init
This commit is contained in:
commit
5d801235bb
7
.gitignore
vendored
Normal file
7
.gitignore
vendored
Normal file
@ -0,0 +1,7 @@
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*.o
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*.ppu
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*.swp
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convbanners
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gohamster
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_autobanners_m.pas
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||||
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8
Makefile
Normal file
8
Makefile
Normal file
@ -0,0 +1,8 @@
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default:
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cd src && $(MAKE)
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clean:
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cd src && $(MAKE) clean
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play:
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./src/gohamster
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14
README.md
Normal file
14
README.md
Normal file
@ -0,0 +1,14 @@
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# Go Hamster
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Это калька на одноимённую игру с телефона Samsung SGH-C100, играл неё в
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далёком детстве :), решил реализовать в качестве упражнения. В качестве
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инструмента для реализации этюда выбрал Object Pascal.
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## Сборка
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```bash
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make
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```
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## Запуск:
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```bash
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make play
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```
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29
src/Makefile
Normal file
29
src/Makefile
Normal file
@ -0,0 +1,29 @@
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FPC = fpc
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CONVBANNERS_SRC = convbanners.pas
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BANNERS_SRC = completed.txt exit.txt keys.txt paused.txt menu.txt \
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level.txt gameover.txt
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GAME_SRC = _autobanners_m.pas arena_graphics_m.pas arena_m.pas \
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ascii_arts_m.pas cell_m.pas creature_m.pas enemy_packs_m.pas \
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game_m.pas ghost_m.pas gohamster.pas graphics_m.pas hamster_m.pas \
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keys_m.pas level_m.pas math_m.pas sun_m.pas trace_m.pas snake_m.pas \
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drop_m.pas
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all: gohamster
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play: gohamster
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./gohamster
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gohamster: $(GAME_SRC)
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$(FPC) $@.pas
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_autobanners_m.pas: convbanners $(BANNERS_SRC)
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./convbanners
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convbanners: $(CONVBANNERS_SRC)
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$(FPC) $@.pas
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clean:
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rm *.o *.ppu convbanners _autobanners_m.pas gohamster
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700
src/arena_graphics_m.pas
Normal file
700
src/arena_graphics_m.pas
Normal file
@ -0,0 +1,700 @@
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unit arena_graphics_m;
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interface
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uses arena_m, creature_m, trace_m, level_m, _autobanners_m;
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const
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ArenaSymbol = ' ';
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CaptureSymbol = '.';
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procedure DrawAfterHamsterStep(var h: creature; var t: tracePtr; var a: arena);
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procedure DrawAliveEnemies(var e: creatureList);
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procedure RedrawArea(var a: arena; arenaX, arenaY: integer; t: creatureType);
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procedure DrawArenaBorders(var a: arena);
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procedure DrawCreature(var cr: creature);
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procedure DrawFieldCell(arenaX, arenaY: integer; symbol: char);
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procedure DrawArenaEdges;
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procedure DrawPause;
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procedure DrawTrace(a: tracePtr);
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procedure DrawHamster(var h: creature);
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procedure FillCellsCapture(var a: arena);
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procedure FillCompleteBar(s: integer);
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procedure DrawArenaCell(x, y: integer; var a: arena);
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procedure DrawLevel(var level: levelState; life, score: integer);
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procedure DrawLevelUnpause(var level: levelState);
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procedure DrawLifesNumber(n: integer);
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procedure DrawScore(s: integer);
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procedure EraseStepTrace(var hamster: creature; a: tracePtr);
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procedure EraseLifesNumber(n: integer);
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procedure EraseTrace(tp: tracePtr; var a: arena);
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procedure RedrawInterfaceArea(x: integer; t: creatureType);
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procedure ShowLifeUp;
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procedure ShowSpeedUp;
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procedure ShowSpeedDown;
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implementation
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uses ascii_arts_m, crt, math_m, hamster_m, graphics_m;
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const
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ArenaPauseLowerMarginY = 14;
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ArenaPauseMarginX = 9;
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ArenaPauseUpperMarginY = 7;
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InterfaceBarH = ScreenH - ArenaH * CellSize + BorderSize; { 14 }
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InterfaceCellW = ScreenW div 3;
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InterfaceMarginX = InterfaceCellW div 4;
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InterfaceMarginY = InterfaceBarH div 4 + BorderSize + 1;
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CompleteBarMarginY = 4;
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CompleteBarMarginX = 5;
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CompleteBarX = (
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InterfaceCellW * WidthCoefficient + BorderSize + CompleteBarMarginX
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);
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CompleteBarY = BorderSize + CompleteBarMarginY + 1;
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TotalProcent = 100;
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CompleteBarH = InterfaceBarH - BorderSize * 2 - CompleteBarMarginY * 2;
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CompleteBarW = (
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InterfaceCellW * WidthCoefficient - CompleteBarMarginX * 2
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);
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BarWinX = CompleteBarW * LevelCompleteThreshold div TotalProcent;
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LifeBarX = 17;
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LifeNumberX = 27;
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MidCellDelimiter = '_';
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HamsterLifeY = 5;
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DecimalBase = 10;
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PauseXPadding = 3 * WidthCoefficient;
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PauseX = (ScreenW * WidthCoefficient - PauseBannerWidth) div 2;
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PauseYPadding = 1;
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PauseY = (ScreenH - PauseBannerHeight) div 2;
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InterfaceArenaCellX1 = 15;
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InterfaceArenaCellX2 = 29;
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type
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redrawAreaBox = record
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lX, lY, rX, rY: integer
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end;
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const
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RedrawAreas: array[creatureType] of redrawAreaBox = (
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(
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lX: -HamsterWidth div CellSize div WidthCoefficient;
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lY: -HamsterHeight div CellSize; rX: 0; rY: 0
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),
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(
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lX: -GhostWidth div CellSize div WidthCoefficient;
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lY: 0; rX: 0; rY: GhostHeight div CellSize
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),
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(
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lX: -SunWidth div CellSize div WidthCoefficient;
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lY: -SunHeight div CellSize; rX: 0; rY: 0
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),
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(
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lX: -SnakeWidth div CellSize div WidthCoefficient;
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lY: -SnakeHeight div CellSize; rX: 0; rY: 1
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||||
),
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(
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lX: -DropWidth div CellSize div WidthCoefficient;
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lY: -DropHeight div CellSize; rX: 0; rY: 1
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)
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);
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procedure DrawCompleteBar;
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begin
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FillRectangle(CompleteBarX, CompleteBarY, CompleteBarW, CompleteBarH, '-');
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FillRectangle(CompleteBarX + BarWinX, CompleteBarY,
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1, CompleteBarH, '|')
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end;
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procedure FillCompleteBar(s: integer);
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var
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cutedProcent: integer = 0;
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fillW: integer;
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begin
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if s <> 0 then
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cutedProcent := round(s / (TotalCells / TotalProcent));
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fillW := round(CompleteBarW / TotalProcent * cutedProcent);
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FillRectangle(CompleteBarX, CompleteBarY, fillW, CompleteBarH, '+')
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end;
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procedure DrawAliveEnemies(var e: creatureList);
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var
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tmp: creatureItemPtr;
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begin
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tmp := e.first;
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while tmp <> nil do
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begin
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if tmp^.cr^.alive then
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DrawCreature(tmp^.cr^);
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tmp := tmp^.next
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end
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end;
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procedure DrawFieldAscii(arenaX, arenaY, h, w: integer; var a: CreatureImage);
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var
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screenX, screenY: integer;
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begin
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screenX := BorderSize + (arenaX - 1) * CellSize * WidthCoefficient;
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screenY := InterfaceBarH + (arenaY - 1) * CellSize;
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DrawCreatureImage(screenX, screenY, h, a)
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end;
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procedure DrawStepTrace(a: tracePtr; hamsterDelta: integer);
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var
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i: integer;
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t: tracePtr;
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begin
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t := a;
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for i := 1 to HamsterDelta + 2 do
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begin
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t := t^.prev;
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if t = nil then
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break;
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DrawFieldCell(t^.x, t^.y, TraceSymbol)
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end
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end;
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procedure DrawPreviousCell(var cr: creature; var a: arena);
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var
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prevX, prevY: integer;
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begin
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prevX := cr.curX - cr.dX;
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prevY := cr.curY - cr.dY;
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DrawArenaCell(prevX, prevY, a)
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end;
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procedure EraseStepTrace(var hamster: creature; a: tracePtr);
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var
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i: integer;
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t: tracePtr;
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begin
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t := a;
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for i := 1 to hamster.movespeed do
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begin
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DrawFieldCell(t^.x, t^.y, ArenaSymbol);
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t := t^.prev
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end;
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if GetLength(t) = 1 then
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begin
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if IsOnEdge(hamster) then
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DrawFieldCell(t^.x, t^.y, ArenaSymbol)
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else
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DrawFieldCell(t^.x, t^.y, BorderSymbol)
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end
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end;
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procedure EraseHamsterInterface(x: integer);
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begin
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if x <= 0 then
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exit;
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DrawFieldCell(x, 0, ' ');
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DrawFieldCell(x, -1, ' ');
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DrawFieldCell(x - 1, 0, ' ');
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DrawFieldCell(x - 1, -1, ' ')
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end;
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procedure EraseSunInterface(x: integer);
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begin
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if x <= 0 then
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exit;
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DrawFieldCell(x, 0, ' ');
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DrawFieldCell(x - 1, 0, ' ')
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end;
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procedure RedrawEnemyInterfaceArea(x: integer);
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var
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h: integer = SunHeight div 2;
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begin
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EraseSunInterface(x);
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if (x = 1) or (x = 2) then
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DrawLineY(1, InterfaceBarH - h, h, BorderSymbol)
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else
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if (x = InterfaceArenaCellX1) or (x = InterfaceArenaCellX1 + -1) then
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DrawLineY(InterfaceCellW * WidthCoefficient,
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InterfaceBarH - h, h, BorderSymbol)
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else
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if (x = InterfaceArenaCellX2) or (x = InterfaceArenaCellX2 - 1) then
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DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1,
