gh/arena_m.pas
2026-01-10 12:09:22 +05:00

579 lines
15 KiB
ObjectPascal

unit arena_m;
interface
uses creature_m, trace_m;
const
ArenaH = 33;
ArenaW = 41;
TotalCells = ArenaW * ArenaH;
RandomCutThreshold = 25;
type
arenaMatrix = array [1..ArenaH, 1..ArenaW] of boolean;
arena = record
captured, borders: arenaMatrix;
end;
function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
function
HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
function IsOnEdge(var cr: creature): boolean;
function IsOnEdge(x, y: integer): boolean;
procedure ArenaCutPart(var hamster: creature; var t: tracePtr;
var cutOff: integer; var a: arena);
procedure InitArena(var a: arena);
procedure KillCapturedEnemies(var a: arena; var e: creatureList);
procedure EraseEnemies(var a: arena; var e: creatureList);
procedure MakeEnemySteps(var a: arena; var h: creature;
t: tracePtr; var e: creatureList);
procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
procedure SetArenaBorder(var t: tracePtr; var a: arena);
procedure TurnStubbornEnemies(var a: arena; var e: creatureList);
procedure MakeStep(var a: arena; var cr: creature);
implementation
uses arena_graphics_m, cell_m, crt, graphics_m, math_m, Math;
const
MaxTurnAttempts = 3;
TotalProcent = 100;
procedure Fill(var m: arenaMatrix; val: boolean);
var
i, j: integer;
begin
for i := 1 to ArenaH do
for j := 1 to ArenaW do
m[i][j] := val
end;
procedure InitArena(var a: arena);
begin
Fill(a.captured, false);
Fill(a.borders, false)
end;
function IsCellFree(x, y: integer; var a: arena): boolean;
begin
IsCellFree :=
(x <> 0) and (x <> ArenaW + 1) and
(y <> 0) and (y <> ArenaH + 1) and
not a.captured[y][x] and not a.borders[y][x]
end;
procedure ReleaseArenaCells(var q: QCell; var a: arena);
var
cell: cellItemPtr;
begin
while not QCellIsEmpty(q) do
begin
cell := QCellGet(q);
a.captured[cell^.y][cell^.x] := false;
QCellPop(q)
end
end;
procedure TryAddCell(x, y: integer; var q: QCell; var a: arena);
var
cell: cellItem;
begin
if IsCellFree(x, y, a) then
begin
InitCell(cell, x, y);
QCellPush(q, cell)
end
end;
{ bfs algo iteration }
procedure AddAvailableNeighbours(var q: QCell; var curCell: cellItem;
var a: arena);
var
x, y: integer;
begin
x := curCell.x;
y := curCell.y;
TryAddCell(x - 1, y, q, a);
TryAddCell(x + 1, y, q, a);
TryAddCell(x, y - 1, q, a);
TryAddCell(x, y + 1, q, a)
end;
{ Kind of bfs algorithm. }
function GetFigureArea(var partCell: cellItem; var a: arena): integer;
var
cellPtr: cellItemPtr;
cell: cellItem;
captureQ, releaseQ: QCell;
result: integer = 0;
begin
QCellInit(captureQ);
QCellInit(releaseQ);
QCellPush(captureQ, partCell);
while not QCellIsEmpty(captureQ) do
begin
cellPtr := QCellGet(captureQ);
InitCell(cell, cellPtr^.x, cellPtr^.y);
QCellPop(captureQ);
if a.captured[cell.y][cell.x] then
continue;
result := result + 1;
a.captured[cell.y][cell.x] := true;
AddAvailableNeighbours(captureQ, cell, a);
QCellPush(releaseQ, cell)
end;
ReleaseArenaCells(releaseQ, a);
GetFigureArea := result
end;
procedure
CutChosenPart(var partCell: cellItem; var a: arena; var cutOff: integer);
var
cellPtr: cellItemPtr;
cell: cellItem;
captureQ: QCell;
begin
QCellInit(captureQ);
QCellPush(captureQ, partCell);
while not QCellIsEmpty(captureQ) do
begin
cellPtr := QCellGet(captureQ);
