fltk/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx

650 lines
20 KiB
C++
Raw Normal View History

//
// "$Id$"
//
// Definition of Apple Cocoa window driver.
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include <FL/fl_draw.H>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/x.H>
#include "Fl_WinAPI_Window_Driver.H"
#include "Fl_WinAPI_Screen_Driver.H"
#include <windows.h>
#if USE_COLORMAP
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
#endif
Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w)
{
return new Fl_WinAPI_Window_Driver(w);
}
Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win)
: Fl_Window_Driver(win)
{
icon_ = new icon_data;
memset(icon_, 0, sizeof(icon_data));
}
Fl_WinAPI_Window_Driver::~Fl_WinAPI_Window_Driver()
{
if (shape_data_) {
delete shape_data_->todelete_;
delete shape_data_;
}
delete icon_;
}
// --- private
RECT // frame of the decorated window in screen coordinates
Fl_WinAPI_Window_Driver::border_width_title_bar_height(
int &bx, // left and right border width
int &by, // bottom border height (=bx)
int &bt, // height of window title bar
float *pscaling // display scaling factor
)
{
Fl_Window *win = pWindow;
RECT r = {0,0,0,0};
bx = by = bt = 0;
if (win->shown() && !win->parent() && win->border() && win->visible()) {
static HMODULE dwmapi_dll = LoadLibrary("dwmapi.dll");
typedef HRESULT (WINAPI* DwmGetWindowAttribute_type)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
static DwmGetWindowAttribute_type DwmGetWindowAttribute = dwmapi_dll ?
(DwmGetWindowAttribute_type)GetProcAddress(dwmapi_dll, "DwmGetWindowAttribute") : NULL;
int need_r = 1;
float scaling = 1;
if (DwmGetWindowAttribute) {
const DWORD DWMWA_EXTENDED_FRAME_BOUNDS = 9;
if ( DwmGetWindowAttribute(fl_xid(win), DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK ) {
need_r = 0;
scaling = Fl_WinAPI_Screen_Driver::desktop_scaling_factor();
}
}
if (need_r) {
GetWindowRect(fl_xid(win), &r);
}
if (pscaling) *pscaling = scaling;
bx = (r.right - r.left - int(win->w() * scaling))/2;
if (bx < 1) bx = 1;
by = bx;
bt = r.bottom - r.top - int(win->h() * scaling) - 2 * by;
}
return r;
}
// --- window data
int Fl_WinAPI_Window_Driver::decorated_w()
{
int bt, bx, by;
border_width_title_bar_height(bx, by, bt);
return w() + 2 * bx;
}
int Fl_WinAPI_Window_Driver::decorated_h()
{
int bt, bx, by;
float scaling = 1;
border_width_title_bar_height(bx, by, bt, &scaling);
return h() + bt/scaling + 2 * by;
}
// --- window management
void Fl_WinAPI_Window_Driver::shape_bitmap_(Fl_Image* b) {
shape_data_->shape_ = b;
}
void Fl_WinAPI_Window_Driver::shape_alpha_(Fl_Image* img, int offset) {
int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
unsigned u;
uchar byte, onebit;
// build an Fl_Bitmap covering the non-fully transparent/black part of the image
const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels
for (i = 0; i < h; i++) {
uchar *p = (uchar*)bits + i * bytesperrow;
byte = 0;
onebit = 1;
for (j = 0; j < w; j++) {
if (d == 3) {
u = *alpha;
u += *(alpha+1);
u += *(alpha+2);
}
else u = *alpha;
if (u > 0) { // if the pixel is not fully transparent/black
byte |= onebit; // turn on the corresponding bit of the bitmap
}
onebit = onebit << 1; // move the single set bit one position to the left
if (onebit == 0 || j == w-1) {
onebit = 1;
*p++ = byte; // store in bitmap one pack of bits
byte = 0;
}
alpha += d; // point to alpha value of next pixel
}
}
Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h);
bitmap->alloc_array = 1;
shape_bitmap_(bitmap);
shape_data_->todelete_ = bitmap;
}
void Fl_WinAPI_Window_Driver::shape(const Fl_Image* img) {
if (shape_data_) {
if (shape_data_->todelete_) { delete shape_data_->todelete_; }
}
else {
shape_data_ = new shape_data_type;
}
memset(shape_data_, 0, sizeof(shape_data_type));
pWindow->border(false);
int d = img->d();
if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img);
else if (d == 0) shape_bitmap_((Fl_Image*)img);
else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1);
else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0);
}
static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
static HRGN bitmap2region(Fl_Image* image) {
HRGN hRgn = 0;
/* Does this need to be dynamically determined, perhaps? */
const int ALLOC_UNIT = 100;
DWORD maxRects = ALLOC_UNIT;
RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects));
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
const int bytesPerLine = (image->w() + 7)/8;
BYTE* p, *data = (BYTE*)*image->data();
for (int y = 0; y < image->h(); y++) {
// each row, left to right
for (int x = 0; x < image->w(); x++) {
int x0 = x;
while (x < image->w()) {
p = data + x / 8;
if (!((*p) & bit(x))) break; // transparent pixel
x++;
}
if (x > x0) {
RECT *pr;
/* Add the pixels (x0, y) to (x, y+1) as a new rectangle
* in the region
*/
if (pData->rdh.nCount >= maxRects) {
maxRects += ALLOC_UNIT;
pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects));
}
pr = (RECT*)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
/* On Windows98, ExtCreateRegion() may fail if the
* number of rectangles is too large (ie: >
* 4000). Therefore, we have to create the region by
* multiple steps.