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InterfaceBarH - h, h, BorderSymbol)
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else
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if x = ArenaW then
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DrawLineY(ArenaW * CellSize * WidthCoefficient,
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InterfaceBarH - h, h, BorderSymbol)
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end;
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||||
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procedure RedrawHamsterInterfaceArea(x: integer);
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begin
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EraseHamsterInterface(x);
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if (x = 1) or (x = 2) then
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DrawLineY(1, InterfaceBarH - HamsterHeight,
|
||||
HamsterHeight, BorderSymbol)
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||||
else
|
||||
if x = InterfaceArenaCellX1 then
|
||||
DrawLineY(InterfaceCellW * WidthCoefficient,
|
||||
InterfaceBarH - HamsterHeight, HamsterHeight, BorderSymbol)
|
||||
else
|
||||
if x = InterfaceArenaCellX2 then
|
||||
DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1,
|
||||
InterfaceBarH - HamsterHeight, HamsterHeight, BorderSymbol)
|
||||
else
|
||||
if x = ArenaW then
|
||||
DrawLineY(ArenaW * CellSize * WidthCoefficient,
|
||||
InterfaceBarH - HamsterHeight, HamsterHeight, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure RedrawInterfaceArea(x: integer; t: creatureType);
|
||||
begin
|
||||
case t of
|
||||
creatureHamster:
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||||
RedrawHamsterInterfaceArea(x);
|
||||
creatureSun, creatureSnake, creatureDrop:
|
||||
RedrawEnemyInterfaceArea(x)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure RedrawArea(var a: arena; arenaX, arenaY: integer; t: creatureType);
|
||||
var
|
||||
i, j: integer;
|
||||
r: redrawAreaBox;
|
||||
begin
|
||||
r := RedrawAreas[t];
|
||||
for i := r.lY to r.rY do
|
||||
begin
|
||||
for j := r.lX to r.rX do
|
||||
begin
|
||||
if (arenaX + j > 0) and (arenaX + j < ArenaW + 1) and
|
||||
(arenaY + i > 0) and (arenaY + i < ArenaH + 1) then
|
||||
begin
|
||||
DrawArenaCell(arenaX + j, arenaY + i, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawAfterHamsterStep(var h: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
arenaX, arenaY: integer;
|
||||
begin
|
||||
{Later move to erase hamster}
|
||||
arenaX := h.curX - h.dX;
|
||||
arenaY := h.curY - h.dY;
|
||||
if arenaY = 1 then
|
||||
RedrawInterfaceArea(arenaX, h.t);
|
||||
RedrawArea(a, arenaX, arenaY, h.t);
|
||||
if t <> nil then
|
||||
DrawTrace(t);
|
||||
if t = nil then
|
||||
DrawPreviousCell(h, a)
|
||||
end;
|
||||
|
||||
procedure FillCells(var a: arena; x1, y1, x2, y2: integer);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := y1 to y2 do
|
||||
for j := x1 to x2 do
|
||||
if a.borders[i][j] then
|
||||
DrawFieldCell(j, i, BorderSymbol)
|
||||
else
|
||||
if a.captured[i][j] then
|
||||
DrawFieldCell(j, i, CaptureSymbol)
|
||||
end;
|
||||
|
||||
procedure FillCellsUnpause(var a: arena);
|
||||
begin
|
||||
FillCells(a, 1 + ArenaPauseMarginX, ArenaPauseUpperMarginY,
|
||||
ArenaW - ArenaPauseMarginX, ArenaH - ArenaPauseLowerMarginY)
|
||||
end;
|
||||
|
||||
procedure DrawPause;
|
||||
begin
|
||||
EraseRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseBannerWidth + PauseXPadding * 2,
|
||||
PauseBannerHeight + PauseYPadding * 2 + 1);
|
||||
DrawRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseBannerHeight + PauseYPadding * 2 + 1,
|
||||
PauseBannerWidth + PauseXPadding * 2,
|
||||
BorderSymbol);
|
||||
DrawBannerImage(PauseX, PauseY, PauseBannerHeight, PauseBanner);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawTrace(a: tracePtr);
|
||||
var
|
||||
t: tracePtr;
|
||||
begin
|
||||
if a = nil then
|
||||
exit;
|
||||
t := a^.prev;
|
||||
while t <> nil do
|
||||
begin
|
||||
DrawFieldCell(t^.x, t^.y, TraceSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseInterfaceNumber(interfaceX: integer; num: longint);
|
||||
var
|
||||
cnt: integer = 0;
|
||||
x, w, s: integer;
|
||||
begin
|
||||
s := num;
|
||||
while s <> 0 do
|
||||
begin
|
||||
s := s div DecimalBase;
|
||||
cnt += 1
|
||||
end;
|
||||
x := interfaceX + InterfaceMarginX;
|
||||
w := (DigitWidth + DigitSpaceWidth) * cnt;
|
||||
EraseRectangle(x, InterfaceMarginY, w, DigitHeight)
|
||||
end;
|
||||
|
||||
procedure DrawInterfaceNumber(interfaceX: integer; n: longint);
|
||||
begin
|
||||
DrawNumber(interfaceX + InterfaceMarginX, InterfaceMarginY, n)
|
||||
end;
|
||||
|
||||
procedure DrawScore(s: integer);
|
||||
var
|
||||
scoreX: integer = InterfaceCellW * 2 * WidthCoefficient + BorderSize;
|
||||
begin
|
||||
DrawInterfaceNumber(scoreX, s)
|
||||
end;
|
||||
|
||||
procedure EraseLifesNumber(n: integer);
|
||||
begin
|
||||
EraseInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawLifesNumber(n: integer);
|
||||
begin
|
||||
DrawInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawLifes(n: integer);
|
||||
begin
|
||||
DrawCreatureImage(LifeBarX, HamsterLifeY,
|
||||
HamsterHeight, HamsterLifesAscii);
|
||||
DrawInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawInterface;
|
||||
begin
|
||||
DrawLineX(1, InterfaceBarH, ScreenW * WidthCoefficient, BorderSymbol);
|
||||
DrawLineY(InterfaceCellW * WidthCoefficient, 1,
|
||||
InterfaceBarH, BorderSymbol);
|
||||
DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1, 1,
|
||||
InterfaceBarH, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLevel(var level: levelState; life, score: integer);
|
||||
begin
|
||||
DrawInterface;
|
||||
FillCells(level.a, 1, 1, ArenaW, ArenaH);
|
||||
DrawArenaEdges;
|
||||
DrawTrace(level.t);
|
||||
DrawCreature(level.h);
|
||||
DrawAliveEnemies(level.enemyList);
|
||||
DrawLifes(life);
|
||||
DrawCompleteBar;
|
||||
FillCompleteBar(level.cut);
|
||||
DrawScore(score)
|
||||
end;
|
||||
|
||||
procedure ErasePause;
|
||||
begin
|
||||
EraseRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseBannerWidth + PauseXPadding * 2,
|
||||
PauseBannerHeight + PauseYPadding * 2 + 1)
|
||||
end;
|
||||
|
||||
procedure DrawLevelUnpause(var level: levelState);
|
||||
begin
|
||||
ErasePause;
|
||||
FillCellsUnpause(level.a);
|
||||
DrawTrace(level.t);
|
||||
DrawAliveEnemies(level.enemyList);
|
||||
DrawCreature(level.h)
|
||||
end;
|
||||
|
||||
procedure DrawFieldCell(arenaX, arenaY: integer; symbol: char);
|
||||
var
|
||||
i, j, screenX, screenY: integer;
|
||||
begin
|
||||
screenX := BorderSize + (arenaX - 1) * CellSize * WidthCoefficient;
|
||||
screenY := InterfaceBarH + (arenaY - 1) * CellSize;
|
||||
for i := 1 to CellSize do
|
||||
begin
|
||||
GotoXY(screenX, screenY + i - 1);
|
||||
for j := 1 to CellSize * WidthCoefficient do
|
||||
begin
|
||||
if (screenX + j - 1 >= 1) and
|
||||
(screenX + j - 1 <= ScreenW * WidthCoefficient) then
|
||||
begin
|
||||
write(symbol)
|
||||
end
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawArenaEdges;
|
||||
begin
|
||||
DrawRectangle(1, InterfaceBarH,
|
||||
ScreenH - InterfaceBarH + 1, ScreenW * WidthCoefficient,
|
||||
BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLeftEdge(y: integer);
|
||||
var
|
||||
terminalY, clampedY: integer;
|
||||
begin
|
||||
clampedY := Clamp(y, 1, ArenaH);
|
||||
terminalY := InterfaceBarH + (clampedY - 1) * CellSize;
|
||||
DrawLineY(1, terminalY, CellSize, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawRightEdge(y: integer);
|
||||
var
|
||||
terminalY, clampedY: integer;
|
||||
begin
|
||||
clampedY := Clamp(y, 1, ArenaH);
|
||||
terminalY := InterfaceBarH + (clampedY - 1) * CellSize;
|
||||
DrawLineY(ScreenW * WidthCoefficient, terminalY, CellSize, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawUpperEdge(x: integer);
|
||||
var
|
||||
terminalX, sizeX, clampedX: integer;
|
||||
begin
|
||||
clampedX := Clamp(x, 1, ArenaW);
|
||||
terminalX := (clampedX - 1) * CellSize * WidthCoefficient + 1;
|
||||
sizeX := CellSize * WidthCoefficient;
|
||||
DrawLineX(terminalX, InterfaceBarH, sizeX, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLowerEdge(x: integer);
|
||||
var
|
||||
terminalX, sizeX, clampedX: integer;
|
||||
begin
|
||||
clampedX := Clamp(x, 1, ArenaW);
|
||||
terminalX := (clampedX - 1) * CellSize * WidthCoefficient + 1;
|
||||
sizeX := CellSize * WidthCoefficient;
|
||||
DrawLineX(terminalX, InterfaceBarH + ArenaH * CellSize - 1,
|
||||
sizeX, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawArenaBorders(var a: arena);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 1 to ArenaH do
|
||||
for j := 1 to ArenaW do
|
||||
if a.borders[i][j] then
|
||||
DrawFieldCell(j, i, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawEdge(x, y: integer);
|
||||
begin
|
||||
if x = 1 then
|
||||
DrawLeftEdge(y)
|
||||
else
|
||||
if x = ArenaW then
|
||||
DrawRightEdge(y);
|
||||
|
||||
if y = 1 then
|
||||
DrawUpperEdge(x)
|
||||
else
|
||||
if y = ArenaH then
|
||||
DrawLowerEdge(x)
|
||||
end;
|
||||
|
||||
procedure DrawArenaCell(x, y: integer; var a: arena);
|
||||
begin
|
||||
if a.captured[y][x] then
|
||||
DrawFieldCell(x, y, CaptureSymbol)
|
||||
else
|
||||
if a.borders[y][x] then
|
||||
DrawFieldCell(x, y, BorderSymbol)
|
||||
else
|
||||
DrawFieldCell(x, y, ArenaSymbol);
|
||||
if IsOnEdge(x, y) then
|
||||
DrawEdge(x, y)
|
||||
end;
|
||||
|
||||
procedure DrawCapturedCell(x, y: integer);
|
||||
begin
|
||||
DrawFieldCell(x, y, CaptureSymbol);
|
||||
if IsOnEdge(x, y) then
|
||||
DrawEdge(x, y)
|
||||
end;
|
||||
|
||||
procedure EraseTrace(tp: tracePtr; var a: arena);
|
||||
var
|
||||
t: tracePtr;
|
||||
begin
|
||||
if tp = nil then
|
||||
exit;
|
||||
t := tp;
|
||||
while t <> nil do
|
||||
begin
|
||||
if t^.prev = nil then
|
||||
DrawArenaCell(t^.x, t^.y, a)
|
||||
else
|
||||
DrawFieldCell(t^.x, t^.y, ArenaSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
procedure FillCellsCapture(var a: arena);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 1 to ArenaH do
|
||||
for j := 1 to ArenaW do
|
||||
begin
|
||||
if not a.captured[i][j] then
|
||||
DrawCapturedCell(j, i)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawHamsterRunX(var h: creature);
|
||||
var
|
||||
xIdx: integer;
|
||||
img: ^creatureImage;
|
||||
begin
|
||||
if h.dX = 0 then
|
||||
exit;
|
||||
xIdx := h.curX div h.moveSpeed mod HamsterRunNX + 1;
|
||||
if h.dX > 0 then
|
||||
img := @(HamsterRightAscii[xIdx])
|
||||
else
|
||||
img := @(HamsterLeftAscii[xIdx]);
|
||||
DrawFieldAscii(h.curX - HamsterWidth div WidthCoefficient div 2,
|
||||
h.curY - HamsterHeight div 2,
|
||||
HamsterHeight, HamsterWidth, img^);
|
||||
end;
|
||||
|
||||
procedure DrawHamsterRunY(var h: creature);
|
||||
var
|
||||
yIdx: integer;
|
||||
img: ^creatureImage;
|
||||
begin
|
||||
if h.dY = 0 then
|
||||
exit;
|
||||
yIdx := h.curY div h.moveSpeed mod HamsterRunNY + 1;
|
||||
if h.dY > 0 then
|
||||
img := @(HamsterDownAscii[yIdx])
|
||||
else
|
||||
img := @(HamsterUpAscii[yIdx]);
|
||||
DrawFieldAscii(h.curX - HamsterWidth div WidthCoefficient div 2,
|
||||
h.curY - HamsterHeight div 2,
|
||||
HamsterHeight, HamsterWidth, img^)
|
||||
end;
|
||||
|
||||
procedure DrawHamster(var h: creature);
|
||||
begin
|
||||
if (h.dX = 0) and (h.dY = 0) then
|
||||
DrawFieldAscii(h.curX - HamsterWidth div WidthCoefficient div 2,
|
||||
h.curY - HamsterHeight div 2,
|
||||
HamsterHeight, HamsterWidth,
|
||||
HamsterStayAscii)
|
||||
else
|
||||
if h.dX <> 0 then
|
||||
DrawHamsterRunX(h)
|
||||
else
|
||||
if h.dY <> 0 then
|
||||
DrawHamsterRunY(h);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawGhost(var g: creature);
|
||||
var
|
||||
asciiIdx: integer;
|
||||
begin
|
||||
asciiIdx := g.curX div g.moveSpeed mod GhostRunN + 1;
|
||||
DrawFieldAscii(g.curX - GhostWidth div WidthCoefficient div 2,
|
||||
g.curY - GhostHeight div 2 + 1,
|
||||
GhostHeight, GhostWidth, GhostAscii[asciiIdx])
|
||||
|
||||
end;
|
||||
|
||||
procedure DrawSun(var g: creature);
|
||||
var
|
||||
asciiIdx, h: integer;
|
||||
img: ^creatureImage;
|
||||
begin
|
||||
if g.rageMode then
|
||||
begin
|
||||
img := @(GoidaSunAscii);
|
||||
h := GoidaSunHeight
|
||||
end
|
||||
else
|
||||
begin
|
||||
asciiIdx := g.curX div g.moveSpeed mod SunRunN + 1;
|
||||
img := @(SunAscii[asciiIdx]);
|
||||
h := SunHeight
|
||||
end;
|
||||
DrawFieldAscii(g.curX - SunWidth div WidthCoefficient div 2,
|
||||
g.curY - h div 2 + 1, h, SunWidth, img^)
|
||||
end;
|
||||
|
||||
procedure DrawSnake(var g: creature);
|
||||
var
|
||||
asciiIdx: integer;
|
||||
begin
|
||||
asciiIdx := g.curX div g.moveSpeed mod SnakeRunN + 1;
|
||||
DrawFieldAscii(g.curX - SnakeWidth div WidthCoefficient div 2,
|
||||
g.curY - SnakeHeight div 2 + 1,
|
||||
SnakeHeight, SnakeWidth, SnakeAscii[asciiIdx])
|
||||
|
||||
end;
|
||||
|
||||
procedure DrawDrop(var g: creature);
|
||||
begin
|
||||
DrawFieldAscii(g.curX - DropWidth div WidthCoefficient div 2,
|
||||
g.curY - DropHeight div 2 + 1, DropHeight,
|
||||
DropWidth, DropAscii)
|
||||
end;
|
||||
|
||||
procedure DrawCreature(var cr: creature);
|
||||
begin
|
||||
case cr.t of
|
||||
creatureHamster:
|
||||
DrawHamster(cr);
|
||||
creatureGhost:
|
||||
DrawGhost(cr);
|
||||
creatureSun:
|
||||
DrawSun(cr);
|
||||
creatureSnake:
|
||||
DrawSnake(cr);
|
||||
creatureDrop:
|
||||
DrawDrop(cr)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ShowLifeUp;
|
||||
begin
|
||||
DrawBannerImage((ScreenW * WidthCoefficient - LifeupBannerWidth) div 2,
|
||||
(ScreenH - LifeupBannerHeight) div 2,
|
||||
LifeupBannerHeight,
|
||||
LifeupBanner)
|
||||
end;
|
||||
|
||||
procedure ShowSpeedUp;
|
||||
begin
|
||||
DrawBannerImage((ScreenW * WidthCoefficient - SpeedupBannerWidth) div 2,
|
||||
(ScreenH - SpeedupBannerHeight) div 2,
|
||||
SpeedupBannerHeight,
|
||||
SpeedupBanner)
|
||||
end;
|
||||
|
||||
procedure ShowSpeedDown;
|
||||
begin
|
||||
DrawBannerImage((ScreenW * WidthCoefficient - SpeeddownBannerWidth) div 2,
|
||||
(ScreenH - SpeeddownBannerHeight) div 2,
|
||||
SpeeddownBannerHeight,
|
||||
SpeeddownBanner)
|
||||
end;
|
||||
|
||||
end.
|
||||
643
src/arena_m.pas
Normal file
643
src/arena_m.pas
Normal file
@ -0,0 +1,643 @@
|
||||
unit arena_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m, cell_m, trace_m;
|
||||
|
||||
const
|
||||
ArenaH = 33;
|
||||
ArenaW = 41;
|
||||
TotalCells = ArenaW * ArenaH;
|
||||
RandomCutThreshold = 25;
|
||||
|
||||
type
|
||||
arenaMatrix = array [1..ArenaH, 1..ArenaW] of boolean;
|
||||
|
||||
arena = record
|
||||
captured, borders: arenaMatrix;
|
||||
end;
|
||||
|
||||
function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
|
||||
function
|
||||
HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
|
||||
function IsOnEdge(var cr: creature): boolean;
|
||||
function IsOnEdge(x, y: integer): boolean;
|
||||
procedure ArenaCutPart(var hamster: creature; var t: tracePtr;
|
||||
var cutOff: integer; var a: arena);
|
||||
procedure InitArena(var a: arena);
|
||||
procedure KillCapturedEnemies(var a: arena; var e: creatureList);
|
||||
procedure EraseEnemies(var a: arena; var e: creatureList);
|
||||
procedure MakeEnemySteps(var a: arena; var h: creature;
|
||||
t: tracePtr; var e: creatureList);
|
||||
procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
|
||||
procedure SetArenaBorder(var t: tracePtr; var a: arena);
|
||||
procedure TurnStubbornEnemies(var a: arena; var e: creatureList);
|
||||
procedure MakeStep(var a: arena; var enemy: creature);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_graphics_m, crt, graphics_m, snake_m, drop_m, math_m, Math;
|
||||
|
||||
const
|
||||
MaxTurnAttempts = 3;
|
||||
TotalProcent = 100;
|
||||
|
||||
procedure Fill(var m: arenaMatrix; val: boolean);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 1 to ArenaH do
|
||||
for j := 1 to ArenaW do
|
||||
m[i][j] := val
|
||||
end;
|
||||
|
||||
procedure InitArena(var a: arena);
|
||||
begin
|
||||
Fill(a.captured, false);
|
||||
Fill(a.borders, false)
|
||||
end;
|
||||
|
||||
function IsCellFree(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
IsCellFree :=
|
||||
(x <> 0) and (x <> ArenaW + 1) and
|
||||
(y <> 0) and (y <> ArenaH + 1) and
|
||||
not a.captured[y][x] and not a.borders[y][x]
|
||||
end;
|
||||
|
||||
procedure ReleaseArenaCells(var q: QCell; var a: arena);
|
||||
var
|
||||
cell: cellItemPtr;
|
||||
begin
|
||||
while not QCellIsEmpty(q) do
|
||||
begin
|
||||
cell := QCellGet(q);
|
||||
a.captured[cell^.y][cell^.x] := false;
|
||||
QCellPop(q)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure TryAddCell(x, y: integer; var q: QCell; var a: arena);
|
||||
var
|
||||
cell: cellItem;
|
||||
begin
|
||||
if IsCellFree(x, y, a) then
|
||||
begin
|
||||
InitCell(cell, x, y);
|
||||
QCellPush(q, cell)
|
||||
end
|
||||
end;
|
||||
|
||||
{ bfs algo iteration }
|
||||
procedure AddAvailableNeighbours(var q: QCell; var curCell: cellItem;
|
||||
var a: arena);
|
||||
var
|
||||
x, y: integer;
|
||||
begin
|
||||
x := curCell.x;
|
||||
y := curCell.y;
|
||||
TryAddCell(x - 1, y, q, a);
|
||||
TryAddCell(x + 1, y, q, a);
|
||||
TryAddCell(x, y - 1, q, a);
|
||||
TryAddCell(x, y + 1, q, a)
|
||||
end;
|
||||
|
||||
{ Kind of bfs algorithm. }
|
||||
function GetFigureArea(var partCell: cellItem; var a: arena): integer;
|
||||
var
|
||||
cellPtr: cellItemPtr;
|
||||
cell: cellItem;
|
||||
captureQ, releaseQ: QCell;
|
||||
result: integer = 0;
|
||||
begin
|
||||
QCellInit(captureQ);
|
||||
QCellInit(releaseQ);
|
||||
QCellPush(captureQ, partCell);
|
||||
while not QCellIsEmpty(captureQ) do
|
||||
begin
|
||||
cellPtr := QCellGet(captureQ);
|
||||
InitCell(cell, cellPtr^.x, cellPtr^.y);
|
||||
QCellPop(captureQ);
|
||||
if a.captured[cell.y][cell.x] then
|
||||
continue;
|
||||
result := result + 1;
|
||||
a.captured[cell.y][cell.x] := true;
|
||||
AddAvailableNeighbours(captureQ, cell, a);
|
||||
QCellPush(releaseQ, cell)
|
||||
end;
|
||||
ReleaseArenaCells(releaseQ, a);
|
||||
GetFigureArea := result
|
||||
end;
|
||||
|
||||
procedure
|
||||
CutChosenPart(var partCell: cellItem; var a: arena; var cutOff: integer);
|
||||
var
|
||||
cellPtr: cellItemPtr;
|
||||
cell: cellItem;
|
||||
captureQ: QCell;
|
||||
begin
|
||||
QCellInit(captureQ);
|
||||
QCellPush(captureQ, partCell);
|
||||
while not QCellIsEmpty(captureQ) do
|
||||
begin
|
||||
cellPtr := QCellGet(captureQ);
|
||||
InitCell(cell, cellPtr^.x, cellPtr^.y);
|
||||
QCellPop(captureQ);
|
||||
if a.captured[cell.y][cell.x] then
|
||||
continue;
|
||||
cutOff := cutOff + 1;
|
||||
a.captured[cell.y][cell.x] := true;
|
||||
DrawArenaCell(cell.x, cell.y, a);
|
||||
AddAvailableNeighbours(captureQ, cell, a)
|
||||
end
|
||||
end;
|
||||
|
||||
function OnEdgeX(x: integer): boolean;
|
||||
begin
|
||||
OnEdgeX := (x = 1) or (x = ArenaW)
|
||||
end;
|
||||
|
||||
function OnEdgeY(y: integer): boolean;
|
||||
begin
|
||||
OnEdgeY := (y = 1) or (y = ArenaH)
|
||||
end;
|
||||
|
||||
function IsOnEdge(x, y: integer): boolean;
|
||||
begin
|
||||
IsOnEdge := (OnEdgeX(x) or OnEdgeY(y))
|
||||
end;
|
||||
|
||||
function YNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
YNeighboursCaptured :=
|
||||
not OnEdgeY(y) and a.captured[y + 1][x] and a.captured[y - 1][x]
|
||||
end;
|
||||
|
||||
function XNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
XNeighboursCaptured :=
|
||||
not OnEdgeX(x) and a.captured[y][x + 1] and a.captured[y][x - 1]
|
||||
end;
|
||||
|
||||
function DiagonalNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
DiagonalNeighboursCaptured :=
|
||||
not IsOnEdge(x, y) and
|
||||
a.captured[y - 1][x - 1] and a.captured[y + 1][x - 1] and
|
||||
a.captured[y - 1][x + 1] and a.captured[y + 1][x + 1]
|
||||
end;
|
||||
|
||||
function ArenaCellCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
ArenaCellCaptured :=
|
||||
XNeighboursCaptured(x, y, a) or YNeighboursCaptured(x, y, a) or
|
||||
DiagonalNeighboursCaptured(x, y, a)
|
||||
end;
|
||||
|
||||
procedure CaptureArenaBorder(x, y: integer; var a: arena);
|
||||
begin
|
||||
a.borders[y][x] := false;
|
||||
a.captured[y][x] := true;
|
||||
DrawFieldCell(x, y, CaptureSymbol)
|
||||
end;
|
||||
|
||||
procedure CaptureCutBorders(var a: arena; var cutOff: integer); {rename, slow}
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 1 to ArenaH do
|
||||
for j := 1 to ArenaW do
|
||||
if a.borders[i][j] and ArenaCellCaptured(j, i, a) then
|
||||
begin
|
||||
cutOff := cutOff + 1;
|
||||
CaptureArenaBorder(j, i, a)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure SetArenaBorder(var t: tracePtr; var a: arena);
|
||||
begin
|
||||
if t = nil then
|
||||
exit;
|
||||
a.borders[t^.y][t^.x] := true;
|
||||
SetArenaBorder(t^.prev, a)
|
||||
end;
|
||||
|
||||
function IsOnEdge(var cr: creature): boolean;
|
||||
begin
|
||||
IsOnEdge :=
|
||||
(cr.curX = 1) or (cr.curX = ArenaW) or (cr.curY = 1) or
|
||||
(cr.curY = ArenaH)
|
||||
end;
|
||||
|
||||
function IsOnBorder(var x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
IsOnBorder :=
|
||||
a.borders[y][x] and (
|
||||
a.captured[y + 1][x - 1] or
|
||||
a.captured[y - 1][x - 1] or
|
||||
a.captured[y + 1][x + 1] or
|
||||
a.captured[y - 1][x + 1]
|
||||
)
|
||||
end;
|
||||
|
||||
function IsOnBorder(var cr: creature; var a: arena): boolean;
|
||||
begin
|
||||
IsOnBorder :=
|
||||
a.borders[cr.curY][cr.curX] and (
|
||||
a.captured[cr.curY + 1][cr.curX - 1] or
|
||||
a.captured[cr.curY - 1][cr.curX - 1] or
|
||||
a.captured[cr.curY + 1][cr.curX + 1] or
|
||||
a.captured[cr.curY - 1][cr.curX + 1]
|
||||
)
|
||||
end;
|
||||
|
||||
function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
|
||||
begin
|
||||
ArenaSplited :=
|
||||
(t <> nil) and (IsOnBorder(h, a) or IsOnEdge(h)) and (t^.prev <> nil)
|
||||
end;
|
||||
|
||||
procedure GetPartsCells(var t: tracePtr; var part1, part2: cellItem;
|
||||
var a: arena);
|
||||
var
|
||||
prevTrace: tracePtr;
|
||||
begin
|
||||
prevTrace := t^.prev;
|
||||
if t^.y = prevTrace^.y then
|
||||
begin
|
||||
InitCell(part1, prevTrace^.x, prevTrace^.y - 1);
|
||||
InitCell(part2, prevTrace^.x, prevTrace^.y + 1)
|
||||
end
|
||||
else
|
||||
begin
|
||||
InitCell(part1, prevTrace^.x - 1, prevTrace^.y);
|
||||
InitCell(part2, prevTrace^.x + 1, prevTrace^.y)
|
||||
end
|
||||
end;
|
||||
|
||||
function LowerToBiggerRatio(val1, val2: integer): integer;
|
||||
var
|
||||
v1, v2, tmp, biggerProcent: real;
|
||||
begin
|
||||
v1 := val1;
|
||||
v2 := val2;
|
||||
if v1 > v2 then
|
||||
begin
|
||||
tmp := v1;
|
||||
v1 := v2;
|
||||
v2 := tmp
|
||||
end;
|
||||
biggerProcent := v2 / TotalProcent;
|
||||
LowerToBiggerRatio := Round(TotalProcent - v1 / biggerProcent)
|
||||
end;
|
||||
|
||||
function StepOnTrace(var hamster: creature; var t: tracePtr): boolean;
|
||||
var
|
||||
nextX, nextY, idx: integer;
|
||||
begin
|
||||
nextX := Clamp(hamster.curX + hamster.dX, 1, ArenaW);
|
||||
nextY := Clamp(hamster.curY + hamster.dY, 1, ArenaH);
|
||||
idx := FindIndex(t, nextX, nextY, 1);
|
||||
StepOnTrace := idx > PreviousTraceIdx
|
||||
end;
|
||||
|
||||
function StepBeyondEdgeX(var cr: creature): boolean;
|
||||
begin
|
||||
StepBeyondEdgeX :=
|
||||
(cr.dX > 0) and (cr.curX = ArenaW) or
|
||||
(cr.dX < 0) and (cr.curX = 1)
|
||||
end;
|
||||
|
||||
function StepBeyondEdgeY(var cr: creature): boolean;
|
||||
begin
|
||||
StepBeyondEdgeY :=
|
||||
(cr.dY > 0) and (cr.curY = ArenaH) or
|
||||
(cr.dY < 0) and (cr.curY = 1)
|
||||
end;
|
||||
|
||||
function StepBeyondEdge(var cr: creature): boolean;
|
||||
begin
|
||||
StepBeyondEdge := StepBeyondEdgeX(cr) or StepBeyondEdgeY(cr)
|
||||
end;
|
||||
|
||||
function ChooseRandomCell(p1, p2: cellItem): cellItem;
|
||||
var
|
||||
rb: boolean;
|
||||
begin
|
||||
rb := RandomBool;
|
||||
if rb then
|
||||
ChooseRandomCell := p1
|
||||
else
|
||||
ChooseRandomCell := p2
|
||||
end;
|
||||
|
||||
{refactor? pass just level later}
|
||||
procedure ArenaCutPart(var hamster: creature; var t: tracePtr;
|
||||
var cutOff: integer; var a: arena);
|
||||
var
|
||||
area1, area2, diffProcent: integer;
|
||||
part1, part2, cutFigure: cellItem;
|
||||
begin
|
||||
GetPartsCells(t, part1, part2, a);
|
||||
area1 := GetFigureArea(part1, a);
|
||||
area2 := GetFigureArea(part2, a);
|
||||
diffProcent := LowerToBiggerRatio(area1, area2);
|
||||
if diffProcent <= RandomCutThreshold then
|
||||
cutFigure := ChooseRandomCell(part1, part2)
|
||||
else
|
||||
if area1 <= area2 then
|
||||
cutFigure := part1
|
||||
else
|
||||
cutFigure := part2;
|
||||
CutChosenPart(cutFigure, a, cutOff);
|
||||
CaptureCutBorders(a, cutOff);
|
||||
DrawArenaBorders(a);
|
||||
DrawArenaEdges;
|
||||
DrawCreature(hamster);
|
||||
DeleteTrace(t)
|
||||
end;
|
||||
|
||||
function
|
||||
HamsterStepPossible(var h: creature; var t: tracePtr; var a: arena): boolean;
|
||||
var
|
||||
nextX, nextY, midX, midY: integer;
|
||||
begin
|
||||
nextX := Clamp(h.curX + h.dX, 1, ArenaW);
|
||||
nextY := Clamp(h.curY + h.dY, 1, ArenaH);
|
||||
midX := Clamp(h.curX + (h.dX div 2), 1, ArenaW);
|
||||
midY := Clamp(h.curY + (h.dY div 2), 1, ArenaH);
|
||||
HamsterStepPossible :=
|
||||
not StepOnTrace(h, t)
|
||||
and (not a.captured[midY][midX] or IsOnEdge(nextX, nextY))
|
||||
and not StepBeyondEdge(h)
|
||||
and not (
|
||||
not IsOnEdge(h) and a.borders[h.curY][h.curX] and
|
||||
a.captured[midY][midX]
|
||||
);
|
||||
end;
|
||||
|
||||
function
|
||||
FieldToEdge(var hamster: creature; var t: tracePtr; var a: arena): boolean;
|
||||
var
|
||||
midX, midY: integer;
|
||||
begin
|
||||
midX := hamster.curX - (hamster.dX div 2);
|
||||
midY := hamster.curY - (hamster.dY div 2);
|
||||
FieldToEdge :=
|
||||
IsOnEdge(hamster) and (t = nil) and not a.captured[midY][midX] and
|
||||
not a.borders[hamster.curY][hamster.curX] and
|
||||
not (IsOnEdge(midX, midY))
|
||||
end;
|
||||
|
||||
function
|
||||
IsOnField(var hamster: creature; var t: tracePtr; var a: arena): boolean;
|
||||
var
|
||||
midX, midY: integer;
|
||||
begin
|
||||
midX := hamster.curX - (hamster.dX div 2);
|
||||
midY := hamster.curY - (hamster.dY div 2);
|
||||
IsOnField :=
|
||||
not (IsOnEdge(hamster) and (t = nil)) and
|
||||
not a.captured[hamster.curY][hamster.curX] and
|
||||
not a.borders[midY][midX]
|
||||
end;
|
||||
|
||||
procedure MakeHamsterStep(var h: creature; var t: tracePtr; var a: arena);
|
||||
begin
|
||||
h.curX := Clamp(h.curX + h.dX, 1, ArenaW);
|
||||
h.curY := Clamp(h.curY + h.dY, 1, ArenaH);
|
||||
if FieldToEdge(h, t, a) or IsOnField(h, t, a) then
|
||||
ChangeHamsterTrace(h, t);
|
||||
DrawAfterHamsterStep(h, t, a)
|
||||
end;
|
||||
|
||||
function VerticalBorder(var a: arena; nextX, nextY: integer): boolean;
|
||||
begin
|
||||
VerticalBorder :=
|
||||
a.borders[nextY][nextX] and
|
||||
(a.borders[nextY - 1][nextX] or a.borders[nextY + 1][nextX])
|
||||
end;
|
||||
|
||||
function HorizontalBorder(var a: arena; nextX, nextY: integer): boolean;
|
||||
begin
|
||||
HorizontalBorder :=
|
||||
a.borders[nextY][nextX] and
|
||||
(a.borders[nextY][nextX - 1] or a.borders[nextY][nextX + 1])
|
||||
end;
|
||||
|
||||
function IsCorner(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
IsCorner := HorizontalBorder(a, x, y) and VerticalBorder(a, x, y)
|
||||
end;
|
||||
|
||||
procedure TpDrop(var a: arena; var e: creature);
|
||||
var
|
||||
nx, ny: integer;
|
||||
begin
|
||||
while true do
|
||||
begin
|
||||
nx := RandomLR(1, ArenaW);
|
||||
ny := RandomLR(1, ArenaH);
|
||||
if not a.captured[ny][nx] then
|
||||
break
|
||||
end;
|
||||
e.curX := nx;
|
||||
e.curY := ny
|
||||
end;
|
||||
|
||||
procedure MakeEnemyStep(var a: arena; var e, hamster: creature; t: tracePtr);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
if (e.t = creatureDrop) and (e.beforeTransform = 0) then
|
||||
begin
|
||||
TpDrop(a, e);
|
||||
exit
|
||||
end;
|
||||
|
||||
prevX := e.curX;
|
||||
prevY := e.curY;
|
||||
MakeStep(a, e);
|
||||
if TraceCrossed(prevX, prevY, e, t) then
|
||||
hamster.alive := false
|
||||
end;
|
||||
|
||||
procedure KillCapturedEnemies(var a: arena; var e: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := e.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
if tmp^.cr^.alive and a.captured[tmp^.cr^.curY][tmp^.cr^.curX] then
|
||||
KillCreature(tmp^.cr^);
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure TurnOtherwise(var a: arena; var g: creature);
|
||||
begin
|
||||
if (OnEdgeX(g.curX) or VerticalBorder(a, g.curX, g.curY)) then
|
||||
g.dX := g.dX * -1;
|
||||
if (OnEdgeY(g.curY) or HorizontalBorder(a, g.curX, g.curY)) then
|
||||
g.dY := g.dY * -1
|
||||
end;
|
||||
|
||||
procedure SetVerticalMove(var g: creature; ms: integer);
|
||||
begin
|
||||
g.dX := 0;
|
||||
g.dY := ms;
|
||||
if RandomBool then
|
||||
g.dY := -g.dY
|
||||
end;
|
||||
|
||||
procedure SetHorizontalMove(var g: creature; ms: integer);
|
||||
begin
|
||||
g.dX := ms;
|
||||
g.dY := 0;
|
||||
if RandomBool then
|
||||
g.dX := -g.dX
|
||||
end;
|
||||
|
||||
procedure TurnToDiagonal(var g: creature; ms: integer);
|
||||
begin
|
||||
if (g.dX <> 0) and (g.dY <> 0) then
|
||||
begin
|
||||
g.dX := -g.dX;
|
||||
g.dY := -g.dY
|
||||
end
|
||||
else
|
||||
begin
|
||||
g.dX := ms;
|
||||
if RandomBool then
|
||||
g.dX := -g.dX;
|
||||
g.dY := ms;
|
||||
if RandomBool then
|
||||
g.dY := -g.dY
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EightDimensionTurn(var a: arena; var g: creature;
|
||||
var diagonalMove: boolean; ms: integer);
|
||||
begin
|
||||
if RandomBool then
|
||||
diagonalMove := not diagonalMove;
|
||||
if diagonalMove then
|
||||
begin
|
||||
TurnToDiagonal(g, ms)
|
||||
end
|
||||
else
|
||||
begin
|
||||
if OnEdgeX(g.curX) or VerticalBorder(a, g.curX, g.curY) then
|
||||
SetVerticalMove(g, ms)
|
||||
else
|
||||
SetHorizontalMove(g, ms)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure TurnEnemy(var cr: creature; var a: arena);
|
||||
begin
|
||||
case cr.t of
|
||||
creatureGhost:
|
||||
TurnOtherwise(a, cr);
|
||||
creatureSun:
|
||||
TurnOtherwise(a, cr);
|
||||
creatureSnake, creatureDrop:
|
||||
begin
|
||||
if cr.t = creatureSnake then
|
||||
EightDimensionTurn(a, cr, cr.diagonalMove, SnakeMovespeed)
|
||||
else
|
||||
EightDimensionTurn(a, cr, cr.diagonalMove, DropMovespeed)
|
||||
end;
|
||||
end
|
||||
end;
|
||||
|
||||
function EnemyShouldTurn(var e: creature; var a: arena): boolean;
|
||||
var
|
||||
oldX, oldY, newX, newY: integer;
|
||||
begin
|
||||
oldX := e.curX;
|
||||
oldY := e.curY;
|
||||
MakeStep(a, e);
|
||||
newX := e.curX;
|
||||
newY := e.curY;
|
||||
e.curX := oldX;
|
||||
e.curY := oldY;
|
||||
EnemyShouldTurn := (oldX = newX) and (oldY = newY)
|
||||
end;
|
||||
|
||||
procedure TurnStubbornEnemies(var a: arena; var e: creatureList);
|
||||
var
|
||||
turnCnt: integer = 0;
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := e.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
while tmp^.cr^.alive and EnemyShouldTurn(tmp^.cr^, a) and
|
||||
(turnCnt < MaxTurnAttempts) do
|
||||
begin
|
||||
TurnEnemy(tmp^.cr^, a);
|
||||
turnCnt := turnCnt + 1
|
||||
end;
|
||||
turnCnt := 0;
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseEnemies(var a: arena; var e: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := e.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
if tmp^.cr^.curY = 1 then
|
||||
RedrawInterfaceArea(tmp^.cr^.curX, tmp^.cr^.t);
|
||||
if tmp^.cr^.alive and not EnemyShouldTurn(tmp^.cr^, a) then
|
||||
RedrawArea(a, tmp^.cr^.curX, tmp^.cr^.curY, tmp^.cr^.t);
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure MakeEnemySteps(var a: arena; var h: creature;
|
||||
t: tracePtr; var e: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := e.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
if tmp^.cr^.alive and not EnemyShouldTurn(tmp^.cr^, a) then
|
||||
MakeEnemyStep(a, tmp^.cr^, h, t);
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure MakeStep(var a: arena; var enemy: creature);
|
||||
var
|
||||
absDx, absDy, maxD, stepX, stepY, i, nX, nY: integer;
|
||||
begin
|
||||
absDx := Abs(enemy.dX);
|
||||
absDy := Abs(enemy.dY);
|
||||
maxD := Max(absDx, absDy);
|
||||
stepX := Signum(enemy.dX, 0);
|
||||
stepY := Signum(enemy.dY, 0);
|
||||
for i := 1 to maxD do
|
||||
begin
|
||||
nX := enemy.curX + stepX;
|
||||
nY := enemy.curY + stepY;
|
||||
if a.captured[nY][nX] or (nX < 1) or (nX > ArenaW) or
|
||||
(nY < 1) or (nY > ArenaH) then
|
||||
begin
|
||||
break
|
||||
end
|
||||
else
|
||||
begin
|
||||
enemy.curX := nX;
|
||||
enemy.curY := nY
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
end.
|
||||
307
src/ascii_arts_m.pas
Normal file
307
src/ascii_arts_m.pas
Normal file
@ -0,0 +1,307 @@
|
||||
unit ascii_arts_m;
|
||||
|
||||
interface
|
||||
const
|
||||
HamsterHeight = 5;
|
||||
HamsterLifesWidth = 13;
|
||||
MaxBannerWidth = 98;
|
||||
MaxBannerHeight = 42;
|
||||
DigitHeight = 5;
|
||||
DigitWidth = 5;
|
||||
type
|
||||
CreatureImage = array[1..HamsterHeight] of string[HamsterLifesWidth];
|
||||
BannerImage = array[1..MaxBannerHeight] of string[MaxBannerWidth];
|
||||
DigitImage = array[1..DigitHeight] of string[DigitWidth];
|
||||
const
|
||||
DigitsAscii: array[0..9] of DigitImage = (
|
||||
(
|
||||
'@@@@@',
|
||||
'@ @',
|
||||
'@ @',
|
||||
'@ @',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
' @ ',
|
||||
' @@ ',
|
||||
'@ @ ',
|
||||
' @ ',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
' @',
|
||||
'@@@@@',
|
||||
'@ ',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
' @',
|
||||
'@@@@@',
|
||||
' @',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@ @',
|
||||
'@ @',
|
||||
'@@@@@',
|
||||
' @',
|
||||
' @'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
'@ ',
|
||||
'@@@@@',
|
||||
' @',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
'@ ',
|
||||
'@@@@@',
|
||||
'@ @',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
' @',
|
||||
' @',
|
||||
' @',
|
||||
' @'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
'@ @',
|
||||
'@@@@@',
|
||||
'@ @',
|
||||
'@@@@@'
|
||||
),
|
||||
(
|
||||
'@@@@@',
|
||||
'@ @',
|
||||
'@@@@@',
|
||||
' @',
|
||||
'@@@@@'
|
||||
)
|
||||
);
|
||||
|
||||
const
|
||||
YesHeight = 6;
|
||||
NoHeight = 4;
|
||||
NoWidth = 13;
|
||||
HamsterWidth = 7;
|
||||
|
||||
HamsterStayAscii: CreatureImage = (
|
||||
' (\_/)',
|
||||
'( 0_0 )',
|
||||
'/-----\',
|
||||
' |___|',
|
||||
' / \'
|
||||
);
|
||||
|
||||
{
|
||||
HamsterStayAscii: CreatureImage = (
|
||||
' (\_/)',
|
||||
'( 0_0 )',
|
||||
'/-----\',
|
||||
' |___|',
|
||||
' / \'
|
||||
);
|
||||
}
|
||||
|
||||
HamsterRunNX = 4;
|
||||
HamsterRightAscii: array[1..HamsterRunNX] of CreatureImage = (
|
||||
(
|
||||
' _/)',
|
||||
' ( 0)',
|
||||
' | \_',
|
||||
' |___|',
|
||||
'-- \'
|
||||
),
|
||||
(
|
||||
' _/)',
|
||||
' ( 0)',
|
||||
' | |_|',
|
||||
' |___|',
|
||||
' |>'
|
||||
),
|
||||
(
|
||||
' _/)',
|
||||
' ( 0)',
|
||||
' |/_ |-',
|
||||
' |___|',
|
||||
'-- \'
|
||||
),
|
||||
(
|
||||
' _/) ',
|
||||
' ( 0)',
|
||||
' | |_|',
|
||||
' |___|',
|
||||
' >| '
|
||||
)
|
||||
);
|
||||
|
||||
HamsterLeftAscii: array[1..HamsterRunNX] of CreatureImage = (
|
||||
(
|
||||
' (\_ ',
|
||||
' (0 )',
|
||||
' _/ |',
|
||||
' |___|',
|
||||
' / --'
|
||||
),
|
||||
(
|
||||
' (\_ ',
|
||||
' (0 )',
|
||||
' |_| |',
|
||||
' |___|',
|
||||
' <|'
|
||||
),
|
||||
(
|
||||
' (\_',
|
||||
' (0 )',
|
||||
'-| _\|',
|
||||
' |___|',
|
||||
' / --'
|
||||
),
|
||||
(
|
||||
' (\_',
|
||||
' (0 )',
|
||||
' |_| |',
|
||||
' |___|',
|
||||
' |<'
|
||||
)
|
||||
);
|
||||
|
||||
HamsterRunNY = 2;
|
||||
HamsterDownAscii: array[1..HamsterRunNY] of CreatureImage = (
|
||||
(
|
||||
' (\_/)',
|
||||
'( 0_o )',
|
||||
'\----- ',
|
||||
' |___|\',
|
||||
' - |'
|
||||
),
|
||||
(
|
||||
' (\_/)',
|
||||
'( o_0 )',
|
||||
' -----/',
|
||||
'/|___|',
|
||||
' | -'
|
||||
)
|
||||
);
|
||||
|
||||
HamsterUpAscii: array[1..HamsterRunNY] of CreatureImage = (
|
||||
(
|
||||
' (\_/)',
|
||||
'( )',
|
||||
'\----- ',
|
||||
' |_*_|\',
|
||||
' - |'
|
||||
),
|
||||
(
|
||||
' (\_/)',
|
||||
'( )',
|
||||
' -----/',
|
||||
'/|_*_|',
|
||||
' | -'
|
||||
)
|
||||
);
|
||||
|
||||
HamsterGGAscii: CreatureImage = (
|
||||
' (\_/)',
|
||||
'( G_G )',
|
||||
'/-----\',
|
||||
' |___|',
|
||||
' / \'
|
||||
);
|
||||
|
||||
HamsterLifesAscii: CreatureImage = (
|
||||
' (\_/) ',
|
||||
'( 0_0 ) \ /',
|
||||
'/-----\ X ',
|
||||
' |___| / \',
|
||||
' / \ '
|
||||
);
|
||||
|
||||
GhostHeight = 3;
|
||||
GhostWidth = 7;
|
||||
GhostRunN = 2;
|
||||
GhostAscii: array[1..GhostRunN] of CreatureImage = (
|
||||
(
|
||||
' ___',
|
||||
' /0 0\',
|
||||
'\/VvV\/',
|
||||
'',
|
||||
''
|
||||
),
|
||||
(
|
||||
' ___',
|
||||
' /0 0\',
|
||||
'\_____/',
|
||||
'',
|
||||
''
|
||||
)
|
||||
);
|
||||
|
||||
SunHeight = 4;
|
||||
SunWidth = 7;
|
||||
SunRunN = 2;
|
||||
SunAscii: array[1..SunRunN] of CreatureImage = (
|
||||
(
|
||||
' _A_',
|
||||
' / \',
|
||||
'<|o o|>',
|
||||
' \_^_/',
|
||||
''
|
||||
),
|
||||
(
|
||||
' _A_',
|
||||
' / \',
|
||||
'{-o o-}',
|
||||
' \_^_/',
|
||||
''
|
||||
)
|
||||
);
|
||||
|
||||
GoidaSunHeight = 4;
|
||||
GoidaSunAscii: CreatureImage = (
|
||||
' ___',
|
||||
' / Z \',
|
||||
'||> <||',
|
||||
' \___/',
|
||||
''
|
||||
);
|
||||
|
||||
SnakeHeight = 5;
|
||||
SnakeWidth = 7;
|
||||
SnakeRunN = 2;
|
||||
SnakeAscii: array[1..SnakeRunN] of CreatureImage = (
|
||||
(
|
||||
' /v\ ',
|
||||
'3 |o |',
|
||||
'\\ \ / ',
|
||||
' \\_\\ ',
|
||||
' \_// '
|
||||
),
|
||||
(
|
||||
' /v\ ',
|
||||
' o ',
|
||||
'\\ \ / ',
|
||||
' ',
|
||||
' \_// '
|
||||
)
|
||||
);
|
||||
|
||||
DropHeight = 5;
|
||||
DropWidth = 7;
|
||||
DropAscii: CreatureImage = (
|
||||
' _',
|
||||
' / \',
|
||||
' / \',
|
||||
'/ 0_0 \',
|
||||
'\_____/'
|
||||
);
|
||||
|
||||
implementation
|
||||
end.
|
||||
80
src/cell_m.pas
Normal file
80
src/cell_m.pas
Normal file
@ -0,0 +1,80 @@
|
||||
unit cell_m;
|
||||
|
||||
interface
|
||||
|
||||
type
|
||||
cellItemPtr = ^cellItem;
|
||||
|
||||
cellItem = record
|
||||
x, y: integer;
|
||||
next: cellItemPtr
|
||||
end;
|
||||
|
||||
QCell = record
|
||||
first, last: cellItemPtr
|
||||
end;
|
||||
|
||||
procedure InitCell(var c: cellItem; x, y: integer);
|
||||
procedure QCellInit(var q: QCell);
|
||||
procedure QCellPush(var q: QCell; var c: cellItem);
|
||||
function QCellIsEmpty(var q: QCell): boolean;
|
||||
function QCellGet(var q: QCell): cellItemPtr;
|
||||
procedure QCellPop(var q: QCell);
|
||||
|
||||
implementation
|
||||
|
||||
procedure InitCell(var c: cellItem; x, y: integer);
|
||||
begin
|
||||
c.x := x;
|
||||
c.y := y;
|
||||
c.next := nil
|
||||
end;
|
||||
|
||||
procedure QCellInit(var q: QCell);
|
||||
begin
|
||||
q.first := nil;
|
||||
q.last := nil
|
||||
end;
|
||||
|
||||
procedure QCellPush(var q: QCell; var c: cellItem);
|
||||
var
|
||||
tmp: cellItemPtr;
|
||||
begin
|
||||
new(tmp);
|
||||
tmp^.x := c.x;
|
||||
tmp^.y := c.y;
|
||||
tmp^.next := nil;
|
||||
if q.last = nil then
|
||||
begin
|
||||
q.first := tmp;
|
||||
q.last := q.first
|
||||
end
|
||||
else
|
||||
begin
|
||||
q.last^.next := tmp;
|
||||
q.last := q.last^.next
|
||||
end
|
||||
end;
|
||||
|
||||
function QCellIsEmpty(var q: QCell): boolean;
|
||||
begin
|
||||
QCellIsEmpty := (q.last = nil)
|
||||
end;
|
||||
|
||||
function QCellGet(var q: QCell): cellItemPtr;
|
||||
begin
|
||||
QCellGet := q.first
|
||||
end;
|
||||
|
||||
procedure QCellPop(var q: QCell);
|
||||
var
|
||||
removeItem: cellItemPtr;
|
||||
begin
|
||||
removeItem := QCellGet(q);
|
||||
q.first := removeItem^.next;
|
||||
if q.first = nil then
|
||||
q.last := q.first;
|
||||
dispose(removeItem)
|
||||
end;
|
||||
|
||||
end.
