Added clarification to Fl_GL_Window mode function (STR #1945)

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@6458 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2008-10-18 20:00:30 +00:00
parent cd2cd7a8a0
commit 4f72b61887
2 changed files with 4 additions and 0 deletions

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@ -4,6 +4,8 @@ CHANGES IN FLTK 1.1.10
- Fixed wrong default value of Fl_Spinner in
Fluid (STR #1991)
- Fixed Fluid textcolor output (STR #1992)
- Added clarification to Fl_GL_Window mode
function (STR #1945)
CHANGES IN FLTK 1.1.9

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@ -136,6 +136,8 @@ this is a top-level window this will unfortunately also cause the
window to blink, raise to the top, and be de-iconized, and the <TT>xid()</TT>
will change, possibly breaking other code. It is best to make the GL
window a child of another window if you wish to do this! </P>
<P><TT>mode()</TT> must not be called within <TT>draw()</TT> since it
changes the current context.</P>
<H4><A name=Fl_Gl_Window.can_do>static int Fl_Gl_Window::can_do(int)
<BR> int Fl_Gl_Window::can_do() const</A></H4>
Returns non-zero if the hardware supports the given or current OpenGL