feat/TD-014-add-level-complete-bar
This commit is contained in:
parent
7b8b7adb01
commit
c83e5b551c
@ -2,7 +2,7 @@ FPC = fpc
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GAME_SRC = gohamster.pas arena_m.pas cell_m.pas creature_m.pas debug_m.pas \
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ghost_m.pas graphics_m.pas hamster_m.pas keys_m.pas math_m.pas \
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trace_m.pas _banners_m.pas
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trace_m.pas
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all: gohamster
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@ -15,3 +15,4 @@ gohamster: $(GAME_SRC)
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clean:
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rm *.o *.ppu gohamster
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@ -1,358 +0,0 @@
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{ ************************************************** }
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{ ************************************************** }
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{ *** *** }
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{ *** *** }
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{ *** AUTOMATICALLY GENERATED FILE. DO NOT EDIT. *** }
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{ *** *** }
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{ *** *** }
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{ ************************************************** }
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{ ************************************************** }
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unit _banners_m;
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interface
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const
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KeyInfoHeight = 42;
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KeyInfoWidth = 98;
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MaxBannerHeight = KeyInfoHeight;
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MaxBannerWidth = KeyInfoWidth;
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type
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BannerImage = array[1..MaxBannerHeight] of string[MaxBannerWidth];
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const
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KeyInfoScreen: BannerImage = (
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' _',
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' | |',
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' _ __ ___ _____ _____ | | _____ _ _ ___ _',
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' | ''_ ` _ \ / _ \ \ / / _ \ | |/ / _ \ | | / __| (_)',
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' | | | | | | (_) \ V / __/ | < __/ |_| \__ \ _',
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' |_| |_| |_|\___/ \_/ \___| |_|\_\___|\__, |___/ (_)',
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' __/ |',
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' _ |___/',
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' / \',
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' / . \',
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' / / \ \',
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' /_/| |\_\',
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' | |',
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' |_|',
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' __ ========= __',
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' / / (\_/) \ \',
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' / /_____ ( 0_0 ) ______\ \ ',
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' { ______| /-----\ |_______ }',
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' \ \ |___| / /',
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' \_\ / \ /_/',
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' ========== _ ===========',
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' | |',
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' _ | | _ ',
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' \ \| |/ /',
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' \ \ / / ',
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' \ ` / ',
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' \_/',
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' =========',
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' _ _ _',
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' | | | | | |',
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' ___ _ __ __ _ ___ ___ ___| |_ ___ _ __ | |__ __ _ _ __ ___ ___| |_ ___ _ __',
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' / __| ''_ \ / _` |/ __/ _ \ ______ / __| __/ _ \| ''_ \ | ''_ \ / _` | ''_ ` _ \/ __| __/ _ \ ''__|',
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' \__ \ |_) | (_| | (_| __/ |______| \__ \ || (_) | |_) | | | | | (_| | | | | | \__ \ || __/ |',
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' |___/ .__/ \__,_|\___\___| |___/\__\___/| .__/ |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
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' ====| |=================== | |',
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' |_| |_|',
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' ___ ___ ___ _ __ __ _ _ _ ___ ___',
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' / _ \/ __|/ __| ______ | ''_ \ / _` | | | / __|/ _ \',
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'| __/\__ \ (__ |______| | |_) | (_| | |_| \__ \ __/',
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' \___||___/\___| | .__/ \__,_|\__,_|___/\___|',
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'================ | |',
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' |_|'
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);
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ExitScreenHeight = 16;
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ExitWidth = 70;
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ExitHeight = 8;
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ExitScreen: BannerImage = (
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' ______ _ _ _ _ ___',
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'| ____| (_) | | | | | |__ \',
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'| |__ __ ___| |_ | |_| |__ ___ __ _ __ _ _ __ ___ ___ ) |',
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'| __| \ \/ / | __| | __| ''_ \ / _ \ / _` |/ _` | ''_ ` _ \ / _ \/ /',
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'| |____ > <| | |_ | |_| | | | __/ | (_| | (_| | | | | | | __/_|',
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'|______/_/\_\_|\__| \__|_| |_|\___| \__, |\__,_|_| |_| |_|\___(_)',
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' __/ |',
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' |___/',
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'',
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'',
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' _ _ ___ ___ _ __ ___',
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'| | | |/ _ \/ __| | ''_ \ / _ \',
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'| |_| | __/\__ \ | | | | (_) |',
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' \__, |\___||___/ |_| |_|\___/',
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' __/ |',
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' |___/',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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''
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);
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PauseHeight = 22;
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PauseWidth = 76;
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PauseAscii: BannerImage = (
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' _',
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' | |',
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' _ __ __ _ _ _ ___ ___ __| |',
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' | ''_ \ / _` | | | / __|/ _ \/ _` |',
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' | |_) | (_| | |_| \__ \ __/ (_| |',
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' | .__/ \__,_|\__,_|___/\___|\__,_| ',
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' | | ',
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' |_| _ _',
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' | | (_)',
