- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
The case was under macOS with a non-GL parent window mapped to a retina display
containing a GL subwindow and if the app did not call Fl::use_high_res_GL(1).
The new argument gives the window to be captured, or NULL to indicate capture
from the current offscreen.
Calling this function becomes easier because less dependent on global variables.
These were introduced at r12647, that is, during development of the 1.4 API.
These functions provided windowless support only on the MacOS platform,
where this can be obtained without those functions.
Windowless support on other platforms would require changing the event
loop. There's no evidence from STR's there's a demand for windowless mode
on other platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12680 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Because these functions are related to Fl_Screen_Driver::wait(double)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12652 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
If a platform does not support OpenGL, it can just typedef GLContext as void*
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11733 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Files fl_read_image_mac.cxx and fl_read_image_win32.cxx are no longer used;
their content is now in Fl_XXX_Screen_Driver.cxx
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11516 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fl_Cocoa_Screen_Driver contains the Mac OS-specific text editor key bindings.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11497 ea41ed52-d2ee-0310-a9c1-e6b18d33e121