fltk/src/drivers/Cocoa/Fl_Cocoa_Screen_Driver.H
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

114 lines
3.6 KiB
Objective-C

//
// Definition of Apple Cocoa Screen interface
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\file Fl_Cocoa_Screen_Driver.H
\brief Definition of Apple Cocoa Screen interface.
*/
#ifndef FL_COCOA_SCREEN_DRIVER_H
#define FL_COCOA_SCREEN_DRIVER_H
#include "../../Fl_Screen_Driver.H"
/*
Move everything here that manages the native screen interface.
There is exactly one screen driver in the system.
- screen configuration and sizes
- multiple screens
- native dialog boxes
*/
class Fl_Window;
class Fl_Input;
class Fl_RGB_Image;
#ifdef __OBJC__
@class NSImage;
#else
class NSImage;
#endif
class FL_EXPORT Fl_Cocoa_Screen_Driver : public Fl_Screen_Driver
{
protected:
struct XRectangle {int x, y, width, height;};
XRectangle screens[MAX_SCREENS];
float dpi_h[MAX_SCREENS];
float dpi_v[MAX_SCREENS];
static int insertion_point_x;
static int insertion_point_y;
static int insertion_point_height;
static bool insertion_point_location_is_valid;
public:
NSImage *default_icon;
Fl_Cocoa_Screen_Driver();
static int next_marked_length; // next length of marked text after current marked text will have been replaced
static void breakMacEventLoop();
// --- display management
// --- screen configuration
virtual void init();
virtual int x();
virtual int y();
virtual int w();
virtual int h();
virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n);
virtual void screen_dpi(float &h, float &v, int n=0);
// implemented in Fl_cocoa.mm because uses Objective-c
virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n);
// --- audible output
virtual void beep(int type);
// --- global events
virtual double wait(double time_to_wait);
virtual int ready();
virtual void grab(Fl_Window* win);
// --- global colors
virtual void get_system_colors();
// --- global timers
virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp);
virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp);
virtual int has_timeout(Fl_Timeout_Handler cb, void *argp);
virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp);
virtual int has_marked_text();
virtual void reset_marked_text();
virtual void insertion_point_location(int x, int y, int height);
int insertion_point_location(int *px, int *py, int *pheight);
virtual int dnd(int use_selection);
virtual int compose(int &del);
virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
virtual int get_mouse(int &x, int &y);
virtual void enable_im();
virtual void disable_im();
virtual void open_display_platform();
// --- compute dimensions of an Fl_Offscreen
virtual void offscreen_size(Fl_Offscreen o, int &width, int &height);
virtual float retina_factor() { return 2; }
virtual APP_SCALING_CAPABILITY rescalable() { return SYSTEMWIDE_APP_SCALING; }
virtual float scale(int n) {return scale_;}
virtual void scale(int n, float f) { scale_ = f;}
virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h, Fl_Window *win, bool may_capture_subwins, bool *did_capture_subwins);
virtual void default_icons(const Fl_RGB_Image *icons[], int count);
private:
float scale_;
};
#endif // FL_COCOA_SCREEN_DRIVER_H