THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would

like to ask the maintainers of the build environments to please
add these files to the setup:

  src/fl_encoding_latin1.cxx
  src/fl_encoding_mac_roman.cxx

I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a
native English speaker, I have a hard time writing documentation.
Would someone please update my babbeling in 
documentation/drawing.html? Thanks.

This commit fixes some very basic problems with OS X's code page in
preparation for the compose-character keyboard fix. It also fixes
issues with MS Windows and X11 not rendering the characters
in the Western (Latin-1) set between 0x80 and 0x9F. In the original
ISO font, they were unused, but are now assigned to international
characters like the Euro currency sign.

This patch also tries to fix one basic flaw with FLTK 1 and
font encoding. I will not put much more work into this because
FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8
instead of 8-bit "C"-style strings.

All these changes are only meaningful for foreign language
users or users of special characters like the Euro, the Degree
or the Permille symbol. A short explanation follows.

Max OS X uses a different code page than X11 and Win32. This means
that all characters above 0x7f have an entirely different meaning.
If your source code contains international characters, your 
text will appear different if you change to another OS. This patch
provides two functions that convert text with international
characters from the character set of the source code into the
local character set. Two more functions are provided to convert
them back. The functions are fl_latin1_to_local (source is in Win32 
or X11), fl_mac_roman_to_local (source was written on OS X) and the 
corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which
are very useful if yoou want to store strings with intl. characters
that will be moved between systems.

All this is assuming a "Western" code page as it is common in
the Americas and most of Europe. User of other languages will have 
to use FLTK 2.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2006-04-18 13:07:42 +00:00
parent e682ec6339
commit c9908d97e3
10 changed files with 332 additions and 67 deletions

View File

@ -160,6 +160,12 @@ FL_EXPORT void fl_draw(const char*, int,int,int,int, Fl_Align,
void (*callthis)(const char *, int n, int x, int y),
Fl_Image* img=0, int draw_symbols = 1);
// font encoding:
FL_EXPORT const char *fl_latin1_to_local(const char *, int n=-1);
FL_EXPORT const char *fl_local_to_latin1(const char *, int n=-1);
FL_EXPORT const char *fl_mac_roman_to_local(const char *, int n=-1);
FL_EXPORT const char *fl_local_to_mac_roman(const char *, int n=-1);
// boxtypes:
FL_EXPORT void fl_frame(const char* s, int x, int y, int w, int h);
FL_EXPORT void fl_frame2(const char* s, int x, int y, int w, int h);

View File

@ -598,6 +598,34 @@ the display.
<TT>fl_font(a,b)</TT>. This can be used to save/restore the
font.
<H3>Character Encoding</H3>
<P>FLTK 1 supports western character sets using the eight bit encoding
of the user-selected global code page. For MS Windows and X11, the code
page is assumed to be Windows-1252/Latin1, a superset to ISO 8859-1.
On Mac OS X, we assume MacRoman.
<P>FLTK provides the functions <tt>fl_latin1_to_local</tt>,
<tt>fl_local_to_latin1</tt>, <tt>fl_mac_roman_to_local</tt>, and
<tt>fl_local_to_mac_roman</tt> to convert strings between both
encodings. These functions are only required if your source
code contains "C"-strings with international characters and
if this source will be compiled on multiple platforms.
<P>Assuming that the following source code was written on MS Windows,
this example will output the correct label on OS X and X11 as well.
Without the conversion call, the label on OS X would read
<tt>Fahrvergn&cedil;gen</tt> with a deformed umlaut u.
<PRE>
btn = new Fl_Button(10, 10, 300, 25);
btn->copy_label(fl_latin1_to_local("Fahrvergn&uuml;gen"));
</PRE>
<P>If your application uses characters that are not part of both
encodings, or it will be used in areas that commonly use different
code pages, yoou might consider upgrading to FLTK 2 which supports
UTF-8 encoding.
<H3><A name="overlay">Drawing Overlays</A></H3>
<P>These functions allow you to draw interactive selection rectangles