InitCell(cell, cellPtr^.x, cellPtr^.y);
QCellPop(captureQ);
if a.captured[cell.y][cell.x] then
continue;
cutOff := cutOff + 1;
a.captured[cell.y][cell.x] := true;
DrawArenaCell(cell.x, cell.y, a);
AddAvailableNeighbours(captureQ, cell, a)
end
end;
function OnEdgeX(x: integer): boolean;
begin
OnEdgeX := (x = 1) or (x = ArenaW)
end;
function OnEdgeY(y: integer): boolean;
begin
OnEdgeY := (y = 1) or (y = ArenaH)
end;
function IsOnEdge(x, y: integer): boolean;
begin
IsOnEdge := (OnEdgeX(x) or OnEdgeY(y))
end;
function YNeighboursCaptured(x, y: integer; var a: arena): boolean;
begin
YNeighboursCaptured :=
not OnEdgeY(y) and a.captured[y + 1][x] and a.captured[y - 1][x]
end;
function XNeighboursCaptured(x, y: integer; var a: arena): boolean;
begin
XNeighboursCaptured :=
not OnEdgeX(x) and a.captured[y][x + 1] and a.captured[y][x - 1]
end;
function DiagonalNeighboursCaptured(x, y: integer; var a: arena): boolean;
begin
DiagonalNeighboursCaptured :=
not IsOnEdge(x, y) and
a.captured[y - 1][x - 1] and a.captured[y + 1][x - 1] and
a.captured[y - 1][x + 1] and a.captured[y + 1][x + 1]
end;
function ArenaCellCaptured(x, y: integer; var a: arena): boolean;
begin
ArenaCellCaptured :=
XNeighboursCaptured(x, y, a) or YNeighboursCaptured(x, y, a) or
DiagonalNeighboursCaptured(x, y, a)
end;
procedure CaptureArenaBorder(x, y: integer; var a: arena);
begin
a.borders[y][x] := false;
a.captured[y][x] := true;
DrawFieldCell(x, y, CaptureSymbol)
end;
procedure CaptureCutBorders(var a: arena; var cutOff: integer); {rename, slow}
var
i, j: integer;
begin
for i := 1 to ArenaH do
for j := 1 to ArenaW do
if a.borders[i][j] and ArenaCellCaptured(j, i, a) then
begin
cutOff := cutOff + 1;
CaptureArenaBorder(j, i, a)
end
end;
procedure SetArenaBorder(var t: tracePtr; var a: arena);
begin
if t = nil then
exit;
a.borders[t^.y][t^.x] := true;
SetArenaBorder(t^.prev, a)
end;
function IsOnEdge(var cr: creature): boolean;
begin
IsOnEdge :=
(cr.curX = 1) or (cr.curX = ArenaW) or (cr.curY = 1) or
(cr.curY = ArenaH)
end;
function IsOnBorder(var x, y: integer; var a: arena): boolean;
begin
IsOnBorder :=
a.borders[y][x] and (
a.captured[y + 1][x - 1] or
a.captured[y - 1][x - 1] or
a.captured[y + 1][x + 1] or
a.captured[y - 1][x + 1]
)
end;
function IsOnBorder(var cr: creature; var a: arena): boolean;
begin
IsOnBorder :=
a.borders[cr.curY][cr.curX] and (
a.captured[cr.curY + 1][cr.curX - 1] or
a.captured[cr.curY - 1][cr.curX - 1] or
a.captured[cr.curY + 1][cr.curX + 1] or
a.captured[cr.curY - 1][cr.curX + 1]
)
end;
function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
begin
ArenaSplited :=
(t <> nil) and (IsOnBorder(h, a) or IsOnEdge(h)) and (t^.prev <> nil)
end;
procedure GetPartsCells(var t: tracePtr; var part1, part2: cellItem;
var a: arena);
var
prevTrace: tracePtr;
begin
prevTrace := t^.prev;
if t^.y = prevTrace^.y then
begin
InitCell(part1, prevTrace^.x, prevTrace^.y - 1);
InitCell(part2, prevTrace^.x, prevTrace^.y + 1)
end
else
begin
InitCell(part1, prevTrace^.x - 1, prevTrace^.y);
InitCell(part2, prevTrace^.x + 1, prevTrace^.y)
end
end;
function LowerToBiggerRatio(val1, val2: integer): integer;
var
v1, v2, tmp, biggerProcent: real;
begin
v1 := val1;
v2 := val2;
if v1 > v2 then
begin
tmp := v1;
v1 := v2;
v2 := tmp