*/
if (pData->rdh.nCount == 2000) {
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
/* Go to next row */
data += bytesPerLine;
}
/* Create or extend the region with the remaining rectangles*/
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else hRgn = h;
free(pData); // I've created the region so I can free this now, right?
return hRgn;
}
void Fl_WinAPI_Window_Driver::draw_begin()
{
if (shape_data_) {
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00
float s = Fl::screen_driver()->scale(screen_num());
if ((shape_data_->lw_ != s*w() || shape_data_->lh_ != s*h()) && shape_data_->shape_) {
// size of window has changed since last time
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00
shape_data_->lw_ = s*w();
shape_data_->lh_ = s*h();
Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
HRGN region = bitmap2region(temp);
SetWindowRgn(fl_xid(pWindow), region, TRUE); // the system deletes the region when it's no longer needed
delete temp;
}
}
}
void Fl_WinAPI_Window_Driver::flush_double()
{
if (!shown()) return;
pWindow->make_current(); // make sure fl_gc is non-zero
Fl_X *i = Fl_X::i(pWindow);
if (!i) return; // window not yet created
if (!other_xid) {
other_xid = fl_create_offscreen(w(), h());
pWindow->clear_damage(FL_DAMAGE_ALL);
}
if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(other_xid);
fl_graphics_driver->clip_region( 0 );
draw();
fl_end_offscreen();
}
int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
if (other_xid) fl_copy_offscreen(X, Y, W, H, other_xid, X, Y);
}
void Fl_WinAPI_Window_Driver::flush_overlay()
{
Fl_Overlay_Window *oWindow = pWindow->as_overlay_window();
if (!shown()) return;
pWindow->make_current(); // make sure fl_gc is non-zero
Fl_X *i = Fl_X::i(pWindow);
if (!i) return; // window not yet created
int eraseoverlay = (pWindow->damage()&FL_DAMAGE_OVERLAY);
pWindow->clear_damage((uchar)(pWindow->damage()&~FL_DAMAGE_OVERLAY));
if (!other_xid) {
other_xid = fl_create_offscreen(w(), h());
pWindow->clear_damage(FL_DAMAGE_ALL);
}
if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(other_xid);
fl_graphics_driver->clip_region(0);
draw();
fl_end_offscreen();
}
if (eraseoverlay) fl_clip_region(0);
int X, Y, W, H; fl_clip_box(0, 0, w(), h(), X, Y, W, H);
if (other_xid) fl_copy_offscreen(X, Y, W, H, other_xid, X, Y);
if (overlay() == oWindow) oWindow->draw_overlay();
}
void Fl_WinAPI_Window_Driver::icons(const Fl_RGB_Image *icons[], int count) {
free_icons();
if (count > 0) {
icon_->icons = new Fl_RGB_Image*[count];
icon_->count = count;
// FIXME: Fl_RGB_Image lacks const modifiers on methods
for (int i = 0;i < count;i++)
icon_->icons[i] = (Fl_RGB_Image*)((Fl_RGB_Image*)icons[i])->copy();
}
if (Fl_X::i(pWindow))
set_icons();
}
const void *Fl_WinAPI_Window_Driver::icon() const {
return icon_->legacy_icon;
}
void Fl_WinAPI_Window_Driver::icon(const void * ic) {
free_icons();
icon_->legacy_icon = ic;
}
void Fl_WinAPI_Window_Driver::free_icons() {
int i;
icon_->legacy_icon = 0L;
if (icon_->icons) {
for (i = 0;i < icon_->count;i++)
delete icon_->icons[i];
delete [] icon_->icons;
icon_->icons = 0L;
}
icon_->count = 0;
if (icon_->big_icon)
DestroyIcon(icon_->big_icon);
if (icon_->small_icon)
DestroyIcon(icon_->small_icon);
icon_->big_icon = NULL;
icon_->small_icon = NULL;
}
void Fl_WinAPI_Window_Driver::make_current() {
fl_GetDC(fl_xid(pWindow));
#if USE_COLORMAP
// Windows maintains a hardware and software color palette; the
// SelectPalette() call updates the current soft->hard mapping
// for all drawing calls, so we must select it here before any
// code does any drawing...
