fltk/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx

365 lines
10 KiB
C++
Raw Normal View History

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#if 1
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Light_Button.H>
#include <FL/Fl_Choice.H>
#include <FL/Fl_Box.H>
#include <string.h>
#include <stdio.h>
#include <FL/fl_draw.H>
#include <FL/math.h>
class Drawing : public Fl_Widget {
void draw();
public:
Drawing(int X,int Y,int W,int H,const char* L) : Fl_Widget(X,Y,W,H,L) {
align(FL_ALIGN_TOP);
box(FL_FLAT_BOX);
color(FL_WHITE);
}
};
void Drawing::draw() {
draw_box();
fl_push_matrix();
fl_translate(x()+w()/2, y()+h()/2);
fl_scale(w()/2, h()/2);
fl_color(FL_BLACK);
for (int i = 0; i < 20; i++) {
for (int j = i+1; j < 20; j++) {
fl_begin_line();
fl_vertex(cos(M_PI*i/10+.1), sin(M_PI*i/10+.1));
fl_vertex(cos(M_PI*j/10+.1), sin(M_PI*j/10+.1));
fl_end_line();
}
}
fl_pop_matrix();
}
Fl_Scroll* thescroll;
void box_cb(Fl_Widget* o, void*) {
thescroll->box(((Fl_Button*)o)->value() ? FL_DOWN_FRAME : FL_NO_BOX);
thescroll->redraw();
}
void type_cb(Fl_Widget*, void* v) {
thescroll->type((uchar)((fl_intptr_t)v));
thescroll->redraw();
}
Fl_Menu_Item choices[] = {
{"0", 0, type_cb, (void*)0},
{"HORIZONTAL", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL},
{"VERTICAL", 0, type_cb, (void*)Fl_Scroll::VERTICAL},
{"BOTH", 0, type_cb, (void*)Fl_Scroll::BOTH},
{"HORIZONTAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL_ALWAYS},
{"VERTICAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::VERTICAL_ALWAYS},
{"BOTH_ALWAYS", 0, type_cb, (void*)Fl_Scroll::BOTH_ALWAYS},
{0}
};
void align_cb(Fl_Widget*, void* v) {
thescroll->scrollbar.align((uchar)((fl_intptr_t)v));
thescroll->redraw();
}
Fl_Menu_Item align_choices[] = {
{"left+top", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_TOP)},
{"left+bottom", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_BOTTOM)},
{"right+top", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_TOP)},
{"right+bottom", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_BOTTOM)},
{0}
};
int main(int argc, char** argv) {
Fl_Window window(5*75,400);
window.box(FL_NO_BOX);
Fl_Scroll scroll(0,0,5*75,300);
int n = 0;
for (int y=0; y<16; y++) for (int x=0; x<5; x++) {
char buf[20]; sprintf(buf,"%d",n++);
Fl_Button* b = new Fl_Button(x*75,y*25+(y>=8?5*75:0),75,25);
b->copy_label(buf);
b->color(n);
b->labelcolor(FL_WHITE);
}
Drawing drawing(0,8*25,5*75,5*75,0);
scroll.end();
window.resizable(scroll);
Fl_Box box(0,300,5*75,window.h()-300); // gray area below the scroll
box.box(FL_FLAT_BOX);
Fl_Light_Button but1(150, 310, 200, 25, "box");
but1.callback(box_cb);
Fl_Choice choice(150, 335, 200, 25, "type():");
choice.menu(choices);
choice.value(3);
Fl_Choice achoice(150, 360, 200, 25, "scrollbar.align():");
achoice.menu(align_choices);
achoice.value(3);
thescroll = &scroll;
//scroll.box(FL_DOWN_BOX);
//scroll.type(Fl_Scroll::VERTICAL);
window.end();
window.show(argc,argv);
return Fl::run();
}
#else
#include <src/drivers/Android/Fl_Android_Application.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
#include <FL/Enumerations.H>
#include <FL/fl_draw.H>
#include <FL/fl_ask.H>
Fl_Window *win, *win1, *win2;
Fl_Button *btn, *btn2;
class MyButton : public Fl_Button
{
public:
MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { }
void draw() {
Fl_Button::draw();
fl_push_clip(x(), y(), w(), h());
fl_color(FL_BLUE);
for (int i=0; i<h(); i+=5) {
fl_line(x(), y()+h()/2, x()+w(), y()+i);
}
for (int i=0; i<w(); i+=5) {
fl_line(x()+w()/2, y()-50, x()+i, y()+h()+50);
}
fl_pop_clip();
}
};
void bye_cb(void*)
{
btn2->color(FL_BLUE);
btn2->redraw();
Fl::remove_timeout(bye_cb, NULL);
}
void hello_cb(void*)
{
btn2->color(FL_GREEN);
btn2->redraw();
Fl::add_timeout(1.0, bye_cb, NULL);
Fl::remove_timeout(hello_cb, NULL);
}
int xmain(int argc, char **argv)
{
// Fl::scheme("gleam");
win1 = new Fl_Window(20+50, 10, 200, 200, "back");
win1->color(FL_RED);
win1->box(FL_DOWN_BOX);
Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back");
b1->color(FL_DARK_RED);
win1->end();
win1->show();
win = new Fl_Window(50, 150, 500, 400, "Hallo");
btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-");
btn2->color(FL_BLUE);
btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?");
btn->color(FL_LIGHT2);
btn->labelsize(30);
btn->align(FL_ALIGN_CLIP);
btn->callback(
[](Fl_Widget*, void*) {
Fl::add_timeout(1.0, hello_cb, NULL);
}
);
btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a");
btn->labelfont(FL_TIMES_BOLD_ITALIC);
btn->labelsize(30);
btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!");
btn->labelfont(FL_COURIER_BOLD_ITALIC);
btn->labelsize(30);
btn->callback(
[](Fl_Widget *w, void*) {
// FIXME: we can't seem to re-enter the event loop without locking
// the entire app!
