gh-scrum/src/sun_m.pas

45 lines
864 B
ObjectPascal

unit sun_m;
interface
uses creature_m;
const
SunSlowMovespeed = 2;
SunFastMovespeed = 4;
SunStartDX = SunSlowMovespeed;
SunStartDY = SunSlowMovespeed;
SunSymbol = 's';
procedure InitRandomSun(var g: creature);
implementation
uses arena_m, Math, math_m;
procedure InitSun(var g: creature; x, y, sigdx, sigdy: integer);
begin
g.t := creatureSun;
g.curX := x;
g.curY := y;
g.dX := SunStartDX * sigdx;
g.dY := SunStartDY * sigdy;
g.movespeed := SunSlowMovespeed;
g.alive := true;
g.animation := 1;
g.symbol := SunSymbol
end;
procedure InitRandomSun(var g: creature);
var
x, y, sigdx, sigdy: integer;
begin
sigdx := IfThen(RandomBool, 1, -1);
sigdy := IfThen(RandomBool, 1, -1);
x := RandomLR(2, ArenaW - 1);
y := RandomLR(2, ArenaH - 1);
InitSun(g, x, y, sigdx, sigdy)
end;
end.