unit arena_m; interface uses creature_m, trace_m; const ArenaW = 33; ArenaH = 41; RandomCutThreshold = 20; RandomOneToOne = 2; type arenaMatrix = array [1..ArenaH, 1..ArenaW] of boolean; arena = record captured, borders: arenaMatrix; end; function ArenaCellCaptured(x, y: integer; var a: arena): boolean; function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean; function GhostShouldTurn(var g: creature; var a: arena): boolean; function HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean; function IsOnBorder(var x, y: integer; var a: arena): boolean; function IsOnEdge(var cr: creature): boolean; function IsOnEdge(x, y: integer): boolean; procedure CutPart(var hamster: creature; var t: tracePtr; var cutOff: integer; var a: arena); procedure InitArena(var a: arena); procedure MakeEnemyStep(var e, h: creature; t: tracePtr; var a: arena); procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena); procedure SetArenaBorder(var t: tracePtr; var a: arena); procedure TurnGhost(var g: creature; var a: arena); implementation uses arena_graphics_m, cell_m, crt, graphics_m, math_m; procedure Fill(var m: arenaMatrix; val: boolean); var i, j: integer; begin for i := 1 to ArenaH do for j := 1 to ArenaW do m[i][j] := val end; procedure InitArena(var a: arena); begin Fill(a.captured, false); Fill(a.borders, false) end; function IsCellFree(x, y: integer; var a: arena): boolean; begin IsCellFree := (x <> 0) and (x <> ArenaH + 1) and (y <> 0) and (y <> ArenaW + 1) and not a.captured[x][y] and not a.borders[x][y] end; procedure ReleaseArenaCells(var q: QCell; var a: arena); var cell: cellItemPtr; begin while not QCellIsEmpty(q) do begin cell := QCellGet(q); a.captured[cell^.x][cell^.y] := false; QCellPop(q) end end; procedure TryAddCell(x, y: integer; var q: QCell; var a: arena); var cell: cellItem; begin if IsCellFree(x, y, a) then begin InitCell(cell, x, y); QCellPush(q, cell) end end; { bfs algo iteration } procedure AddAvailableNeighbours(var q: QCell; var curCell: cellItem; var a: arena); var x, y: integer; begin x := curCell.x; y := curCell.y; TryAddCell(x - 1, y, q, a); TryAddCell(x + 1, y, q, a); TryAddCell(x, y - 1, q, a); TryAddCell(x, y + 1, q, a) end; { Kind of bfs algorithm. } function GetFigureArea(var partCell: cellItem; var a: arena): integer; var cellPtr: cellItemPtr; cell: cellItem; captureQ, releaseQ: QCell; result: integer = 0; begin QCellInit(captureQ); QCellInit(releaseQ); QCellPush(captureQ, partCell); while not QCellIsEmpty(captureQ) do begin cellPtr := QCellGet(captureQ); InitCell(cell, cellPtr^.x, cellPtr^.y); QCellPop(captureQ); if a.captured[cell.x][cell.y] then continue; result := result + 1; a.captured[cell.x][cell.y] := true; AddAvailableNeighbours(captureQ, cell, a); QCellPush(releaseQ, cell) end; ReleaseArenaCells(releaseQ, a); GetFigureArea := result end; procedure CutChosenPart(var partCell: cellItem; var a: arena; var cutOff: integer); var cellPtr: cellItemPtr; cell: cellItem; captureQ: QCell; begin QCellInit(captureQ); QCellPush(captureQ, partCell); while not QCellIsEmpty(captureQ) do begin cellPtr := QCellGet(captureQ); InitCell(cell, cellPtr^.x, cellPtr^.y); QCellPop(captureQ); if a.captured[cell.x][cell.y] then continue; cutOff := cutOff + 1; a.captured[cell.x][cell.y] := true; DrawArenaCell(cell.x, cell.y, CaptureSymbol); AddAvailableNeighbours(captureQ, cell, a) end end; function OnEdgeX(x: integer): boolean; begin OnEdgeX := (x = 1) or (x = ArenaH) end; function OnEdgeY(y: integer): boolean; begin OnEdgeY := (y = 1) or (y = ArenaW) end; function IsOnEdge(x, y: integer): boolean; begin IsOnEdge := (OnEdgeX(x) or OnEdgeY(y)) end; function YNeighboursCaptured(x, y: integer; var a: arena): boolean; begin YNeighboursCaptured := not OnEdgeY(y) and a.captured[x][y - 1] and a.captured[x][y + 1] end; function XNeighboursCaptured(x, y: integer; var