324 lines
8.6 KiB
C
324 lines
8.6 KiB
C
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <errno.h>
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#include <limits.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "uv.h"
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#include "internal.h"
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#include "handle-inl.h"
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#include "req-inl.h"
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/* The only event loop we support right now */
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static uv_loop_t uv_default_loop_;
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/* uv_once intialization guards */
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static uv_once_t uv_init_guard_ = UV_ONCE_INIT;
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static uv_once_t uv_default_loop_init_guard_ = UV_ONCE_INIT;
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static void uv__crt_invalid_parameter_handler(const wchar_t* expression,
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const wchar_t* function, const wchar_t * file, unsigned int line,
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uintptr_t reserved) {
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/* No-op. */
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}
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static void uv_init(void) {
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/* Tell Windows that we will handle critical errors. */
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SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX |
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SEM_NOOPENFILEERRORBOX);
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/* Tell the CRT to not exit the application when an invalid parameter is */
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/* passed. The main issue is that invalid FDs will trigger this behavior. */
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#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
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_set_invalid_parameter_handler(uv__crt_invalid_parameter_handler);
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#endif
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/* Fetch winapi function pointers. This must be done first because other */
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/* intialization code might need these function pointers to be loaded. */
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uv_winapi_init();
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/* Initialize winsock */
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uv_winsock_init();
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/* Initialize FS */
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uv_fs_init();
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/* Initialize signal stuff */
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uv_signals_init();
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/* Initialize console */
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uv_console_init();
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/* Initialize utilities */
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uv__util_init();
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}
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static void uv_loop_init(uv_loop_t* loop) {
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/* Create an I/O completion port */
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loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
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if (loop->iocp == NULL) {
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uv_fatal_error(GetLastError(), "CreateIoCompletionPort");
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}
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/* To prevent uninitialized memory access, loop->time must be intialized */
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/* to zero before calling uv_update_time for the first time. */
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loop->time = 0;
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loop->last_tick_count = 0;
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uv_update_time(loop);
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QUEUE_INIT(&loop->handle_queue);
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QUEUE_INIT(&loop->active_reqs);
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loop->active_handles = 0;
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loop->pending_reqs_tail = NULL;
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loop->endgame_handles = NULL;
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RB_INIT(&loop->timers);
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loop->check_handles = NULL;
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loop->prepare_handles = NULL;
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loop->idle_handles = NULL;
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loop->next_prepare_handle = NULL;
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loop->next_check_handle = NULL;
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loop->next_idle_handle = NULL;
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memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets);
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loop->active_tcp_streams = 0;
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loop->active_udp_streams = 0;
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loop->timer_counter = 0;
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loop->stop_flag = 0;
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}
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static void uv_default_loop_init(void) {
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/* Initialize libuv itself first */
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uv__once_init();
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/* Initialize the main loop */
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uv_loop_init(&uv_default_loop_);
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}
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void uv__once_init(void) {
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uv_once(&uv_init_guard_, uv_init);
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}
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uv_loop_t* uv_default_loop(void) {
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uv_once(&uv_default_loop_init_guard_, uv_default_loop_init);
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return &uv_default_loop_;
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}
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uv_loop_t* uv_loop_new(void) {
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uv_loop_t* loop;
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/* Initialize libuv itself first */
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uv__once_init();
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loop = (uv_loop_t*)malloc(sizeof(uv_loop_t));
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if (!loop) {
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uv_fatal_error(ERROR_OUTOFMEMORY, "malloc");
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}
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uv_loop_init(loop);
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return loop;
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}
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void uv_loop_delete(uv_loop_t* loop) {
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if (loop != &uv_default_loop_) {
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int i;
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for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) {
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SOCKET sock = loop->poll_peer_sockets[i];
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if (sock != 0 && sock != INVALID_SOCKET) {
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closesocket(sock);
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}
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}
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free(loop);
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}
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}
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int uv_backend_fd(const uv_loop_t* loop) {
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return -1;
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}
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int uv_backend_timeout(const uv_loop_t* loop) {
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return 0;
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}
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static void uv_poll(uv_loop_t* loop, int block) {
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DWORD bytes, timeout;
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ULONG_PTR key;
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OVERLAPPED* overlapped;
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uv_req_t* req;
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if (block) {
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timeout = uv_get_poll_timeout(loop);
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} else {
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timeout = 0;
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}
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GetQueuedCompletionStatus(loop->iocp,
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&bytes,
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&key,
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&overlapped,
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timeout);
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if (overlapped) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlapped);
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uv_insert_pending_req(loop, req);
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus");
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} else {
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/* We're sure that at least `timeout` milliseconds have expired, but */
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/* this may not be reflected yet in the GetTickCount() return value. */
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/* Therefore we ensure it's taken into account here. */
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uv__time_forward(loop, timeout);
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}
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}
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static void uv_poll_ex(uv_loop_t* loop, int block) {
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BOOL success;
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DWORD timeout;
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uv_req_t* req;
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OVERLAPPED_ENTRY overlappeds[128];
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ULONG count;
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ULONG i;
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if (block) {
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timeout = uv_get_poll_timeout(loop);
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} else {
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timeout = 0;
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}
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success = pGetQueuedCompletionStatusEx(loop->iocp,
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overlappeds,
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ARRAY_SIZE(overlappeds),
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&count,
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timeout,
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FALSE);
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if (success) {
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for (i = 0; i < count; i++) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
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uv_insert_pending_req(loop, req);
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}
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
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} else if (timeout > 0) {
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/* We're sure that at least `timeout` milliseconds have expired, but */
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/* this may not be reflected yet in the GetTickCount() return value. */
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/* Therefore we ensure it's taken into account here. */
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uv__time_forward(loop, timeout);
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}
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}
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static int uv__loop_alive(uv_loop_t* loop) {
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return loop->active_handles > 0 ||
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!QUEUE_EMPTY(&loop->active_reqs) ||
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loop->endgame_handles != NULL;
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}
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int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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int r;
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void (*poll)(uv_loop_t* loop, int block);
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if (pGetQueuedCompletionStatusEx)
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poll = &uv_poll_ex;
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else
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poll = &uv_poll;
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if (!uv__loop_alive(loop))
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return 0;
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r = uv__loop_alive(loop);
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while (r != 0 && loop->stop_flag == 0) {
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uv_update_time(loop);
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uv_process_timers(loop);
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uv_process_reqs(loop);
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uv_idle_invoke(loop);
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uv_prepare_invoke(loop);
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(*poll)(loop, loop->idle_handles == NULL &&
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loop->pending_reqs_tail == NULL &&
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loop->endgame_handles == NULL &&
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!loop->stop_flag &&
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(loop->active_handles > 0 ||
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!QUEUE_EMPTY(&loop->active_reqs)) &&
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!(mode & UV_RUN_NOWAIT));
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uv_check_invoke(loop);
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uv_process_endgames(loop);
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if (mode == UV_RUN_ONCE) {
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/* UV_RUN_ONCE implies forward progess: at least one callback must have
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* been invoked when it returns. uv__io_poll() can return without doing
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* I/O (meaning: no callbacks) when its timeout expires - which means we
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* have pending timers that satisfy the forward progress constraint.
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*
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* UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
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* the check.
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*/
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uv_update_time(loop);
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uv_process_timers(loop);
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}
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r = uv__loop_alive(loop);
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if (mode & (UV_RUN_ONCE | UV_RUN_NOWAIT))
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break;
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}
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/* The if statement lets the compiler compile it to a conditional store.
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* Avoids dirtying a cache line.
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*/
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if (loop->stop_flag != 0)
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loop->stop_flag = 0;
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return r;
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}
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