fltk/src/drivers/Android/Fl_Android_Screen_Driver.cxx

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//
// "$Id$"
//
// Android screen interface for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include "Fl_Android_Screen_Driver.H"
#include "Fl_Android_Application.H"
#include "Fl_Android_Graphics_Font.H"
#include <FL/Fl.H>
#include <FL/platform.H>
#include <FL/Fl_Graphics_Driver.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/fl_ask.H>
#include <stdio.h>
#include <errno.h>
#include <math.h>
static void nothing() {}
void (*fl_unlock_function)() = nothing;
void (*fl_lock_function)() = nothing;
static void timer_do_callback(int timerIndex);
/*
Creates a driver that manages all screen and display related calls.
This function must be implemented once for every platform.
*/
Fl_Screen_Driver *Fl_Screen_Driver::newScreenDriver()
{
return new Fl_Android_Screen_Driver();
}
extern int fl_send_system_handlers(void *e);
/**
* Create the screen driver.
*/
Fl_Android_Screen_Driver::Fl_Android_Screen_Driver() :
super(),
pContentChanged(false),
pClearDesktop(false)
{
}
int Fl_Android_Screen_Driver::handle_app_command()
{
// get the command
int8_t cmd = Fl_Android_Application::read_cmd();
// setup the Android glue and prepare all settings for calling into FLTK
Fl_Android_Application::pre_exec_cmd(cmd);
// call all registered FLTK system handlers
Fl::e_number = ((uint32_t)(cmd-Fl_Android_Application::APP_CMD_INPUT_CHANGED)) + FL_ANDROID_EVENT_INPUT_CHANGED;
fl_send_system_handlers(nullptr);
// fixup and finalize application wide command handling
Fl_Android_Application::post_exec_cmd(cmd);
return 1;
}
int Fl_Android_Screen_Driver::handle_input_event()
{
AInputQueue *queue = Fl_Android_Application::input_event_queue();
AInputEvent *event = nullptr;
if (AInputQueue_getEvent(queue, &event) >= 0) {
if (AInputQueue_preDispatchEvent(queue, event)==0) {
int consumed = 0;
switch (AInputEvent_getType(event)) {
case AINPUT_EVENT_TYPE_KEY:
consumed = handle_keyboard_event(queue, event);
break;
case AINPUT_EVENT_TYPE_MOTION:
consumed = handle_mouse_event(queue, event);
break;
default:
// don't do anything. There may be additional event types in the future
AInputQueue_finishEvent(queue, event, consumed);
break;
}
// TODO: handle all events here
// AInputQueue_finishEvent(queue, event, consumed);
}
}
return 0;
}
int Fl_Android_Screen_Driver::handle_mouse_event(AInputQueue *queue, AInputEvent *event)
{
int ex = Fl::e_x_root = (int)(AMotionEvent_getX(event, 0) * 600 /
ANativeWindow_getWidth(Fl_Android_Application::native_window()));
int ey = Fl::e_y_root = (int)(AMotionEvent_getY(event, 0) * 800 /
ANativeWindow_getHeight(Fl_Android_Application::native_window()));
// FIXME: find the window in which the event happened
Fl_Window *win = Fl::grab();
if (!win) {
win = Fl::first_window();
if (win && !win->modal()) {
while (win) {
if (ex >= win->x() && ex < win->x() + win->w() && ey >= win->y() &&
ey < win->y() + win->h())
break;
win = Fl::next_window(win);
}
}
}
if (!win) {
AInputQueue_finishEvent(queue, event, 0);
return 0;
}
if (win) {
Fl::e_x = ex-win->x();
Fl::e_y = ey-win->y();
} else {
Fl::e_x = ex;
Fl::e_y = ey;
}
Fl::e_state = FL_BUTTON1;
Fl::e_keysym = FL_Button + 1;
if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_DOWN) {
AInputQueue_finishEvent(queue, event, 1);
Fl::e_is_click = 1;
if (win) Fl::handle(FL_PUSH, win); // do NOT send a push event into the "Desktop"
Fl_Android_Application::log_i("Mouse push %d at %d, %d", Fl::event_button(), Fl::event_x(), Fl::event_y());
} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_MOVE) {
AInputQueue_finishEvent(queue, event, 1);
Fl::handle(FL_DRAG, win);
} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_UP) {
AInputQueue_finishEvent(queue, event, 1);
Fl::e_state = 0;
Fl::handle(FL_RELEASE, win);
} else {
AInputQueue_finishEvent(queue, event, 0);
}
return 1;
}
/**
* Handle all events in the even queue.
*
* FIXME: what should this function return?
