fltk/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx

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//
// "$Id$"
//
// Definition of Apple Cocoa window driver.
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include <FL/fl_draw.H>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/x.H>
#include "Fl_WinAPI_Window_Driver.H"
#include <windows.h>
#if USE_COLORMAP
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
#endif
Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *w)
{
return new Fl_WinAPI_Window_Driver(w);
}
Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win)
: Fl_Window_Driver(win)
{
icon_ = new Fl_Window_Driver::icon_data;
memset(icon_, 0, sizeof(Fl_Window_Driver::icon_data));
}
Fl_WinAPI_Window_Driver::~Fl_WinAPI_Window_Driver()
{
if (shape_data_) {
delete shape_data_->todelete_;
delete shape_data_;
}
}
// --- private
RECT Fl_WinAPI_Window_Driver::border_width_title_bar_height(int &bx, int &by, int &bt)
{
Fl_Window *win = pWindow;
RECT r = {0,0,0,0};
bx = by = bt = 0;
if (win->shown() && !win->parent() && win->border() && win->visible()) {
static HMODULE dwmapi_dll = LoadLibrary("dwmapi.dll");
typedef HRESULT (WINAPI* DwmGetWindowAttribute_type)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
static DwmGetWindowAttribute_type DwmGetWindowAttribute = dwmapi_dll ?
(DwmGetWindowAttribute_type)GetProcAddress(dwmapi_dll, "DwmGetWindowAttribute") : NULL;
int need_r = 1;
if (DwmGetWindowAttribute) {
const DWORD DWMWA_EXTENDED_FRAME_BOUNDS = 9;
if ( DwmGetWindowAttribute(fl_xid(win), DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK ) {
need_r = 0;
}
}
if (need_r) {
GetWindowRect(fl_xid(win), &r);
}
bx = (r.right - r.left - win->w())/2;
by = bx;
bt = r.bottom - r.top - win->h() - 2*by;
}
return RECT(r);
}
// --- window data
int Fl_WinAPI_Window_Driver::decorated_w()
{
int bt, bx, by;
border_width_title_bar_height(bx, by, bt);
return pWindow->w() + 2 * bx;
}
int Fl_WinAPI_Window_Driver::decorated_h()
{
int bt, bx, by;
border_width_title_bar_height(bx, by, bt);
return pWindow->h() + bt + 2 * by;
}
// --- window management
void Fl_WinAPI_Window_Driver::shape_bitmap_(Fl_Image* b) {
shape_data_->shape_ = b;
}
void Fl_WinAPI_Window_Driver::shape_alpha_(Fl_Image* img, int offset) {
int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8;
unsigned u;
uchar byte, onebit;
// build an Fl_Bitmap covering the non-fully transparent/black part of the image
const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap
const uchar* alpha = (const uchar*)*img->data() + offset; // points to alpha value of rgba pixels
for (i = 0; i < h; i++) {
uchar *p = (uchar*)bits + i * bytesperrow;
byte = 0;
onebit = 1;
for (j = 0; j < w; j++) {
if (d == 3) {
u = *alpha;
u += *(alpha+1);
u += *(alpha+2);
}
else u = *alpha;
if (u > 0) { // if the pixel is not fully transparent/black
byte |= onebit; // turn on the corresponding bit of the bitmap
}
onebit = onebit << 1; // move the single set bit one position to the left
if (onebit == 0 || j == w-1) {
onebit = 1;
*p++ = byte; // store in bitmap one pack of bits
byte = 0;
}
alpha += d; // point to alpha value of next pixel
}
}
Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h);
bitmap->alloc_array = 1;
shape_bitmap_(bitmap);
shape_data_->todelete_ = bitmap;
}
void Fl_WinAPI_Window_Driver::shape(const Fl_Image* img) {
if (shape_data_) {
if (shape_data_->todelete_) { delete shape_data_->todelete_; }
}
else {
shape_data_ = new shape_data_type;
}
memset(shape_data_, 0, sizeof(shape_data_type));
pWindow->border(false);
int d = img->d();
if (d && img->count() >= 2) shape_pixmap_((Fl_Image*)img);
else if (d == 0) shape_bitmap_((Fl_Image*)img);
else if (d == 2 || d == 4) shape_alpha_((Fl_Image*)img, d - 1);
else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_Image*)img, 0);
}
static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); }
static HRGN bitmap2region(Fl_Image* image) {
HRGN hRgn = 0;
/* Does this need to be dynamically determined, perhaps? */
const int ALLOC_UNIT = 100;
DWORD maxRects = ALLOC_UNIT;
RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects));
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
const int bytesPerLine = (image->w() + 7)/8;
BYTE* p, *data = (BYTE*)*image->data();
for (int y = 0; y < image->h(); y++) {
// each row, left to right
for (int x = 0; x < image->w(); x++) {
int x0 = x;
while (x < image->w()) {
p = data + x / 8;
if (!((*p) & bit(x))) break; // transparent pixel
x++;
}
if (x > x0) {
RECT *pr;
/* Add the pixels (x0, y) to (x, y+1) as a new rectangle
* in the region
*/
if (pData->rdh.nCount >= maxRects) {
maxRects += ALLOC_UNIT;
pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects));
}
pr = (RECT*)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
/* On Windows98, ExtCreateRegion() may fail if the
* number of rectangles is too large (ie: >
* 4000). Therefore, we have to create the region by
* multiple steps.
