Added clarification to Fl_GL_Window mode function (STR #1945)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@6458 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -4,6 +4,8 @@ CHANGES IN FLTK 1.1.10
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- Fixed wrong default value of Fl_Spinner in
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Fluid (STR #1991)
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- Fixed Fluid textcolor output (STR #1992)
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- Added clarification to Fl_GL_Window mode
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function (STR #1945)
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CHANGES IN FLTK 1.1.9
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@ -136,6 +136,8 @@ this is a top-level window this will unfortunately also cause the
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window to blink, raise to the top, and be de-iconized, and the <TT>xid()</TT>
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will change, possibly breaking other code. It is best to make the GL
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window a child of another window if you wish to do this! </P>
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<P><TT>mode()</TT> must not be called within <TT>draw()</TT> since it
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changes the current context.</P>
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<H4><A name=Fl_Gl_Window.can_do>static int Fl_Gl_Window::can_do(int)
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<BR> int Fl_Gl_Window::can_do() const</A></H4>
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Returns non-zero if the hardware supports the given or current OpenGL
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