unit sun_m; interface uses creature_m; const SunSlowMovespeed = 2; SunFastMovespeed = 4; SunStartDX = SunSlowMovespeed; SunStartDY = SunSlowMovespeed; SunSymbol = 's'; procedure InitRandomSun(var g: creature); implementation uses arena_m, Math, math_m; procedure InitSun(var g: creature; x, y, sigdx, sigdy: integer); begin g.t := creatureSun; g.curX := x; g.curY := y; g.dX := SunStartDX * sigdx; g.dY := SunStartDY * sigdy; g.movespeed := SunSlowMovespeed; g.alive := true; g.animation := 1; g.symbol := SunSymbol end; procedure InitRandomSun(var g: creature); var x, y, sigdx, sigdy: integer; begin sigdx := IfThen(RandomBool, 1, -1); sigdy := IfThen(RandomBool, 1, -1); x := RandomLR(2, ArenaW - 1); y := RandomLR(2, ArenaH - 1); InitSun(g, x, y, sigdx, sigdy) end; end.