513 lines
13 KiB
ObjectPascal
513 lines
13 KiB
ObjectPascal
unit arena_m;
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interface
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uses creature_m, trace_m;
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const
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ArenaW = 33;
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ArenaH = 41;
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RandomCutThreshold = 20;
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RandomOneToOne = 2;
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type
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arenaMatrix = array [1..ArenaH, 1..ArenaW] of boolean;
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arena = record
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captured, borders: arenaMatrix;
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end;
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function ArenaCellCaptured(x, y: integer; var a: arena): boolean;
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function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
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function GhostShouldTurn(var g: creature; var a: arena): boolean;
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function
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HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
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function IsOnBorder(var x, y: integer; var a: arena): boolean;
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function IsOnEdge(var cr: creature): boolean;
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function IsOnEdge(x, y: integer): boolean;
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procedure CutPart(var hamster: creature; var t: tracePtr;
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var cutOff: integer; var a: arena);
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procedure InitArena(var a: arena);
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procedure MakeEnemyStep(var e, h: creature; t: tracePtr; var a: arena);
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procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
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procedure SetArenaBorder(var t: tracePtr; var a: arena);
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procedure TurnGhost(var g: creature; var a: arena);
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implementation
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uses arena_graphics_m, cell_m, crt, graphics_m, math_m;
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procedure Fill(var m: arenaMatrix; val: boolean);
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var
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i, j: integer;
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begin
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for i := 1 to ArenaH do
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for j := 1 to ArenaW do
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m[i][j] := val
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end;
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procedure InitArena(var a: arena);
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begin
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Fill(a.captured, false);
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Fill(a.borders, false)
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end;
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function IsCellFree(x, y: integer; var a: arena): boolean;
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begin
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IsCellFree :=
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(x <> 0) and (x <> ArenaH + 1) and
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(y <> 0) and (y <> ArenaW + 1) and
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not a.captured[x][y] and not a.borders[x][y]
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end;
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procedure ReleaseArenaCells(var q: QCell; var a: arena);
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var
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cell: cellItemPtr;
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begin
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while not QCellIsEmpty(q) do
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begin
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cell := QCellGet(q);
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a.captured[cell^.x][cell^.y] := false;
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QCellPop(q)
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end
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end;
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procedure TryAddCell(x, y: integer; var q: QCell; var a: arena);
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var
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cell: cellItem;
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begin
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if IsCellFree(x, y, a) then
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begin
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InitCell(cell, x, y);
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QCellPush(q, cell)
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end
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end;
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{ bfs algo iteration }
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procedure AddAvailableNeighbours(var q: QCell; var curCell: cellItem;
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var a: arena);
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var
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x, y: integer;
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begin
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x := curCell.x;
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y := curCell.y;
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TryAddCell(x - 1, y, q, a);
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TryAddCell(x + 1, y, q, a);
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TryAddCell(x, y - 1, q, a);
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TryAddCell(x, y + 1, q, a)
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end;
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{ Kind of bfs algorithm. }
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function GetFigureArea(var partCell: cellItem; var a: arena): integer;
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var
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cellPtr: cellItemPtr;
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cell: cellItem;
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captureQ, releaseQ: QCell;
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result: integer = 0;
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begin
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QCellInit(captureQ);
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QCellInit(releaseQ);
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QCellPush(captureQ, partCell);
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while not QCellIsEmpty(captureQ) do
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begin
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cellPtr := QCellGet(captureQ);
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InitCell(cell, cellPtr^.x, cellPtr^.y);
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QCellPop(captureQ);
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if a.captured[cell.x][cell.y] then
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continue;
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result := result + 1;
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a.captured[cell.x][cell.y] := true;
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AddAvailableNeighbours(captureQ, cell, a);
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QCellPush(releaseQ, cell)
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end;
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ReleaseArenaCells(releaseQ, a);
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GetFigureArea := result
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end;
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procedure
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CutChosenPart(var partCell: cellItem; var a: arena; var cutOff: integer);
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var
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cellPtr: cellItemPtr;
