fltk/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#if 1
#include <stdlib.h>
#include <stdio.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
#include <FL/fl_ask.H>
void beepcb(Fl_Widget *, void *) {
fl_beep();
fflush(stdout);
}
void exitcb(Fl_Widget *, void *) {
exit(0);
}
#if 0
// test Fl::add_fd()...
void stdin_cb(int, void*) {
char buf[1000];
fgets(buf, sizeof(buf), stdin);
printf("stdin callback\n");
}
#endif
int main(int argc, char ** argv) {
Fl_Window *window = new Fl_Window(320,65);
Fl_Button *b1 = new Fl_Button(20, 20, 80, 25, "&Beep");
b1->callback(beepcb,0);
/*Fl_Button *b2 =*/ new Fl_Button(120,20, 80, 25, "&no op");
Fl_Button *b3 = new Fl_Button(220,20, 80, 25, "E&xit");
b3->callback(exitcb,0);
window->end();
window->show(argc,argv);
#if 0
Fl::add_fd(0, stdin_cb);
#endif
return Fl::run();
}
#else
#include <src/drivers/Android/Fl_Android_Application.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
#include <FL/Enumerations.H>
#include <FL/fl_draw.H>
#include <FL/fl_ask.H>
Fl_Window *win, *win1, *win2;
Fl_Button *btn, *btn2;
class MyButton : public Fl_Button
{
public:
MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { }
void draw() {
Fl_Button::draw();
fl_push_clip(x(), y(), w(), h());
fl_color(FL_BLUE);
for (int i=0; i<h(); i+=5) {
fl_line(x(), y()+h()/2, x()+w(), y()+i);
}
for (int i=0; i<w(); i+=5) {
fl_line(x()+w()/2, y()-50, x()+i, y()+h()+50);
}
fl_pop_clip();
}
};
void bye_cb(void*)
{
btn2->color(FL_BLUE);
btn2->redraw();
Fl::remove_timeout(bye_cb, NULL);
}
void hello_cb(void*)
{
btn2->color(FL_GREEN);
btn2->redraw();
Fl::add_timeout(1.0, bye_cb, NULL);
Fl::remove_timeout(hello_cb, NULL);
}
int xmain(int argc, char **argv)
{
// Fl::scheme("gleam");
win1 = new Fl_Window(20+50, 10, 200, 200, "back");
win1->color(FL_RED);
win1->box(FL_DOWN_BOX);
Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back");
b1->color(FL_DARK_RED);
win1->end();
win1->show();
win = new Fl_Window(50, 150, 500, 400, "Hallo");
btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-");
btn2->color(FL_BLUE);
btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?");
btn->color(FL_LIGHT2);
btn->labelsize(30);
btn->align(FL_ALIGN_CLIP);
btn->callback(
[](Fl_Widget*, void*) {
Fl::add_timeout(1.0, hello_cb, NULL);
}
);
btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a");
btn->labelfont(FL_TIMES_BOLD_ITALIC);
btn->labelsize(30);
btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!");
btn->labelfont(FL_COURIER_BOLD_ITALIC);
btn->labelsize(30);
btn->callback(
[](Fl_Widget *w, void*) {
// FIXME: we can't seem to re-enter the event loop without locking
// the entire app!
// fl_alert("This will change\nthe font for the entir\napplication");
Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf");
w->redraw();
}
);
btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!");
btn->box(FL_BORDER_BOX);
btn->labelfont(FL_SCREEN);
btn->labelsize(30);
win->end();
win->show(argc, argv);
win2 = new Fl_Window(380-50, 10, 200, 200, "front");
win2->color(FL_LIGHT3);
win2->box(FL_UP_BOX);
Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front");
b2->color(FL_DARK_BLUE);
win2->end();
win2->show();
Fl::run();
return 0;
}
#endif
/*
Missing:
- screen scale and size: most desktop apps expect to be in a draggable window
on a larger desktop surface. For Android, there is usually no desktop, and
screen resolution is often very high, so that a regular FLTK window would
hide as a tiny gray spot in the top left corner
* windows should probably be centered by default
? the screen resolution should adapt to the first opened window
? we should be able to hint at a prefered screen resolution
* drawing call must scale at some point (line width!)
* rotating the screen must call the app handler and(?) window resize
* proportions: pixels should be square
Need Work:
- Fl_Android_Graphics_Driver::pie(int) needs refactoring
- ...::line(...) has round ing issues (see rounded box type)
- grab() not working when leaving window (adjuster...)
test/CubeMain.cxx test/line_style.cxx
test/CubeView.cxx test/list_visuals.cxx
* test/adjuster.cxx : + 'adjuster' works
test/mandelbrot.cxx
test/animated.cxx test/menubar.cxx
* test/arc.cxx : + 'arc' works as expected
test/message.cxx
test/ask.cxx
* test/minimum.cxx : + 'minimum' works
test/bitmap.cxx test/native-filechooser.cxx
test/blocks.cxx test/navigation.cxx
* test/boxtype.cxx : + 'boxtype' works
test/offscreen.cxx
test/browser.cxx test/output.cxx
* test/button.cxx : + 'button' works, including beep
test/overlay.cxx
test/buttons.cxx test/pack.cxx
test/cairo_test.cxx test/pixmap.cxx
test/checkers.cxx test/pixmap_browser.cxx
test/clock.cxx test/resizebox.cxx
test/colbrowser.cxx test/rotated_text.cxx
* test/color_chooser.cxx:+ 'color_chooser' works
test/scroll.cxx
test/connect.cxx test/shape.cxx
test/cube.cxx test/subwindow.cxx
test/cursor.cxx test/sudoku.cxx
test/curve.cxx
* test/symbols.cxx : + 'symbols' working as expected
test/demo.cxx test/table.cxx
test/device.cxx test/threads.cxx
test/doublebuffer.cxx test/tile.cxx
test/editor.cxx test/tiled_image.cxx
test/file_chooser.cxx test/twowin.cxx
test/fonts.cxx test/unittest_about.cxx
test/forms.cxx test/unittest_circles.cxx
test/fractals.cxx test/unittest_images.cxx
test/fracviewer.cxx test/unittest_lines.cxx
test/fullscreen.cxx test/unittest_points.cxx
test/gl_overlay.cxx test/unittest_rects.cxx
test/glpuzzle.cxx test/unittest_schemes.cxx
* test/hello.cxx : + 'hello' works fine, italics, shadow, etc.
test/unittest_scrollbarsize.cxx
test/help_dialog.cxx test/unittest_simple_terminal.cxx
test/icon.cxx test/unittest_symbol.cxx
test/iconize.cxx test/unittest_text.cxx
test/image.cxx test/unittest_viewport.cxx
test/input.cxx test/unittests.cxx
test/input_choice.cxx test/utf8.cxx
test/keyboard.cxx test/windowfocus.cxx
* test/label.cxx : + 'label' works
*/