fltk/src/drivers/OpenGL/Fl_OpenGL_Display_Device.H
Manolo Gouy fc3adbd7cb Rewrite Fl_Gl_Device_Plugin.cxx in a platform-independent way.
The platform-specific code lands in src/Drivers/OpenGL/Fl_OpenGL_Display_Device.cxx
and the FL_PORTING clause should be compilable.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11327 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-03-09 10:30:29 +00:00

41 lines
1020 B
C++

//
// "$Id$"
//
// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl_Device.H>
class Fl_OpenGL_Graphics_Driver;
class Fl_Gl_Window;
class Fl_RGB_Image;
/**
OpenGL Surface.
This surface is needed as an interface between GL windows and the GL graphics driver.
*/
class FL_EXPORT Fl_OpenGL_Display_Device : public Fl_Surface_Device {
public:
Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver);
static Fl_OpenGL_Display_Device *display_device();
static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window*, int, int, int, int);
};
//
// End of "$Id$".
//