*
* @param time_to_wait
* @return we do not know
*/
int Fl_Android_Screen_Driver::handle_queued_events(double time_to_wait)
{
int ret = 0;
// Read all pending events.
int ident;
int events;
int delay_millis = time_to_wait*1000;
bool done = false;
int delay = Fl::damage() ? 0 : delay_millis;
while (!done) {
ident = ALooper_pollOnce(delay, nullptr, &events, nullptr);
switch (ident) {
case Fl_Android_Application::LOOPER_ID_MAIN:
ret = handle_app_command();
break;
case Fl_Android_Application::LOOPER_ID_INPUT:
ret = handle_input_event();
break;
case Fl_Android_Application::LOOPER_ID_TIMER:
timer_do_callback(Fl_Android_Application::receive_timer_index());
break;
case ALOOPER_POLL_WAKE:
Fl_Android_Application::log_e("Someone woke up ALooper_pollOnce.");
done = true;
break;
case ALOOPER_POLL_CALLBACK:
Fl_Android_Application::log_e(
"Someone added a callback to ALooper_pollOnce.");
done = true;
break;
case ALOOPER_POLL_TIMEOUT:
done = true; // timer expired, return to FLTK
break;
case ALOOPER_POLL_ERROR:
Fl_Android_Application::log_e(
"Something caused an ERROR in ALooper_pollOnce.");
done = true; // return to the app to find the error
break;
default:
Fl_Android_Application::log_e(
"Unknown return value from ALooper_pollOnce.");
done = true; // return to the app, just in case
break;
}
// we need to repeat this as long as there are messages in the queue, or any
// change in the graphical interface will trigger a redraw immediately. To
// save time and energy, we want to collect graphics changes and execute
// them as soon as no more events are pending.
// Setting delay to zero on the second round makes sure that all events
// are handled first, and the call returns only when no more
// events are pending.
delay = 0;
}
return ret;
}
/**
* Wait for a maximum of `time_to_wait` until something happens.
* @param time_to_wait in seconds
* @return We really do not know; check other platforms to see what is
* consistent here.
* FIXME: return the remaining time to reach 'time_to_wait'
*/
double Fl_Android_Screen_Driver::wait(double time_to_wait)
{
Fl::run_checks();
static int in_idle = 0;
if (Fl::idle) {
if (!in_idle) {
in_idle = 1;
Fl::idle();
in_idle = 0;
}
// the idle function may turn off idle, we can then wait:
if (Fl::idle) time_to_wait = 0.0;
}
if (time_to_wait==0.0) {
// if there is no wait time, handle the event and show the results right away
fl_unlock_function();
handle_queued_events(time_to_wait);
fl_lock_function();
// FIXME: kludge to erase a window after it was hidden
if (pClearDesktop && fl_graphics_driver) {
((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
fl_rectf(0, 0, 600, 800, FL_BLACK);
pClearDesktop = false;
pContentChanged = true;
}
Fl::flush();
} else {
// if there is wait time, show the pending changes and then handle the events
// FIXME: kludge to erase a window after it was hidden
if (pClearDesktop && fl_graphics_driver) {
((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
fl_rectf(0, 0, 600, 800, FL_BLACK);
pClearDesktop = false;
pContentChanged = true;
}
Fl::flush();
if (Fl::idle && !in_idle) // 'idle' may have been set within flush()
time_to_wait = 0.0;
fl_unlock_function();
handle_queued_events(time_to_wait);
fl_lock_function();
}
return 0.0;
}
/**
* On Android, we currently write into a memory buffer and copy
* the content to the screen.
*/
void Fl_Android_Screen_Driver::flush()
{
Fl_Screen_Driver::flush();
// FIXME: do this only if anything actually changed on screen (need to optimize)!
if (pContentChanged) {
if (Fl_Android_Application::copy_screen())
pContentChanged = false;
}
}
// ---- timers -----------------------------------------------------------------
struct TimerData
{
timer_t handle;
struct sigevent sigevent;
Fl_Timeout_Handler callback;
void *data;
bool used;
bool triggered;
struct itimerspec timeout;
};
static TimerData* timerData = nullptr;
static int NTimerData = 0;
static int nTimerData = 0;
static int allocate_more_timers()
{
if (NTimerData == 0) {
NTimerData = 8;
}
if (NTimerData>256) { // out of timers
return -1;
}
NTimerData *= 2;
timerData = (TimerData*)realloc(timerData, sizeof(TimerData) * NTimerData);
return nTimerData;
}
static void timer_signal_handler(union sigval data)
{
int timerIndex = data.sival_int;
Fl_Android_Application::send_timer_index(timerIndex);
}
static void timer_do_callback(int timerIndex)
{
TimerData& t = timerData[timerIndex];
t.triggered = false;
if (t.callback) {
t.callback(t.data);
// TODO: should we release the timer at this point?