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' ___ _ __ __ _ __ ___ ___ ___ _ __ | |_ _ _ __ _ _ ___',
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'/ __| ''_ \ / _` |/ __/ _ \ ______ / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \',
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'\__ \ |_) | (_| | (_| __/ |______| | (_| (_) | | | | |_| | | | | |_| | __/',
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'|___/ .__/ \__,_|\___\___| \___\___/|_| |_|\__|_|_| |_|\__,_|\___|',
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'====| |===================',
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' |_| _ _ _',
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' (_) | | |',
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' __ _ __ _ _ _ _| |_ | |_ ___ _ __ ___ ___ _ __ _ _',
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' / _` | ______ / _` | | | | | __| | __/ _ \ | ''_ ` _ \ / _ \ ''_ \| | | |',
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'| (_| | |______| | (_| | |_| | | |_ | || (_) | | | | | | | __/ | | | |_| |',
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' \__, | \__, |\__,_|_|\__| \__\___/ |_| |_| |_|\___|_| '' |_|\__,_|',
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'====| |= | |',
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' |_| |_|',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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''
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);
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GameCompleteHeight = 14;
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GameCompleteWidth = 74;
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GameCompleteScoreWidth = 50;
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GameComplete: BannerImage = (
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' _____ _ _ _ ',
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' / ____| | | | | | |',
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'| | __ __ _ _ __ ___ ___ ___ ___ _ __ ___ _ __ | | ___| |_ ___| |',
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'| | |_ |/ _` | ''_ ` _ \ / _ \ / __/ _ \| ''_ ` _ \| ''_ \| |/ _ \ __/ _ \ |',
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'| |__| | (_| | | | | | | __/ | (_| (_) | | | | | | |_) | | __/ || __/_|',
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' \_____|\__,_|_| |_| |_|\___| \___\___/|_| |_| |_| .__/|_|\___|\__\___(_)',
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' | |',
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' |_|',
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'__ __',
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'\ \ / / _ ',
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' \ \_/ /__ _ _ _ __ ___ ___ ___ _ __ ___(_)',
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' \ / _ \| | | | ''__| / __|/ __/ _ \| ''__/ _ \',
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' | | (_) | |_| | | \__ \ (_| (_) | | | __/_ ',
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' |_|\___/ \__,_|_| |___/\___\___/|_| \___(_)',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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''
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);
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GameMenuHeight = 36;
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GameNameHeight = 6;
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GameNameWidth = 58;
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NewGameHeight = 6;
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HighScoreHeight = 8;
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MenuInfoHeight = 8;
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ContinueHeight = 6;
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ContinueWidth = 41;
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GameMenuScreen: BannerImage = (
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' _____ _ _ _ _',
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' / ____| | | | | | | | |',
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'| | __ ___ | | | |__| | __ _ _ __ ___ ___| |_ ___ _ __',
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'| | |_ |/ _ \| | | __ |/ _` | ''_ ` _ \/ __| __/ _ \ ''__|',
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'| |__| | (_) |_| | | | | (_| | | | | | \__ \ || __/ |',
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' \_____|\___/(_) |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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' _ _ _____',
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'| \ | | / ____|',
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'| \| | _____ __ | | __ __ _ _ __ ___ ___',
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'| . ` |/ _ \ \ /\ / / | | |_ |/ _` | ''_ ` _ \ / _ \',
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'| |\ | __/\ V V / | |__| | (_| | | | | | | __/',
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'|_| \_|\___| \_/\_/ \_____|\__,_|_| |_| |_|\___|',
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'',
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'',
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' _ __ _____ __',
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'| |/ / |_ _| / _|',
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'| '' / ___ _ _ | | _ __ | |_ ___',
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'| < / _ \ | | | | | | ''_ \| _/ _ \',
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'| . \ __/ |_| | _| |_| | | | || (_) |',
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'|_|\_\___|\__, | |_____|_| |_|_| \___/',
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' __/ |',
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' |___/',
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' _____ _ _ ',
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' / ____| | | (_) ',
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'| | ___ _ __ | |_ _ _ __ _ _ ___ ',
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'| | / _ \| ''_ \| __| | ''_ \| | | |/ _ \',
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'| |___| (_) | | | | |_| | | | | |_| | __/',
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' \_____\___/|_| |_|\__|_|_| |_|\__,_|\___|',
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'',
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'',
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'',
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'',
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'',
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''
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);
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GameOverHeight = 40;
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GameOverWidth = 63;
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GameOverScreen: BannerImage = (
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' _____ __ __ ______ ',
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' / ____| /\ | \/ | ____|',
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' | | __ / \ | \ / | |__ ',
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' | | |_ | / /\ \ | |\/| | __|',
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' | |__| |/ ____ \| | | | |____',
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' \_____/_/ \_\_| |_|______|',
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' ______ ________ _____',
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' / __ \ \ / / ____| __ \',
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' | | | \ \ / /| |__ | |__) |',
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' | | | |\ \/ / | __| | _ /',
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' | |__| | \ / | |____| | \ \',
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' \____/ \/ |______|_| \_\',
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'',
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' ____ ____',
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' / o@@\ /@@o \',
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' / /``\@\ __,-==-,__ /@/``\ \',
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' / /` `||//\______/ \||` `\ \',
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' | |` // __ __ \\ `| |',
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' \ \` (/ /;g\ /g;\ \) `/ |',
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' \_\__(( " .. " )____/_/',
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' \ " __ " / ',