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cell: cellItem;
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captureQ: QCell;
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begin
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QCellInit(captureQ);
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QCellPush(captureQ, partCell);
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while not QCellIsEmpty(captureQ) do
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begin
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cellPtr := QCellGet(captureQ);
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InitCell(cell, cellPtr^.x, cellPtr^.y);
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QCellPop(captureQ);
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if a.captured[cell.x][cell.y] then
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continue;
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cutOff := cutOff + 1;
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a.captured[cell.x][cell.y] := true;
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DrawArenaCell(cell.x, cell.y, CaptureSymbol);
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AddAvailableNeighbours(captureQ, cell, a)
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end
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end;
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function OnEdgeX(x: integer): boolean;
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begin
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OnEdgeX := (x = 1) or (x = ArenaH)
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end;
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function OnEdgeY(y: integer): boolean;
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begin
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OnEdgeY := (y = 1) or (y = ArenaW)
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end;
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function IsOnEdge(x, y: integer): boolean;
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begin
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IsOnEdge := (OnEdgeX(x) or OnEdgeY(y))
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end;
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function YNeighborsCaptured(x, y: integer; var a: arena): boolean;
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begin
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YNeighborsCaptured :=
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not OnEdgeY(y) and a.captured[x][y - 1] and a.captured[x][y + 1]
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end;
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function XNeighborsCaptured(x, y: integer; var a: arena): boolean;
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begin
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XNeighborsCaptured :=
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not OnEdgeX(x) and a.captured[x + 1][y] and a.captured[x - 1][y]
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end;
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function DiagonalNeighborsCaptured(x, y: integer; var a: arena): boolean;
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begin
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DiagonalNeighborsCaptured :=
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not IsOnEdge(x, y) and
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a.captured[x - 1][y - 1] and a.captured[x - 1][y + 1] and
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a.captured[x + 1][y - 1] and a.captured[x + 1][y + 1]
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end;
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function ArenaCellCaptured(x, y: integer; var a: arena): boolean;
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begin
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ArenaCellCaptured :=
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XNeighborsCaptured(x, y, a) or YNeighborsCaptured(x, y, a) or
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DiagonalNeighborsCaptured(x, y, a)
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end;
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procedure CaptureArenaBorder(x, y: integer; var a: arena);
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begin
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a.borders[x][y] := false;
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a.captured[x][y] := true;
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DrawArenaCell(x, y, CaptureSymbol)
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end;
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procedure CaptureCutBorders(var a: arena; var cutOff: integer); {rename, slow}
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var
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i, j: integer;
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begin
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for i := 1 to ArenaW do
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for j := 1 to ArenaH do
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if a.borders[j][i] and ArenaCellCaptured(j, i, a) then
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begin
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cutOff := cutOff + 1;
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CaptureArenaBorder(j, i, a)
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end;
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end;
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procedure SetArenaBorder(var t: tracePtr; var a: arena);
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begin
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if t <> nil then
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begin
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a.borders[t^.x][t^.y] := true;
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SetArenaBorder(t^.prev, a)
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end
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end;
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function IsOnEdge(var cr: creature): boolean;
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begin
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IsOnEdge :=
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(cr.curX = 1) or (cr.curX = ArenaH) or (cr.curY = 1) or
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(cr.curY = ArenaW)
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end;
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function IsOnBorder(var x, y: integer; var a: arena): boolean;
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begin
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IsOnBorder :=
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a.borders[x][y] and (
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a.captured[x - 1][y + 1] or
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a.captured[x - 1][y - 1] or
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a.captured[x + 1][y + 1] or
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a.captured[x + 1][y - 1]
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)
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end;
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function IsOnBorder(var cr: creature; var a: arena): boolean;
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begin
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IsOnBorder :=
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a.borders[cr.curX][cr.curY] and (
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a.captured[cr.curX - 1][cr.curY + 1] or
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a.captured[cr.curX - 1][cr.curY - 1] or
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a.captured[cr.curX + 1][cr.curY + 1] or
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a.captured[cr.curX + 1][cr.curY - 1]
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)
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end;
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function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
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begin
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ArenaSplited :=
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(t <> nil) and (IsOnBorder(h, a) or IsOnEdge(h)) and (t^.prev <> nil)
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end;
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procedure GetPartsCells(var t: tracePtr; var part1, part2: cellItem;
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var a: arena);
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var