|
||||
16
src/completed.txt
Normal file
16
src/completed.txt
Normal file
@ -0,0 +1,16 @@
|
||||
GameCompleteScoreWidth 50
|
||||
== BANNER START ==
|
||||
' _____ _ _ _ ',
|
||||
' / ____| | | | | | |',
|
||||
'| | __ __ _ _ __ ___ ___ ___ ___ _ __ ___ _ __ | | ___| |_ ___| |',
|
||||
'| | |_ |/ _` | ''_ ` _ \ / _ \ / __/ _ \| ''_ ` _ \| ''_ \| |/ _ \ __/ _ \ |',
|
||||
'| |__| | (_| | | | | | | __/ | (_| (_) | | | | | | |_) | | __/ || __/_|',
|
||||
' \_____|\__,_|_| |_| |_|\___| \___\___/|_| |_| |_| .__/|_|\___|\__\___(_)',
|
||||
' | |',
|
||||
' |_|',
|
||||
'__ __',
|
||||
'\ \ / / _ ',
|
||||
' \ \_/ /__ _ _ _ __ ___ ___ ___ _ __ ___(_)',
|
||||
' \ / _ \| | | | ''__| / __|/ __/ _ \| ''__/ _ \',
|
||||
' | | (_) | |_| | | \__ \ (_| (_) | | | __/_ ',
|
||||
' |_|\___/ \__,_|_| |___/\___\___/|_| \___(_)'
|
||||
276
src/convbanners.pas
Normal file
276
src/convbanners.pas
Normal file
@ -0,0 +1,276 @@
|
||||
program convbanners;
|
||||
|
||||
uses Math;
|
||||
|
||||
const
|
||||
AutobannerModuleName = '_autobanners_m.pas';
|
||||
BannerStartS = '== BANNER START ==';
|
||||
BannersN = 10;
|
||||
MenuFile = 'menu.txt';
|
||||
LevelFile = 'level.txt';
|
||||
PauseFile = 'paused.txt';
|
||||
GameOverFile = 'gameover.txt';
|
||||
GameCompleteFile = 'completed.txt';
|
||||
KeyInfoFile = 'keys.txt';
|
||||
ExitFile = 'exit.txt';
|
||||
LifeupFile = 'lifeup.txt';
|
||||
SpeedupFile = 'speedup.txt';
|
||||
SpeeddownFile = 'speeddown.txt';
|
||||
|
||||
BannerFiles: array[1..BannersN] of string = (
|
||||
MenuFile, LevelFile, PauseFile, GameOverFile, GameCompleteFile,
|
||||
KeyInfoFile, ExitFile, LifeupFile, SpeedupFile, SpeeddownFile
|
||||
);
|
||||
|
||||
MenuVarsPrefix = 'MenuBanner';
|
||||
LevelVarsPrefix = 'LevelAnnounceBanner';
|
||||
PauseVarsPrefix = 'PauseBanner';
|
||||
GameOverVarsPrefix = 'GameOverBanner';
|
||||
GameCompleteVarsPrefix = 'GameCompleteBanner';
|
||||
KeysVarsPrefix = 'KeysInfoBanner';
|
||||
ExitVarsPrefix = 'ExitBanner';
|
||||
|
||||
SpeedupVarsPrefix = 'SpeedupBanner';
|
||||
SpeeddownVarsPrefix = 'SpeeddownBanner';
|
||||
LifeupVarsPrefix = 'LifeupBanner';
|
||||
|
||||
VarsPrefixes: array[1..BannersN] of string = (
|
||||
MenuVarsPrefix, LevelVarsPrefix, PauseVarsPrefix, GameOverVarsPrefix,
|
||||
GameCompleteVarsPrefix, KeysVarsPrefix, ExitVarsPrefix,
|
||||
LifeupVarsPrefix, SpeedupVarsPrefix, SpeeddownVarsPrefix
|
||||
);
|
||||
|
||||
DecimalBase = 10;
|
||||
AfterImageLinesN = 2;
|
||||
ModuleBeginH = 13;
|
||||
ModuleBegin: array[1..ModuleBeginH] of string = (
|
||||
'{ ************************************************** }',
|
||||
'{ ************************************************** }',
|
||||
'{ *** *** }',
|
||||
'{ *** *** }',
|
||||
'{ *** AUTOMATICALLY GENERATED FILE. DO NOT EDIT. *** }',
|
||||
'{ *** *** }',
|
||||
'{ *** *** }',
|
||||
'{ ************************************************** }',
|
||||
'{ ************************************************** }',
|
||||
'unit _autobanners_m;',
|
||||
'',
|
||||
'interface',
|
||||
''
|
||||
);
|
||||
|
||||
BannerImageTypeStr =
|
||||
'BannerImage = array[1..MaxBannerHeight] of string[MaxBannerWidth];';
|
||||
|
||||
ModuleEndH = 2;
|
||||
ModuleEnd: array[1..ModuleEndH] of string = (
|
||||
'implementation',
|
||||
'end.'
|
||||
);
|
||||
|
||||
procedure AppendText(var f: text; var t: array of string; h: integer);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to h do
|
||||
writeln(f, t[i - 1])
|
||||
end;
|
||||
|
||||
function ParsedStrLength(var s: string): integer;
|
||||
var
|
||||
res: integer = 0;
|
||||
backtickCnt: integer = 0;
|
||||
i, sLen: integer;
|
||||
begin
|
||||
sLen := Length(s);
|
||||
res := sLen;
|
||||
for i := 1 to Length(s) do
|
||||
if s[i] = '''' then
|
||||
backtickCnt := backtickCnt + 1;
|
||||
if s[sLen] = ',' then
|
||||
res := res - 1;
|
||||
res := res - 2; {Subtract first and last '}
|
||||
backtickCnt := backtickCnt - 2; {Subtract first and last '}
|
||||
ParsedStrLength := res - (backtickCnt div 2)
|
||||
end;
|
||||
|
||||
procedure GetMaxBannersDimensions(var h, w: integer);
|
||||
var
|
||||
i, len: integer;
|
||||
curH: integer = 0;
|
||||
t: text;
|
||||
ln: string;
|
||||
isBanner: boolean = false;
|
||||
begin
|
||||
h := 0;
|
||||
w := 0;
|
||||
for i := 1 to BannersN do
|
||||
begin
|
||||
curH := 0;
|
||||
isBanner := false;
|
||||
assign(t, BannerFiles[i]);
|
||||
reset(t);
|
||||
while not eof(t) do
|
||||
begin
|
||||
readln(t, ln);
|
||||
if not isBanner then
|
||||
begin
|
||||
isBanner := (ln = BannerStartS);
|
||||
continue
|
||||
end;
|
||||
curH := curH + 1;
|
||||
len := ParsedStrLength(ln);
|
||||
w := Max(w, len);
|
||||
if len > 0 then
|
||||
h := max(h, curH)
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendMaxBannersDimensions(var t: text; maxH, maxW: integer);
|
||||
begin
|
||||
writeln(t, 'MaxBannerHeight = ', maxH, ';');
|
||||
writeln(t, 'MaxBannerWidth = ', maxW, ';');
|
||||
writeln(t, '')
|
||||
end;
|
||||
|
||||
procedure AppendBannersType(var t: text);
|
||||
begin
|
||||
writeln(t, 'type');
|
||||
writeln(t, BannerImageTypeStr);
|
||||
writeln(t, '')
|
||||
end;
|
||||
|
||||
procedure GetBannerDimensions(var fileName: string; var h, w: integer);
|
||||
var
|
||||
sLen: integer;
|
||||
hNow: integer = 0;
|
||||
fileFrom: text;
|
||||
ln: string;
|
||||
isBanner: boolean = false;
|
||||
begin
|
||||
w := 0;
|
||||
h := 0;
|
||||
assign(fileFrom, fileName);
|
||||
reset(fileFrom);
|
||||
while not eof(fileFrom) do
|
||||
begin
|
||||
readln(fileFrom, ln);
|
||||
if not isBanner then
|
||||
begin
|
||||
isBanner := (ln = BannerStartS);
|
||||
continue
|
||||
end;
|
||||
sLen := ParsedStrLength(ln);
|
||||
w := Max(w, sLen);
|
||||
hNow := hNow + 1;
|
||||
if sLen > 0 then
|
||||
h := hNow
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ParseNum(var ln, res: string; idx: integer);
|
||||
var
|
||||
i, n: integer;
|
||||
begin
|
||||
n := Length(ln);
|
||||
for i := idx to n do
|
||||
begin
|
||||
if (ln[i] <= '0') or (ln[i] >= '9') then
|
||||
begin
|
||||
res := copy(ln, idx, i - 1);
|
||||
break
|
||||
end;
|
||||
if i = n then
|
||||
res := copy(ln, idx, i)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendConst(var fileTo: text; var ln: string);
|
||||
var
|
||||
idx: integer = 1;
|
||||
lenS: integer;
|
||||
num: string;
|
||||
constName: string = '';
|
||||
begin
|
||||
lenS := Length(ln);
|
||||
while (idx <= lenS) do
|
||||
begin
|
||||
if ln[idx] = ' ' then
|
||||
break;
|
||||
idx := idx + 1
|
||||
end;
|
||||
if (idx >= lenS) or (idx = 1) then
|
||||
exit;
|
||||
constName := copy(ln, 1, idx - 1);
|
||||
ParseNum(ln, num, idx + 1);
|
||||
writeln(fileTo, constName, ' = ', num, ';')
|
||||
end;
|
||||
|
||||
procedure AppendConsts(var fileFrom, fileTo: text);
|
||||
var
|
||||
isBanner: boolean = false;
|
||||
ln: string;
|
||||
begin
|
||||
while not isBanner do
|
||||
begin
|
||||
readln(fileFrom, ln);
|
||||
isBanner := (ln = BannerStartS);
|
||||
if not isBanner and (Length(ln) > 0) then
|
||||
AppendConst(fileTo, ln)
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure AppendBanner(var fileTo: text; bannerImageH: integer;
|
||||
var fileName, varPrefix: string);
|
||||
var
|
||||
w, h, i: integer;
|
||||
fileFrom: text;
|
||||
ln: string;
|
||||
begin
|
||||
GetBannerDimensions(fileName, h, w);
|
||||
writeln(fileTo, varPrefix, 'Height = ', h, ';');
|
||||
writeln(fileTo, varPrefix, 'Width = ', w, ';');
|
||||
assign(fileFrom, fileName);
|
||||
reset(fileFrom);
|
||||
AppendConsts(fileFrom, fileTo);
|
||||
|
||||
writeln(fileTo, varPrefix, ': BannerImage = (');
|
||||
while not eof(fileFrom) do
|
||||
begin
|
||||
readln(fileFrom, ln);
|
||||
if (ln[Length(ln)] = ',') or (h = bannerImageH) then
|
||||
writeln(fileTo, ln)
|
||||
else
|
||||
writeln(fileTo, ln, ',')
|
||||
end;
|
||||
for i := 1 to (bannerImageH - h - 1) do
|
||||
writeln(fileTo, ''''',');
|
||||
if bannerImageH <> h then
|
||||
writeln(fileTo, '''''');
|
||||
writeln(fileTo, ');');
|
||||
writeln(fileTo, '')
|
||||
end;
|
||||
|
||||
procedure CreateAutobannerModule;
|
||||
var
|
||||
i, maxH, maxW: integer;
|
||||
newModule: text;
|
||||
begin
|
||||
assign(newModule, AutobannerModuleName);
|
||||
rewrite(newModule);
|
||||
AppendText(newModule, ModuleBegin, ModuleBeginH);
|
||||
writeln(newModule, 'const');
|
||||
GetMaxBannersDimensions(maxH, maxW);
|
||||
AppendMaxBannersDimensions(newModule, maxH, maxW);
|
||||
AppendBannersType(newModule);
|
||||
writeln(newModule, 'const');
|
||||
for i := 1 to BannersN do
|
||||
AppendBanner(newModule, maxH, BannerFiles[i], VarsPrefixes[i]);
|
||||
AppendText(newModule, ModuleEnd, ModuleEndH);
|
||||
close(newModule)
|
||||
end;
|
||||
|
||||
begin
|
||||
CreateAutobannerModule
|
||||
end.
|
||||
171
src/creature_m.pas
Normal file
171
src/creature_m.pas
Normal file
@ -0,0 +1,171 @@
|
||||
unit creature_m;
|
||||
|
||||
interface
|
||||
|
||||
type
|
||||
creatureType = (creatureHamster, creatureGhost, creatureSun,
|
||||
creatureSnake, creatureDrop);
|
||||
|
||||
creaturePtr = ^creature;
|
||||
|
||||
creature = record
|
||||
curX, curY, dX, dY, moveSpeed, animation: integer;
|
||||
alive: boolean;
|
||||
t: creatureType;
|
||||
|
||||
rageMode: boolean; {for sun }
|
||||
bigStep: boolean; {for sun }
|
||||
beforeTransform: integer; {for sun and drop }
|
||||
diagonalMove: boolean; {for snake and drop}
|
||||
beforeReverse: integer; {for snake and drop}
|
||||
|
||||
end;
|
||||
|
||||
creatureItemPtr = ^creatureItem;
|
||||
|
||||
creatureItem = record
|
||||
cr: creaturePtr;
|
||||
next: creatureItemPtr
|
||||
end;
|
||||
|
||||
creatureList = record
|
||||
len: integer;
|
||||
first, last: creatureItemPtr;
|
||||
end;
|
||||
|
||||
function RandomLR(l, r: integer): integer;
|
||||
procedure AppendCreature(var lst: creatureList; c: creaturePtr);
|
||||
procedure DisposeCreatureList(var lst: creatureList);
|
||||
procedure KillCreature(var cr: creature);
|
||||
procedure InitCreatureList(var lst: creatureList);
|
||||
procedure StopCreature(var cr: creature);
|
||||
procedure UpdateEnemyStates(var lst: creatureList);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_graphics_m, arena_m, math_m, ascii_arts_m, sun_m, snake_m, drop_m;
|
||||
|
||||
function RandomLR(l, r: integer): integer;
|
||||
begin
|
||||
RandomLR := l + Random(r - l + 1)
|
||||
end;
|
||||
|
||||
procedure AppendCreature(var lst: creatureList; c: creaturePtr);
|
||||
var
|
||||
item: creatureItemPtr;
|
||||
begin
|
||||
new(item);
|
||||
item^.cr := c;
|
||||
item^.next := nil;
|
||||
if lst.first = nil then
|
||||
lst.first := item
|
||||
else
|
||||
lst.last^.next := item;
|
||||
lst.last := item
|
||||
end;
|
||||
|
||||
procedure DisposeCreatureList(var lst: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
while lst.first <> nil do
|
||||
begin
|
||||
tmp := lst.first;
|
||||
lst.first := lst.first^.next;
|
||||
if lst.first = nil then
|
||||
lst.last := nil;
|
||||
dispose(tmp^.cr);
|
||||
dispose(tmp);
|
||||
lst.len := lst.len - 1
|
||||
end
|
||||
end;
|
||||
|
||||
procedure KillCreature(var cr: creature);
|
||||
begin
|
||||
cr.alive := false
|
||||
end;
|
||||
|
||||
procedure InitCreatureList(var lst: creatureList);
|
||||
begin
|
||||
lst.len := 0;
|
||||
lst.first := nil;
|
||||
lst.last := nil
|
||||
end;
|
||||
|
||||
procedure StopCreature(var cr: creature);
|
||||
begin
|
||||
cr.dX := 0;
|
||||
cr.dY := 0
|
||||
end;
|
||||
|
||||
procedure UpdateEnemyCreatureState(var cr: creature);
|
||||
begin
|
||||
case cr.t of
|
||||
creatureSun:
|
||||
UpdateSunState(cr);
|
||||
creatureSnake:
|
||||
UpdateSnakeState(cr);
|
||||
creatureDrop:
|
||||
UpdateDropState(cr)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure UpdateEnemyStates(var lst: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := lst.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
if tmp^.cr^.t <> creatureGhost then
|
||||
UpdateEnemyCreatureState(tmp^.cr^);
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure SpeedDownCreatures(var lst: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := lst.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
tmp^.cr^.moveSpeed := tmp^.cr^.moveSpeed - 1;
|
||||
if tmp^.cr^.dX > 0 then
|
||||
tmp^.cr^.dX := tmp^.cr^.dX - 1;
|
||||
if tmp^.cr^.dX < 0 then
|
||||
tmp^.cr^.dX := tmp^.cr^.dX + 1;
|
||||
|
||||
if tmp^.cr^.dY > 0 then
|
||||
tmp^.cr^.dY := tmp^.cr^.dY - 1;
|
||||
if tmp^.cr^.dY < 0 then
|
||||
tmp^.cr^.dY := tmp^.cr^.dY + 1;
|
||||
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
procedure RestoreCreaturesMovespeed(var lst: creatureList);
|
||||
var
|
||||
tmp: creatureItemPtr;
|
||||
begin
|
||||
tmp := lst.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
tmp^.cr^.moveSpeed := tmp^.cr^.moveSpeed + 1;
|
||||
|
||||
if tmp^.cr^.dX > 0 then
|
||||
tmp^.cr^.dX := tmp^.cr^.dX + 1;
|
||||
if tmp^.cr^.dX < 0 then
|
||||
tmp^.cr^.dX := tmp^.cr^.dX - 1;
|
||||
|
||||
if tmp^.cr^.dY > 0 then
|
||||
tmp^.cr^.dY := tmp^.cr^.dY + 1;
|
||||
if tmp^.cr^.dY < 0 then
|
||||
tmp^.cr^.dY := tmp^.cr^.dY - 1;
|
||||
|
||||
tmp := tmp^.next
|
||||
end
|
||||
end;
|
||||
|
||||
end.