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' @@@@@@(||)@@@@`@@`@@@@(||)@@@@@@@',
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' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
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' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
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' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
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' ',
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' _ _ ___',
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' | | (_) |__ \',
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' ___ ___ _ __ | |_ _ _ __ _ _ ___ ) |',
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' / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \ / /',
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' | (_| (_) | | | | |_| | | | | |_| | __/ |_|',
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' \___\___/|_| |_|\__|_|_| |_|\__,_|\___| (_)',
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' ___ ___ __ ___ ___',
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'| _| |_ | \ \ | _| |_ |',
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'| | _ _ | | ___ ___ \ \ | | _ __ | | ___',
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'| | | | | | | |/ _ \/ __| \ \ | | | ''_ \ | |/ _ \',
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'| | | |_| | | | __/\__ \ \ \ | | | | | | | | (_) |',
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'| |_ \__, | _| |\___||___/ \ \ | |_ |_| |_| _| |\___/',
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'|___|=====/ |=|___| \_\ |___|=========|___|',
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' |___/',
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'',
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''
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);
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LevelAnnounceHeight = 6;
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LevelAnnounceWidth = 24;
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LevelAnnounce: BannerImage = (
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' _ _ ',
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'| | | |',
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'| | _____ _____| |',
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'| | / _ \ \ / / _ \ |',
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'| |___| __/\ V / __/ |',
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'|______\___| \_/ \___|_|',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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'',
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''
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);
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implementation
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end.
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@ -2,84 +2,305 @@ unit arena_graphics_m;
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interface
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uses arena_m, creature_m;
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uses arena_m, creature_m, graphics_m, trace_m, level_m;
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const
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ArenaSymbol = ' ';
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BorderSize = 1;
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BorderSymbol = '|';
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BorderSymbolX = '|';
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MidCellDelimiter = '_';
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BorderSymbolY = '|';
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CaptureSymbol = '.';
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CellSize = 2;
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InterfaceH = 6;
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ScreenH = (ArenaW + InterfaceH) * CellSize + BorderSize;
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ScreenW = (ArenaH - 1) * CellSize + BorderSize * 2; { 82 }
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InterfaceBarH = ScreenW - ArenaW * CellSize - BorderSize * 2; { 14 }
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InterfaceCellW = ScreenW div 3;
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LifeBarX = 33;
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WidthCoefficient = 2;
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procedure DrawAfterEnemyStep(var cr: creature; var a: arena);
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procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
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procedure DrawArenaBorders(var a: arena);
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procedure DrawArenaCell(arenaX, arenaY: integer; symbol: char);
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procedure DrawArenaEdges;
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procedure DrawCompleteBar; { TODO: IMPLEMENT LATER }
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procedure FillCompleteBar(s: integer);
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procedure DrawCreature(var cr: creature);
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procedure DrawEdge(x, y: integer; var a: arena);
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procedure DrawLevelInterface;
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procedure DrawRectangle(x0, y0, h, w: integer);
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procedure DrawInterface;
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procedure DrawLevel(var level: levelState);
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procedure DrawLifesNumber(n: integer);
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procedure DrawScore(s: integer);
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procedure EraseStepTrace(var hamster: creature; t: tracePtr);
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procedure EraseLifesNumber(n: integer);
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procedure EraseTrace(t: tracePtr; var a: arena);
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implementation
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uses crt, math_m;
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uses ascii_arts_m, crt, math_m;
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procedure DrawLineX(x, y, len: integer; ch: char);
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var
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i: integer;
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const
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ArenaPauseLowerMarginY = 14;
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ArenaPauseMarginX = 9;
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ArenaPauseUpperMarginY = 7;
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InterfaceBarH = ScreenW - ArenaW * CellSize - BorderSize * 2; { 14 }
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InterfaceCellW = ScreenW div 3;
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InterfaceMarginX = InterfaceCellW div 4;
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InterfaceMarginY = InterfaceBarH div 4 + BorderSize + 1;
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CompleteBarMarginY = 2;
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CompleteBarMarginX = 5;
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CompleteBarX = (
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InterfaceCellW * WidthCoefficient + BorderSize + CompleteBarMarginX
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);
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CompleteBarY = BorderSize + CompleteBarMarginY + 1;
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TotalProcent = 100;
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CompleteBarH = InterfaceBarH - BorderSize * 2 - CompleteBarMarginY * 2;
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CompleteBarW = (
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InterfaceCellW * WidthCoefficient - CompleteBarMarginX * 2
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);
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BarWinX = CompleteBarW * 4 div 5;
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LifeBarX = 17;
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LifeNumberX = 27;
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MidCellDelimiter = '_';