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prevTrace: tracePtr;
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begin
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prevTrace := t^.prev;
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if t^.y = prevTrace^.y then
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begin
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InitCell(part1, prevTrace^.x, prevTrace^.y - 1);
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InitCell(part2, prevTrace^.x, prevTrace^.y + 1)
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end
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else
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begin
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InitCell(part1, prevTrace^.x - 1, prevTrace^.y);
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InitCell(part2, prevTrace^.x + 1, prevTrace^.y)
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end
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end;
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function LowerToBiggerRatio(val1, val2: integer): integer;
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var
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v1, v2, tmp, biggerProcent: real;
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begin
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v1 := val1;
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v2 := val2;
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if v1 > v2 then
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begin
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tmp := v1;
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v1 := v2;
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v2 := tmp
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end;
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biggerProcent := v2 / 100;
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LowerToBiggerRatio := Round(100 - v1 / biggerProcent)
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end;
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function StepOnTrace(var hamster: creature; var t: tracePtr): boolean;
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var
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nextX, nextY, idx: integer;
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begin
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nextX := Clamp(hamster.curX + hamster.dX, 1, ArenaH);
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nextY := Clamp(hamster.curY + hamster.dY, 1, ArenaW);
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idx := FindIndex(t, nextX, nextY, 1);
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StepOnTrace := idx > PreviousTraceIdx
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end;
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function StepBeyondEdge(var cr: creature): boolean;
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begin
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StepBeyondEdge :=
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(cr.dX > 0) and (cr.curX = ArenaH) or
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(cr.dX < 0) and (cr.curX = 1) or
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(cr.dY > 0) and (cr.curY = ArenaW) or
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(cr.dY < 0) and (cr.curY = 1)
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end;
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function RandomBool: boolean;
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begin
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if Random(RandomOneToOne) = 1 then
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RandomBool := true
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else
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RandomBool := false
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end;
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function ChooseRandomCell(p1, p2: cellItem): cellItem;
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var
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rb: boolean;
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begin
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rb := RandomBool;
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if rb then
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ChooseRandomCell := p1
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else
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ChooseRandomCell := p2
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end;
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{refactor? pass just level later}
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procedure CutPart(var hamster: creature; var t: tracePtr;
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var cutOff: integer; var a: arena);
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var
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area1, area2, diffProcent: integer;
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part1, part2, cutFigure: cellItem;
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begin
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GetPartsCells(t, part1, part2, a);
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area1 := GetFigureArea(part1, a);
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area2 := GetFigureArea(part2, a);
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diffProcent := LowerToBiggerRatio(area1, area2);
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if diffProcent <= RandomCutThreshold then
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cutFigure := ChooseRandomCell(part1, part2)
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else
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if area1 <= area2 then
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cutFigure := part1
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else
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cutFigure := part2;
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CutChosenPart(cutFigure, a, cutOff);
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CaptureCutBorders(a, cutOff);
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DrawArenaBorders(a);
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DrawArenaEdges;
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DrawCreature(hamster);
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DeleteTrace(t)
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end;
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function
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HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
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var
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nextX, nextY, midX, midY: integer;
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begin
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nextX := Clamp(h.curX + h.dX, 1, ArenaH);
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nextY := Clamp(h.curY + h.dY, 1, ArenaW);
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midX := Clamp(h.curX + (h.dX div 2), 1, ArenaH);
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midY := Clamp(h.curY + (h.dY div 2), 1, ArenaW);
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HamsterStepPossible :=
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not StepOnTrace(h, t)
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and (not a.captured[midX][midY] or IsOnEdge(nextX, nextY))
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and not StepBeyondEdge(h)
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and not (
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not IsOnEdge(h) and a.borders[h.curX][h.curY] and
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a.captured[midX][midY]
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)
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end;
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function
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FieldToEdge(var hamster: creature; var t: tracePtr; var a: arena): boolean;
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var
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midX, midY: integer;
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begin
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midX := hamster.curX - (hamster.dX div 2);
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midY := hamster.curY - (hamster.dY div 2);
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FieldToEdge :=
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IsOnEdge(hamster) and (t = nil) and not a.captured[midX][midY] and