|
||||
112
src/debug_m.pas
Normal file
112
src/debug_m.pas
Normal file
@ -0,0 +1,112 @@
|
||||
unit debug_m;
|
||||
|
||||
interface
|
||||
|
||||
uses arena_m, cell_m, creature_m;
|
||||
|
||||
procedure Debug;
|
||||
procedure DebugCell(cell: cellItemPtr);
|
||||
procedure Print(var m: arenaMatrix);
|
||||
procedure PrintCallTime(s: string; y: integer);
|
||||
procedure PrintCreatureDebug(var cr: creature);
|
||||
procedure PrintEnemies(var lst: creatureList);
|
||||
|
||||
implementation
|
||||
|
||||
uses crt;
|
||||
|
||||
const
|
||||
DebugMsg = '===============DEBUG===============';
|
||||
DebugPrintY = 10;
|
||||
DebugPrintX = 10;
|
||||
|
||||
var
|
||||
DebugTmp: integer = 2;
|
||||
|
||||
procedure Debug;
|
||||
begin
|
||||
GotoXY(2, DebugTmp);
|
||||
writeln(DebugMsg);
|
||||
DebugTmp := DebugTmp + 1
|
||||
end;
|
||||
|
||||
procedure DebugCell(cell: cellItemPtr);
|
||||
begin
|
||||
GotoXY(2, DebugTmp);
|
||||
writeln('Cur X: ', cell^.x, ' Cur Y: ', cell^.y);
|
||||
DebugTmp := DebugTmp + 1
|
||||
end;
|
||||
|
||||
procedure Print(var m: arenaMatrix);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 1 to ArenaH do
|
||||
begin
|
||||
for j := 1 to ArenaW do
|
||||
if m[i][j] then
|
||||
write(1, ' ')
|
||||
else
|
||||
write(0, ' ');
|
||||
writeln
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure PrintCreatureDebug(var cr: creature);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
GotoXY(2, 2);
|
||||
for i := 1 to 20 do
|
||||
write(' ');
|
||||
GotoXY(2, 2);
|
||||
writeln(cr.curX, ' ', cr.curY, ' ', cr.dX, ' ', cr.dY)
|
||||
end;
|
||||
|
||||
function EnemyToString(cr: creaturePtr): string;
|
||||
begin
|
||||
case cr^.t of
|
||||
creatureHamster:
|
||||
EnemyToString := 'Hamster';
|
||||
creatureGhost:
|
||||
EnemyToString := 'Ghost';
|
||||
creatureSun:
|
||||
EnemyToString := 'Sun';
|
||||
creatureSnake:
|
||||
EnemyToString := 'Snake';
|
||||
creatureDrop:
|
||||
EnemyToString := 'Drop'
|
||||
end
|
||||
end;
|
||||
|
||||
procedure PrintEnemies(var lst: creatureList);
|
||||
var
|
||||
y: integer = DebugPrintY;
|
||||
tmp: creatureItemPtr;
|
||||
s: string;
|
||||
begin
|
||||
tmp := lst.first;
|
||||
while tmp <> nil do
|
||||
begin
|
||||
GotoXY(DebugPrintX, y);
|
||||
s := EnemyToString(tmp^.cr);
|
||||
write(s, ', Y: ', tmp^.cr^.curY, ', X: ', tmp^.cr^.curX);
|
||||
tmp := tmp^.next;
|
||||
y := y + 1
|
||||
end
|
||||
end;
|
||||
|
||||
|
||||
var
|
||||
callCnt: integer = 0;
|
||||
|
||||
procedure PrintCallTime(s: string; y: integer);
|
||||
begin
|
||||
GotoXY(10, 80 + y);
|
||||
writeln(callCnt, ' GameCutPart');
|
||||
callCnt := callCnt + 1;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
end.
|
||||
52
src/drop_m.pas
Normal file
52
src/drop_m.pas
Normal file
@ -0,0 +1,52 @@
|
||||
unit drop_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m;
|
||||
|
||||
procedure UpdateDropState(var d: creature);
|
||||
procedure InitRandomDrop(var s: creature);
|
||||
|
||||
const
|
||||
DropMovespeed = 2;
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_m, Math, math_m;
|
||||
|
||||
const
|
||||
MinToTp = 10;
|
||||
MaxToTp = 75;
|
||||
|
||||
procedure InitDrop(var s: creature; x, y, sigdx, sigdy: integer);
|
||||
begin
|
||||
s.t := creatureDrop;
|
||||
s.curX := x;
|
||||
s.curY := y;
|
||||
s.dX := DropMovespeed * sigdx;
|
||||
s.dY := DropMovespeed * sigdy;
|
||||
s.alive := true;
|
||||
s.moveSpeed := DropMovespeed;
|
||||
s.beforeTransform := RandomLR(MinToTp, MaxToTp);
|
||||
s.diagonalMove := false
|
||||
end;
|
||||
|
||||
procedure InitRandomDrop(var s: creature);
|
||||
var
|
||||
x, y, sigdx, sigdy: integer;
|
||||
begin
|
||||
sigdx := IfThen(RandomBool, 1, -1);
|
||||
sigdy := IfThen(RandomBool, 1, -1);
|
||||
x := RandomLR(2, ArenaW - 1);
|
||||
y := RandomLR(2, ArenaH - 1);
|
||||
InitDrop(s, x, y, sigdx, sigdy)
|
||||
end;
|
||||
|
||||
procedure UpdateDropState(var d: creature);
|
||||
begin
|
||||
if d.beforeTransform = 0 then
|
||||
d.beforeTransform := RandomLR(MinToTp, MaxToTp);
|
||||
d.beforeTransform := d.beforeTransform - 1
|
||||
end;
|
||||
|
||||
end.
|
||||
92
src/enemy_packs_m.pas
Normal file
92
src/enemy_packs_m.pas
Normal file
@ -0,0 +1,92 @@
|
||||
unit enemy_packs_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m;
|
||||
|
||||
type
|
||||
enemyPackType = (enemyPack1, enemyPack2, enemyPack3, enemyPack4,
|
||||
enemyPack5, enemyPack6, enemyPack7, enemyPack8,
|
||||
enemyPack9, enemyPack10);
|
||||
|
||||
procedure AppendEnemies(var lst: creatureList; t: enemyPackType);
|
||||
|
||||
implementation
|
||||
|
||||
uses ghost_m, sun_m, snake_m, drop_m;
|
||||
|
||||
const
|
||||
LevelGhostN: array[enemyPackType] of integer = (
|
||||
4, 4, 2, 4, 4, 2, 4, 2, 4, 4
|
||||
);
|
||||
LevelSunN: array[enemyPackType] of integer = (
|
||||
0, 1, 4, 2, 0, 2, 2, 2, 2, 0
|
||||
);
|
||||
LevelSnakeN: array[enemyPackType] of integer = (
|
||||
0, 0, 0, 1, 2, 2, 2, 4, 2, 2
|
||||
);
|
||||
LevelDropN: array[enemyPackType] of integer = (
|
||||
0, 0, 0, 0, 2, 2, 1, 1, 2, 4
|
||||
);
|
||||
|
||||
procedure AppendRandomGhosts(var lst: creatureList; t: enemyPackType);
|
||||
var
|
||||
i: integer;
|
||||
c: creaturePtr;
|
||||
begin
|
||||
for i := 1 to LevelGhostN[t] do
|
||||
begin
|
||||
new(c);
|
||||
InitRandomGhost(c^);
|
||||
AppendCreature(lst, c)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendRandomSuns(var lst: creatureList; t: enemyPackType);
|
||||
var
|
||||
i: integer;
|
||||
c: creaturePtr;
|
||||
begin
|
||||
for i := 1 to LevelSunN[t] do
|
||||
begin
|
||||
new(c);
|
||||
InitRandomSun(c^);
|
||||
AppendCreature(lst, c)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendRandomSnakes(var lst: creatureList; t: enemyPackType);
|
||||
var
|
||||
i: integer;
|
||||
c: creaturePtr;
|
||||
begin
|
||||
for i := 1 to LevelSnakeN[t] do
|
||||
begin
|
||||
new(c);
|
||||
InitRandomSnake(c^);
|
||||
AppendCreature(lst, c)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendRandomDrops(var lst: creatureList; t: enemyPackType);
|
||||
var
|
||||
i: integer;
|
||||
c: creaturePtr;
|
||||
begin
|
||||
for i := 1 to LevelDropN[t] do
|
||||
begin
|
||||
new(c);
|
||||
InitRandomDrop(c^);
|
||||
AppendCreature(lst, c)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure AppendEnemies(var lst: creatureList; t: enemyPackType);
|
||||
begin
|
||||
AppendRandomGhosts(lst, t);
|
||||
AppendRandomSuns(lst, t);
|
||||
AppendRandomSnakes(lst, t);
|
||||
AppendRandomDrops(lst, t)
|
||||
end;
|
||||
|
||||
end.
|
||||
19
src/exit.txt
Normal file
19
src/exit.txt
Normal file
@ -0,0 +1,19 @@
|
||||
ExitHeight 8
|
||||
|
||||
== BANNER START ==
|
||||
' ______ _ _ _ _ ___',
|
||||
'| ____| (_) | | | | | |__ \',
|
||||
'| |__ __ ___| |_ | |_| |__ ___ __ _ __ _ _ __ ___ ___ ) |',
|
||||
'| __| \ \/ / | __| | __| ''_ \ / _ \ / _` |/ _` | ''_ ` _ \ / _ \/ /',
|
||||
'| |____ > <| | |_ | |_| | | | __/ | (_| | (_| | | | | | | __/_|',
|
||||
'|______/_/\_\_|\__| \__|_| |_|\___| \__, |\__,_|_| |_| |_|\___(_)',
|
||||
' __/ |',
|
||||
' |___/',
|
||||
'',
|
||||
'',
|
||||
' _ _ ___ ___ _ __ ___',
|
||||
'| | | |/ _ \/ __| | ''_ \ / _ \',
|
||||
'| |_| | __/\__ \ | | | | (_) |',
|
||||
' \__, |\___||___/ |_| |_|\___/',
|
||||
' __/ |',
|
||||
' |___/'
|
||||
440
src/game_m.pas
Normal file
440
src/game_m.pas
Normal file
@ -0,0 +1,440 @@
|
||||
unit game_m;
|
||||
|
||||
interface
|
||||
|
||||
uses level_m, enemy_packs_m;
|
||||
|
||||
type
|
||||
state = (
|
||||
gameLevelAnnounce, gameExit, gameMenu, gameStartLevel, gameKeyInfo,
|
||||
gamePause, gameUnpauseLevel, gameOver, gameComplete,
|
||||
gameLevelComplete, gameLevelLoop, gameContinueLevel
|
||||
);
|
||||
menuState = (menuNewGame, menuKeyInfo, menuContinue);
|
||||
gameState = record
|
||||
curExit: boolean;
|
||||
curMenu: menuState;
|
||||
curState: state;
|
||||
level, score, life: integer;
|
||||
enemyPack: enemyPackType;
|
||||
shutdown, newGame, unpause, levelInited, skipScene: boolean;
|
||||
end;
|
||||
|
||||
procedure InitGame(var g: gameState);
|
||||
procedure MainLoop(var g: gameState);
|
||||
procedure ChangeOtherExitState(var g: gameState);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_m, arena_graphics_m, crt, creature_m, graphics_m, hamster_m,
|
||||
keys_m, debug_m;
|
||||
|
||||
const
|
||||
KeyDelayMs = 125;
|
||||
MoveDelayMs = 125;
|
||||
EraseLifeThreshold = 10;
|
||||
AnnounceDelayMs = 1500;
|
||||
LevelCompleteDelayMs = 1500;
|
||||
LevelCount = 20;
|
||||
StartLifeN = 3;
|
||||
ScoreAddDivisor = 3;
|
||||
{BonusThreshold = 750;}
|
||||
BonusThreshold = 375;
|
||||
BonusN = 3;
|
||||
LifeUpBonus = 0;
|
||||
SpeedUpBonus = 1;
|
||||
SpeedDownBonus = 2;
|
||||
|
||||
procedure DecreaseLife(var life: integer);
|
||||
begin
|
||||
if life = EraseLifeThreshold then
|
||||
EraseLifesNumber(life);
|
||||
life := life - 1;
|
||||
DrawLifesNumber(life)
|
||||
end;
|
||||
|
||||
procedure InitGame(var g: gameState);
|
||||
begin
|
||||
g.curMenu := menuNewGame;
|
||||
g.curState := gameMenu;
|
||||
g.enemyPack := enemyPack1;
|
||||
g.score := 0;
|
||||
g.shutdown := false;
|
||||
g.newGame := false;
|
||||
g.skipScene := false;
|
||||
g.life := StartLifeN
|
||||
end;
|
||||
|
||||
procedure RunExitState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawExit(g);
|
||||
while (g.curState = gameExit) and not g.shutdown do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level)
|
||||
end;
|
||||
EraseExit
|
||||
end;
|
||||
|
||||
procedure RunInfoState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawKeyInfo;
|
||||
while (g.curState = gameKeyInfo) and not g.shutdown do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level)
|
||||
end;
|
||||
EraseKeyInfo
|
||||
end;
|
||||
|
||||
procedure RunPauseState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawPause;
|
||||
while (g.curState = gamePause) and not g.shutdown do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level)
|
||||
end;
|
||||
if g.curState = gameMenu then
|
||||
EraseLevel;
|
||||
if g.curState = gameUnpauseLevel then
|
||||
begin
|
||||
DrawLevelUnpause(level);
|
||||
level.unpause := true
|
||||
end
|
||||
end;
|
||||
|
||||
procedure RunGameOverState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawGameOver;
|
||||
DisposeCreatureList(level.enemyList);
|
||||
g.score := 0;
|
||||
g.life := StartLifeN;
|
||||
while (g.curState = gameOver) and not g.shutdown do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level)
|
||||
end;
|
||||
EraseGameOver;
|
||||
if g.curState = gameLevelAnnounce then
|
||||
begin
|
||||
InitLevel(level, g.enemyPack)
|
||||
end
|
||||
else
|
||||
begin
|
||||
g.levelInited := false;
|
||||
DisposeCreatureList(level.enemyList)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure GiveBonus(var g: gameState; var level: levelState);
|
||||
var
|
||||
bonus: integer;
|
||||
begin
|
||||
bonus := random(BonusN);
|
||||
if bonus = LifeUpBonus then
|
||||
begin
|
||||
g.life := g.life + 1;
|
||||
DrawLifesNumber(g.life);
|
||||
ShowLifeUp
|
||||
end
|
||||
else
|
||||
if bonus = SpeedUpBonus then
|
||||
begin
|
||||
SpeedUpHamster(level);
|
||||
ShowSpeedUp
|
||||
end
|
||||
else
|
||||
if bonus = SpeedDownBonus then
|
||||
begin
|
||||
SpeedDownEnemies(level);
|
||||
ShowSpeedDown
|
||||
end
|
||||
end;
|
||||
|
||||
procedure GameCutPart(var g: gameState; var level: levelState);
|
||||
var
|
||||
scoreAdd: integer = 0;
|
||||
beforeCut, tmp: integer;
|
||||
begin
|
||||
beforeCut := level.cut;
|
||||
SetArenaBorder(level.t, level.a);
|
||||
ArenaCutPart(level.h, level.t, level.cut, level.a);
|
||||
FillCompleteBar(level.cut);
|
||||
tmp := level.cut - beforeCut;
|
||||
while tmp <> 0 do
|
||||
begin
|
||||
scoreAdd := scoreAdd + tmp;
|
||||
tmp := tmp div ScoreAddDivisor
|
||||
end;
|
||||
g.score := g.score + scoreAdd;
|
||||
DrawScore(g.score)
|
||||
{
|
||||
if scoreAdd > BonusThreshold then
|
||||
GiveBonus(g, level)
|
||||
}
|
||||
end;
|
||||
|
||||
procedure GameNextLevel(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DisposeCreatureList(level.enemyList);
|
||||
if g.level = LevelCount then
|
||||
begin
|
||||
g.levelInited := false;
|
||||
g.curState := gameComplete;
|
||||
exit
|
||||
end;
|
||||
g.level := g.level + 1;
|
||||
g.curState := gameLevelComplete;
|
||||
if g.level mod 2 = 1 then
|
||||
g.enemyPack := succ(g.enemyPack)
|
||||
end;
|
||||
|
||||
procedure GameKillHamster(var g: gameState; var level: levelState);
|
||||
begin
|
||||
if g.life <= 0 then
|
||||
begin
|
||||
g.curState := gameOver;
|
||||
Exit
|
||||
end;
|
||||
DecreaseLife(g.life);
|
||||
KillHamster(level.h, level.t, level.a);
|
||||
DrawAliveEnemies(level.enemyList);
|
||||
level.h.alive := true
|
||||
end;
|
||||
|
||||
procedure PollGameKeys(var g: gameState; var level: levelState);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to (MoveDelayMs div KeyDelayMs) do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level);
|
||||
if g.curState = gamePause then
|
||||
break
|
||||
end
|
||||
end;
|
||||
|
||||
procedure MakeEnemyTurnStages(var level: levelState);
|
||||
begin
|
||||
KillCapturedEnemies(level.a, level.enemyList);
|
||||
TurnStubbornEnemies(level.a, level.enemyList);
|
||||
EraseEnemies(level.a, level.enemyList);
|
||||
MakeEnemySteps(level.a, level.h, level.t, level.enemyList);
|
||||
UpdateEnemyStates(level.enemyList);
|
||||
DrawAliveEnemies(level.enemyList)
|
||||
end;
|
||||
|
||||
procedure MakeHamsterTurnStages(var g: gameState; var level: levelState);
|
||||
begin
|
||||
if not level.h.alive then
|
||||
GameKillHamster(g, level);
|
||||
if g.curState = gameOver then
|
||||
exit;
|
||||
if not HamsterStepPossible(level.h, level.t, level.a) then
|
||||
StopCreature(level.h);
|
||||
if not ((level.h.dX = 0) and (level.h.dY = 0)) then
|
||||
MakeHamsterStep(level.h, level.t, level.a);
|
||||
DrawCreature(level.h)
|
||||
end;
|
||||
|
||||
|
||||
procedure UpdateLevelBonuses(var level: levelState);
|
||||
begin
|
||||
if level.speedUp = 1 then
|
||||
begin
|
||||
level.h.movespeed := HamsterMovespeed;
|
||||
level.h.dX := level.h.dX div 2;
|
||||
level.h.dY := level.h.dY div 2;
|
||||
end;
|
||||
if level.speedUp > 0 then
|
||||
level.speedUp := level.speedUp - 1;
|
||||
if level.speedDown > 0 then
|
||||
level.speedDown := level.speedDown - 1
|
||||
end;
|
||||
|
||||
procedure LevelLoop(var g: gameState; var level: levelState);
|
||||
begin
|
||||
while (g.curState = gameLevelLoop) and not g.shutdown do
|
||||
begin
|
||||
PollGameKeys(g, level);
|
||||
if g.curState = gamePause then
|
||||
break;
|
||||
if ArenaSplited(level.h, level.t, level.a) then
|
||||
GameCutPart(g, level);
|
||||
if IsLevelComplete(level) then
|
||||
begin
|
||||
GameNextLevel(g, level);
|
||||
if g.curState = gameComplete then
|
||||
EraseLevel;
|
||||
break
|
||||
end;
|
||||
MakeEnemyTurnStages(level);
|
||||
MakeHamsterTurnStages(g, level);
|
||||
if (level.speedUp > 0) or (level.speedDown > 0) then
|
||||
UpdateLevelBonuses(level);
|
||||
if g.curState = gameOver then
|
||||
begin
|
||||
EraseLevel;
|
||||
break
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
procedure RunLevelState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
if g.newGame then
|
||||
begin
|
||||
g.levelInited := true;
|
||||
g.level := 1;
|
||||
g.life := StartLifeN;
|
||||
g.newGame := false;
|
||||
g.score := 0
|
||||
end;
|
||||
g.curState := gameLevelLoop;
|
||||
InitLevel(level, g.enemyPack);
|
||||
DrawLevel(level, g.life, g.score);
|
||||
LevelLoop(g, level)
|
||||
end;
|
||||
|
||||
procedure UnpauseLevel(var g: gameState; var level: levelState);
|
||||
begin
|
||||
if level.unpause then
|
||||
level.unpause := false
|
||||
else
|
||||
DrawLevel(level, g.life, g.score);
|
||||
g.curState := gameLevelLoop;
|
||||
LevelLoop(g, level)
|
||||
end;
|
||||
|
||||
procedure ContinueLevel(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawLevel(level, g.life, g.score);
|
||||
g.curState := gamePause
|
||||
end;
|
||||
|
||||
procedure RunMenuState(var g: gameState; var level: levelState);
|
||||
var
|
||||
prevMenu: boolean = false;
|
||||
begin
|
||||
g.curState := gameMenu;
|
||||
while (g.curState = gameMenu) and not g.shutdown do
|
||||
begin
|
||||
if (g.curState = gameMenu) and not prevMenu then
|
||||
begin
|
||||
DrawMenu(g);
|
||||
GotoXY(1, 1);
|
||||
prevMenu := true
|
||||
end;
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level);
|
||||
if (g.curState <> gameMenu) and prevMenu then
|
||||
begin
|
||||
EraseMenu;
|
||||
prevMenu := false
|
||||
end;
|
||||
if (g.curState <> gameMenu) then
|
||||
if g.shutdown then
|
||||
break
|
||||
end
|
||||
end;
|
||||
|
||||
procedure RunAnnounceState(var g: gameState; var level: levelState);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
DrawAnnounce(g.level);
|
||||
GotoXY(1, 1);
|
||||
for i := 1 to AnnounceDelayMs div KeyDelayMs do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level);
|
||||
if g.shutdown then
|
||||
exit;
|
||||
if g.skipScene then
|
||||
break
|
||||
end;
|
||||
g.skipScene := false;
|
||||
g.curState := gameStartLevel;
|
||||
EraseAnnounce(g.level)
|
||||
end;
|
||||
|
||||
procedure RunLevelCompleteState(var g: gameState; var level: levelState);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
FillCellsCapture(level.a);
|
||||
DrawCreature(level.h);
|
||||
for i := 1 to LevelCompleteDelayMs div KeyDelayMs do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level);
|
||||
if g.shutdown then
|
||||
exit;
|
||||
if g.skipScene then
|
||||
break
|
||||
end;
|
||||
g.skipScene := false;
|
||||
g.curState := gameLevelAnnounce;
|
||||
EraseLevel
|
||||
end;
|
||||
|
||||
procedure RunGameCompleteState(var g: gameState; var level: levelState);
|
||||
begin
|
||||
DrawGameComplete(g.score);
|
||||
while (g.curState = gameComplete) and not g.shutdown do
|
||||
begin
|
||||
delay(KeyDelayMs);
|
||||
if keypressed then
|
||||
HandleKey(g, level)
|
||||
end;
|
||||
EraseLevel
|
||||
end;
|
||||
|
||||
procedure MainLoop(var g: gameState);
|
||||
var
|
||||
level: levelState;
|
||||
begin
|
||||
while not g.shutdown do
|
||||
case g.curState of
|
||||
gameLevelAnnounce:
|
||||
RunAnnounceState(g, level);
|
||||
gameExit:
|
||||
RunExitState(g, level);
|
||||
gameKeyInfo:
|
||||
RunInfoState(g, level);
|
||||
gamePause:
|
||||
RunPauseState(g, level);
|
||||
gameStartLevel:
|
||||
RunLevelState(g, level);
|
||||
gameUnpauseLevel:
|
||||
UnpauseLevel(g, level);
|
||||
gameContinueLevel:
|
||||
ContinueLevel(g, level);
|
||||
gameOver:
|
||||
RunGameOverState(g, level);
|
||||
gameMenu:
|
||||
RunMenuState(g, level);
|
||||
gameLevelComplete:
|
||||
RunLevelCompleteState(g, level);
|
||||
gameComplete:
|
||||
RunGameCompleteState(g, level)
|
||||
end;
|
||||
clrscr
|
||||
end;
|
||||
|
||||
procedure ChangeOtherExitState(var g: gameState);
|
||||
begin
|
||||
g.curExit := not g.curExit
|
||||
end;
|
||||
|
||||
end.