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Notation = 10;
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procedure DrawCompleteBar;
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begin
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GotoXY(x, y);
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for i := 1 to len do
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write(ch);
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GotoXY(1, 1)
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FillRectangle(CompleteBarX, CompleteBarY, CompleteBarW, CompleteBarH, '-');
|
||||
FillRectangle(CompleteBarX + BarWinX, CompleteBarY,
|
||||
1, CompleteBarH, '|')
|
||||
end;
|
||||
|
||||
procedure DrawLineY(x, y, len: integer);
|
||||
procedure FillCompleteBar(s: integer);
|
||||
var
|
||||
i: integer;
|
||||
cutedProcent: integer = 0;
|
||||
fillW: integer;
|
||||
begin
|
||||
for i := 1 to len do
|
||||
begin
|
||||
GotoXY(x, y + i - 1);
|
||||
write(BorderSymbolY)
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
if s <> 0 then
|
||||
cutedProcent := round(s / (TotalCells / TotalProcent));
|
||||
fillW := round(CompleteBarW / TotalProcent * cutedProcent);
|
||||
FillRectangle(CompleteBarX, CompleteBarY, fillW, CompleteBarH, '|')
|
||||
end;
|
||||
|
||||
procedure DrawRectangle(x0, y0, h, w: integer);
|
||||
procedure DrawCreature(var cr: creature);
|
||||
begin
|
||||
DrawArenaCell(cr.curX, cr.curY, cr.symbol)
|
||||
end;
|
||||
|
||||
procedure DrawAfterEnemyStep(var cr: creature; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := cr.curX - cr.dX;
|
||||
prevY := cr.curY - cr.dY;
|
||||
if IsOnEdge(prevX, prevY) and a.captured[prevX][prevY] then
|
||||
DrawArenaCell(prevX, prevY, CaptureSymbol)
|
||||
else
|
||||
if IsOnBorder(prevX, prevY, a) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
else
|
||||
DrawArenaCell(prevX, prevY, ArenaSymbol);
|
||||
DrawCreature(cr)
|
||||
end;
|
||||
|
||||
procedure DrawStepTrace(t: tracePtr; hamsterDelta: integer);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
DrawLineX(x0, y0, w, BorderSymbolX);
|
||||
for i := 1 to h - 2 do
|
||||
for i := 1 to HamsterDelta do
|
||||
begin
|
||||
GotoXY(x0, y0 + i);
|
||||
write(BorderSymbolY);
|
||||
GotoXY(x0 + w - 1, y0 + i);
|
||||
write(BorderSymbolY)
|
||||
t := t^.prev;
|
||||
DrawArenaCell(t^.x, t^.y, TraceSymbol)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure
|
||||
DrawPreviousCell(var hamster: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := hamster.curX - hamster.dX;
|
||||
prevY := hamster.curY - hamster.dY;
|
||||
if t = nil then
|
||||
DrawEdge(prevX, prevY, a);
|
||||
if (a.borders[prevX][prevY]) and (t = nil) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure EraseStepTrace(var hamster: creature; t: tracePtr);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to hamster.movespeed do
|
||||
begin
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol);
|
||||
t := t^.prev
|
||||
end;
|
||||
DrawLineX(x0, y0 + h - 1, w, BorderSymbolX);
|
||||
GotoXY(1, 1)
|
||||
if GetLength(t) = 1 then
|
||||
begin
|
||||
if IsOnEdge(hamster) then
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol)
|
||||
else
|
||||
DrawArenaCell(t^.x, t^.y, BorderSymbol)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := hamster.curX - hamster.dX;
|
||||
prevY := hamster.curY - hamster.dY;
|
||||
if IsOnEdge(prevX, prevY) and a.captured[prevX][prevY] then
|
||||
DrawArenaCell(prevX, prevY, CaptureSymbol)
|
||||
else
|
||||
if IsOnBorder(prevX, prevY, a) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
else
|
||||
DrawArenaCell(prevX, prevY, ArenaSymbol);
|
||||
if t <> nil then
|
||||
DrawStepTrace(t, hamster.movespeed);
|
||||
DrawCreature(hamster);
|
||||
DrawPreviousCell(hamster, t, a)
|
||||
end;
|
||||
|
||||
procedure FillPauseCells(var a: arena);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := ArenaPauseUpperMarginY to (ArenaW - ArenaPauseLowerMarginY) do
|
||||
for j := (1 + ArenaPauseMarginX) to (ArenaH - ArenaPauseMarginX) do
|
||||
if a.borders[j][i] then
|
||||
DrawArenaCell(j, i, BorderSymbol)
|
||||
else
|
||||
if a.captured[j][i] then
|
||||
DrawArenaCell(j, i, CaptureSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawTrace(t: tracePtr);
|
||||
begin
|
||||
if t <> nil then
|
||||
t := t^.prev;
|
||||
while t <> nil do
|
||||
begin
|
||||
DrawArenaCell(t^.x, t^.y, TraceSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
type
|
||||
stackIntPtr = ^stackIntItem;
|
||||
|
||||
stackIntItem = record
|
||||
val: integer;
|
||||
next: stackIntPtr
|
||||
end;
|
||||
|
||||
StackInt = record
|
||||
top: stackIntPtr
|
||||
end;
|
||||
|
||||
procedure StackIntInit(var s: StackInt);
|
||||
begin
|
||||
s.top := nil
|
||||
end;
|
||||
|
||||
procedure StackPush(var st: StackInt; val: integer);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
new(tmp);
|
||||
tmp^.val := val;
|
||||
tmp^.next := st.top;
|
||||
st.top := tmp
|
||||
end;
|
||||
|
||||
procedure StackPop(var st: StackInt);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
tmp := st.top;
|
||||
st.top := st.top^.next;
|
||||
dispose(tmp)
|
||||
end;
|
||||
|
||||
procedure EraseInterfaceNumber(interfaceX: integer; s: longint);
|
||||
var
|
||||
cnt: integer = 0;
|
||||
x, w: integer;
|
||||
begin
|
||||
while s <> 0 do
|
||||
begin
|
||||
s := s div 10;
|
||||
cnt += 1
|
||||
end;
|
||||
x := interfaceX + InterfaceMarginX;
|
||||
w := (DigitWidth + DigitSpaceWidth) * cnt;
|
||||
EraseRectangle(x, InterfaceMarginY, w, DigitHeight)
|
||||
end;
|
||||
|
||||
procedure DrawInterfaceNumber(interfaceX: integer; s: longint);
|
||||
var
|
||||
x, y: integer;
|
||||
i: integer = 0;
|
||||
st: StackInt;
|
||||
begin
|
||||
StackIntInit(st);
|
||||
if s = 0 then
|
||||
StackPush(st, 0);
|
||||
while s <> 0 do
|
||||
begin
|
||||
StackPush(st, s mod Notation);
|
||||
s := s div Notation
|
||||
end;
|
||||
x := interfaceX + InterfaceMarginX;
|
||||
y := InterfaceMarginY;
|
||||
while st.top <> nil do
|
||||
begin
|
||||
DrawDigit(x + (DigitWidth + DigitSpaceWidth) * i, y, st.top^.val);
|
||||
StackPop(st);
|
||||
i := i + 1
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawScore(s: integer);
|
||||
var
|
||||
scoreX: integer = InterfaceCellW * 2 * WidthCoefficient + BorderSize;
|
||||
begin
|
||||
DrawInterfaceNumber(scoreX, s)
|
||||
end;
|
||||
|
||||
procedure EraseLifesNumber(n: integer);
|
||||
begin
|
||||
EraseInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawLifesNumber(n: integer);
|
||||
begin
|
||||
DrawInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawLifes(n: integer);
|
||||
begin
|
||||
DrawAscii(LifeBarX, 5, HamsterHeight, HamsterLifesAscii);
|
||||
DrawInterfaceNumber(LifeNumberX, n)
|
||||
end;
|
||||
|
||||
procedure DrawInterface;
|
||||
begin
|
||||
DrawLineX(1, InterfaceBarH, ScreenW * WidthCoefficient, BorderSymbolX);
|
||||
DrawLineX(1, InterfaceBarH, ScreenW * WidthCoefficient, BorderSymbol);
|
||||
|
||||
DrawLineX(InterfaceCellW * WidthCoefficient,
|
||||
{DrawLineX(InterfaceCellW * WidthCoefficient,
|
||||
InterfaceBarH div 2,
|
||||
InterfaceCellW * WidthCoefficient + 1, MidCellDelimiter);
|
||||
DrawLineY(InterfaceCellW * WidthCoefficient, 1, InterfaceBarH);
|
||||
DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1, 1, InterfaceBarH)
|
||||
InterfaceCellW * WidthCoefficient + 1, MidCellDelimiter);}
|
||||
DrawLineY(InterfaceCellW * WidthCoefficient, 1,
|
||||
InterfaceBarH, BorderSymbol);
|
||||
DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1, 1,
|
||||
InterfaceBarH, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLevel(var level: levelState);
|
||||
begin
|
||||
DrawInterface;
|
||||
FillPauseCells(level.a);
|
||||
DrawTrace(level.t);
|
||||
DrawCreature(level.h);
|
||||
if level.g.alive then
|
||||
DrawCreature(level.g);
|
||||
DrawLifes(level.life);
|
||||
DrawCompleteBar;
|
||||
FillCompleteBar(level.score);
|
||||
DrawScore(level.score)
|
||||
end;
|
||||
|
||||
procedure DrawArenaCell(arenaX, arenaY: integer; symbol: char);
|
||||
@ -100,7 +321,8 @@ end;
|
||||
procedure DrawArenaEdges;
|
||||
begin
|
||||
DrawRectangle(1, InterfaceBarH,
|
||||
ScreenH - InterfaceBarH + 1, ScreenW * WidthCoefficient)
|
||||
ScreenH - InterfaceBarH + 1, ScreenW * WidthCoefficient,
|
||||
BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLeftEdge(y: integer);
|
||||
@ -109,7 +331,7 @@ var
|
||||
begin
|
||||
y := Clamp(y, 1, ArenaW);
|
||||
terminalY := InterfaceBarH + (y - 1) * CellSize;
|
||||
DrawLineY(1, terminalY, CellSize)
|
||||
DrawLineY(1, terminalY, CellSize, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawRightEdge(y: integer);
|
||||