fl_select_palette();
#endif // USE_COLORMAP
fl_graphics_driver->clip_region(0);
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00
fl_graphics_driver->scale(Fl::screen_driver()->scale(0));
}
void Fl_WinAPI_Window_Driver::label(const char *name,const char *iname) {
if (shown() && !parent()) {
if (!name) name = "";
size_t l = strlen(name);
// WCHAR *lab = (WCHAR*) malloc((l + 1) * sizeof(short));
// l = fl_utf2unicode((unsigned char*)name, l, (wchar_t*)lab);
unsigned wlen = fl_utf8toUtf16(name, (unsigned) l, NULL, 0); // Pass NULL to query length
wlen++;
unsigned short * lab = (unsigned short*)malloc(sizeof(unsigned short)*wlen);
wlen = fl_utf8toUtf16(name, (unsigned) l, lab, wlen);
lab[wlen] = 0;
SetWindowTextW(fl_xid(pWindow), (WCHAR *)lab);
free(lab);
}
}
extern void fl_clipboard_notify_retarget(HWND wnd);
extern void fl_update_clipboard(void);
void Fl_WinAPI_Window_Driver::hide() {
Fl_X* ip = Fl_X::i(pWindow);
// STR#3079: if there remains a window and a non-modal window, and the window is deleted,
// the app remains running without any apparent window.
// Bug mechanism: hiding an owner window unmaps the owned (non-modal) window(s)
// but does not delete it(them) in FLTK.
// Fix for it:
// when hiding a window, build list of windows it owns, and do hide/show on them.
int count = 0;
Fl_Window *win, **doit = NULL;
for (win = Fl::first_window(); win && ip; win = Fl::next_window(win)) {
if (win->non_modal() && GetWindow(fl_xid(win), GW_OWNER) == ip->xid) {
count++;
}
}
if (count) {
doit = new Fl_Window*[count];
count = 0;
for (win = Fl::first_window(); win && ip; win = Fl::next_window(win)) {
if (win->non_modal() && GetWindow(fl_xid(win), GW_OWNER) == ip->xid) {
doit[count++] = win;
}
}
}
if (hide_common()) return;
// make sure any custom icons get freed
icons(NULL, 0);
// this little trick keeps the current clipboard alive, even if we are about
// to destroy the window that owns the selection.
if (GetClipboardOwner()==ip->xid)
fl_update_clipboard();
// Make sure we unlink this window from the clipboard chain
fl_clipboard_notify_retarget(ip->xid);
// Send a message to myself so that I'll get out of the event loop...
PostMessage(ip->xid, WM_APP, 0, 0);
if (private_dc) fl_release_dc(ip->xid, private_dc);
if (ip->xid == fl_window && fl_graphics_driver->gc()) {
fl_release_dc(fl_window, (HDC)fl_graphics_driver->gc());
fl_window = (HWND)-1;
fl_graphics_driver->gc(0);
# ifdef FLTK_USE_CAIRO
if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0);
# endif
}
if (ip->region) Fl_Graphics_Driver::default_driver().XDestroyRegion(ip->region);
// this little trickery seems to avoid the popup window stacking problem
HWND p = GetForegroundWindow();
if (p==GetParent(ip->xid)) {
ShowWindow(ip->xid, SW_HIDE);
ShowWindow(p, SW_SHOWNA);
}
DestroyWindow(ip->xid);
// end of fix for STR#3079
if (count) {
int ii;
for (ii = 0; ii < count; ii++) doit[ii]->hide();
for (ii = 0; ii < count; ii++) {
if (ii != 0) doit[0]->show(); // Fix for STR#3165
doit[ii]->show();
}
delete[] doit;
}
// Try to stop the annoying "raise another program" behavior
if (pWindow->non_modal() && Fl::first_window() && Fl::first_window()->shown())
Fl::first_window()->show();
delete ip;
}
void Fl_WinAPI_Window_Driver::map() {
ShowWindow(fl_xid(pWindow), SW_RESTORE); // extra map calls are harmless
}
void Fl_WinAPI_Window_Driver::unmap() {
ShowWindow(fl_xid(pWindow), SW_HIDE);
}
#if !defined(FL_DOXYGEN) // FIXME - silence Doxygen warning
void Fl_WinAPI_Window_Driver::make_fullscreen(int X, int Y, int W, int H) {
Fl_Window *w = pWindow;
int top, bottom, left, right;
int sx, sy, sw, sh;
top = fullscreen_screen_top();
bottom = fullscreen_screen_bottom();
left = fullscreen_screen_left();
right = fullscreen_screen_right();
if ((top < 0) || (bottom < 0) || (left < 0) || (right < 0)) {
top = Fl::screen_num(X, Y, W, H);
bottom = top;
left = top;
right = top;
}
Fl::screen_xywh(sx, sy, sw, sh, top);
Y = sy;
Fl::screen_xywh(sx, sy, sw, sh, bottom);