|
||||
41
src/gameover.txt
Normal file
41
src/gameover.txt
Normal file
@ -0,0 +1,41 @@
|
||||
== BANNER START ==
|
||||
' _____ __ __ ______ ',
|
||||
' / ____| /\ | \/ | ____|',
|
||||
' | | __ / \ | \ / | |__ ',
|
||||
' | | |_ | / /\ \ | |\/| | __|',
|
||||
' | |__| |/ ____ \| | | | |____',
|
||||
' \_____/_/ \_\_| |_|______|',
|
||||
' ______ ________ _____',
|
||||
' / __ \ \ / / ____| __ \',
|
||||
' | | | \ \ / /| |__ | |__) |',
|
||||
' | | | |\ \/ / | __| | _ /',
|
||||
' | |__| | \ / | |____| | \ \',
|
||||
' \____/ \/ |______|_| \_\',
|
||||
'',
|
||||
' ____ ____',
|
||||
' / o@@\ /@@o \',
|
||||
' / /``\@\ __,-==-,__ /@/``\ \',
|
||||
' / /` `||//\______/ \||` `\ \',
|
||||
' | |` // __ __ \\ `| |',
|
||||
' \ \` (/ /;g\ /g;\ \) `/ |',
|
||||
' \_\__(( " .. " )____/_/',
|
||||
' \ " __ " / ',
|
||||
' @@@@@@(||)@@@@`@@`@@@@(||)@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' ',
|
||||
' _ _ ___',
|
||||
' | | (_) |__ \',
|
||||
' ___ ___ _ __ | |_ _ _ __ _ _ ___ ) |',
|
||||
' / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \ / /',
|
||||
' | (_| (_) | | | | |_| | | | | |_| | __/ |_|',
|
||||
' \___\___/|_| |_|\__|_|_| |_|\__,_|\___| (_)',
|
||||
' ___ ___ __ ___ ___',
|
||||
'| _| |_ | \ \ | _| |_ |',
|
||||
'| | _ _ | | ___ ___ \ \ | | _ __ | | ___',
|
||||
'| | | | | | | |/ _ \/ __| \ \ | | | ''_ \ | |/ _ \',
|
||||
'| | | |_| | | | __/\__ \ \ \ | | | | | | | | (_) |',
|
||||
'| |_ \__, | _| |\___||___/ \ \ | |_ |_| |_| _| |\___/',
|
||||
'|___|=====/ |=|___| \_\ |___|=========|___|',
|
||||
' |___/'
|
||||
41
src/ghost_m.pas
Normal file
41
src/ghost_m.pas
Normal file
@ -0,0 +1,41 @@
|
||||
unit ghost_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m;
|
||||
|
||||
const
|
||||
GhostMovespeed = 1;
|
||||
GhostStartDX = GhostMovespeed;
|
||||
GhostStartDY = GhostMovespeed;
|
||||
GhostSymbol = 'g';
|
||||
|
||||
procedure InitRandomGhost(var g: creature);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_m, Math, math_m;
|
||||
|
||||
procedure InitGhost(var g: creature; x, y, sigdx, sigdy: integer);
|
||||
begin
|
||||
g.t := creatureGhost;
|
||||
g.curX := x;
|
||||
g.curY := y;
|
||||
g.dX := GhostStartDX * sigdx;
|
||||
g.dY := GhostStartDY * sigdy;
|
||||
g.moveSpeed := GhostMovespeed;
|
||||
g.alive := true
|
||||
end;
|
||||
|
||||
procedure InitRandomGhost(var g: creature);
|
||||
var
|
||||
x, y, sigdx, sigdy: integer;
|
||||
begin
|
||||
sigdx := IfThen(RandomBool, 1, -1);
|
||||
sigdy := IfThen(RandomBool, 1, -1);
|
||||
x := RandomLR(2, ArenaW - 1);
|
||||
y := RandomLR(2, ArenaH - 1);
|
||||
InitGhost(g, x, y, sigdx, sigdy)
|
||||
end;
|
||||
|
||||
end.
|
||||
40
src/gohamster.pas
Normal file
40
src/gohamster.pas
Normal file
@ -0,0 +1,40 @@
|
||||
program go_hamster;
|
||||
|
||||
uses crt, graphics_m, game_m;
|
||||
|
||||
function IsTerminalValid: boolean;
|
||||
begin
|
||||
IsTerminalValid := (
|
||||
(ScreenWidth >= ScreenW * WidthCoefficient)
|
||||
and (ScreenHeight >= ScreenH)
|
||||
)
|
||||
end;
|
||||
|
||||
procedure PrintTerminalHelp;
|
||||
begin
|
||||
writeln('Increase your terminal size and try again.');
|
||||
if ScreenWidth < ScreenW * WidthCoefficient then
|
||||
begin
|
||||
writeln('Your terminal width: ', ScreenWidth,
|
||||
'. Required: ', ScreenW * WidthCoefficient, '.')
|
||||
end;
|
||||
if ScreenHeight < ScreenH then
|
||||
begin
|
||||
writeln('Your terminal height: ', ScreenHeight,
|
||||
'. Required: ', ScreenH, '.')
|
||||
end
|
||||
end;
|
||||
|
||||
var
|
||||
g: gameState;
|
||||
begin
|
||||
if not IsTerminalValid then
|
||||
begin
|
||||
PrintTerminalHelp;
|
||||
exit
|
||||
end;
|
||||
InitGame(g);
|
||||
clrscr;
|
||||
MainLoop(g)
|
||||
end.
|
||||
|
||||
437
src/graphics_m.pas
Normal file
437
src/graphics_m.pas
Normal file
@ -0,0 +1,437 @@
|
||||
unit graphics_m;
|
||||
|
||||
interface
|
||||
|
||||
uses arena_m, creature_m, trace_m, game_m, level_m, _autobanners_m,
|
||||
ascii_arts_m;
|
||||
|
||||
const
|
||||
BorderSize = 1;
|
||||
InterfaceH = 6;
|
||||
WidthCoefficient = 2;
|
||||
CellSize = 2;
|
||||
BorderSymbol = '|';
|
||||
DigitSpaceWidth = 1;
|
||||
ScreenH = (ArenaH + InterfaceH) * CellSize + BorderSize;
|
||||
ScreenW = (ArenaW - 1) * CellSize + BorderSize * 2; { 82 }
|
||||
|
||||
procedure DrawAnnounce(lvl: integer);
|
||||
procedure DrawBannerImage(x, y, h: integer; var a: BannerImage);
|
||||
procedure DrawCreatureImage(x, y, h: integer; var a: CreatureImage);
|
||||
procedure DrawExitState(b: boolean);
|
||||
procedure DrawExit(var g: gameState);
|
||||
procedure DrawGameOver;
|
||||
procedure DrawGameComplete(score: integer);
|
||||
procedure DrawKeyInfo;
|
||||
procedure DrawLineX(x, y, len: integer; ch: char);
|
||||
procedure DrawLineY(x, y, len: integer; ch: char);
|
||||
procedure DrawNumber(x, y: integer; n: longint);
|
||||
procedure DrawRectangle(x0, y0, h, w: integer; ch: char);
|
||||
procedure DrawMenuState(s: menuState);
|
||||
procedure DrawMenu(var g: gameState);
|
||||
procedure EraseAnnounce(lvl: integer);
|
||||
procedure EraseExit;
|
||||
procedure EraseExitState(b: boolean);
|
||||
procedure EraseGameOver;
|
||||
procedure EraseKeyInfo;
|
||||
procedure EraseLevel;
|
||||
procedure EraseMenu;
|
||||
procedure EraseMenuState(s: menuState);
|
||||
procedure EraseRectangle(x, y, w, h: integer);
|
||||
procedure FillRectangle(x, y, w, h: integer; ch: char);
|
||||
|
||||
implementation
|
||||
|
||||
uses crt, math_m;
|
||||
|
||||
const
|
||||
AnnounceY = (ScreenH - LevelAnnounceBannerHeight) div 2;
|
||||
BigLetterWidth = 8;
|
||||
BorderN = 2;
|
||||
DecimalDelimiter = 10;
|
||||
GameNameY = 16;
|
||||
NameHeightPadding = 8;
|
||||
NewGameY = GameNameY + GameNameHeight + NameHeightPadding;
|
||||
MenuHeightPadding = 2;
|
||||
MenuInfoY = NewGameY + NewGameHeight + MenuHeightPadding;
|
||||
ContinueY = MenuInfoY + MenuInfoHeight;
|
||||
ExitGameY = (ScreenH - ExitBannerHeight) div 2 - MenuHeightPadding;
|
||||
ExitYesY = ExitGameY + ExitHeight - 1 + MenuHeightPadding;
|
||||
ExitHamsterY = ExitYesY;
|
||||
GameNameX = ScreenW * WidthCoefficient div 3 + 4;
|
||||
MenuPaddingX = 4;
|
||||
MenuHamsterX = GameNameX - HamsterWidth - MenuPaddingX;
|
||||
ExitYesX = MenuHamsterX;
|
||||
ExitNoX = ScreenW * WidthCoefficient - ExitYesX - NoWidth;
|
||||
GameOverX = (ScreenW * WidthCoefficient - GameOverBannerWidth) div 2;
|
||||
GameOverY = (ScreenH - GameOverBannerHeight) div 2;
|
||||
HamsterNoX = ExitNoX - HamsterWidth - MenuPaddingX;
|
||||
HamsterYesX = ExitYesX - HamsterWidth - MenuPaddingX;
|
||||
KeyInfoX = (ScreenW * WidthCoefficient - KeysInfoBannerWidth) div 2;
|
||||
KeyInfoY = (ScreenH - KeysInfoBannerHeight) div 2;
|
||||
LetterWidth = 5;
|
||||
LevelNumberMargin = 3;
|
||||
GameCompleteX = (ScreenW * WidthCoefficient - GameCompleteBannerWidth)
|
||||
div 2;
|
||||
GameCompleteY = (ScreenH - GameCompleteBannerHeight) div 2;
|
||||
GameCompleteScoreX = GameCompleteX + GameCompleteScoreWidth + 3;
|
||||
GameCompleteScoreY = GameCompleteY + 9;
|
||||
MaxStringLen = 255;
|
||||
|
||||
var
|
||||
firstMenuDraw: boolean = true;
|
||||
|
||||
function CountLeadSpaces(var s: string): integer;
|
||||
var
|
||||
i, res: integer;
|
||||
begin
|
||||
res := 0;
|
||||
for i := 1 to Length(s) do
|
||||
if s[i] <> ' ' then
|
||||
break
|
||||
else
|
||||
res := res + 1;
|
||||
CountLeadSpaces := res
|
||||
end;
|
||||
|
||||
procedure PrintStringScreen(x, y, dy: integer; var s: string);
|
||||
var
|
||||
cutLen, leadSpaces: integer;
|
||||
sCopy: string;
|
||||
begin
|
||||
if y + dy - 1 > ScreenH then
|
||||
exit;
|
||||
if x < 0 then
|
||||
begin
|
||||
cutLen := x * -1 + 1;
|
||||
GotoXY(1, y + dy - 1);
|
||||
sCopy := copy(s, cutLen, MaxStringLen);
|
||||
write(sCopy)
|
||||
end
|
||||
else
|
||||
begin
|
||||
leadSpaces := CountLeadSpaces(s);
|
||||
GotoXY(x + leadSpaces, y + dy - 1);
|
||||
sCopy := copy(s, leadSpaces + 1, MaxStringLen);
|
||||
write(sCopy)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure PrintDigitS(x, y, dy: integer; var s: string);
|
||||
begin
|
||||
GotoXY(x, y + dy - 1);
|
||||
write(s)
|
||||
end;
|
||||
|
||||
procedure DrawCreatureImage(x, y, h: integer; var a: CreatureImage);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to h do
|
||||
PrintStringScreen(x, y, i, a[i])
|
||||
end;
|
||||
|
||||
procedure DrawBannerImage(x, y, h: integer; var a: BannerImage);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to h do
|
||||
PrintStringScreen(x, y, i, a[i])
|
||||
end;
|
||||
|
||||
procedure DrawDigitImage(x, y, h: integer; var a: DigitImage);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to h do
|
||||
PrintDigitS(x, y, i, a[i])
|
||||
end;
|
||||
|
||||
procedure DrawDigit(x, y, digit: integer);
|
||||
begin
|
||||
DrawDigitImage(x, y, DigitHeight, DigitsAscii[digit])
|
||||
end;
|
||||
|
||||
procedure DrawExitState(b: boolean);
|
||||
begin
|
||||
if b then
|
||||
DrawCreatureImage(HamsterYesX, ExitHamsterY,
|
||||
HamsterHeight, HamsterGGAscii)
|
||||
else
|
||||
DrawCreatureImage(HamsterNoX, ExitHamsterY,
|
||||
HamsterHeight, HamsterStayAscii)
|
||||
end;
|
||||
|
||||
procedure DrawExit(var g: gameState);
|
||||
var
|
||||
realX: integer = ScreenW * WidthCoefficient;
|
||||
begin
|
||||
DrawBannerImage((realX - ExitBannerWidth) div 2, ExitGameY,
|
||||
ExitBannerHeight, ExitBanner);
|
||||
DrawExitState(g.curExit);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawGameOver;
|
||||
begin
|
||||
DrawBannerImage(GameOverX, GameOverY,
|
||||
GameOverBannerHeight, GameOverBanner);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawKeyInfo;
|
||||
begin
|
||||
DrawBannerImage(KeyInfoX, KeyInfoY, KeysInfoBannerHeight, KeysInfoBanner);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawLineX(x, y, len: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
GotoXY(x, y);
|
||||
for i := 1 to len do
|
||||
write(ch)
|
||||
end;
|
||||
|
||||
procedure DrawLineY(x, y, len: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to len do
|
||||
begin
|
||||
GotoXY(x, y + i - 1);
|
||||
write(ch)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawMenuState(s: menuState);
|
||||
begin
|
||||
case s of
|
||||
menuNewGame:
|
||||
DrawCreatureImage(MenuHamsterX, NewGameY + 1,
|
||||
HamsterHeight, HamsterStayAscii);
|
||||
menuKeyInfo:
|
||||
DrawCreatureImage(MenuHamsterX, MenuInfoY + 1,
|
||||
HamsterHeight, HamsterStayAscii);
|
||||
menuContinue:
|
||||
DrawCreatureImage(MenuHamsterX, ContinueY + 1,
|
||||
HamsterHeight, HamsterStayAscii)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawRectangle(x0, y0, h, w: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
DrawLineX(x0, y0, w, ch);
|
||||
for i := 1 to h - 2 do
|
||||
begin
|
||||
GotoXY(x0, y0 + i);
|
||||
write(ch);
|
||||
GotoXY(x0 + w - 1, y0 + i);
|
||||
write(ch)
|
||||
end;
|
||||
DrawLineX(x0, y0 + h - 1, w, ch)
|
||||
end;
|
||||
|
||||
procedure DrawMenu(var g: gameState);
|
||||
var
|
||||
y: integer = GameNameY;
|
||||
begin
|
||||
if firstMenuDraw then { REFACTOR LATER }
|
||||
begin
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient, BorderSymbol);
|
||||
firstMenuDraw := not firstMenuDraw
|
||||
end;
|
||||
DrawBannerImage(GameNameX, y, MenuBannerHeight, MenuBanner);
|
||||
if not g.levelInited then
|
||||
DrawLineX(GameNameX, ContinueY + ContinueHeight div 2,
|
||||
ContinueWidth, '-');
|
||||
DrawMenuState(g.curMenu)
|
||||
end;
|
||||
|
||||
procedure FillRectangle(x, y, w, h: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
s: string;
|
||||
begin
|
||||
s := StringOfChar(ch, w);
|
||||
for i := 0 to h - 1 do
|
||||
begin
|
||||
GotoXY(x, y + i);
|
||||
write(s)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseRectangle(x, y, w, h: integer);
|
||||
begin
|
||||
FillRectangle(x, y, w, h, ' ')
|
||||
end;
|
||||
|
||||
procedure EraseExit;
|
||||
begin
|
||||
EraseRectangle(HamsterYesX, ExitGameY,
|
||||
ExitBannerWidth + HamsterWidth + MenuPaddingX,
|
||||
ExitBannerHeight + MenuHeightPadding + YesHeight)
|
||||
end;
|
||||
|
||||
procedure EraseExitState(b: boolean);
|
||||
var
|
||||
x: integer;
|
||||
begin
|
||||
if b then
|
||||
x := HamsterYesX
|
||||
else
|
||||
x := HamsterNoX;
|
||||
EraseRectangle(x, ExitHamsterY, HamsterWidth, HamsterHeight)
|
||||
end;
|
||||
|
||||
procedure EraseGameOver;
|
||||
begin
|
||||
EraseRectangle(GameOverX, GameOverY,
|
||||
GameOverBannerWidth, GameOverBannerHeight)
|
||||
end;
|
||||
|
||||
procedure EraseKeyInfo;
|
||||
begin
|
||||
EraseRectangle(KeyInfoX, KeyInfoY,
|
||||
KeysInfoBannerWidth, KeysInfoBannerHeight)
|
||||
end;
|
||||
|
||||
procedure EraseLevel;
|
||||
begin
|
||||
EraseRectangle(2, 2,
|
||||
ScreenW * WidthCoefficient - BorderSize * BorderN,
|
||||
ScreenH - BorderSize * BorderN);
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure EraseMenu;
|
||||
begin
|
||||
EraseRectangle(MenuHamsterX, GameNameY,
|
||||
MenuBannerWidth + HamsterWidth + MenuPaddingX,
|
||||
ScreenH - GameNameY * 2)
|
||||
end;
|
||||
|
||||
procedure EraseMenuState(s: menuState);
|
||||
begin
|
||||
case s of
|
||||
menuNewGame:
|
||||
EraseRectangle(MenuHamsterX, NewGameY + 1,
|
||||
HamsterWidth, HamsterHeight);
|
||||
menuKeyInfo:
|
||||
EraseRectangle(MenuHamsterX, MenuInfoY + 1,
|
||||
HamsterWidth, HamsterHeight);
|
||||
menuContinue:
|
||||
EraseRectangle(MenuHamsterX, ContinueY + 1,
|
||||
HamsterWidth, HamsterHeight)
|
||||
end
|
||||
end;
|
||||
|
||||
type
|
||||
stackIntPtr = ^stackIntItem;
|
||||
|
||||
stackIntItem = record
|
||||
val: integer;
|
||||
next: stackIntPtr
|
||||
end;
|
||||
|
||||
StackInt = record
|
||||
top: stackIntPtr
|
||||
end;
|
||||
|
||||
procedure StackIntInit(var s: StackInt);
|
||||
begin
|
||||
s.top := nil
|
||||
end;
|
||||
|
||||
procedure StackPush(var st: StackInt; val: integer);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
new(tmp);
|
||||
tmp^.val := val;
|
||||
tmp^.next := st.top;
|
||||
st.top := tmp
|
||||
end;
|
||||
|
||||
procedure StackPop(var st: StackInt);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
tmp := st.top;
|
||||
st.top := st.top^.next;
|
||||
dispose(tmp)
|
||||
end;
|
||||
|
||||
procedure DrawNumber(x, y: integer; n: longint);
|
||||
var
|
||||
i: integer = 0;
|
||||
st: StackInt;
|
||||
begin
|
||||
StackIntInit(st);
|
||||
if n = 0 then
|
||||
StackPush(st, 0);
|
||||
while n <> 0 do
|
||||
begin
|
||||
StackPush(st, n mod DecimalDelimiter);
|
||||
n := n div DecimalDelimiter
|
||||
end;
|
||||
|
||||
while st.top <> nil do
|
||||
begin
|
||||
DrawDigit(x + (DigitWidth + DigitSpaceWidth) * i, y, st.top^.val);
|
||||
StackPop(st);
|
||||
i := i + 1
|
||||
end
|
||||
end;
|
||||
|
||||
function CountDigits(l: integer): integer;
|
||||
var
|
||||
lvl: integer;
|
||||
res: integer = 0;
|
||||
begin
|
||||
lvl := l;
|
||||
while lvl <> 0 do
|
||||
begin
|
||||
res := res + 1;
|
||||
lvl := lvl div DecimalDelimiter
|
||||
end;
|
||||
CountDigits := res
|
||||
end;
|
||||
|
||||
procedure DrawAnnounce(lvl: integer);
|
||||
var
|
||||
w, x: integer;
|
||||
digitCnt: integer = 0;
|
||||
begin
|
||||
digitCnt := CountDigits(lvl);
|
||||
w := LevelAnnounceBannerWidth + LevelNumberMargin +
|
||||
DigitWidth * digitCnt + DigitSpaceWidth * (digitCnt - 1);
|
||||
x := (ScreenW * WidthCoefficient - w) div 2;
|
||||
DrawBannerImage(x, AnnounceY,
|
||||
LevelAnnounceBannerHeight, LevelAnnounceBanner);
|
||||
DrawNumber(x + LevelAnnounceBannerWidth + LevelNumberMargin,
|
||||
AnnounceY + 1, lvl)
|
||||
end;
|
||||
|
||||
procedure EraseAnnounce(lvl: integer);
|
||||
var
|
||||
w, x, digitCnt: integer;
|
||||
begin
|
||||
digitCnt := CountDigits(lvl);
|
||||
w := LevelAnnounceBannerWidth + LevelNumberMargin +
|
||||
DigitWidth * digitCnt + DigitSpaceWidth * (digitCnt - 1);
|
||||
x := (ScreenW * WidthCoefficient - w) div 2;
|
||||
EraseRectangle(x, AnnounceY, w, LevelAnnounceBannerHeight)
|
||||
end;
|
||||
|
||||
procedure DrawGameComplete(score: integer);
|
||||
begin
|
||||
DrawBannerImage(GameCompleteX, GameCompleteY,
|
||||
GameCompleteBannerHeight, GameCompleteBanner);
|
||||
DrawNumber(GameCompleteScoreX, GameCompleteScoreY, score)
|
||||
end;
|
||||
|
||||
end.
