the same ALooper to listen to additional
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* file-descriptors. They can either be callback based, or with return
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* identifiers starting with LOOPER_ID_USER.
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*
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* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
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* the returned data will point to an android_poll_source structure. You
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* can call the process() function on it, and fill in android_app->onAppCmd
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* and android_app->onInputEvent to be called for your own processing
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* of the event.
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*
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* Alternatively, you can call the low-level functions to read and process
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* the data directly... look at the process_cmd() and process_input()
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* implementations in the glue to see how to do this.
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*
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* See the sample named "native-activity" that comes with the NDK with a
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* full usage example. Also look at the JavaDoc of NativeActivity.
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2018-03-04 13:22:52 +00:00
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2018-03-03 14:37:53 +00:00
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*/
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2018-03-04 13:22:52 +00:00
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class Fl_Android_Application
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{
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public:
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static void log_e(const char *text, ...);
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static void log_w(const char *text, ...);
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static void log_i(const char *text, ...);
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static void log_v(const char *text, ...);
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static int8_t read_cmd();
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static void pre_exec_cmd(int8_t cmd);
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static void post_exec_cmd(int8_t cmd);
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2018-03-05 21:26:51 +00:00
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static inline ANativeWindow *native_window() { return pNativeWindow; }
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static inline ANativeWindow_Buffer &graphics_buffer() { return pNativeWindowBuffer; }
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static int destroy_requested() { return pDestroyRequested; }
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static void set_on_app_cmd(void (*cmd)(int32_t cmd)) { pOnAppCmd = cmd; }
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static void set_on_input_event(int32_t (*cmd)(AInputEvent* event)) { pOnInputEvent = cmd; }
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2018-03-05 21:26:51 +00:00
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static bool lock_screen();
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static void unlock_and_post_screen();
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static bool screen_is_locked();
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2018-03-04 13:22:52 +00:00
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protected:
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static void free_saved_state();
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static void print_cur_config();
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static void destroy();
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static void process_input(struct android_poll_source* source);
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static void process_cmd(struct android_poll_source* source);
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static void* thread_entry(void* param);
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static ANativeActivity *pActivity;
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static AConfiguration *pConfig;
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static void *pSavedState;
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static size_t pSavedStateSize;
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static ALooper *pLooper;
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static AInputQueue *pInputQueue;
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static ANativeWindow *pNativeWindow;
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static ANativeWindow_Buffer pNativeWindowBuffer;
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static int pActivityState;
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static int pDestroyRequested;
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static void (*pOnAppCmd)(int32_t cmd);
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static int32_t (*pOnInputEvent)(AInputEvent* event);
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// ---- no need to make these visible to the outside ----
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static pthread_mutex_t pMutex;
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static pthread_cond_t pCond;
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static int pMsgRead;
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static int pMsgWrite;
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static pthread_t pThread;
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static struct android_poll_source pCmdPollSource;
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static struct android_poll_source pInputPollSource;
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static int pRunning;
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static int pStateSaved;
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static int pDestroyed;
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static int pRedrawNeeded;
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static AInputQueue* pPendingInputQueue;
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static ANativeWindow* pPendingWindow;
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static ARect pPendingContentRect;
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};
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2018-03-04 13:22:52 +00:00
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class Fl_Android_Activity : public Fl_Android_Application
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{
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public:
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static void create(ANativeActivity* activity, void* savedState, size_t savedStateSize);
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private:
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static void set_activity(ANativeActivity *a) { pActivity = a; }
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static void set_callbacks();
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// ---- Android Native Activity interface
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static void write_cmd(int8_t cmd);
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static void set_input(AInputQueue* inputQueue);
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static void set_window(ANativeWindow* window);
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static void set_activity_state(int8_t cmd);
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static void free();
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// ---- Android Native Activity callbacks ----
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static void onContentRectChanged(ANativeActivity *activity, const ARect *rect);
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static void onNativeWindowRedrawNeeded(ANativeActivity *activity, ANativeWindow *window);
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static void onNativeWindowResized(ANativeActivity *activity, ANativeWindow *window);
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static void onDestroy(ANativeActivity* activity);
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static void onStart(ANativeActivity* activity);
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static void onResume(ANativeActivity* activity);
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static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen);
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static void onPause(ANativeActivity* activity);
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static void onStop(ANativeActivity* activity);
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static void onConfigurationChanged(ANativeActivity* activity);
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static void onLowMemory(ANativeActivity* activity);
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static void onWindowFocusChanged(ANativeActivity* activity, int focused);
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window);
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window);
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue);
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue);
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};
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2018-03-03 14:37:53 +00:00
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/**
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* Data associated with an ALooper fd that will be returned as the "outData"
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* when that source has data ready.
