/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef _WIN32_WINNT # define _WIN32_WINNT 0x0501 #endif #include #include #include #include #include #include "tree.h" /** * It should be possible to cast uv_buf_t[] to WSABUF[] * see http://msdn.microsoft.com/en-us/library/ms741542(v=vs.85).aspx */ typedef struct uv_buf_t { ULONG len; char* base; } uv_buf_t; #define UV_REQ_PRIVATE_FIELDS \ union { \ /* Used by I/O operations */ \ struct { \ OVERLAPPED overlapped; \ size_t queued_bytes; \ }; \ }; \ int flags; \ uv_err_t error; \ struct uv_req_s* next_req; #define uv_tcp_connection_fields \ uv_alloc_cb alloc_cb; \ uv_read_cb read_cb; \ struct uv_req_s read_req; \ unsigned int write_reqs_pending; \ uv_req_t* shutdown_req; #define uv_tcp_server_fields \ uv_connection_cb connection_cb; \ SOCKET accept_socket; \ struct uv_req_s accept_req; \ char accept_buffer[sizeof(struct sockaddr_storage) * 2 + 32]; #define UV_TCP_PRIVATE_FIELDS \ unsigned int reqs_pending; \ union { \ SOCKET socket; \ HANDLE handle; \ }; \ union { \ struct { uv_tcp_connection_fields }; \ struct { uv_tcp_server_fields }; \ }; #define UV_TIMER_PRIVATE_FIELDS \ RB_ENTRY(uv_timer_s) tree_entry; \ int64_t due; \ int64_t repeat; \ uv_loop_cb timer_cb; #define UV_LOOP_PRIVATE_FIELDS \ uv_handle_t* loop_prev; \ uv_handle_t* loop_next; \ uv_loop_cb loop_cb; #define UV_ASYNC_PRIVATE_FIELDS \ struct uv_req_s async_req; \ /* char to avoid alignment issues */ \ char volatile async_sent; #define UV_PREPARE_PRIVATE_FIELDS /* empty */ #define UV_CHECK_PRIVATE_FIELDS /* empty */ #define UV_IDLE_PRIVATE_FIELDS /* empty */ /* * TODO: remove UV_LOOP_PRIVATE_FIELDS from UV_HANDLE_PRIVATE_FIELDS and * use it in UV_(PREPARE|CHECK|IDLE)_PRIVATE_FIELDS instead. */ #define UV_HANDLE_PRIVATE_FIELDS \ uv_handle_t* endgame_next; \ unsigned int flags; \ uv_err_t error; \ UV_LOOP_PRIVATE_FIELDS int uv_utf16_to_utf8(wchar_t* utf16Buffer, size_t utf16Size, char* utf8Buffer, size_t utf8Size);