This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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Because these functions are related to Fl_Screen_Driver::wait(double)
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The default handling of cmd-Q/Quit program under MacOS was to terminate the
program if all its windows are closed without returning from FLTK's event loop.
This was running against a strong design feature of FLTK that programs
should always complete their event loop and return from main() when cleanly
terminating.
In the new code for the MacOS platform, cmd-Q/Quit program no longer terminates
the program. Instead, the event loop is interrupted and a call to Fl::program_should_quit()
allows to detect that program termination has been requested, if necessary.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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This patch also improves by simplification the code of class Fl_Quartz_Image_Surface_Driver:
because, under the driver model, there's a separate graphics content for the display and for
each offscreen buffer, it's possible to reverse the drawing orientation (draw from top to bottom)
once at offscreen creation. It's thus no longer necessary to reverse orientation in
Fl_Quartz_Graphics_Driver::restore_clip() specifically for offscreen buffers.
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This bug was detected by a test program that rotates an SVG image. But it's not related to SVG,
and concerns any Fl_RGB_Image on the WIN32 platform. It was introduced when
image support was modified according to the driver model.
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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Note: don't use fl_getenv() in Fl_System_Driver and derived classes.
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Remove duplicated code by using local (static) string conversion functions.
This makes the code better maintainable and removes redundancies.
Rename some variables (particularly one-letter names) to more useful
names, minor code reformatting to be more compatible with the CMP.
To do: check for potential memory leaks, maybe free temporary buffers.
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Tested under Windows and Linux, but not yet used in library code.
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The default (0) is 'text' mode, non-zero is 'binary' mode on platforms
that distinguish text and binary mode.
Currently Windows is the only supported platform that needs this.
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This new function allows to write Fl_SVG_Image::fl_gzopen() in a completely platform-independent way.
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This avoids repeating the default values "Shift", "Meta", etc... for several platforms.
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This commit uses thread-specific, locale-setting functions under Linux and MSWindows-Visual Studio
They are already used by the Mac OS system driver, when possible.
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A bug was visible in test/unittests when moving between lines and rectangles.
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The effect was that the file_chooser test app did not recognize the window scaling factor.
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