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*/
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struct android_poll_source {
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// The identifier of this source. May be LOOPER_ID_MAIN or
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// LOOPER_ID_INPUT.
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int32_t id;
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// Function to call to perform the standard processing of data from
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// this source.
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void (*process)(struct android_poll_source* source);
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};
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enum {
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/**
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* Looper data ID of commands coming from the app's main thread, which
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* is returned as an identifier from ALooper_pollOnce(). The data for this
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* identifier is a pointer to an android_poll_source structure.
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* These can be retrieved and processed with android_app_read_cmd()
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* and android_app_exec_cmd().
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*/
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LOOPER_ID_MAIN = 1,
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/**
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* Looper data ID of events coming from the AInputQueue of the
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* application's window, which is returned as an identifier from
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* ALooper_pollOnce(). The data for this identifier is a pointer to an
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* android_poll_source structure. These can be read via the inputQueue
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* object of android_app.
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*/
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LOOPER_ID_INPUT = 2,
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/**
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* Start of user-defined ALooper identifiers.
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*/
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LOOPER_ID_USER = 3,
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};
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enum {
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/**
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* Command from main thread: the AInputQueue has changed. Upon processing
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* this command, android_app->inputQueue will be updated to the new queue
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* (or NULL).
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*/
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APP_CMD_INPUT_CHANGED,
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/**
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* Command from main thread: a new ANativeWindow is ready for use. Upon
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* receiving this command, android_app->window will contain the new window
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* surface.
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*/
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APP_CMD_INIT_WINDOW,
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/**
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* Command from main thread: the existing ANativeWindow needs to be
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* terminated. Upon receiving this command, android_app->window still
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* contains the existing window; after calling android_app_exec_cmd
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* it will be set to NULL.
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*/
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APP_CMD_TERM_WINDOW,
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/**
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* Command from main thread: the current ANativeWindow has been resized.
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* Please redraw with its new size.
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*/
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APP_CMD_WINDOW_RESIZED,
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/**
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* Command from main thread: the system needs that the current ANativeWindow
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* be redrawn. You should redraw the window before handing this to
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* android_app_exec_cmd() in order to avoid transient drawing glitches.
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*/
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APP_CMD_WINDOW_REDRAW_NEEDED,
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/**
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* Command from main thread: the content area of the window has changed,
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* such as from the soft input window being shown or hidden. You can
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* find the new content rect in android_app::contentRect.
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*/
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APP_CMD_CONTENT_RECT_CHANGED,
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/**
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* Command from main thread: the app's activity window has gained
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* input focus.
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*/
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APP_CMD_GAINED_FOCUS,
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/**
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* Command from main thread: the app's activity window has lost
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* input focus.
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*/
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APP_CMD_LOST_FOCUS,
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/**
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* Command from main thread: the current device configuration has changed.
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*/
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APP_CMD_CONFIG_CHANGED,
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/**
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* Command from main thread: the system is running low on memory.
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* Try to reduce your memory use.
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*/
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APP_CMD_LOW_MEMORY,
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/**
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* Command from main thread: the app's activity has been started.
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*/
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APP_CMD_START,
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/**
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* Command from main thread: the app's activity has been resumed.
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*/
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APP_CMD_RESUME,
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/**
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* Command from main thread: the app should generate a new saved state
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* for itself, to restore from later if needed. If you have saved state,
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* allocate it with malloc and place it in android_app.savedState with
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* the size in android_app.savedStateSize. The will be freed for you
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* later.
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*/
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APP_CMD_SAVE_STATE,
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/**
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* Command from main thread: the app's activity has been paused.
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*/
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APP_CMD_PAUSE,
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/**
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* Command from main thread: the app's activity has been stopped.
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*/
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APP_CMD_STOP,
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/**
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* Command from main thread: the app's activity is being destroyed,
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* and waiting for the app thread to clean up and exit before proceeding.
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*/
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APP_CMD_DESTROY,
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};
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/**
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* This is the function that application code must implement, representing
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* the main entry to the app.
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*/
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2018-03-04 13:22:52 +00:00
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extern int main(int argc, char **argv);
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2018-03-03 14:37:53 +00:00
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#ifdef __cplusplus
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}
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#endif
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#endif // FL_ANDROID_APPLICATION_H
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//
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// End of "$Id$".
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//
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