fltk/src/Fl_Window_Driver.H

201 lines
6.7 KiB
C++
Raw Normal View History

//
// A base class for platform specific window handling code
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
/** \file Fl_Window_Driver.H
\brief declaration of class Fl_Window_Driver.
*/
#ifndef FL_WINDOW_DRIVER_H
#define FL_WINDOW_DRIVER_H
#include <FL/Fl_Export.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <stdlib.h>
class Fl_X;
class Fl_Image;
class Fl_RGB_Image;
/**
\brief A base class for platform specific window handling code.
This class is only for internal use by the FLTK library.
When porting FLTK to a new platform, many mothods in this class provide
a minimal default implementation. Some methods must be overridden to make
sure that the Graphics Driver will draw into the bitmap associated with
this window.
*/
class Fl_Window_Driver
{
friend class Fl_Window;
private:
static bool is_a_rescale_; // true when a top-level window is being rescaled
protected:
Fl_Window *pWindow;
void flush_Fl_Window(); // accessor to protected Fl_Window::flush()
public:
Fl_Window_Driver(Fl_Window *);
virtual ~Fl_Window_Driver();
static Fl_Window_Driver *newWindowDriver(Fl_Window *);
int wait_for_expose_value;
Fl_Offscreen other_xid; // offscreen bitmap (overlay and double-buffered windows)
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00
virtual int screen_num();
virtual void screen_num(int) {}
// --- frequently used accessors to public window data
/** returns the x coordinate of the window. */
int x() const { return pWindow->x(); }
/** returns the y coordinate of the window. */
int y() const { return pWindow->y(); }
/** returns the width of the window. */
int w() const { return pWindow->w(); }
/** returns the height of the window. */
int h() const { return pWindow->h(); }
/** returns whether the window has a border. */
int border() const { return pWindow->border(); }
/** returns whether the window itself is visible(). */
int visible() const { return pWindow->visible(); }
/** returns whether the window and all its parents are visible(). */
int visible_r() const { return pWindow->visible_r(); }
/** returns whether the window is shown(). */
int shown() const { return pWindow->shown(); }
/** returns the parent of the window. */
Fl_Group *parent() const { return pWindow->parent(); }
// --- accessors to private window data
int minw();
int minh();
int maxw();
int maxh();
int dw();
int dh();
int aspect();
unsigned char size_range_set();
int is_resizable() { return pWindow->is_resizable(); }
int fullscreen_screen_top();
int fullscreen_screen_bottom();
int fullscreen_screen_left();
int fullscreen_screen_right();
int force_position();
void force_position(int c);
void x(int X);
void y(int Y);
void current(Fl_Window *c);
char show_iconic() { return Fl_Window::show_iconic_; }
void show_iconic(char c) { Fl_Window::show_iconic_ = c; }
void i(Fl_X *x) { pWindow->i = x; }
/** for an Fl_Overlay_Window, returns the value of its overlay_ member variable */
Fl_Window *overlay() {
return pWindow->as_overlay_window() ? pWindow->as_overlay_window()->overlay_ : NULL;
}
/** for an Fl_Overlay_Window, sets the value of its overlay_ member variable */
void overlay(Fl_Window *o) {
if (pWindow->as_overlay_window()) pWindow->as_overlay_window()->overlay_ = o;
}
void resize_after_scale_change(int ns, float old_f, float new_f);
// --- window data
virtual int decorated_w() { return w(); } // default, should be overidden by driver
virtual int decorated_h() { return h(); }
virtual const Fl_Image* shape() { return NULL; }
// --- window management
virtual void take_focus();
virtual void flush(); // the default implementation may be enough
virtual void flush_double();
virtual void flush_overlay();
/** Usable for platform-specific code executed before the platform-independent part of Fl_Window::draw() */
virtual void draw_begin();
/** Usable for platform-specific code executed after the platform-independent part of Fl_Window::draw() */
virtual void draw_end();
void draw();
virtual void make_current();
virtual void label(const char *name, const char *mininame);
virtual Fl_X *makeWindow() { return 0; }
virtual void wait_for_expose();
virtual void destroy_double_buffer();
virtual void show();
virtual void resize(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
virtual void hide() {}
int hide_common();
virtual void map() {}
virtual void unmap() {}
virtual void fullscreen_on() {}
virtual void fullscreen_off(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
virtual void use_border();
virtual void size_range();
virtual void iconize() {}
virtual void decoration_sizes(int *top, int *left, int *right, int *bottom) {
*top = *left = *right = *bottom = 0;
}
virtual void show_with_args_begin() {}
virtual void show_with_args_end(int /*argc*/, char ** /*argv*/) {}
virtual int can_do_overlay();
virtual void redraw_overlay();
// --- window cursor stuff
virtual int set_cursor(Fl_Cursor);
virtual int set_cursor(const Fl_RGB_Image*, int, int);
// --- window shape stuff
void shape_pixmap_(Fl_Image* pixmap); // platform-independent, support function
virtual void shape(const Fl_Image*) {}
virtual void shape_alpha_(Fl_Image*, int /*offset*/) {}
// --- window icon stuff
virtual void icons(const Fl_RGB_Image* /*icons*/[], int /*count*/) {}
virtual const void *icon() const {return NULL;}
virtual void icon(const void *) {}
virtual void free_icons() {}
// --- window printing/drawing helper
virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left,
Fl_RGB_Image*& bottom, Fl_RGB_Image*& right);
virtual int scroll(int /*src_x*/, int /*src_y*/, int /*src_w*/, int /*src_h*/,
int /*dest_x*/, int /*dest_y*/,
void (*)(void*, int,int,int,int), void*) { return 0; }
static inline Fl_Window_Driver* driver(const Fl_Window *win) {return win->pWindowDriver;}
2022-03-04 14:40:29 +00:00
// --- support for menu windows
// the default implementation of next 2 members is most probably enough
virtual void reposition_menu_window(int x, int y);
virtual void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1);
static Fl_Window *menu_parent();
virtual fl_uintptr_t os_id() { return 0; }
};
#endif // FL_WINDOW_DRIVER_H
/**
\}
\endcond
*/