If the connect wouldn't go off (no such tcp remote or any other failure),
the subsequent writes made would not be called. Now we call the writes
in the queue with ECANCELED if the connect fails.
Fix#1432
This fixes a SmartOS specific issue that happens when reading from
a stream that is the reading end of a pipe that has been closed by
the parent process.
In this case, a UV__POLLHUP event would be set on the stream and would
prevent the event loop from closing it. As a result, the event loop
would think there are stil handles open, and leave the process
hanging.
Fixes#1419.
Support all possible types on Unix, and files, directories and links on
Windows. Some systems (hello SunOS!) don't have the d_type field on struct
dirent, so mark them as UV_DIRENT_UNKNOWN.
Introduce:
int uv_fs_readdir_next(uv_fs_t* req, uv_dirent_t* ent);
`uv_fs_readdir()` is not returning a file names list in `req->ptr`
anymore, the proper way to gather them is to call `uv_fs_readdir_next()`
in a callback.
As of right now Linux comes with bindv6only=0 by default but BSDs use
bindv6only=1. It can be changed systemwide with sysctl, but it's not
nice to depend on the environment for running tests, so disable it just
on BSDs.
This implements locking around the blocking call to ReadFile to get
around a Windows kernel bug where a blocking ReadFile operation on a
stream can deadlock the thread. This allows uv_read_stop to immediately
cancel a pending IO operation, and allows uv_pipe_getsockname to
"pause" any pending read (from libuv) while it retrieves the
sockname information.
If unsupported by the OS (pre-Vista), this reverts to the old
(e.g. deadlock-prone) behavior
Closes#1313
The unix and windows process implementations diverge in their behavior
when dealing with subprocesses that are spawned with a relative path.
With unix the *child's* PATH environment variable is read, whereas
with windows the *parent's* environment variable is read.
This commit brings the two implementation in line with respect to
their behavior of reading PATH by having both read the *child's* PATH
environment variable. This involves looking into the user-provided
environment on windows and extracting the PATH variable specifically
so it can be inspected later on.
Changes since version 0.10.27:
* windows: fix handling closed socket while poll handle is closing (Saúl
Ibarra Corretgé)
* unix: return system error on EAI_SYSTEM (Saúl Ibarra Corretgé)
* unix: fix bogus structure field name (Saúl Ibarra Corretgé)
* darwin: invoke `mach_timebase_info` only once (Fedor Indutny)
This is the libuv side of the fix for Node's cluster module on Windows.
https://github.com/joyent/node/issues/7691
Windows and Unix return certain socket errors (i.e. EADDRINUSE) at
different times: bind on Windows, and listen on Unix.
In an effort to hide this difference, libuv on Windows stores such
errors in the bind_error field of uv_tcp_t, to defer raising it at
listen time.
This worked fine except for the case in which a socket is shared in
a Node cluster and a bind error occurs.
A previous attempt to fix this (
d1e6be14603da36fe00e
) was flawed becaused in an attempt to relay the error at the JS level
it caused the master to start accepting connections.
With this new approach, libuv itself is relaying the bind errors,
providing for a uniform behavior of uv_tcp_listen.
If libuv is loaded as a DLL and is later unloaded deadlocks can happen
when running atexit handlers, so we can't use synchronization
priomitives or join threads there.
For reference see https://github.com/saghul/pyuv/issues/171