@ -118,7 +340,7 @@ var
|
||||
begin
|
||||
y := Clamp(y, 1, ArenaW);
|
||||
terminalY := InterfaceBarH + (y - 1) * CellSize;
|
||||
DrawLineY(ScreenW * WidthCoefficient, terminalY, CellSize)
|
||||
DrawLineY(ScreenW * WidthCoefficient, terminalY, CellSize, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawUpperEdge(x: integer);
|
||||
@ -128,7 +350,7 @@ begin
|
||||
x := Clamp(x, 1, ArenaH);
|
||||
terminalX := (x - 1) * CellSize * WidthCoefficient + 1;
|
||||
sizeX := CellSize * WidthCoefficient;
|
||||
DrawLineX(terminalX, InterfaceBarH, sizeX, BorderSymbolX)
|
||||
DrawLineX(terminalX, InterfaceBarH, sizeX, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLowerEdge(x: integer);
|
||||
@ -139,7 +361,7 @@ begin
|
||||
terminalX := (x - 1) * CellSize * WidthCoefficient + 1;
|
||||
sizeX := CellSize * WidthCoefficient;
|
||||
DrawLineX(terminalX, InterfaceBarH + ArenaW * CellSize - 1,
|
||||
sizeX, BorderSymbolX)
|
||||
sizeX, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawArenaBorders(var a: arena);
|
||||
@ -168,11 +390,16 @@ begin
|
||||
DrawLowerEdge(x)
|
||||
end;
|
||||
|
||||
procedure DrawLevelInterface;
|
||||
procedure EraseTrace(t: tracePtr; var a: arena);
|
||||
begin
|
||||
clrscr;
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient);
|
||||
DrawInterface
|
||||
while t <> nil do
|
||||
begin
|
||||
if t^.prev = nil then
|
||||
DrawEdge(t^.x, t^.y, a)
|
||||
else
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
@ -7,7 +7,8 @@ uses creature_m, trace_m;
|
||||
const
|
||||
ArenaW = 33;
|
||||
ArenaH = 41;
|
||||
RandomCutThreshold = 20;
|
||||
TotalCells = ArenaW * ArenaH;
|
||||
RandomCutThreshold = 25;
|
||||
RandomOneToOne = 2;
|
||||
|
||||
type
|
||||
@ -37,6 +38,9 @@ implementation
|
||||
|
||||
uses arena_graphics_m, cell_m, crt, graphics_m, math_m;
|
||||
|
||||
const
|
||||
TotalProcent = 100;
|
||||
|
||||
procedure Fill(var m: arenaMatrix; val: boolean);
|
||||
var
|
||||
i, j: integer;
|
||||
@ -162,21 +166,21 @@ begin
|
||||
IsOnEdge := (OnEdgeX(x) or OnEdgeY(y))
|
||||
end;
|
||||
|
||||
function YNeighborsCaptured(x, y: integer; var a: arena): boolean;
|
||||
function YNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
YNeighborsCaptured :=
|
||||
YNeighboursCaptured :=
|
||||
not OnEdgeY(y) and a.captured[x][y - 1] and a.captured[x][y + 1]
|
||||
end;
|
||||
|
||||
function XNeighborsCaptured(x, y: integer; var a: arena): boolean;
|
||||
function XNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
XNeighborsCaptured :=
|
||||
XNeighboursCaptured :=
|
||||
not OnEdgeX(x) and a.captured[x + 1][y] and a.captured[x - 1][y]
|
||||
end;
|
||||
|
||||
function DiagonalNeighborsCaptured(x, y: integer; var a: arena): boolean;
|
||||
function DiagonalNeighboursCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
DiagonalNeighborsCaptured :=
|
||||
DiagonalNeighboursCaptured :=
|
||||
not IsOnEdge(x, y) and
|
||||
a.captured[x - 1][y - 1] and a.captured[x - 1][y + 1] and
|
||||
a.captured[x + 1][y - 1] and a.captured[x + 1][y + 1]
|
||||
@ -185,8 +189,8 @@ end;
|
||||
function ArenaCellCaptured(x, y: integer; var a: arena): boolean;
|
||||
begin
|
||||
ArenaCellCaptured :=
|
||||
XNeighborsCaptured(x, y, a) or YNeighborsCaptured(x, y, a) or
|
||||
DiagonalNeighborsCaptured(x, y, a)
|
||||
XNeighboursCaptured(x, y, a) or YNeighboursCaptured(x, y, a) or
|
||||
DiagonalNeighboursCaptured(x, y, a)
|
||||
end;
|
||||
|
||||
procedure CaptureArenaBorder(x, y: integer; var a: arena);
|
||||
@ -284,7 +288,7 @@ begin
|
||||
v1 := v2;
|
||||
v2 := tmp
|
||||
end; {Should be 100 or OneHundred? It's A.V.Stolyarov to decide!!!}
|
||||
biggerProcent := v2 / 100;
|
||||
biggerProcent := v2 / TotalProcent;
|
||||
LowerToBiggerRatio := Round(100 - v1 / biggerProcent)
|
||||
end;
|
||||
|
||||
@ -504,7 +508,7 @@ begin
|
||||
prevX := e.curX;
|
||||
prevY := e.curY;
|
||||
MakeStep(e);
|
||||
DrawAfterStep(e, a);
|
||||
DrawAfterEnemyStep(e, a);
|
||||
if TraceCrossed(prevX, prevY, e, t) then
|
||||
h.alive := false
|
||||
end;
|
||||
|
||||
@ -153,7 +153,6 @@ const
|
||||
' \__, |\___||___/ |_| |_|\___/',
|
||||
' __/ |',
|
||||
' |___/'
|
||||
|
||||
);
|
||||
|
||||
PauseHeight = 22;
|
||||
@ -191,6 +190,7 @@ const
|
||||
NoWidth = 13;
|
||||
HamsterHeight = 5;
|
||||
HamsterWidth = 7;
|
||||
HamsterLifesWidth = 13;
|
||||
HamsterStayAscii: array[1..HamsterHeight] of string = (
|
||||
' (\_/)',
|
||||
'( 0_0 )',
|
||||
@ -205,42 +205,50 @@ const
|
||||
' |___|',
|
||||
' / \'
|
||||
);
|
||||
HamsterLifesAscii: array[1..HamsterHeight] of string = (
|
||||
' (\_/) ',
|
||||
'( 0_0 ) \ /',
|
||||
'/-----\ X ',
|
||||
' |___| / \',
|
||||
' / \ '
|
||||
);
|
||||
|
||||
|
||||
GameOverHeight = 40;
|
||||
GameOverWidth = 62;
|
||||
GameOverScreen: array[1..GameOverHeight] of string = (
|
||||
' _____ __ __ ______ ',
|
||||
' / ____| /\ | \/ | ____| ',
|
||||
' / ____| /\ | \/ | ____|',
|
||||
' | | __ / \ | \ / | |__ ',
|
||||
' | | |_ | / /\ \ | |\/| | __| ',
|
||||
' | |__| |/ ____ \| | | | |____ ',
|
||||
' \_____/_/ \_\_| |_|______| ',
|
||||
' ______ ________ _____ ',
|
||||
' / __ \ \ / / ____| __ \ ',
|
||||
' | | | \ \ / /| |__ | |__) | ',
|
||||
' | | | |\ \/ / | __| | _ / ',
|
||||
' | |__| | \ / | |____| | \ \ ',
|
||||
' \____/ \/ |______|_| \_\ ',
|
||||
' ',
|
||||
' ____ ____ ',
|
||||
' / o@@\ /@@o \ ',
|
||||
' / /``\@\ __,-==-,__ /@/``\ \ ',
|
||||
' / /` `||//\______/ \||` `\ \ ',
|
||||
' | |` // __ __ \\ `| | ',
|
||||
' \ \` (/ /;g\ /g;\ \) `/ | ',
|
||||
' \_\__(( " .. " )____/_/ ',
|
||||
' | | |_ | / /\ \ | |\/| | __|',
|
||||
' | |__| |/ ____ \| | | | |____',
|
||||
' \_____/_/ \_\_| |_|______|',
|
||||
' ______ ________ _____',
|
||||
' / __ \ \ / / ____| __ \',
|
||||
' | | | \ \ / /| |__ | |__) |',
|
||||
' | | | |\ \/ / | __| | _ /',
|
||||
' | |__| | \ / | |____| | \ \',
|
||||
' \____/ \/ |______|_| \_\',
|
||||
'',
|
||||
' ____ ____',
|
||||
' / o@@\ /@@o \',
|
||||
' / /``\@\ __,-==-,__ /@/``\ \',
|
||||
' / /` `||//\______/ \||` `\ \',
|
||||
' | |` // __ __ \\ `| |',
|
||||
' \ \` (/ /;g\ /g;\ \) `/ |',
|
||||
' \_\__(( " .. " )____/_/',
|
||||
' \ " __ " / ',
|
||||
' @@@@@@(||)@@@@`@@`@@@@(||)@@@@@@@ ',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ',
|
||||
' @@@@@@(||)@@@@`@@`@@@@(||)@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
|
||||
' ',
|
||||
' _ _ ___ ',
|
||||
' | | (_) |__ \ ',
|
||||
' ___ ___ _ __ | |_ _ _ __ _ _ ___ ) | ',
|
||||
' / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \ / / ',
|
||||
' | (_| (_) | | | | |_| | | | | |_| | __/ |_| ',
|
||||
' \___\___/|_| |_|\__|_|_| |_|\__,_|\___| (_) ',
|
||||
' _ _ ___',
|
||||
' | | (_) |__ \',
|
||||
' ___ ___ _ __ | |_ _ _ __ _ _ ___ ) |',
|
||||
' / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \ / /',
|
||||
' | (_| (_) | | | | |_| | | | | |_| | __/ |_|',
|
||||
' \___\___/|_| |_|\__|_|_| |_|\__,_|\___| (_)',
|
||||
' ___ ___ __ ___ ___',
|
||||
'| _| |_ | \ \ | _| |_ |',
|
||||
'| | _ _ | | ___ ___ \ \ | | _ __ | | ___',
|
||||
|
||||
101
src/ascii_digits_m.pas
Normal file
101
src/ascii_digits_m.pas
Normal file
@ -0,0 +1,101 @@
|
||||
unit ascii_digits_m;
|
||||
|
||||
interface
|
||||
|
||||
const
|
||||
NDigitHeight = 6;
|
||||
NDigitWidth = 7;
|
||||
|
||||
type
|
||||
asciiDigit = record
|
||||
width: integer;
|
||||
digit: array[1..NDigitHeight] of string;
|
||||
end;
|
||||
|
||||
implementation
|
||||
|
||||
NDigitsAsciiW = array[0..1] of integer = (1,1);
|
||||
NDigitsAscii: array[0..9] of array[1..NDigitHeight] of string = (
|
||||
(
|
||||
' ___',
|
||||
' / _ \',
|
||||
'| | | |',
|
||||
'| | | |',
|
||||
'| |_| |',
|
||||
' \___/'
|
||||
),
|
||||
(
|
||||
' __ ',
|
||||
'/_ |',
|
||||
' | |',
|
||||
' | |',
|
||||
' | |',
|
||||
' |_|'
|
||||
),
|
||||
(
|
||||
' ___ ',
|
||||
'|__ \ ',
|
||||
' ) |',
|
||||
' / / ',
|
||||
' / /_ ',
|
||||
'|____|'
|
||||
),
|
||||
(
|
||||
' ____ ',
|
||||
'|___ \ ',
|
||||
' __) |',
|
||||
' |__ < ',
|
||||
' ___) |',
|
||||
'|____/'
|
||||
),
|
||||
(
|
||||
' _ _ ',
|
||||
'| || |',
|
||||
'| || |',
|
||||
'|__ _|',
|
||||
' | |',
|
||||
' |_|'
|
||||
),
|
||||
(
|
||||
' _____',
|
||||
'| ____|',
|
||||
'| |__',
|
||||
'|___ \',
|
||||
' ___) |',
|
||||
'|____/'
|
||||
),
|
||||
(
|
||||
' __',
|
||||
' / /',
|
||||
' / /_',
|
||||
'| '_ \',
|
||||
'| (_) |',
|
||||
' \___/'
|
||||
),
|
||||
(
|
||||
' ______',
|
||||
'|____ |',
|
||||
' / /',
|
||||
' / /',
|
||||
' / /',
|
||||
' /_/'
|
||||
),
|
||||
(
|
||||
' ___',
|
||||
' / _ \',
|
||||
'| (_) |',
|
||||
' > _ < ',
|
||||
'| (_) |',
|
||||
' \___/'
|
||||
),
|
||||
(
|
||||
' ___',
|
||||
' / _ \',
|
||||
'| (_) |',
|
||||
' \__, |',
|
||||
' / /',
|
||||
' /_/'
|
||||
)
|
||||
);
|
||||
|
||||
end.