H = sy + sh - Y;
Fl::screen_xywh(sx, sy, sw, sh, left);
X = sx;
Fl::screen_xywh(sx, sy, sw, sh, right);
W = sx + sw - X;
DWORD flags = GetWindowLong(fl_xid(w), GWL_STYLE);
flags = flags & ~(WS_THICKFRAME|WS_CAPTION);
SetWindowLong(fl_xid(w), GWL_STYLE, flags);
// SWP_NOSENDCHANGING is so that we can override size limits
SetWindowPos(fl_xid(w), HWND_TOP, X, Y, W, H, SWP_NOSENDCHANGING | SWP_FRAMECHANGED);
}
#endif // !defined(FL_DOXYGEN) // FIXME - silence Doxygen warning
void Fl_WinAPI_Window_Driver::fullscreen_on() {
pWindow->_set_fullscreen();
make_fullscreen(x(), y(), w(), h());
Fl::handle(FL_FULLSCREEN, pWindow);
}
void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
pWindow->_clear_fullscreen();
DWORD style = GetWindowLong(fl_xid(pWindow), GWL_STYLE);
// Remove the xid temporarily so that Fl_WinAPI_Window_Driver::fake_X_wm() behaves like it
// does in Fl_WinAPI_Window_Driver::makeWindow().
HWND xid = fl_xid(pWindow);
Fl_X::i(pWindow)->xid = NULL;
int wx, wy, bt, bx, by;
switch (fake_X_wm(wx, wy, bt, bx, by)) {
case 0:
break;
case 1:
style |= WS_CAPTION;
break;
case 2:
if (border()) {
style |= WS_THICKFRAME | WS_CAPTION;
}
break;
}
Fl_X::i(pWindow)->xid = xid;
// Adjust for decorations (but not if that puts the decorations
// outside the screen)
if ((X != x()) || (Y != y())) {
X -= bx;
Y -= by+bt;
}
W += bx*2;
H += by*2+bt;
SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
Fl::handle(FL_FULLSCREEN, pWindow);
}
void Fl_WinAPI_Window_Driver::iconize() {
ShowWindow(fl_xid(pWindow), SW_SHOWMINNOACTIVE);
}
void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right, int *bottom) {
if (size_range_set() && (maxw() != minw() || maxh() != minh())) {
*left = *right = GetSystemMetrics(SM_CXSIZEFRAME);
*top = *bottom = GetSystemMetrics(SM_CYSIZEFRAME);
} else {
*left = *right = GetSystemMetrics(SM_CXFIXEDFRAME);
*top = *bottom = GetSystemMetrics(SM_CYFIXEDFRAME);
}
*top += GetSystemMetrics(SM_CYCAPTION);
}
int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data)
{
typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
static char first_time = 1;
// We will have to do some Region magic now, so let's see if the
// required function is available (and it should be staring w/Win95)
if (first_time) {
HMODULE hMod = GetModuleHandle("GDI32.DLL");
if (hMod) {
fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
}
first_time = 0;
}
// Now check if the source scrolling area is fully visible.
// If it is, we will do a quick scroll and just update the
// newly exposed area. If it is not, we go the safe route and
// re-render the full area instead.
// Note 1: we could go and find the areas that are actually
// obscured and recursively call fl_scroll for the newly found
// rectangles. However, this practice would rely on the
// elements of the undocumented Rgn structure.
// Note 2: although this method should take care of most
// multi-screen solutions, it will not solve issues scrolling
// from a different resolution screen onto another.
// Note 3: this has been tested with image maps, too.
HDC gc = (HDC)fl_graphics_driver->gc();
if (fl_GetRandomRgn) {
// get the DC region minus all overlapping windows
HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
fl_GetRandomRgn(gc, sys_rgn, 4);
// now get the source scrolling rectangle
HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
POINT offset = { 0, 0 };
if (GetDCOrgEx(gc, &offset)) {
OffsetRgn(src_rgn, offset.x, offset.y);
}
// see if all source pixels are available in the system region
// Note: we could be a bit more merciful and subtract the
// scroll destination region as well.
HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
DeleteObject(dst_rgn);
DeleteObject(src_rgn);
DeleteObject(sys_rgn);
if (r != NULLREGION) {
return 1;
}
}
// Great, we can do an accelerated scroll instead of re-rendering
BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
return 0;
}
//
// End of "$Id$".
//