|
||||
49
src/hamster_m.pas
Normal file
49
src/hamster_m.pas
Normal file
@ -0,0 +1,49 @@
|
||||
unit hamster_m;
|
||||
|
||||
interface
|
||||
|
||||
uses arena_m, creature_m, trace_m;
|
||||
|
||||
const
|
||||
HamsterStartX = 5;
|
||||
HamsterStartY = 1;
|
||||
HamsterStartDX = 0;
|
||||
HamsterStartDY = 0;
|
||||
HamsterMovespeed = 2;
|
||||
HamsterSymbol = 'h';
|
||||
|
||||
procedure InitHamster(var cr: creature);
|
||||
procedure KillHamster(var h: creature; var t: tracePtr; var a: arena);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_graphics_m, graphics_m;
|
||||
|
||||
procedure InitHamster(var cr: creature);
|
||||
begin
|
||||
cr.t := creatureHamster;
|
||||
cr.curX := HamsterStartX;
|
||||
cr.curY := HamsterStartY;
|
||||
cr.dX := HamsterStartDX;
|
||||
cr.dY := HamsterStartDY;
|
||||
cr.moveSpeed := HamsterMovespeed;
|
||||
cr.alive := true;
|
||||
end;
|
||||
|
||||
procedure KillHamster(var h: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
traceStart: tracePtr;
|
||||
begin
|
||||
RedrawArea(a, h.curX, h.curY, h.t);
|
||||
EraseTrace(t, a);
|
||||
DrawArenaCell(h.curX, h.curY, a);
|
||||
GetStart(traceStart, t);
|
||||
h.curX := traceStart^.x;
|
||||
h.curY := traceStart^.y;
|
||||
h.dX := HamsterStartDX;
|
||||
h.dY := HamsterStartDY;
|
||||
DeleteTrace(t);
|
||||
DrawCreature(h)
|
||||
end;
|
||||
|
||||
end.
|
||||
43
src/keys.txt
Normal file
43
src/keys.txt
Normal file
@ -0,0 +1,43 @@
|
||||
== BANNER START ==
|
||||
' _',
|
||||
' | |',
|
||||
' _ __ ___ _____ _____ | | _____ _ _ ___ _',
|
||||
' | ''_ ` _ \ / _ \ \ / / _ \ | |/ / _ \ | | / __| (_)',
|
||||
' | | | | | | (_) \ V / __/ | < __/ |_| \__ \ _',
|
||||
' |_| |_| |_|\___/ \_/ \___| |_|\_\___|\__, |___/ (_)',
|
||||
' __/ |',
|
||||
' _ |___/',
|
||||
' / \',
|
||||
' / . \',
|
||||
' / / \ \',
|
||||
' /_/| |\_\',
|
||||
' | |',
|
||||
' |_|',
|
||||
' __ ========= __',
|
||||
' / / (\_/) \ \',
|
||||
' / /_____ ( 0_0 ) ______\ \ ',
|
||||
' { ______| /-----\ |_______ }',
|
||||
' \ \ |___| / /',
|
||||
' \_\ / \ /_/',
|
||||
' ========== _ ===========',
|
||||
' | |',
|
||||
' _ | | _ ',
|
||||
' \ \| |/ /',
|
||||
' \ \ / / ',
|
||||
' \ ` / ',
|
||||
' \_/',
|
||||
' =========',
|
||||
' _ _ _',
|
||||
' | | | | | |',
|
||||
' ___ _ __ __ _ ___ ___ ___| |_ ___ _ __ | |__ __ _ _ __ ___ ___| |_ ___ _ __',
|
||||
' / __| ''_ \ / _` |/ __/ _ \ ______ / __| __/ _ \| ''_ \ | ''_ \ / _` | ''_ ` _ \/ __| __/ _ \ ''__|',
|
||||
' \__ \ |_) | (_| | (_| __/ |______| \__ \ || (_) | |_) | | | | | (_| | | | | | \__ \ || __/ |',
|
||||
' |___/ .__/ \__,_|\___\___| |___/\__\___/| .__/ |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
|
||||
' ====| |=================== | |',
|
||||
' |_| |_|',
|
||||
' ___ ___ ___ _ __ __ _ _ _ ___ ___',
|
||||
' / _ \/ __|/ __| ______ | ''_ \ / _` | | | / __|/ _ \',
|
||||
'| __/\__ \ (__ |______| | |_) | (_| | |_| \__ \ __/',
|
||||
' \___||___/\___| | .__/ \__,_|\__,_|___/\___|',
|
||||
'================ | |',
|
||||
' |_|'
|
||||
284
src/keys_m.pas
Normal file
284
src/keys_m.pas
Normal file
@ -0,0 +1,284 @@
|
||||
unit keys_m;
|
||||
|
||||
interface
|
||||
|
||||
uses game_m, level_m;
|
||||
|
||||
const
|
||||
ArrowDownOrd = -80;
|
||||
ArrowLeftOrd = -75;
|
||||
ArrowRightOrd = -77;
|
||||
ArrowUpOrd = -72;
|
||||
|
||||
CtrlCOrd = 3;
|
||||
CtrlZOrd = 26;
|
||||
|
||||
EscOrd = 27;
|
||||
EnterOrd = 13;
|
||||
LowerNOrd = 110;
|
||||
LowerYOrd = 121;
|
||||
SpaceOrd = 32;
|
||||
UpperNOrd = 78;
|
||||
UpperYOrd = 89;
|
||||
|
||||
OneOrd = 49;
|
||||
TwoOrd = 50;
|
||||
ThreeOrd = 51;
|
||||
UpperQOrd = 81;
|
||||
LowerQOrd = 113;
|
||||
|
||||
{ Debug }
|
||||
BOrd = 98;
|
||||
COrd = 99;
|
||||
LOrd = 108;
|
||||
{ Debug }
|
||||
|
||||
procedure HandleKey(var g: gameState; var level: levelState);
|
||||
|
||||
implementation
|
||||
|
||||
uses crt, graphics_m, trace_m, creature_m, debug_m;
|
||||
|
||||
procedure GetKey(var keyCode: integer);
|
||||
var
|
||||
c: char;
|
||||
begin
|
||||
c := ReadKey;
|
||||
if c = #0 then
|
||||
begin
|
||||
c := ReadKey;
|
||||
keyCode := -ord(c)
|
||||
end
|
||||
else
|
||||
begin
|
||||
keyCode := ord(c)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ChangeHamsterDelta(var h: creature; k: integer);
|
||||
begin
|
||||
h.dX := 0;
|
||||
h.dY := 0;
|
||||
case k of
|
||||
ArrowLeftOrd:
|
||||
h.dX := -h.movespeed;
|
||||
ArrowRightOrd:
|
||||
h.dX := h.movespeed;
|
||||
ArrowUpOrd:
|
||||
h.dY := -h.movespeed;
|
||||
ArrowDownOrd:
|
||||
h.dY := h.movespeed;
|
||||
SpaceOrd:
|
||||
StopCreature(h)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure HandleLevelKey(var g: gameState; var level: levelState; k: integer);
|
||||
begin
|
||||
{DEBUG}
|
||||
if k = BOrd then
|
||||
Print(level.a.borders);
|
||||
if k = COrd then
|
||||
Print(level.a.captured);
|
||||
if k = LOrd then
|
||||
begin
|
||||
GotoXY(2, 60);
|
||||
write(' ');
|
||||
GotoXY(2, 60);
|
||||
writeln(GetLength(level.t))
|
||||
end;
|
||||
{DEBUG}
|
||||
if (k = ArrowLeftOrd) or (k = ArrowRightOrd) or (k = ArrowUpOrd) or
|
||||
(k = ArrowDownOrd) or (k = SpaceOrd) then
|
||||
begin
|
||||
ChangeHamsterDelta(level.h, k)
|
||||
end;
|
||||
if k = EscOrd then
|
||||
g.curState := gamePause
|
||||
end;
|
||||
|
||||
procedure PreviousMenuState(var g: gameState);
|
||||
begin
|
||||
if (g.curMenu = menuNewGame) and not g.levelInited then
|
||||
g.curMenu := menuKeyInfo
|
||||
else
|
||||
if g.curMenu = menuNewGame then
|
||||
g.curMenu := menuContinue
|
||||
else
|
||||
g.curMenu := pred(g.curMenu)
|
||||
end;
|
||||
|
||||
procedure NextMenuState(var g: gameState);
|
||||
begin
|
||||
if (g.curMenu = menuKeyInfo) and not g.levelInited or
|
||||
(g.curMenu = menuContinue) then
|
||||
begin
|
||||
g.curMenu := menuNewGame
|
||||
end
|
||||
else
|
||||
begin
|
||||
g.curMenu := succ(g.curMenu)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ChangeMenuState(var g: gameState; k: integer);
|
||||
begin
|
||||
case k of
|
||||
ArrowUpOrd:
|
||||
PreviousMenuState(g);
|
||||
ArrowDownOrd:
|
||||
NextMenuState(g)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ChooseMenuNum(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = ThreeOrd) and not g.levelInited then
|
||||
exit;
|
||||
case k of
|
||||
OneOrd: begin
|
||||
g.newGame := true;
|
||||
g.level := 1;
|
||||
g.curState := gameLevelAnnounce
|
||||
end;
|
||||
TwoOrd:
|
||||
g.curState := gameKeyInfo;
|
||||
ThreeOrd:
|
||||
g.curState := gameContinueLevel
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ChooseMenuMarked(var g: gameState);
|
||||
begin
|
||||
case g.curMenu of
|
||||
menuNewGame:
|
||||
begin
|
||||
g.newGame := true;
|
||||
g.level := 1;
|
||||
g.curState := gameLevelAnnounce
|
||||
end;
|
||||
menuKeyInfo:
|
||||
g.curState := gameKeyInfo;
|
||||
menuContinue:
|
||||
g.curState := gameContinueLevel
|
||||
end
|
||||
end;
|
||||
|
||||
procedure HandleMenuKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = ArrowUpOrd) or (k = ArrowDownOrd) then
|
||||
begin
|
||||
EraseMenuState(g.curMenu);
|
||||
ChangeMenuState(g, k);
|
||||
DrawMenuState(g.curMenu)
|
||||
end;
|
||||
if (k = OneOrd) or (k = TwoOrd) or (k = ThreeOrd) then
|
||||
ChooseMenuNum(g, k);
|
||||
if (k = EscOrd) or (k = UpperQOrd) or (k = LowerQOrd) then
|
||||
g.curState := gameExit;
|
||||
if (k = EnterOrd) or (k = SpaceOrd) then
|
||||
ChooseMenuMarked(g)
|
||||
end;
|
||||
|
||||
procedure HandleGameOverKey(var g: gameState; k: integer);
|
||||
begin
|
||||
case k of
|
||||
UpperYOrd, LowerYOrd:
|
||||
g.curState := gameLevelAnnounce;
|
||||
UpperNOrd, LowerNOrd:
|
||||
g.curState := gameMenu;
|
||||
end
|
||||
end;
|
||||
|
||||
procedure ChangeExitState(k: integer; var g: gameState);
|
||||
begin
|
||||
case k of
|
||||
ArrowRightOrd, ArrowLeftOrd:
|
||||
ChangeOtherExitState(g)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure HandleExitKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = ArrowLeftOrd) or (k = ArrowRightOrd) then
|
||||
begin
|
||||
EraseExitState(g.curExit);
|
||||
ChangeExitState(k, g);
|
||||
DrawExitState(g.curExit);
|
||||
exit
|
||||
end;
|
||||
if (k = EnterOrd) or (k = SpaceOrd) then
|
||||
begin
|
||||
if g.curExit then
|
||||
g.shutdown := true
|
||||
else
|
||||
g.curExit := true;
|
||||
end;
|
||||
if (k = UpperYOrd) or (k = LowerYOrd) or (k = OneOrd) then
|
||||
g.shutdown := true;
|
||||
if (k = UpperNOrd) or (k = LowerNOrd) or (k = EscOrd) or (k = TwoOrd) then
|
||||
g.curExit := true;
|
||||
g.curState := gameMenu
|
||||
end;
|
||||
|
||||
procedure HandlePauseKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = EscOrd) or (k = SpaceOrd) then
|
||||
g.curState := gameUnpauseLevel;
|
||||
if (k = UpperQOrd) or (k = LowerQOrd) then
|
||||
g.curState := gameMenu
|
||||
end;
|
||||
|
||||
procedure HandleInfoKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = EscOrd) or (k = SpaceOrd) or (k = EnterOrd) or
|
||||
(k = UpperQOrd) or (k = LowerQOrd) then
|
||||
begin
|
||||
g.curState := gameMenu
|
||||
end
|
||||
end;
|
||||
|
||||
procedure HandleSceneKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = EscOrd) or (k = SpaceOrd) or (k = EnterOrd) then
|
||||
g.skipScene := true
|
||||
end;
|
||||
|
||||
procedure HandleGameCompleteKey(var g: gameState; k: integer);
|
||||
begin
|
||||
if (k = EscOrd) or (k = SpaceOrd) or (k = EnterOrd) then
|
||||
g.curState := gameMenu
|
||||
end;
|
||||
|
||||
procedure HandleKey(var g: gameState; var level: levelState);
|
||||
var
|
||||
k: integer;
|
||||
begin
|
||||
GetKey(k);
|
||||
if (k = CtrlCOrd) or (k = CtrlZOrd) then
|
||||
begin
|
||||
g.shutdown := true;
|
||||
exit
|
||||
end;
|
||||
case g.curState of
|
||||
gameLevelComplete, gameLevelAnnounce:
|
||||
HandleSceneKey(g, k);
|
||||
gameLevelLoop:
|
||||
HandleLevelKey(g, level, k);
|
||||
gameExit:
|
||||
HandleExitKey(g, k);
|
||||
gameMenu:
|
||||
HandleMenuKey(g, k);
|
||||
gameKeyInfo:
|
||||
HandleInfoKey(g, k);
|
||||
gamePause:
|
||||
HandlePauseKey(g, k);
|
||||
gameOver:
|
||||
HandleGameOverKey(g, k);
|
||||
gameComplete:
|
||||
HandleGameCompleteKey(g, k)
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
end.
|
||||
7
src/level.txt
Normal file
7
src/level.txt
Normal file
@ -0,0 +1,7 @@
|
||||
== BANNER START ==
|
||||
' _ _ ',
|
||||
'| | | |',
|
||||
'| | _____ _____| |',
|
||||
'| | / _ \ \ / / _ \ |',
|
||||
'| |___| __/\ V / __/ |',
|
||||
'|______\___| \_/ \___|_|'
|
||||
74
src/level_m.pas
Normal file
74
src/level_m.pas
Normal file
@ -0,0 +1,74 @@
|
||||
unit level_m;
|
||||
|
||||
interface
|
||||
|
||||
uses arena_m, trace_m, creature_m, enemy_packs_m;
|
||||
|
||||
const
|
||||
LevelCompleteThreshold = 85;
|
||||
|
||||
type
|
||||
levelState = record
|
||||
a: arena;
|
||||
t: tracePtr;
|
||||
levelStarted, hamsterAlive, unpause: boolean;
|
||||
h: creature;
|
||||
cut, bonusShow, speedUp, speedDown: integer;
|
||||
enemyList: creatureList;
|
||||
end;
|
||||
|
||||
function IsLevelComplete(var level: levelState): boolean;
|
||||
procedure InitLevel(var level: levelState; t: enemyPackType);
|
||||
procedure SpeedDownEnemies(var level: levelState);
|
||||
procedure SpeedUpHamster(var level: levelState);
|
||||
|
||||
implementation
|
||||
|
||||
uses hamster_m, ghost_m, debug_m;
|
||||
|
||||
const
|
||||
BonusShowTick = 10;
|
||||
BonusDurationTick = 40;
|
||||
TotalProcent = 100;
|
||||
|
||||
function IsLevelComplete(var level: levelState): boolean;
|
||||
var
|
||||
completeProcent: integer;
|
||||
begin
|
||||
completeProcent := round(level.cut / (TotalCells / TotalProcent));
|
||||
IsLevelComplete := completeProcent >= LevelCompleteThreshold
|
||||
end;
|
||||
|
||||
procedure InitLevel(var level: levelState; t: enemyPackType);
|
||||
begin
|
||||
InitArena(level.a);
|
||||
InitHamster(level.h);
|
||||
InitCreatureList(level.enemyList);
|
||||
AppendEnemies(level.enemyList, t);
|
||||
{PrintEnemies(level.enemyList);}
|
||||
level.levelStarted := true;
|
||||
level.hamsterAlive := true;
|
||||
level.t := nil;
|
||||
level.cut := 0;
|
||||
level.speedUp := 0;
|
||||
level.unpause := false
|
||||
end;
|
||||
|
||||
procedure SpeedUpHamster(var level: levelState);
|
||||
begin
|
||||
level.speedUp := BonusDurationTick;
|
||||
level.h.movespeed := HamsterMovespeed * 2;
|
||||
level.h.dX := level.h.dX * 2;
|
||||
level.h.dY := level.h.dY * 2
|
||||
end;
|
||||
|
||||
|
||||
procedure SpeedDownEnemies(var level: levelState);
|
||||
begin
|
||||
level.speedDown := BonusDurationTick;
|
||||
{
|
||||
SpeedDownCreatures(level.enemyList);
|
||||
}
|
||||
end;
|
||||
|
||||
end.