*/
if (pData->rdh.nCount == 2000) {
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
/* Go to next row */
data += bytesPerLine;
}
/* Create or extend the region with the remaining rectangles*/
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER)
+ (sizeof(RECT)*maxRects), pData);
if (hRgn) {
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
} else hRgn = h;
free(pData); // I've created the region so I can free this now, right?
return hRgn;
}
void Fl_WinAPI_Window_Driver::draw_begin()
{
if (shape_data_) {
if ((shape_data_->lw_ != pWindow->w() || shape_data_->lh_ != pWindow->h()) && shape_data_->shape_) {
// size of window has changed since last time
shape_data_->lw_ = pWindow->w();
shape_data_->lh_ = pWindow->h();
Fl_Image* temp = shape_data_->shape_->copy(shape_data_->lw_, shape_data_->lh_);
HRGN region = bitmap2region(temp);
SetWindowRgn(fl_xid(pWindow), region, TRUE); // the system deletes the region when it's no longer needed
delete temp;
}
}
}
void Fl_WinAPI_Window_Driver::flush_double()
{
if (!pWindow->shown()) return;
pWindow->make_current(); // make sure fl_gc is non-zero
Fl_X *i = Fl_X::i(pWindow);
if (!i) return; // window not yet created
if (!i->other_xid) {
i->other_xid = fl_create_offscreen(pWindow->w(), pWindow->h());
pWindow->clear_damage(FL_DAMAGE_ALL);
}
if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(i->other_xid);
fl_graphics_driver->clip_region( 0 );
draw();
fl_end_offscreen();
}
int X,Y,W,H; fl_clip_box(0,0,pWindow->w(),pWindow->h(),X,Y,W,H);
if (i->other_xid) fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y);
}
void Fl_WinAPI_Window_Driver::flush_overlay()
{
Fl_Overlay_Window *oWindow = pWindow->as_overlay_window();
if (!pWindow->shown()) return;
pWindow->make_current(); // make sure fl_gc is non-zero
Fl_X *i = Fl_X::i(pWindow);
if (!i) return; // window not yet created
int eraseoverlay = (pWindow->damage()&FL_DAMAGE_OVERLAY);
pWindow->clear_damage((uchar)(pWindow->damage()&~FL_DAMAGE_OVERLAY));
if (!i->other_xid) {
i->other_xid = fl_create_offscreen(pWindow->w(), pWindow->h());
pWindow->clear_damage(FL_DAMAGE_ALL);
}
if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(i->region); i->region = 0;
fl_begin_offscreen(i->other_xid);
fl_graphics_driver->clip_region(0);
draw();
fl_end_offscreen();
}
if (eraseoverlay) fl_clip_region(0);
int X, Y, W, H; fl_clip_box(0, 0, pWindow->w(), pWindow->h(), X, Y, W, H);
if (i->other_xid) fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y);
if (oWindow->overlay_ == oWindow) oWindow->draw_overlay();
}
void Fl_WinAPI_Window_Driver::icons(const Fl_RGB_Image *icons[], int count) {
free_icons();
if (count > 0) {
icon_->icons = new Fl_RGB_Image*[count];
icon_->count = count;
// FIXME: Fl_RGB_Image lacks const modifiers on methods
for (int i = 0;i < count;i++)
icon_->icons[i] = (Fl_RGB_Image*)((Fl_RGB_Image*)icons[i])->copy();
}
if (Fl_X::i(pWindow))
Fl_X::i(pWindow)->set_icons();
}
const void *Fl_WinAPI_Window_Driver::icon() const {
return icon_->legacy_icon;
}
void Fl_WinAPI_Window_Driver::icon(const void * ic) {
free_icons();
icon_->legacy_icon = ic;
}
void Fl_WinAPI_Window_Driver::free_icons() {
int i;
icon_->legacy_icon = 0L;
if (icon_->icons) {
for (i = 0;i < icon_->count;i++)
delete icon_->icons[i];
delete [] icon_->icons;
icon_->icons = 0L;
}
icon_->count = 0;
if (icon_->big_icon)
DestroyIcon(icon_->big_icon);
if (icon_->small_icon)
DestroyIcon(icon_->small_icon);
icon_->big_icon = NULL;
icon_->small_icon = NULL;
}
void Fl_WinAPI_Window_Driver::icons(HICON big_icon, HICON small_icon)
{
free_icons();
if (big_icon != NULL)
icon_->big_icon = CopyIcon(big_icon);
if (small_icon != NULL)
icon_->small_icon = CopyIcon(small_icon);
if (Fl_X::i(pWindow))
Fl_X::i(pWindow)->set_icons();
}
void Fl_WinAPI_Window_Driver::wait_for_expose() {
if (!pWindow->shown()) return;
Fl_X *i = Fl_X::i(pWindow);
while (!i || i->wait_for_expose) {
Fl::wait();
}
}
void Fl_WinAPI_Window_Driver::make_current() {
fl_GetDC(fl_xid(pWindow));
#if USE_COLORMAP
// Windows maintains a hardware and software color palette; the
// SelectPalette() call updates the current soft->hard mapping
// for all drawing calls, so we must select it here before any
// code does any drawing...
fl_select_palette();
#endif // USE_COLORMAP
fl_graphics_driver->clip_region(0);
}
//
// End of "$Id$".
//