View File

@ -26,6 +26,7 @@
//
#include <FL/Fl.H>
#include <stdio.h>
//
// MRS: Uncomment the following define to get the original (pre-1.1.2)
@ -37,6 +38,7 @@
static const char* const compose_pairs =
"=E _'f _\"..+ ++^ %%^S< OE ^Z ^''^^\"\"^-*- --~ TM^s> oe ^z:Y"
" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? "
"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss"
"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";
@ -90,7 +92,11 @@ int Fl::compose(int& del) {
if (compose_state == 1) { // after the compose key
if (ascii == ' ') { // space turns into nbsp
#ifdef __APPLE__
e_text[0] = char(0xCA);
#else
e_text[0] = char(0xA0);
#endif
compose_state = 0;
return 1;
} else if (ascii < ' ' || ascii == 127) {
@ -101,7 +107,7 @@ int Fl::compose(int& del) {
// see if it is either character of any pair:
for (const char *p = compose_pairs; *p; p += 2)
if (p[0] == ascii || p[1] == ascii) {
if (p[1] == ' ') e_text[0] = (p-compose_pairs)/2+0xA0;
if (p[1] == ' ') e_text[0] = (p-compose_pairs)/2+0x80;
compose_state = ascii;
return 1;
}
@ -117,7 +123,7 @@ int Fl::compose(int& del) {
// now search for the pair in either order:
for (const char *p = compose_pairs; *p; p += 2) {
if (p[0] == ascii && p[1] == c1 || p[1] == ascii && p[0] == c1) {
e_text[0] = (p-compose_pairs)/2+0xA0;
e_text[0] = (p-compose_pairs)/2+0x80;
del = 1; // delete the old character and insert new one
compose_state = 0;
return 1;
@ -134,7 +140,9 @@ int Fl::compose(int& del) {
return 1;
}
#ifndef WIN32 // X only
#ifdef WIN32
//#elif (defined __APPLE__)
#else
// See if they typed a dead key. This gets it into the same state as
// typing prefix+accent:
if (i >= 0xfe50 && i <= 0xfe5b) {
@ -149,7 +157,7 @@ int Fl::compose(int& del) {
ascii = e_text[0];
for (const char *p = compose_pairs; *p; p += 2)
if (p[0] == ascii ||
(p[1] == ' ' && (p - compose_pairs) / 2 + 0xA0 == ascii)) {
(p[1] == ' ' && (p - compose_pairs) / 2 + 0x80 == ascii)) {
compose_state = p[0];
return 1;
}

View File

@ -128,6 +128,8 @@ CPPFILES = \
fl_draw.cxx \
fl_draw_image.cxx \
fl_draw_pixmap.cxx \
fl_encoding_latin1.cxx \
fl_encoding_mac_roman.cxx \
fl_engraved_label.cxx \
fl_file_dir.cxx \
fl_font.cxx \
@ -427,6 +429,8 @@ fl_draw_image.o: ../FL/mac.H ../FL/win32.H
fl_draw_image_mac.o: ../FL/mac.H ../FL/win32.H
fl_draw_image_win32.o: ../FL/mac.H ../FL/win32.H
fl_draw_pixmap.o: ../FL/mac.H ../FL/win32.H
fl_encoding_latin1.o: ../FL/mac.H ../FL/win32.H
fl_encoding_mac_roman.o: ../FL/mac.H ../FL/win32.H
Fl_File_Chooser2.o: ../FL/mac.H ../FL/win32.H
fl_font.o: ../FL/mac.H ../FL/win32.H
Fl_get_key.o: ../FL/mac.H ../FL/win32.H