|
||||
@ -15,7 +15,7 @@ type
|
||||
curMenu: menuState;
|
||||
curState: state;
|
||||
level: integer;
|
||||
shutdown, continueAllowed: boolean;
|
||||
shutdown, continueAllowed: boolean
|
||||
end;
|
||||
|
||||
procedure DecreaseLife(var level: levelState);
|
||||
@ -37,8 +37,9 @@ const
|
||||
|
||||
procedure DecreaseLife(var level: levelState);
|
||||
begin
|
||||
EraseLifesNumber(level.life);
|
||||
level.life := level.life - 1;
|
||||
DrawLifes(level.life)
|
||||
DrawLifesNumber(level.life)
|
||||
end;
|
||||
|
||||
procedure InitGame(var g: gameState);
|
||||
@ -127,12 +128,16 @@ begin
|
||||
begin
|
||||
SetArenaBorder(level.t, level.a);
|
||||
CutPart(level.h, level.t, level.score, level.a);
|
||||
FillCompleteBar(level.score);
|
||||
DrawScore(level.score)
|
||||
end;
|
||||
if level.g.alive and level.a.captured[level.g.curX][level.g.curY] then
|
||||
KillCreature(level.g);
|
||||
if level.g.alive then
|
||||
MakeEnemyStep(level.g, level.h, level.t, level.a);
|
||||
while level.g.alive and GhostShouldTurn(level.g, level.a) do
|
||||
TurnGhost(level.g, level.a);
|
||||
|
||||
if not level.h.alive then
|
||||
begin
|
||||
if level.life <= 0 then
|
||||
@ -151,11 +156,6 @@ begin
|
||||
StopCreature(level.h);
|
||||
if not ((level.h.dX = 0) and (level.h.dY = 0)) then
|
||||
MakeHamsterStep(level.h, level.t, level.a);
|
||||
if level.g.alive and
|
||||
level.a.captured[level.g.curX][level.g.curY] then
|
||||
begin
|
||||
KillCreature(level.g)
|
||||
end;
|
||||
if g.curState = gamePause then
|
||||
break
|
||||
end;
|
||||
|
||||
36
src/go.pas
36
src/go.pas
@ -1,36 +0,0 @@
|
||||
program go_hamster;
|
||||
uses crt, keys_m, arena_graphics_m, graphics_m, game_m, debug_m;
|
||||
|
||||
function IsTerminalValid: boolean;
|
||||
begin
|
||||
IsTerminalValid := (ScreenWidth >= ScreenW) and (ScreenHeight >= ScreenH)
|
||||
end;
|
||||
|
||||
procedure PrintTerminalHelp;
|
||||
begin
|
||||
writeln('Increase your terminal size and try again.');
|
||||
if ScreenWidth < ScreenW then
|
||||
begin
|
||||
writeln('Your terminal width: ', ScreenWidth,
|
||||
'. Required: ', ScreenW, '.')
|
||||
end;
|
||||
if ScreenHeight < ScreenH then
|
||||
begin
|
||||
writeln('Your terminal height: ', ScreenHeight,
|
||||
'. Required: ', ScreenH, '.')
|
||||
end
|
||||
end;
|
||||
|
||||
var
|
||||
g: gameState;
|
||||
begin
|
||||
if not IsTerminalValid then
|
||||
begin
|
||||
PrintTerminalHelp;
|
||||
exit
|
||||
end;
|
||||
InitGame(g);
|
||||
EraseAll;
|
||||
MainLoop(g)
|
||||
end.
|
||||
|
||||
@ -1,18 +1,24 @@
|
||||
program go_hamster;
|
||||
uses crt, keys_m, arena_graphics_m, graphics_m, game_m, debug_m;
|
||||
|
||||
{uses crt, keys_m, arena_graphics_m, graphics_m, game_m,
|
||||
ascii_digits_m, debug_m;}
|
||||
|
||||
function IsTerminalValid: boolean;
|
||||
begin
|
||||
IsTerminalValid := (ScreenWidth >= ScreenW) and (ScreenHeight >= ScreenH)
|
||||
IsTerminalValid := (
|
||||
(ScreenWidth >= ScreenW * WidthCoefficient)
|
||||
and (ScreenHeight >= ScreenH)
|
||||
)
|
||||
end;
|
||||
|
||||
procedure PrintTerminalHelp;
|
||||
begin
|
||||
writeln('Increase your terminal size and try again.');
|
||||
if ScreenWidth < ScreenW then
|
||||
if ScreenWidth < ScreenW * WidthCoefficient then
|
||||
begin
|
||||
writeln('Your terminal width: ', ScreenWidth,
|
||||
'. Required: ', ScreenW, '.')
|
||||
'. Required: ', ScreenW * WidthCoefficient, '.')