// fl_alert("This will change\nthe font for the entir\napplication");
Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf");
w->redraw();
}
);
btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!");
btn->box(FL_BORDER_BOX);
btn->labelfont(FL_SCREEN);
btn->labelsize(30);
win->end();
win->show(argc, argv);
win2 = new Fl_Window(380-50, 10, 200, 200, "front");
win2->color(FL_LIGHT3);
win2->box(FL_UP_BOX);
Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front");
b2->color(FL_DARK_BLUE);
win2->end();
win2->show();
Fl::run();
return 0;
}
#endif
/*
Missing:
- screen scale and size: most desktop apps expect to be in a draggable window
on a larger desktop surface. For Android, there is usually no desktop, and
screen resolution is often very high, so that a regular FLTK window would
hide as a tiny gray spot in the top left corner
* windows should probably be centered by default
? the screen resolution should adapt to the first opened window
? we should be able to hint at a prefered screen resolution
* drawing call must scale at some point (line width!)
* rotating the screen must call the app handler and(?) window resize
* proportions: pixels should be square
Need Work:
- Fl_Android_Graphics_Driver::pie(int) needs refactoring
- ...::line(...) has round ing issues (see rounded box type)
- grab() not working when leaving window (adjuster...)
- scrolling if implemented as a complete redraw. Must implement real scrolling
- the 'hotspot' idea to position dialogs under the mouse cursor makes little sense on touch screen devices
- fix screen when keyboard pops up in front of the text cursor or input field (temporarily shift up?)
- ending 'message' will not quit the app right away, but wait for some timeout
test/CubeMain.cxx
test/line_style.cxx
test/CubeView.cxx
test/list_visuals.cxx
test/mandelbrot.cxx
test/animated.cxx
test/native-filechooser.cxx
test/blocks.cxx
test/navigation.cxx
test/offscreen.cxx
test/overlay.cxx
test/cairo_test.cxx
test/pixmap.cxx
test/checkers.cxx
test/pixmap_browser.cxx
test/clock.cxx
test/resizebox.cxx
test/colbrowser.cxx
test/rotated_text.cxx
test/scroll.cxx
test/connect.cxx
test/shape.cxx
test/cube.cxx
test/subwindow.cxx
test/cursor.cxx
test/sudoku.cxx
test/curve.cxx
test/demo.cxx
test/table.cxx
test/device.cxx
test/threads.cxx
test/doublebuffer.cxx
test/tile.cxx
test/editor.cxx
test/tiled_image.cxx
test/file_chooser.cxx
test/twowin.cxx
test/fonts.cxx
test/unittest_about.cxx
test/forms.cxx
test/unittest_circles.cxx
test/fractals.cxx
test/unittest_images.cxx
test/fracviewer.cxx
test/unittest_lines.cxx
test/fullscreen.cxx
test/unittest_points.cxx
test/gl_overlay.cxx
test/unittest_rects.cxx
test/glpuzzle.cxx
test/unittest_schemes.cxx
test/unittest_scrollbarsize.cxx
test/help_dialog.cxx
test/unittest_simple_terminal.cxx
test/icon.cxx
test/unittest_symbol.cxx
test/iconize.cxx
test/unittest_text.cxx
test/image.cxx
test/unittest_viewport.cxx
test/input.cxx
test/unittests.cxx
test/input_choice.cxx
test/utf8.cxx
test/keyboard.cxx
test/windowfocus.cxx
test/browser.cxx
* test/scroll.cxx : - works ok
- some dirt when a popup draws over another menu button!?
- on touch-screens, menuitem should be selected when released
- on touch-screens, scroll groups should scroll on multitouch, or when not causing any other action
* test/bitmap.cxx : + 'bitmap' works
* test/message.cxx : - 'message' mostly works
- when ending the app, it will not close right away but instead hang around for a few seconds
* test/menubar.cxx : - 'menubar' mostly works including unicode
! pressing 'button' will hang the app
- shortcut modifiers don't work
- right-click does not work (should this be emulated via click-and-hold?)
* test/output.cxx : + 'output' works
* test/ask.cxx : + 'ask' works
* test/button.cxx : + 'button' works, including beep
* test/pack.cxx : + 'pack' works
* test/adjuster.cxx : + 'adjuster' works
* test/arc.cxx : + 'arc' works as expected
* test/minimum.cxx : + 'minimum' works
* test/boxtype.cxx : + 'boxtype' works
* test/buttons.cxx : + 'buttons' works
* test/color_chooser.cxx: + 'color_chooser' works
* test/symbols.cxx : + 'symbols' working as expected
* test/hello.cxx : + 'hello' works fine, italics, shadow, etc.
* test/label.cxx : + 'label' works
*/