136
src/fl_encoding_latin1.cxx Normal file
View File

@ -0,0 +1,136 @@
//
// "$Id: $"
//
// Convert MSWindows-1252 (Latin-1) encoded text to the local encoding.
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/fl_draw.h>
#include <stdlib.h>
#include "flstring.h"
// These function assume a western code page. If you need to support
// scripts that are not part of this code page, you might want to
// take a look at FLTK2, which uses utf8 for text encoding.
//
// By keeping these conversion tables in their own module, they will not
// be statically linked (by a smart linker) unless actually used.
//
// On MS-Windows, nothing need to be converted. We simply return the
// original pointer.
//
// Most X11 implementations seem to default to Latin-1 as a code since it
// is a superset of ISO 8859-1, the original wetsern codepage on X11.
//
// Apple's OS X however renders text in MacRoman for western settings. The
// lookup tables below will convert all common character codes and replace
// unknown characters with an upsidedown question mark.
// This table converts MSWindows-1252/Latin 1 into MacRoman encoding
static uchar latin2roman[256] = {
0xdb, 0xc0, 0xe2, 0xc4, 0xe3, 0xc9, 0xa0, 0xe0, 0xf6, 0xe4, 0xc0, 0xdc, 0xce, 0xc0, 0xc0, 0xc0,
0xc0, 0xd4, 0xd5, 0xd2, 0xd3, 0xa5, 0xd0, 0xd1, 0xf7, 0xaa, 0xc0, 0xdd, 0xcf, 0xc0, 0xc0, 0xd9,
0xca, 0xc1, 0xa2, 0xa3, 0xc0, 0xb4, 0xc0, 0xa4, 0xac, 0xa9, 0xbb, 0xc7, 0xc2, 0xc0, 0xa8, 0xf8,
0xa1, 0xb1, 0xc0, 0xc0, 0xab, 0xb5, 0xa6, 0xe1, 0xfc, 0xc0, 0xbc, 0xc8, 0xc0, 0xc0, 0xc0, 0xc0,
0xcb, 0xe7, 0xe5, 0xcc, 0x80, 0x81, 0xae, 0x82, 0xe9, 0x83, 0xe6, 0xe8, 0xed, 0xea, 0xeb, 0xec,
0xc0, 0x84, 0xf1, 0xee, 0xef, 0xcd, 0x85, 0xc0, 0xaf, 0xf4, 0xf2, 0xf3, 0x86, 0xc0, 0xc0, 0xa7,
0x88, 0x87, 0x89, 0x8b, 0x8a, 0x8c, 0xbe, 0x8d, 0x8f, 0x8e, 0x90, 0x91, 0x93, 0x92, 0x94, 0x95,
0xc0, 0x96, 0x98, 0x97, 0x99, 0x9b, 0x9a, 0xd6, 0xbf, 0x9d, 0x9c, 0x9e, 0x9f, 0xc0, 0xc0, 0xd8
};
// This table converts MacRoman into MSWindows-1252/Latin 1
static uchar roman2latin[256] = {
0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1, 0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3, 0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
0x86, 0xb0, 0xa2, 0xa3, 0xa7, 0x95, 0xb6, 0xdf, 0xae, 0xa9, 0x99, 0xb4, 0xa8, 0xbf, 0xc6, 0xd8,
0xbf, 0xb1, 0xbf, 0xbf, 0xa5, 0xb5, 0xbf, 0xbf, 0xbf, 0xbf, 0xbf, 0xaa, 0xba, 0xbf, 0xe6, 0xf8,
0xbf, 0xa1, 0xac, 0xbf, 0x83, 0xbf, 0xbf, 0xab, 0xbb, 0x85, 0xa0, 0xc0, 0xc3, 0xd5, 0x8c, 0x9c,
0x96, 0x97, 0x93, 0x94, 0x91, 0x92, 0xf7, 0xbf, 0xff, 0x9f, 0xbf, 0x80, 0x8b, 0x9b, 0xbf, 0xbf,
0x87, 0xb7, 0x82, 0x84, 0x89, 0xc2, 0xca, 0xc1, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
0xbf, 0xd2, 0xda, 0xdb, 0xd9, 0xbf, 0x88, 0x98, 0xaf, 0xbf, 0xbf, 0xbf, 0xb8, 0xbf, 0xbf, 0xbf
};
static char *buf = 0;
static int n_buf = 0;
#ifdef __APPLE__
const char *fl_latin1_to_local(const char *t, int n)
{
if (n==-1) n = strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src;
if (c>127)
*dst = latin2roman[c-128];
else
*dst = c;
}
//*dst = 0; // this would be wrong!
return buf;
}
const char *fl_local_to_latin1(const char *t, int n)
{
if (n==-1) n = strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src++;
if (c>127)
*dst++ = roman2latin[c-128];
else
*dst++ = c;
}
//*dst = 0; // this would be wrong
return buf;
}
#else
const char *fl_latin1_to_local(const char *t, int)
{
return t;
}
const char *fl_local_to_latin1(const char *t, int)
{
return t;
}
#endif
//
// End of "$Id: $".
//