|
||||
end;
|
||||
if ScreenHeight < ScreenH then
|
||||
begin
|
||||
|
||||
@ -2,21 +2,31 @@ unit graphics_m;
|
||||
|
||||
interface
|
||||
|
||||
uses arena_graphics_m, arena_m, creature_m, hamster_m, trace_m, game_m, level_m;
|
||||
uses arena_m, creature_m, trace_m, game_m, level_m;
|
||||
|
||||
procedure DrawAfterStep(var cr: creature; var a: arena);
|
||||
procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
|
||||
procedure DrawCreature(var cr: creature);
|
||||
const
|
||||
BorderSize = 1;
|
||||
BorderSymbol = '|';
|
||||
CellSize = 2;
|
||||
DigitSpaceWidth = 1;
|
||||
DigitWidth = 6;
|
||||
InterfaceH = 6;
|
||||
ScreenH = (ArenaW + InterfaceH) * CellSize + BorderSize;
|
||||
ScreenW = (ArenaH - 1) * CellSize + BorderSize * 2; { 82 }
|
||||
WidthCoefficient = 2;
|
||||
|
||||
procedure DrawAscii(x, y, h: integer; var a: array of string);
|
||||
procedure DrawDigit(x, y, digit: integer);
|
||||
procedure DrawExitState(s: exitState);
|
||||
procedure DrawExit(var g: gameState);
|
||||
procedure DrawGameOver;
|
||||
procedure DrawKeyInfo;
|
||||
procedure DrawLevel(var level: levelState);
|
||||
procedure DrawLifes(n: integer);
|
||||
procedure DrawLineX(x, y, len: integer; ch: char);
|
||||
procedure DrawLineY(x, y, len: integer; ch: char);
|
||||
procedure DrawRectangle(x0, y0, h, w: integer; ch: char);
|
||||
procedure DrawMenuState(s: menuState);
|
||||
procedure DrawMenu(var g: gameState);
|
||||
procedure DrawPause(var g: gameState);
|
||||
procedure DrawScore(s: integer);
|
||||
procedure EraseAll;
|
||||
procedure EraseExit;
|
||||
procedure EraseExitState(s: exitState);
|
||||
@ -25,9 +35,9 @@ procedure EraseKeyInfo;
|
||||
procedure EraseLevel;
|
||||
procedure EraseMenu;
|
||||
procedure EraseMenuState(s: menuState);
|
||||
procedure EraseRectangle(x, y, w, h: integer);
|
||||
procedure ErasePause(var g: gameState);
|
||||
procedure EraseStepTrace(var hamster: creature; t: tracePtr);
|
||||
procedure EraseTrace(t: tracePtr; var a: arena);
|
||||
procedure FillRectangle(x, y, w, h: integer; ch: char);
|
||||
|
||||
implementation
|
||||
|
||||
@ -35,191 +45,38 @@ uses crt, math_m, ascii_arts_m;
|
||||
|
||||
const
|
||||
BigLetterWidth = 8;
|
||||
DigitWidth = 6;
|
||||
BorderN = 2;
|
||||
GameNameX = ScreenW * WidthCoefficient div 3 + 4;
|
||||
GameNameY = 12;
|
||||
GameOverX = ScreenW * WidthCoefficient div 2 - GameNameWidth div 2;
|
||||
GameOverY = ScreenH div 2 - GameOverHeight div 2;
|
||||
NameHeightPadding = 8;
|
||||
MenuHeightPadding = 2;
|
||||
MenuWidthPadding = 4;
|
||||
MenuHamsterX = GameNameX - HamsterWidth - MenuWidthPadding;
|
||||
NewGameY = GameNameY + GameNameHeight + NameHeightPadding;
|
||||
MenuHeightPadding = 2;
|
||||
HighScoreY = NewGameY + NewGameHeight + MenuHeightPadding;
|
||||
MenuInfoY = HighScoreY + HighScoreHeight;
|
||||
|
||||
ContinueY = MenuInfoY + MenuInfoHeight;
|
||||
ExitGameY = (ScreenH - ExitScreenHeight) div 2 - MenuHeightPadding;
|
||||
ExitYesY = ExitGameY + ExitHeight - 1 + MenuHeightPadding;
|
||||
ExitHamsterY = ExitYesY;
|
||||
GameNameX = ScreenW * WidthCoefficient div 3 + 4;
|
||||
MenuWidthPadding = 4;
|
||||
MenuHamsterX = GameNameX - HamsterWidth - MenuWidthPadding;
|
||||
ExitYesX = MenuHamsterX;
|
||||
ExitNoX = ScreenW * WidthCoefficient - ExitYesX - NoWidth;
|
||||
GameOverX = ScreenW * WidthCoefficient div 2 - GameNameWidth div 2;
|
||||
GameOverY = ScreenH div 2 - GameOverHeight div 2;
|
||||
HamsterNoX = ExitNoX - HamsterWidth - MenuWidthPadding;
|
||||
HamsterYesX = ExitYesX - HamsterWidth - MenuWidthPadding;
|
||||
KeyInfoX = ScreenW * WidthCoefficient div 2 - KeyInfoWidth div 2;
|
||||
KeyInfoY = ScreenH div 2 - KeyInfoHeight div 2 - 1;
|
||||
|
||||
ContinueY = MenuInfoY + MenuInfoHeight;
|
||||
InterfaceMarginX = InterfaceCellW div 4;
|
||||
InterfaceMarginY = InterfaceBarH div 4 + BorderSize + 1;
|
||||
LetterWidth = 5;
|
||||
Notation = 10;
|
||||
PunctuationWidth = 3;
|
||||
SpaceWidth = 1;
|
||||
ExitGameY = (ScreenH - ExitScreenHeight) div 2 - MenuHeightPadding;
|
||||
ExitYesX = MenuHamsterX;
|
||||
ExitYesY = ExitGameY + ExitHeight - 1 + MenuHeightPadding;
|
||||
ExitNoX = ScreenW * WidthCoefficient - ExitYesX - NoWidth;
|
||||
ExitHamsterY = ExitYesY;
|
||||
HamsterYesX = ExitYesX - HamsterWidth - MenuWidthPadding;
|
||||
HamsterNoX = ExitNoX - HamsterWidth - MenuWidthPadding;
|
||||
PauseXPadding = 3 * WidthCoefficient;
|
||||
PauseYPadding = 1;
|
||||
PauseX = (ScreenW * WidthCoefficient - PauseWidth) div 2;
|
||||
PauseYPadding = 1;
|
||||
PauseY = (ScreenH - PauseHeight) div 2;
|
||||
PunctuationWidth = 3;
|
||||
|
||||
ArenaPauseUpperMarginY = 7;
|
||||
ArenaPauseLowerMarginY = 14;
|
||||
ArenaPauseMarginX = 9;
|
||||
var
|
||||
firstMenuDraw: boolean = true;
|
||||
|
||||
procedure EraseTrace(t: tracePtr; var a: arena);
|
||||
begin
|
||||
while t <> nil do
|
||||
begin
|
||||
if t^.prev = nil then
|
||||
DrawEdge(t^.x, t^.y, a)
|
||||
else
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseStepTrace(var hamster: creature; t: tracePtr);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to hamster.movespeed do
|
||||
begin
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol);
|
||||
t := t^.prev
|
||||
end;
|
||||
if GetLength(t) = 1 then
|
||||
begin
|
||||
if IsOnEdge(hamster) then
|
||||
DrawArenaCell(t^.x, t^.y, ArenaSymbol)
|
||||
else
|
||||
DrawArenaCell(t^.x, t^.y, BorderSymbol)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawCreature(var cr: creature);
|
||||
begin
|
||||
DrawArenaCell(cr.curX, cr.curY, cr.symbol)
|
||||
end;
|
||||
|
||||
procedure
|
||||
DrawPreviousCell(var hamster: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := hamster.curX - hamster.dX;
|
||||
prevY := hamster.curY - hamster.dY;
|
||||
if t = nil then
|
||||
DrawEdge(prevX, prevY, a);
|
||||
if (a.borders[prevX][prevY]) and (t = nil) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawStepTrace(t: tracePtr; hamsterDelta: integer);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to HamsterDelta do