end;
biggerProcent := v2 / TotalProcent;
LowerToBiggerRatio := Round(TotalProcent - v1 / biggerProcent)
end;
function StepOnTrace(var hamster: creature; var t: tracePtr): boolean;
var
nextX, nextY, idx: integer;
begin
nextX := Clamp(hamster.curX + hamster.dX, 1, ArenaW);
nextY := Clamp(hamster.curY + hamster.dY, 1, ArenaH);
idx := FindIndex(t, nextX, nextY, 1);
StepOnTrace := idx > PreviousTraceIdx
end;
function StepBeyondEdgeX(var cr: creature): boolean;
begin
StepBeyondEdgeX :=
(cr.dX > 0) and (cr.curX = ArenaW) or
(cr.dX < 0) and (cr.curX = 1)
end;
function StepBeyondEdgeY(var cr: creature): boolean;
begin
StepBeyondEdgeY :=
(cr.dY > 0) and (cr.curY = ArenaH) or
(cr.dY < 0) and (cr.curY = 1)
end;
function StepBeyondEdge(var cr: creature): boolean;
begin
StepBeyondEdge := StepBeyondEdgeX(cr) or StepBeyondEdgeY(cr)
end;
function ChooseRandomCell(p1, p2: cellItem): cellItem;
var
rb: boolean;
begin
rb := RandomBool;
if rb then
ChooseRandomCell := p1
else
ChooseRandomCell := p2
end;
{refactor? pass just level later}
procedure ArenaCutPart(var hamster: creature; var t: tracePtr;
var cutOff: integer; var a: arena);
var
area1, area2, diffProcent: integer;
part1, part2, cutFigure: cellItem;
begin
GetPartsCells(t, part1, part2, a);
area1 := GetFigureArea(part1, a);
area2 := GetFigureArea(part2, a);
diffProcent := LowerToBiggerRatio(area1, area2);
if diffProcent <= RandomCutThreshold then
cutFigure := ChooseRandomCell(part1, part2)
else
if area1 <= area2 then
cutFigure := part1
else
cutFigure := part2;
CutChosenPart(cutFigure, a, cutOff);
CaptureCutBorders(a, cutOff);
DrawArenaBorders(a);
DrawArenaEdges;
DrawCreature(hamster);
DeleteTrace(t)
end;
function
HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
var
nextX, nextY, midX, midY: integer;
begin
nextX := Clamp(h.curX + h.dX, 1, ArenaW);
nextY := Clamp(h.curY + h.dY, 1, ArenaH);
midX := Clamp(h.curX + (h.dX div 2), 1, ArenaW);
midY := Clamp(h.curY + (h.dY div 2), 1, ArenaH);
HamsterStepPossible :=
not StepOnTrace(h, t)
and (not a.captured[midY][midX] or IsOnEdge(nextX, nextY))
and not StepBeyondEdge(h)
and not (
not IsOnEdge(h) and a.borders[h.curY][h.curX] and
a.captured[midY][midX]
);
end;
function
FieldToEdge(var hamster: creature; var t: tracePtr; var a: arena): boolean;
var
midX, midY: integer;
begin
midX := hamster.curX - (hamster.dX div 2);
midY := hamster.curY - (hamster.dY div 2);
FieldToEdge :=
IsOnEdge(hamster) and (t = nil) and not a.captured[midY][midX] and
not a.borders[hamster.curY][hamster.curX] and
not (IsOnEdge(midX, midY))
end;
function
IsOnField(var hamster: creature; var t: tracePtr; var a: arena): boolean;
var
midX, midY: integer;
begin
midX := hamster.curX - (hamster.dX div 2);
midY := hamster.curY - (hamster.dY div 2);
IsOnField :=
not (IsOnEdge(hamster) and (t = nil)) and
not a.captured[hamster.curY][hamster.curX] and
not a.borders[midY][midX]
end;
procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
begin
h.curX := Clamp(h.curX + h.dX, 1, ArenaW);
h.curY := Clamp(h.curY + h.dY, 1, ArenaH);
if FieldToEdge(h, t, a) or IsOnField(h, t, a) then
ChangeHamsterTrace(h, t);
DrawAfterHamsterStep(h, t, a)
end;
function GhostShouldTurn(var g: creature; var a: arena): boolean;
var
nextX, nextY: integer;
begin