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not a.borders[hamster.curX][hamster.curY] and
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not (IsOnEdge(midX, midY))
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end;
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function
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IsOnField(var hamster: creature; var t: tracePtr; var a: arena): boolean;
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var
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midX, midY: integer;
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begin
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midX := hamster.curX - (hamster.dX div 2);
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midY := hamster.curY - (hamster.dY div 2);
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IsOnField :=
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not (IsOnEdge(hamster) and (t = nil)) and
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not a.captured[hamster.curX][hamster.curY] and
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not a.borders[midX][midY]
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end;
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procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
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begin
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MakeStep(h);
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if FieldToEdge(h, t, a) or IsOnField(h, t, a) then
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ChangeHamsterTrace(h, t);
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DrawAfterStep(h, t, a)
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end;
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function GhostShouldTurn(var g: creature; var a: arena): boolean;
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var
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nextX, nextY: integer;
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begin
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nextX := g.curX + g.dX;
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nextY := g.curY + g.dY;
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GhostShouldTurn := IsOnEdge(nextX, nextY) or a.borders[nextX][nextY]
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end;
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function BorderY(nextX, nextY: integer; var a: arena): boolean;
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begin
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BorderY :=
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a.borders[nextX][nextY] and
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(a.borders[nextX][nextY - 1] or a.borders[nextX][nextY + 1])
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end;
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function BorderX(nextX, nextY: integer; var a: arena): boolean;
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begin
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BorderX :=
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a.borders[nextX][nextY] and
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(a.borders[nextX - 1][nextY] or a.borders[nextX + 1][nextY])
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end;
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function IsCorner(x, y: integer; var a: arena): boolean;
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begin
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IsCorner := BorderX(x, y, a) and BorderY(x, y, a)
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end;
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function IsConcaveCorner(x, y: integer; var a: arena): boolean;
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begin
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IsConcaveCorner :=
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a.borders[x - 1][y] and a.borders[x][y + 1] or
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a.borders[x - 1][y] and a.borders[x][y - 1] or
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a.borders[x + 1][y] and a.borders[x][y + 1] or
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a.borders[x + 1][y] and a.borders[x][y - 1]
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end;
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function IsConvexCorner(var cr: creature; var a: arena): boolean;
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var
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x, y, nextX, nextY: integer;
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begin
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x := cr.curX;
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y := cr.curY;
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nextX := x + cr.dX;
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nextY := y + cr.dY;
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IsConvexCorner :=
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IsCorner(nextX, nextY, a) and
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not IsOnEdge(nextX, nextY) and
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not IsConcaveCorner(x, y, a)
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end;
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procedure CornerTurn(var cr: creature; var a: arena);
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var
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x, y, nextX, nextY: integer;
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begin
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x := cr.curX;
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y := cr.curY;
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nextX := x + cr.dX;
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nextY := y + cr.dY;
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if not a.borders[nextX][y] and not a.borders[x][nextY] then
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begin
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cr.dX := cr.dX * -1;
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cr.dY := cr.dY * -1
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end
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else
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if a.borders[nextX][y] then
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cr.dX := cr.dX * -1
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else
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cr.dY := cr.dY * -1
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end;
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procedure TurnGhost(var g: creature; var a: arena);
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var
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nextX, nextY: integer;
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begin
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nextX := g.curX + g.dX;
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nextY := g.curY + g.dY;
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if IsConvexCorner(g, a) then
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begin
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CornerTurn(g, a)
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end
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else
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begin
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if OnEdgeX(nextX) or BorderY(nextX, nextY, a) then
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g.dX := g.dX * -1;
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if OnEdgeY(nextY) or BorderX(nextX, nextY, a) then
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g.dY := g.dY * -1
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end
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end;
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procedure MakeEnemyStep(var e, h: creature; t: tracePtr; var a: arena);
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var
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prevX, prevY: integer;
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begin
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prevX := e.curX;
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prevY := e.curY;
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MakeStep(e);
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DrawAfterStep(e, a);
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if TraceCrossed(prevX, prevY, e, t) then
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h.alive := false
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end;
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|
end.
|