a: arena): boolean; begin XNeighboursCaptured := not OnEdgeX(x) and a.captured[x + 1][y] and a.captured[x - 1][y] end; function DiagonalNeighboursCaptured(x, y: integer; var a: arena): boolean; begin DiagonalNeighboursCaptured := not IsOnEdge(x, y) and a.captured[x - 1][y - 1] and a.captured[x - 1][y + 1] and a.captured[x + 1][y - 1] and a.captured[x + 1][y + 1] end; function ArenaCellCaptured(x, y: integer; var a: arena): boolean; begin ArenaCellCaptured := XNeighboursCaptured(x, y, a) or YNeighboursCaptured(x, y, a) or DiagonalNeighboursCaptured(x, y, a) end; procedure CaptureArenaBorder(x, y: integer; var a: arena); begin a.borders[x][y] := false; a.captured[x][y] := true; DrawArenaCell(x, y, CaptureSymbol) end; procedure CaptureCutBorders(var a: arena; var cutOff: integer); {rename, slow} var i, j: integer; begin for i := 1 to ArenaW do for j := 1 to ArenaH do if a.borders[j][i] and ArenaCellCaptured(j, i, a) then begin cutOff := cutOff + 1; CaptureArenaBorder(j, i, a) end; end; procedure SetArenaBorder(var t: tracePtr; var a: arena); begin if t <> nil then begin a.borders[t^.x][t^.y] := true; SetArenaBorder(t^.prev, a) end end; function IsOnEdge(var cr: creature): boolean; begin IsOnEdge := (cr.curX = 1) or (cr.curX = ArenaH) or (cr.curY = 1) or (cr.curY = ArenaW) end; function IsOnBorder(var x, y: integer; var a: arena): boolean; begin IsOnBorder := a.borders[x][y] and ( a.captured[x - 1][y + 1] or a.captured[x - 1][y - 1] or a.captured[x + 1][y + 1] or a.captured[x + 1][y - 1] ) end; function IsOnBorder(var cr: creature; var a: arena): boolean; begin IsOnBorder := a.borders[cr.curX][cr.curY] and ( a.captured[cr.curX - 1][cr.curY + 1] or a.captured[cr.curX - 1][cr.curY - 1] or a.captured[cr.curX + 1][cr.curY + 1] or a.captured[cr.curX + 1][cr.curY - 1] ) end; function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean; begin ArenaSplited := (t <> nil) and (IsOnBorder(h, a) or IsOnEdge(h)) and (t^.prev <> nil) end; procedure GetPartsCells(var t: tracePtr; var part1, part2: cellItem; var a: arena); var prevTrace: tracePtr; begin prevTrace := t^.prev; if t^.y = prevTrace^.y then begin InitCell(part1, prevTrace^.x, prevTrace^.y - 1); InitCell(part2, prevTrace^.x, prevTrace^.y + 1) end else begin InitCell(part1, prevTrace^.x - 1, prevTrace^.y); InitCell(part2, prevTrace^.x + 1, prevTrace^.y) end end; function LowerToBiggerRatio(val1, val2: integer): integer; var v1, v2, tmp, biggerProcent: real; begin v1 := val1; v2 := val2; if v1 > v2 then begin tmp := v1; v1 := v2; v2 := tmp end; biggerProcent := v2 / 100; LowerToBiggerRatio := Round(100 - v1 / biggerProcent) end; function StepOnTrace(var hamster: creature; var t: tracePtr): boolean; var nextX, nextY, idx: integer; begin nextX := Clamp(hamster.curX + hamster.dX, 1, ArenaH); nextY := Clamp(hamster.curY + hamster.dY, 1, ArenaW); idx := FindIndex(t, nextX, nextY, 1); StepOnTrace := idx > PreviousTraceIdx end; function StepBeyondEdge(var cr: creature): boolean; begin StepBeyondEdge := (cr.dX > 0) and (cr.curX = ArenaH) or (cr.dX < 0) and (cr.curX = 1) or (cr.dY > 0) and (cr.curY = ArenaW) or (cr.dY < 0) and (cr.curY = 1) end; function RandomBool: boolean; begin if Random(RandomOneToOne) = 1 then RandomBool := true else RandomBool := false end; function ChooseRandomCell(p1, p2: cellItem): cellItem; var rb: boolean; begin rb := RandomBool; if rb then ChooseRandomCell := p1 else ChooseRandomCell := p2 end; {refactor? pass just level later} procedure CutPart(var hamster: creature; var t: tracePtr; var cutOff: integer; var a: arena); var area1, area2, diffProcent: integer; part1, part2, cutFigure: cellItem; begin GetPartsCells(t, part1, part2, a); area1 := GetFigureArea(part1, a); area2 := GetFigureArea(part2, a); diffProcent := LowerToBiggerRatio(area1, area2); if diffProcent <= RandomCutThreshold then cutFigure := ChooseRandomCell(part1, part2) else if area1 <= area2 then cutFigure := part1 else cutFigure := part2; CutChosenPart(cutFigure, a, cutOff); CaptureCutBorders(a, cutOff); DrawArenaBorders(a); DrawArenaEdges; DrawCreature(hamster); DeleteTrace(t) end; function HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean; var nextX, nextY, midX, midY: integer; begin nextX := Clamp(h.curX + h.dX, 1, ArenaH); nextY := Clamp(h.curY + h.dY, 1, ArenaW); midX := Clamp(h.curX + (h.dX div 2), 1, ArenaH); midY := Clamp(h.curY + (h.dY div 2), 1, ArenaW); HamsterStepPossible := not StepOnTrace(h, t) and (not a.captured[midX][midY] or IsOnEdge(nextX, nextY)) and not StepBeyondEdge(h) and not ( not IsOnEdge(h) and a.borders[h.curX][h.curY] and a.captured[midX][midY] ) end; function FieldToEdge(var hamster: creature; var t: tracePtr; var a: arena): boolean; var midX, midY: integer; begin midX := hamster.curX - (hamster.dX div 2); midY := hamster.curY - (hamster.dY div 2); FieldToEdge := IsOnEdge(hamster) and (t = nil) and not a.captured[midX][midY] and not a.borders[hamster.curX][hamster.curY] and not (IsOnEdge(midX, midY)) end; function IsOnField(var hamster: creature; var t: tracePtr; var a: arena): boolean; var midX, midY: integer; begin midX := hamster.curX - (hamster.dX div 2); midY := hamster.curY - (hamster.dY div 2); IsOnField := not (IsOnEdge(hamster) and (t = nil)) and not a.captured[hamster.curX][hamster.curY] and not a.borders[midX][midY] end; procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena); begin MakeStep(h); if FieldToEdge(h, t, a) or IsOnField(h, t, a) then ChangeHamsterTrace(h, t); DrawAfterStep(h, t, a) end; function GhostShouldTurn(var g: creature; var a: arena): boolean; var nextX, nextY: integer; begin nextX := g.curX + g.dX; nextY := g.curY + g.dY; GhostShouldTurn := IsOnEdge(nextX, nextY) or a.borders[nextX][nextY] end; function BorderY(nextX, nextY: integer; var a: arena): boolean; begin BorderY := a.borders[nextX][nextY] and (a.borders[nextX][nextY - 1] or a.borders[nextX][nextY + 1]) end; function BorderX(nextX, nextY: integer; var a: arena): boolean; begin BorderX := a.borders[nextX][nextY] and (a.borders[nextX - 1][nextY] or a.borders[nextX + 1][nextY]) end; function IsCorner(x, y: integer; var a: arena): boolean; begin IsCorner := BorderX(x, y, a) and BorderY(x, y, a) end; function IsConcaveCorner(x, y: integer; var a: arena): boolean; begin IsConcaveCorner := a.borders[x - 1][y] and a.borders[x][y + 1] or a.borders[x - 1][y] and a.borders[x][y - 1] or a.borders[x + 1][y] and a.borders[x][y + 1] or a.borders[x + 1][y] and a.borders[x][y - 1] end; function IsConvexCorner(var cr: creature; var a: arena): boolean; var x, y, nextX, nextY: integer; begin x := cr.curX; y := cr.curY; nextX := x + cr.dX; nextY := y + cr.dY; IsConvexCorner := IsCorner(nextX, nextY, a) and not IsOnEdge(nextX, nextY) and not IsConcaveCorner(x, y, a) end; procedure CornerTurn(var cr: creature; var a: arena); var x, y, nextX, nextY: integer; begin x := cr.curX; y := cr.curY; nextX := x + cr.dX; nextY := y + cr.dY; if not a.borders[nextX][y] and not a.borders[x][nextY] then begin cr.dX := cr.dX * -1; cr.dY := cr.dY * -1 end else if a.borders[nextX][y] then cr.dX := cr.dX * -1 else cr.dY := cr.dY * -1 end; procedure TurnGhost(var g: creature; var a: arena); var nextX, nextY: integer; begin nextX := g.curX + g.dX; nextY := g.curY + g.dY; if IsConvexCorner(g, a) then begin CornerTurn(g, a) end else begin if OnEdgeX(nextX) or BorderY(nextX, nextY, a) then g.dX := g.dX * -1; if OnEdgeY(nextY) or BorderX(nextX, nextY, a) then g.dY := g.dY * -1 end end; procedure MakeEnemyStep(var e, h: creature; t: tracePtr; var a: arena); var prevX, prevY: integer; begin prevX := e.curX; prevY := e.curY; MakeStep(e); DrawAfterEnemyStep(e, a); if TraceCrossed(prevX, prevY, e, t) then h.alive := false end; end.