|
||||
7
src/lifeup.txt
Normal file
7
src/lifeup.txt
Normal file
@ -0,0 +1,7 @@
|
||||
== BANNER START ==
|
||||
' _ _____ ______ ______ _ _ _____',
|
||||
'| | |_ _| ____| ____| | | | | __ \',
|
||||
'| | | | | |__ | |__ | | | | |__) |',
|
||||
'| | | | | __| | __| | | | | ___/',
|
||||
'| |____ _| |_| | | |____ | |__| | |',
|
||||
'|______|_____|_| |______| \____/|_|'
|
||||
36
src/math_m.pas
Normal file
36
src/math_m.pas
Normal file
@ -0,0 +1,36 @@
|
||||
unit math_m;
|
||||
|
||||
interface
|
||||
|
||||
function Clamp(val, min, max: integer): integer;
|
||||
function RandomBool: boolean;
|
||||
function Signum(a, b: integer): integer;
|
||||
|
||||
implementation
|
||||
|
||||
function Clamp(val, min, max: integer): integer;
|
||||
begin
|
||||
Clamp := val;
|
||||
if val < min then
|
||||
Clamp := min;
|
||||
if val > max then
|
||||
Clamp := max
|
||||
end;
|
||||
|
||||
function Signum(a, b: integer): integer;
|
||||
begin
|
||||
if a < b then
|
||||
Signum := -1
|
||||
else
|
||||
if a > b then
|
||||
Signum := 1
|
||||
else
|
||||
Signum := 0
|
||||
end;
|
||||
|
||||
function RandomBool: boolean;
|
||||
begin
|
||||
RandomBool := Random(2) = 1
|
||||
end;
|
||||
|
||||
end.
|
||||
44
src/menu.txt
Normal file
44
src/menu.txt
Normal file
@ -0,0 +1,44 @@
|
||||
GameNameHeight 6
|
||||
NewGameHeight 6
|
||||
MenuInfoHeight 8
|
||||
HighScoreHeight 8
|
||||
ContinueHeight 6
|
||||
ContinueWidth 41
|
||||
|
||||
== BANNER START ==
|
||||
' _____ _ _ _ _',
|
||||
' / ____| | | | | | | | |',
|
||||
'| | __ ___ | | | |__| | __ _ _ __ ___ ___| |_ ___ _ __',
|
||||
'| | |_ |/ _ \| | | __ |/ _` | ''_ ` _ \/ __| __/ _ \ ''__|',
|
||||
'| |__| | (_) |_| | | | | (_| | | | | | \__ \ || __/ |',
|
||||
' \_____|\___/(_) |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
'',
|
||||
' _ _ _____',
|
||||
'| \ | | / ____|',
|
||||
'| \| | _____ __ | | __ __ _ _ __ ___ ___',
|
||||
'| . ` |/ _ \ \ /\ / / | | |_ |/ _` | ''_ ` _ \ / _ \',
|
||||
'| |\ | __/\ V V / | |__| | (_| | | | | | | __/',
|
||||
'|_| \_|\___| \_/\_/ \_____|\__,_|_| |_| |_|\___|',
|
||||
'',
|
||||
'',
|
||||
' _ __ _____ __',
|
||||
'| |/ / |_ _| / _|',
|
||||
'| '' / ___ _ _ | | _ __ | |_ ___',
|
||||
'| < / _ \ | | | | | | ''_ \| _/ _ \',
|
||||
'| . \ __/ |_| | _| |_| | | | || (_) |',
|
||||
'|_|\_\___|\__, | |_____|_| |_|_| \___/',
|
||||
' __/ |',
|
||||
' |___/',
|
||||
' _____ _ _ ',
|
||||
' / ____| | | (_) ',
|
||||
'| | ___ _ __ | |_ _ _ __ _ _ ___ ',
|
||||
'| | / _ \| ''_ \| __| | ''_ \| | | |/ _ \',
|
||||
'| |___| (_) | | | | |_| | | | | |_| | __/',
|
||||
' \_____\___/|_| |_|\__|_|_| |_|\__,_|\___|'
|
||||
23
src/paused.txt
Normal file
23
src/paused.txt
Normal file
@ -0,0 +1,23 @@
|
||||
== BANNER START ==
|
||||
' _',
|
||||
' | |',
|
||||
' _ __ __ _ _ _ ___ ___ __| |',
|
||||
' | ''_ \ / _` | | | / __|/ _ \/ _` |',
|
||||
' | |_) | (_| | |_| \__ \ __/ (_| |',
|
||||
' | .__/ \__,_|\__,_|___/\___|\__,_| ',
|
||||
' | | ',
|
||||
' |_| _ _',
|
||||
' | | (_)',
|
||||
' ___ _ __ __ _ __ ___ ___ ___ _ __ | |_ _ _ __ _ _ ___',
|
||||
'/ __| ''_ \ / _` |/ __/ _ \ ______ / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \',
|
||||
'\__ \ |_) | (_| | (_| __/ |______| | (_| (_) | | | | |_| | | | | |_| | __/',
|
||||
'|___/ .__/ \__,_|\___\___| \___\___/|_| |_|\__|_|_| |_|\__,_|\___|',
|
||||
'====| |===================',
|
||||
' |_| _ _ _',
|
||||
' (_) | | |',
|
||||
' __ _ __ _ _ _ _| |_ | |_ ___ _ __ ___ ___ _ __ _ _',
|
||||
' / _` | ______ / _` | | | | | __| | __/ _ \ | ''_ ` _ \ / _ \ ''_ \| | | |',
|
||||
'| (_| | |______| | (_| | |_| | | |_ | || (_) | | | | | | | __/ | | | |_| |',
|
||||
' \__, | \__, |\__,_|_|\__| \__\___/ |_| |_| |_|\___|_| |_|\__,_|',
|
||||
'====| |= | |',
|
||||
' |_| |_|'
|
||||
56
src/snake_m.pas
Normal file
56
src/snake_m.pas
Normal file
@ -0,0 +1,56 @@
|
||||
unit snake_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m;
|
||||
|
||||
procedure UpdateSnakeState(var s: creature);
|
||||
procedure InitRandomSnake(var s: creature);
|
||||
|
||||
const
|
||||
SnakeMovespeed = 2;
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_m, Math, math_m;
|
||||
|
||||
const
|
||||
MinToReverse = 2;
|
||||
MaxToReverse = 75;
|
||||
|
||||
procedure InitSnake(var s: creature; x, y, sigdx, sigdy: integer);
|
||||
begin
|
||||
s.t := creatureSnake;
|
||||
s.curX := x;
|
||||
s.curY := y;
|
||||
s.dX := SnakeMovespeed * sigdx;
|
||||
s.dY := SnakeMovespeed * sigdy;
|
||||
s.alive := true;
|
||||
s.moveSpeed := SnakeMovespeed;
|
||||
s.beforeReverse := RandomLR(MinToReverse, MaxToReverse);
|
||||
s.diagonalMove := false
|
||||
end;
|
||||
|
||||
procedure InitRandomSnake(var s: creature);
|
||||
var
|
||||
x, y, sigdx, sigdy: integer;
|
||||
begin
|
||||
sigdx := IfThen(RandomBool, 1, -1);
|
||||
sigdy := IfThen(RandomBool, 1, -1);
|
||||
x := RandomLR(2, ArenaW - 1);
|
||||
y := RandomLR(2, ArenaH - 1);
|
||||
InitSnake(s, x, y, sigdx, sigdy)
|
||||
end;
|
||||
|
||||
procedure UpdateSnakeState(var s: creature);
|
||||
begin
|
||||
s.beforeReverse := s.beforeReverse - 1;
|
||||
if s.beforeReverse = 0 then
|
||||
begin
|
||||
s.beforeReverse := RandomLR(MinToReverse, MaxToReverse);
|
||||
s.dX := s.dX * -1;
|
||||
s.dY := s.dY * -1
|
||||
end
|
||||
end;
|
||||
|
||||
end.
|
||||
7
src/speeddown.txt
Normal file
7
src/speeddown.txt
Normal file
@ -0,0 +1,7 @@
|
||||
== BANNER START ==
|
||||
' _____ _____ ______ ______ _____ _____ ______ ___ _',
|
||||
' / ____| __ \| ____| ____| __ \ | __ \ / __ \ \ / / \ | |',
|
||||
'| (___ | |__) | |__ | |__ | | | | | | | | | | \ \ /\ / /| \| |',
|
||||
' \___ \| ___/| __| | __| | | | | | | | | | | |\ \/ \/ / | . ` |',
|
||||
' ____) | | | |____| |____| |__| | | |__| | |__| | \ /\ / | |\ |',
|
||||
'|_____/|_| |______|______|_____/ |_____/ \____/ \/ \/ |_| \_|'
|
||||
7
src/speedup.txt
Normal file
7
src/speedup.txt
Normal file
@ -0,0 +1,7 @@
|
||||
== BANNER START ==
|
||||
' _____ _____ ______ ______ _____ _ _ _____',
|
||||
' / ____| __ \| ____| ____| __ \ | | | | __ \',
|
||||
'| (___ | |__) | |__ | |__ | | | | | | | | |__) |',
|
||||
' \___ \| ___/| __| | __| | | | | | | | | ___/',
|
||||
' ____) | | | |____| |____| |__| | | |__| | |',
|
||||
'|_____/|_| |______|______|_____/ \____/|_|'
|
||||
94
src/sun_m.pas
Normal file
94
src/sun_m.pas
Normal file
@ -0,0 +1,94 @@
|
||||
unit sun_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m;
|
||||
|
||||
procedure InitRandomSun(var s: creature);
|
||||
procedure UpdateSunState(var s: creature);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_m, Math, math_m;
|
||||
|
||||
const
|
||||
SunSlowMovespeed = 1;
|
||||
SunFastMovespeed = 2;
|
||||
SunGoidaMovespeed = 3;
|
||||
SunStartDX = SunSlowMovespeed;
|
||||
SunStartDY = SunSlowMovespeed;
|
||||
SunSymbol = 's';
|
||||
MinToGoidaSwitch = 25;
|
||||
MaxToGoidaSwitch = 35;
|
||||
MinToNormSwitch = 5;
|
||||
MaxToNormSwitch = 30;
|
||||
|
||||
procedure InitSun(var s: creature; x, y, sigdx, sigdy: integer);
|
||||
begin
|
||||
s.t := creatureSun;
|
||||
s.curX := x;
|
||||
s.curY := y;
|
||||
s.dX := SunStartDX * sigdx;
|
||||
s.dY := SunStartDY * sigdy;
|
||||
s.alive := true;
|
||||
s.moveSpeed := SunFastMovespeed;
|
||||
s.bigStep:= true;
|
||||
s.rageMode := false;
|
||||
s.beforeTransform := RandomLR(MinToGoidaSwitch, MaxToGoidaSwitch)
|
||||
end;
|
||||
|
||||
procedure InitRandomSun(var s: creature);
|
||||
var
|
||||
x, y, sigdx, sigdy: integer;
|
||||
begin
|
||||
sigdx := IfThen(RandomBool, 1, -1);
|
||||
sigdy := IfThen(RandomBool, 1, -1);
|
||||
x := RandomLR(2, ArenaW - 1);
|
||||
y := RandomLR(2, ArenaH - 1);
|
||||
InitSun(s, x, y, sigdx, sigdy)
|
||||
end;
|
||||
|
||||
procedure SwitchGoidaMode(var cr: creature);
|
||||
begin
|
||||
cr.rageMode := not cr.rageMode;
|
||||
if cr.rageMode then
|
||||
cr.beforeTransform := RandomLR(MinToNormSwitch, MaxToNormSwitch)
|
||||
else
|
||||
cr.beforeTransform := RandomLR(MinToGoidaSwitch, MaxToGoidaSwitch);
|
||||
if cr.rageMode then
|
||||
begin
|
||||
cr.dX := Signum(cr.dX, 0) * SunGoidaMovespeed;
|
||||
cr.dY := Signum(cr.dY, 0) * SunGoidaMovespeed
|
||||
end
|
||||
else
|
||||
begin
|
||||
cr.dX := Signum(cr.dX, 0) * SunSlowMovespeed;
|
||||
cr.dY := Signum(cr.dY, 0) * SunSlowMovespeed;
|
||||
cr.bigStep := false
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure UpdateSunState(var s: creature);
|
||||
begin
|
||||
if s.beforeTransform = 0 then
|
||||
begin
|
||||
SwitchGoidaMode(s);
|
||||
exit
|
||||
end;
|
||||
s.beforeTransform := s.beforeTransform - 1;
|
||||
if s.rageMode then
|
||||
exit;
|
||||
s.bigStep := not s.bigStep;
|
||||
if s.bigStep then
|
||||
begin
|
||||
s.dX := Signum(s.dX, 0) * SunFastMovespeed;
|
||||
s.dY := Signum(s.dY, 0) * SunFastMovespeed
|
||||
end
|
||||
else
|
||||
begin
|
||||
s.dX := Signum(s.dX, 0) * SunSlowMovespeed;
|
||||
s.dY := Signum(s.dY, 0) * SunSlowMovespeed
|
||||
end
|
||||
end;
|
||||
|
||||
end.
|
||||
188
src/trace_m.pas
Normal file
188
src/trace_m.pas
Normal file
@ -0,0 +1,188 @@
|
||||
unit trace_m;
|
||||
|
||||
interface
|
||||
|
||||
uses creature_m, math_m;
|
||||
|
||||
const
|
||||
PreviousTraceIdx = 3;
|
||||
TraceSymbol = '+';
|
||||
|
||||
type
|
||||
tracePtr = ^trace;
|
||||
|
||||
trace = record
|
||||
x, y: integer;
|
||||
prev: tracePtr
|
||||
end;
|
||||
|
||||
function FindIndex(var t: tracePtr; x, y, curIdx: integer): integer;
|
||||
function GetLength(var t: tracePtr): integer;
|
||||
function TraceCrossed(pX, pY: integer; var cr: creature; t: tracePtr): boolean;
|
||||
procedure ChangeHamsterTrace(var h: creature; var t: tracePtr);
|
||||
procedure DeleteTrace(var t: tracePtr);
|
||||
procedure GetStart(var traceStart: tracePtr; a: tracePtr);
|
||||
|
||||
implementation
|
||||
|
||||
uses arena_graphics_m;
|
||||
|
||||
function GetLength(var t: tracePtr): integer;
|
||||
begin
|
||||
if t = nil then
|
||||
GetLength := 0
|
||||
else
|
||||
GetLength := 1 + GetLength(t^.prev)
|
||||
end;
|
||||
|
||||
procedure GetStart(var traceStart: tracePtr; a: tracePtr);
|
||||
var
|
||||
t: tracePtr;
|
||||
begin
|
||||
if a = nil then
|
||||
exit;
|
||||
t := a;
|
||||
while t <> nil do
|
||||
begin
|
||||
if t^.prev = nil then
|
||||
traceStart := t;
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DeleteTrace(var t: tracePtr);
|
||||
var
|
||||
tmpT: tracePtr;
|
||||
begin
|
||||
while t <> nil do
|
||||
begin
|
||||
tmpT := t^.prev;
|
||||
dispose(t);
|
||||
t := tmpT
|
||||
end
|
||||
end;
|
||||
|
||||
function FindIndex(var t: tracePtr; x, y, curIdx: integer): integer;
|
||||
begin
|
||||
if t = nil then
|
||||
FindIndex := -1
|
||||
else
|
||||
if (t^.x = x) and (t^.y = y) then
|
||||
FindIndex := curIdx
|
||||
else
|
||||
FindIndex := FindIndex(t^.prev, x, y, curIdx + 1)
|
||||
end;
|
||||
|
||||
function IsOnTrace(x, y: integer; t: tracePtr): boolean;
|
||||
begin
|
||||
if t = nil then
|
||||
IsOnTrace := false
|
||||
else
|
||||
if (t^.x = x) and (t^.y = y) then
|
||||
IsOnTrace := true
|
||||
else
|
||||
IsOnTrace := IsOnTrace(x, y, t^.prev)
|
||||
end;
|
||||
|
||||
procedure Add(var t: tracePtr; x, y: integer);
|
||||
var
|
||||
nextTrace: tracePtr;
|
||||
begin
|
||||
new(nextTrace);
|
||||
nextTrace^.x := x;
|
||||
nextTrace^.y := y;
|
||||
nextTrace^.prev := t;
|
||||
t := nextTrace
|
||||
end;
|
||||
|
||||
procedure Pop(var t: tracePtr);
|
||||
var
|
||||
tmpPrev: tracePtr;
|
||||
begin
|
||||
tmpPrev := t^.prev;
|
||||
dispose(t);
|
||||
t := tmpPrev
|
||||
end;
|
||||
|
||||
function IsOnTrace(var cr: creature; t: tracePtr): boolean;
|
||||
begin
|
||||
IsOnTrace := IsOnTrace(cr.curX, cr.curY, t)
|
||||
end;
|
||||
|
||||
procedure AddStepTrace(var h: creature; var t: tracePtr);
|
||||
var
|
||||
nextX, nextY, dX, dY: integer;
|
||||
begin
|
||||
dX := Signum(h.curX, t^.x);
|
||||
dY := Signum(h.curY, t^.y);
|
||||
nextX := t^.x + dX;
|
||||
nextY := t^.y + dY;
|
||||
Add(t, nextX, nextY)
|
||||
end;
|
||||
|
||||
procedure AddFirstTrace(var hamster: creature; var t: tracePtr);
|
||||
var
|
||||
traceX, traceY, dX, dY: integer;
|
||||
begin
|
||||
dX := Signum(hamster.curX - hamster.dX, hamster.curX) * hamster.movespeed;
|
||||
dY := Signum(hamster.curY - hamster.dY, hamster.curY) * hamster.movespeed;
|
||||
traceX := hamster.curX + dX;
|
||||
traceY := hamster.curY + dY;
|
||||
Add(t, traceX, traceY)
|
||||
end;
|
||||
|
||||
procedure IncreaseTrace(var hamster: creature; var t: tracePtr);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
if t = nil then
|
||||
AddFirstTrace(hamster, t);
|
||||
for i := 1 to hamster.movespeed do
|
||||
AddStepTrace(hamster, t)
|
||||
end;
|
||||
|
||||
procedure DecreaseTrace(var hamster: creature; var t: tracePtr);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to hamster.movespeed do
|
||||
Pop(t);
|
||||
if GetLength(t) = 1 then
|
||||
Pop(t)
|
||||
end;
|
||||
|
||||
procedure ChangeHamsterTrace(var h: creature; var t: tracePtr);
|
||||
begin
|
||||
if IsOnTrace(h, t) then
|
||||
begin
|
||||
EraseStepTrace(h, t);
|
||||
DecreaseTrace(h, t)
|
||||
end
|
||||
else
|
||||
begin
|
||||
IncreaseTrace(h, t)
|
||||
end
|
||||
end;
|
||||
|
||||
function TraceCrossed(pX, pY: integer; var cr: creature; t: tracePtr): boolean;
|
||||
var
|
||||
dX, dY, prevX, prevY: integer;
|
||||
begin
|
||||
prevX := pX;
|
||||
prevY := pY;
|
||||
dX := Signum(cr.curX, prevX);
|
||||
dY := Signum(cr.curY, prevY);
|
||||
while (prevX <> cr.curX) and (prevY <> cr.curY) do
|
||||
begin
|
||||
if IsOnTrace(prevX, prevY, t) then
|
||||
begin
|
||||
TraceCrossed := true;
|
||||
exit
|
||||
end;
|
||||
prevX := prevX + dX;
|
||||
prevY := prevY + dY
|
||||
end;
|
||||
TraceCrossed := IsOnTrace(prevX, prevY, t)
|
||||
end;
|
||||
|
||||
end.
|
||||
Loading…
Reference in New Issue
Block a user