View File

@ -0,0 +1,133 @@
//
// "$Id: $"
//
// Convert Mac Roman encoded text to the local encoding.
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/fl_draw.h>
#include <stdlib.h>
#include "flstring.h"
// These function assume a western code page. If you need to support
// scripts that are not part of this code page, you might want to
// take a look at FLTK2, which uses utf8 for text encoding.
//
// By keeping these conversion tables in their own module, they will not
// be statically linked (by a smart linker) unless actually used.
//
// On Mac OS X, nothing need to be converted. We simply return the
// original pointer.
//
// MSWindows and X11 render text in ISO or Latin-1 for western settings. The
// lookup tables below will convert all common character codes and replace
// unknown characters with an upsidedown question mark.
#ifdef __APPLE__
const char *fl_mac_roman_to_local(const char *t, int)
{
return t;
}
const char *fl_local_to_mac_roman(const char *t, int)
{
return t;
}
#else
// This table converts MSWindows-1252/Latin 1 into MacRoman encoding
static uchar latin2roman[256] = {
0xdb, 0xc0, 0xe2, 0xc4, 0xe3, 0xc9, 0xa0, 0xe0, 0xf6, 0xe4, 0xc0, 0xdc, 0xce, 0xc0, 0xc0, 0xc0,
0xc0, 0xd4, 0xd5, 0xd2, 0xd3, 0xa5, 0xd0, 0xd1, 0xf7, 0xaa, 0xc0, 0xdd, 0xcf, 0xc0, 0xc0, 0xd9,
0xca, 0xc1, 0xa2, 0xa3, 0xc0, 0xb4, 0xc0, 0xa4, 0xac, 0xa9, 0xbb, 0xc7, 0xc2, 0xc0, 0xa8, 0xf8,
0xa1, 0xb1, 0xc0, 0xc0, 0xab, 0xb5, 0xa6, 0xe1, 0xfc, 0xc0, 0xbc, 0xc8, 0xc0, 0xc0, 0xc0, 0xc0,
0xcb, 0xe7, 0xe5, 0xcc, 0x80, 0x81, 0xae, 0x82, 0xe9, 0x83, 0xe6, 0xe8, 0xed, 0xea, 0xeb, 0xec,
0xc0, 0x84, 0xf1, 0xee, 0xef, 0xcd, 0x85, 0xc0, 0xaf, 0xf4, 0xf2, 0xf3, 0x86, 0xc0, 0xc0, 0xa7,
0x88, 0x87, 0x89, 0x8b, 0x8a, 0x8c, 0xbe, 0x8d, 0x8f, 0x8e, 0x90, 0x91, 0x93, 0x92, 0x94, 0x95,
0xc0, 0x96, 0x98, 0x97, 0x99, 0x9b, 0x9a, 0xd6, 0xbf, 0x9d, 0x9c, 0x9e, 0x9f, 0xc0, 0xc0, 0xd8
};
// This table converts MacRoman into MSWindows-1252/Latin 1
static uchar roman2latin[256] = {
0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1, 0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3, 0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
0x86, 0xb0, 0xa2, 0xa3, 0xa7, 0x95, 0xb6, 0xdf, 0xae, 0xa9, 0x99, 0xb4, 0xa8, 0xbf, 0xc6, 0xd8,
0xbf, 0xb1, 0xbf, 0xbf, 0xa5, 0xb5, 0xbf, 0xbf, 0xbf, 0xbf, 0xbf, 0xaa, 0xba, 0xbf, 0xe6, 0xf8,
0xbf, 0xa1, 0xac, 0xbf, 0x83, 0xbf, 0xbf, 0xab, 0xbb, 0x85, 0xa0, 0xc0, 0xc3, 0xd5, 0x8c, 0x9c,
0x96, 0x97, 0x93, 0x94, 0x91, 0x92, 0xf7, 0xbf, 0xff, 0x9f, 0xbf, 0x80, 0x8b, 0x9b, 0xbf, 0xbf,
0x87, 0xb7, 0x82, 0x84, 0x89, 0xc2, 0xca, 0xc1, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
0xbf, 0xd2, 0xda, 0xdb, 0xd9, 0xbf, 0x88, 0x98, 0xaf, 0xbf, 0xbf, 0xbf, 0xb8, 0xbf, 0xbf, 0xbf
};
static char *buf = 0;
static int n_buf = 0;
const char *fl_local_to_mac_roman(const char *t, int n)
{
if (n==-1) n = strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src;
if (c>127)
*dst = latin2roman[c-128];
else
*dst = c;
}
//*dst = 0; // this would be wrong!
return buf;
}
const char *fl_mac_roman_to_local(const char *t, int n)
{
if (n==-1) n = strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src++;
if (c>127)
*dst++ = roman2latin[c-128];
else
*dst++ = c;
}
//*dst = 0; // this would be wrong
return buf;
}
#endif
//
// End of "$Id: $".
//