}
}
void Fl_Android_Screen_Driver::add_timeout(double time, Fl_Timeout_Handler cb, void *data)
{
repeat_timeout(time, cb, data);
}
void Fl_Android_Screen_Driver::repeat_timeout(double time, Fl_Timeout_Handler cb, void *data)
{
int ret = -1;
int timerIndex = -1;
// first, find the timer associated with this handler
for (int i = 0; i < nTimerData; ++i) {
TimerData& t = timerData[i];
if ( (t.used) && (t.callback==cb) && (t.data==data) ) {
timerIndex = i;
break;
}
}
// if we did not have a timer yet, find a free slot
if (timerIndex==-1) {
for (int i = 0; i < nTimerData; ++i) {
if (!timerData[i].used)
timerIndex = i;
break;
}
}
// if that didn't work, allocate more timers
if (timerIndex==-1) {
if (nTimerData==NTimerData)
allocate_more_timers();
timerIndex = nTimerData++;
}
// if that didn;t work either, we ran out of timers
if (timerIndex==-1) {
Fl::error("FLTK ran out of timer slots.");
return;
}
TimerData& t = timerData[timerIndex];
if (!t.used) {
t.data = data;
t.callback = cb;
memset(&t.sigevent, 0, sizeof(struct sigevent));
t.sigevent.sigev_notify = SIGEV_THREAD;
t.sigevent.sigev_notify_function = timer_signal_handler;
t.sigevent.sigev_value.sival_int = timerIndex;
ret = timer_create(CLOCK_MONOTONIC, &t.sigevent, &t.handle);
if (ret==-1) {
Fl_Android_Application::log_e("Can't create timer: %s", strerror(errno));
return;
}
t.used = true;
}
double ff;
t.timeout = {
{ 0, 0 },
{ (time_t)floor(time), (long)(modf(time, &ff)*1000000000) }
};
ret = timer_settime(t.handle, 0, &t.timeout, nullptr);
if (ret==-1) {
Fl_Android_Application::log_e("Can't launch timer: %s", strerror(errno));
return;
}
t.triggered = true;
}
int Fl_Android_Screen_Driver::has_timeout(Fl_Timeout_Handler cb, void *data)
{
for (int i = 0; i < nTimerData; ++i) {
TimerData& t = timerData[i];
if ( (t.used) && (t.callback==cb) && (t.data==data) ) {
return 1;
}
}
return 0;
}
void Fl_Android_Screen_Driver::remove_timeout(Fl_Timeout_Handler cb, void *data)
{
for (int i = 0; i < nTimerData; ++i) {
TimerData& t = timerData[i];
if ( t.used && (t.callback==cb) && ( (t.data==data) || (data==nullptr) ) ) {
if (t.used)
timer_delete(t.handle);
t.triggered = t.used = false;
}
}
}
void Fl_Android_Screen_Driver::beep(int type)
{
// TODO: map FLTK sounds to Android sounds at https://developer.android.com/reference/android/media/ToneGenerator
int androidSoundID = 93; // TONE_CDMA_ALERT_CALL_GUARD
switch (type) {
case FL_BEEP_DEFAULT:
case FL_BEEP_MESSAGE:
case FL_BEEP_ERROR:
case FL_BEEP_QUESTION:
case FL_BEEP_PASSWORD:
case FL_BEEP_NOTIFICATION: androidSoundID = 93; break;
}
Fl_Android_Java java;
if (java.is_attached()) {
jclass class_tone_generator = java.env()->FindClass("android/media/ToneGenerator");
jmethodID toneGeneratorConstructor = java.env()->GetMethodID(
class_tone_generator, "<init>",
"(II)V");
jobject toneGeneratorObj = java.env()->NewObject(
class_tone_generator, toneGeneratorConstructor,
4, // STREAM_ALARM
100); // volume
jmethodID method_start_tone = java.env()->GetMethodID(
class_tone_generator,
"startTone",
"(I)Z");
java.env()->CallBooleanMethod(
toneGeneratorObj, method_start_tone,
androidSoundID);
java.env()->DeleteLocalRef(class_tone_generator);
java.env()->DeleteLocalRef(toneGeneratorObj);
}
}
/**
* Get the current mouse coordinates.
*
* This is used, among other things, to position the FLTK standard dialogs in
* a way that makes it easy to click the most common button. For an Android
* touch screen, this makes no sense at all, which is why we return the center
* of the screen for now.
*
* TODO: rethink the dialog positioning scheme for touch devices.
*
* @param [out] x
* @param [out] y
* @return
*/
int Fl_Android_Screen_Driver::get_mouse(int &x, int &y)
{
x = 600/2;
y = 800/2;
return 1;
}
//
// End of "$Id$".
//