nextX := g.curX + g.dX;
nextY := g.curY + g.dY;
GhostShouldTurn := StepBeyondEdge(g) or
a.borders[g.curY][g.curX] and a.captured[nextY][nextX]
end;
function SunShouldTurn(var g: creature; var a: arena): boolean;
begin
SunShouldTurn := true
end;
function VerticalBorder(nextX, nextY: integer; var a: arena): boolean;
begin
VerticalBorder :=
a.borders[nextY][nextX] and
(a.borders[nextY - 1][nextX] or a.borders[nextY + 1][nextX])
end;
function HorizontalBorder(nextX, nextY: integer; var a: arena): boolean;
begin
HorizontalBorder :=
a.borders[nextY][nextX] and
(a.borders[nextY][nextX - 1] or a.borders[nextY][nextX + 1])
end;
function IsCorner(x, y: integer; var a: arena): boolean;
begin
IsCorner := HorizontalBorder(x, y, a) and VerticalBorder(x, y, a)
end;
procedure TurnGhost(var g: creature; var a: arena);
begin
if (OnEdgeX(g.curX) or VerticalBorder(g.curX, g.curY, a)) then
g.dX := g.dX * -1;
if (OnEdgeY(g.curY) or HorizontalBorder(g.curX, g.curY, a)) then
g.dY := g.dY * -1
end;
procedure TurnSun(var g: creature; var a: arena);
begin
end;
procedure MakeEnemyStep(var a: arena; var e, h: creature; t: tracePtr);
var
prevX, prevY: integer;
begin
prevX := e.curX;
prevY := e.curY;
MakeStep(a, e);
if TraceCrossed(prevX, prevY, e, t) then
h.alive := false
end;
procedure KillCapturedEnemies(var a: arena; var e: creatureList);
var
tmp: creatureItemPtr;
begin
tmp := e.first;
while tmp <> nil do
begin
if tmp^.cr^.alive and a.captured[tmp^.cr^.curY][tmp^.cr^.curX] then
KillCreature(tmp^.cr^);
tmp := tmp^.next
end
end;
procedure TurnEnemy(var cr: creature; var a: arena);
begin
case cr.t of
creatureGhost:
TurnGhost(cr, a);
creatureSun:
TurnGhost(cr, a)
end
end;
function EnemyShouldTurn(var cr: creature; var a: arena): boolean;
begin
case cr.t of
creatureGhost:
EnemyShouldTurn := GhostShouldTurn(cr, a);
creatureSun:
EnemyShouldTurn := GhostShouldTurn(cr, a)
end
end;
procedure TurnStubbornEnemies(var a: arena; var e: creatureList);
var
turnCnt: integer = 0;
tmp: creatureItemPtr;
begin
tmp := e.first;
while tmp <> nil do
begin
while tmp^.cr^.alive and EnemyShouldTurn(tmp^.cr^, a) and
(turnCnt < MaxTurnAttempts) do
begin
TurnEnemy(tmp^.cr^, a);
turnCnt := turnCnt + 1
end;
turnCnt := 0;
tmp := tmp^.next
end
end;
procedure EraseEnemies(var a: arena; var e: creatureList);
var
tmp: creatureItemPtr;
begin
tmp := e.first;
while tmp <> nil do
begin
if tmp^.cr^.alive and not EnemyShouldTurn(tmp^.cr^, a) then
RedrawArea(a, tmp^.cr^.curX, tmp^.cr^.curY, tmp^.cr^.t);
tmp := tmp^.next
end
end;
procedure MakeEnemySteps(var a: arena; var h: creature;
t: tracePtr; var e: creatureList);
var
tmp: creatureItemPtr;
begin
tmp := e.first;
while tmp <> nil do
begin
if tmp^.cr^.alive and not EnemyShouldTurn(tmp^.cr^, a) then
MakeEnemyStep(a, tmp^.cr^, h, t);
tmp := tmp^.next
end
end;
procedure MakeStep(var a: arena; var cr: creature);
var
absDx, absDy, maxD, stepX, stepY, i, nX, nY: integer;
begin
absDx := Abs(cr.dX);
absDy := Abs(cr.dY);
maxD := Max(absDx, absDy);
stepX := Signum(cr.dX, 0);
stepY := Signum(cr.dY, 0);
for i := 1 to maxD do
begin
nX := cr.curX + stepX;
nY := cr.curY + stepY;
if a.captured[nY][nX] or (nX < 1) or (nX > ArenaW) or
(nY < 1) or (nY > ArenaH) then
begin
break
end
else
begin
cr.curX := nX;
cr.curY := nY
end
end
end;
end.