View File

@ -203,52 +203,7 @@ int fl_descent() {
else return -1;
}
// MRS: The default character set is MacRoman, which is different from
// ISO-8859-1; in FLTK 2.0 we'll use UTF-8 with Quartz...
static uchar macroman_lut[256] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
202, 193, 162, 163, 164, 180, 166, 164, 172, 169, 187, 199, 194, 173, 168, 248,
161, 177, 178, 179, 171, 181, 166, 225, 252, 185, 188, 200, 188, 189, 190, 192,
203, 231, 229, 204, 128, 129, 174, 130, 233, 131, 230, 232, 237, 234, 235, 236,
208, 132, 241, 238, 239, 205, 133, 215, 175, 244, 242, 243, 134, 221, 222, 167,
136, 135, 137, 139, 138, 140, 190, 141, 143, 142, 144, 145, 147, 146, 148, 149,
240, 150, 152, 151, 153, 155, 154, 214, 191, 157, 156, 158, 159, 253, 254, 216
};
static char *iso_buf = 0;
static int n_iso_buf = 0;
// this function must be available for OpenGL character drawing as well
const char *fl_iso2macRoman(const char *s, int n) {
// do not do a text lookup for 'Symbol' or 'WebDings'. This fails
// if the user assigns a new font to these numbers though.
if (fl_font_ == 12 || fl_font_ == 15)
return s;
if (n>n_iso_buf) {
if (iso_buf) free(iso_buf);
iso_buf = (char*)malloc(n+500);
n_iso_buf = n;
}
uchar *src = (uchar*)s;
uchar *dst = (uchar*)iso_buf;
for (;n--;) {
*dst++ = macroman_lut[*src++];
}
return iso_buf;
}
double fl_width(const char* c, int n) {
const char *txt = fl_iso2macRoman(c, n);
double fl_width(const char* txt, int n) {
#ifdef __APPLE_QD__
return (double)TextWidth( txt, 0, n );
#else
@ -269,20 +224,15 @@ double fl_width(const char* c, int n) {
}
double fl_width(uchar c) {
#ifdef __APPLE_QD__
return (double)TextWidth((const char*)(macroman_lut + c), 0, 1 );
#else
return fl_width((const char*)(&c), 1);
#endif
}
void fl_draw(const char *str, int n, float x, float y);
void fl_draw(const char* str, int n, int x, int y) {
#ifdef __APPLE_QD__
const char *txt = fl_iso2macRoman(str, n);
MoveTo(x, y);
DrawText((const char *)txt, 0, n);
DrawText((const char *)str, 0, n);
#elif defined(__APPLE_QUARTZ__)
fl_draw(str, n, (float)x, (float)y);
#else
@ -294,8 +244,7 @@ void fl_draw(const char *str, int n, float x, float y) {
#ifdef __APPLE_QD__
fl_draw(str, n, (int)x, (int)y);
#elif defined(__APPLE_QUARTZ__)
const char *txt = fl_iso2macRoman(str, n);
CGContextShowTextAtPoint(fl_gc, x, y, txt, n);
CGContextShowTextAtPoint(fl_gc, x, y, str, n);
#else
# error : neither Quartz no Quickdraw chosen
#endif

View File

@ -127,17 +127,8 @@ void gl_remove_displaylist_fonts()
#endif
}
#ifdef __APPLE__
const char *fl_iso2macRoman(const char*, int);
#endif
void gl_draw(const char* str, int n) {
#ifdef __APPLE__
const char *txt = fl_iso2macRoman(str, n);
glCallLists(n, GL_UNSIGNED_BYTE, txt);
#else
glCallLists(n, GL_UNSIGNED_BYTE, str);
#endif
}
void gl_draw(const char* str, int n, int x, int y) {

View File

@ -126,6 +126,8 @@ CPPFILES = &
fl_draw.obj &
fl_draw_image.obj &
fl_draw_pixmap.obj &
fl_encoding_latin1.obj &
fl_encoding_mac_roman.obj &
fl_engraved_label.obj &
fl_file_dir.obj &
fl_font.obj &

View File

@ -251,6 +251,14 @@ SOURCE=..\src\fl_draw_pixmap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_encoding_latin1.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_encoding_mac_roman.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_engraved_label.cxx
# End Source File
# Begin Source File