|
||||
begin
|
||||
t := t^.prev;
|
||||
DrawArenaCell(t^.x, t^.y, TraceSymbol)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := hamster.curX - hamster.dX;
|
||||
prevY := hamster.curY - hamster.dY;
|
||||
if IsOnEdge(prevX, prevY) and a.captured[prevX][prevY] then
|
||||
DrawArenaCell(prevX, prevY, CaptureSymbol)
|
||||
else
|
||||
if IsOnBorder(prevX, prevY, a) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
else
|
||||
DrawArenaCell(prevX, prevY, ArenaSymbol);
|
||||
if t <> nil then
|
||||
DrawStepTrace(t, hamster.movespeed);
|
||||
DrawCreature(hamster);
|
||||
DrawPreviousCell(hamster, t, a)
|
||||
end;
|
||||
|
||||
procedure DrawAfterStep(var cr: creature; var a: arena);
|
||||
var
|
||||
prevX, prevY: integer;
|
||||
begin
|
||||
prevX := cr.curX - cr.dX;
|
||||
prevY := cr.curY - cr.dY;
|
||||
if IsOnEdge(prevX, prevY) and a.captured[prevX][prevY] then
|
||||
DrawArenaCell(prevX, prevY, CaptureSymbol)
|
||||
else
|
||||
if IsOnBorder(prevX, prevY, a) then
|
||||
DrawArenaCell(prevX, prevY, BorderSymbol)
|
||||
else
|
||||
DrawArenaCell(prevX, prevY, ArenaSymbol);
|
||||
DrawCreature(cr)
|
||||
end;
|
||||
|
||||
procedure FillRectangle(x, y, w, h: integer; ch: char);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 0 to h - 1 do
|
||||
begin
|
||||
GotoXY(x, y + i);
|
||||
for j := 0 to w do
|
||||
write(ch)
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
type
|
||||
stackIntPtr = ^stackIntItem;
|
||||
|
||||
stackIntItem = record
|
||||
val: integer;
|
||||
next: stackIntPtr
|
||||
end;
|
||||
|
||||
StackInt = record
|
||||
top: stackIntPtr
|
||||
end;
|
||||
|
||||
procedure StackIntInit(var s: StackInt);
|
||||
begin
|
||||
s.top := nil
|
||||
end;
|
||||
|
||||
procedure StackPush(var st: StackInt; val: integer);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
new(tmp);
|
||||
tmp^.val := val;
|
||||
tmp^.next := st.top;
|
||||
st.top := tmp
|
||||
end;
|
||||
|
||||
procedure StackPop(var st: StackInt);
|
||||
var
|
||||
tmp: stackIntPtr;
|
||||
begin
|
||||
tmp := st.top;
|
||||
st.top := st.top^.next;
|
||||
dispose(tmp)
|
||||
end;
|
||||
|
||||
procedure DrawAscii(x, y, h: integer; var a: array of string);
|
||||
var
|
||||
i: integer;
|
||||
@ -232,50 +89,62 @@ begin
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure EraseRectangle(x, y, w, h: integer);
|
||||
begin
|
||||
FillRectangle(x, y, w, h, ' ')
|
||||
end;
|
||||
|
||||
procedure DrawDigit(x, y, digit: integer);
|
||||
begin
|
||||
DrawAscii(x, y, DigitHeight, DigitsAscii[digit])
|
||||
end;
|
||||
|
||||
procedure DrawNumber(interfaceX: integer; s: longint);
|
||||
var
|
||||
x, y: integer;
|
||||
i: integer = 0;
|
||||
st: StackInt;
|
||||
procedure DrawExitState(s: exitState);
|
||||
begin
|
||||
StackIntInit(st);
|
||||
if s = 0 then
|
||||
StackPush(st, 0);
|
||||
while s <> 0 do
|
||||
begin
|
||||
StackPush(st, s mod Notation);
|
||||
s := s div Notation
|
||||
end;
|
||||
x := interfaceX + InterfaceMarginX;
|
||||
y := InterfaceMarginY;
|
||||
while st.top <> nil do
|
||||
begin
|
||||
DrawDigit(x + (DigitWidth + SpaceWidth) * i, y, st.top^.val);
|
||||
StackPop(st);
|
||||
i := i + 1
|
||||
case s of
|
||||
exitYes:
|
||||
DrawAscii(HamsterYesX, ExitHamsterY,
|
||||
HamsterHeight, HamsterGGAscii);
|
||||
exitNo:
|
||||
DrawAscii(HamsterNoX, ExitHamsterY,
|
||||
HamsterHeight, HamsterStayAscii)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawLifes(n: integer);
|
||||
procedure DrawExit(var g: gameState);
|
||||
var
|
||||
realX: integer = ScreenW * WidthCoefficient;
|
||||
begin
|
||||
DrawNumber(LifeBarX, n)
|
||||
DrawAscii((realX - ExitWidth) div 2, ExitGameY,
|
||||
ExitScreenHeight, ExitScreen);
|
||||
DrawExitState(g.curExit)
|
||||
end;
|
||||
|
||||
procedure DrawScore(s: integer);
|
||||
var
|
||||
killBarX: integer = InterfaceCellW * 2 * WidthCoefficient + BorderSize;
|
||||
procedure DrawGameOver;
|
||||
begin
|
||||
DrawNumber(killBarX, s)
|
||||
DrawAscii(GameOverX, GameOverY, GameOverHeight, GameOverScreen)
|
||||
end;
|
||||
|
||||
procedure DrawKeyInfo;
|
||||
begin
|
||||
DrawAscii(KeyInfoX, KeyInfoY, KeyInfoHeight, KeyInfoScreen)
|
||||
end;
|
||||
|
||||
procedure DrawLineX(x, y, len: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
GotoXY(x, y);
|
||||
for i := 1 to len do
|
||||
write(ch);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawLineY(x, y, len: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
for i := 1 to len do
|
||||
begin
|
||||
GotoXY(x, y + i - 1);
|
||||
write(ch)
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawMenuState(s: menuState);
|
||||
@ -296,22 +165,119 @@ begin
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawRectangle(x0, y0, h, w: integer; ch: char);
|
||||
var
|
||||
i: integer;
|
||||
begin
|
||||
DrawLineX(x0, y0, w, ch);
|
||||
for i := 1 to h - 2 do
|
||||
begin
|
||||
GotoXY(x0, y0 + i);
|
||||
write(ch);
|
||||
GotoXY(x0 + w - 1, y0 + i);
|
||||
write(ch)
|
||||
end;
|
||||
DrawLineX(x0, y0 + h - 1, w, ch);
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure DrawMenu(var g: gameState);
|
||||
var
|
||||
y: integer = GameNameY;
|
||||
begin
|
||||
if firstMenuDraw then { REFACTOR LATER }
|
||||
begin
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient);
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient, BorderSymbol);
|
||||
firstMenuDraw := not firstMenuDraw
|
||||
end;
|
||||
DrawAscii(GameNameX, y, GameMenuHeight, GameMenuScreen);
|
||||
if not g.continueAllowed then
|
||||
FillRectangle(GameNameX, ContinueY + ContinueHeight div 2,
|
||||
ContinueWidth, 1, '-');
|
||||
DrawLineX(GameNameX, ContinueY + ContinueHeight div 2,
|
||||
ContinueWidth, '-');
|
||||
DrawMenuState(g.curMenu)
|
||||
end;
|
||||
|
||||
procedure FillRectangle(x, y, w, h: integer; ch: char);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := 0 to h - 1 do
|
||||
begin
|
||||
GotoXY(x, y + i);
|
||||
for j := 0 to w - 1 do
|
||||
write(ch)
|
||||
end;
|
||||
GotoXY(1, 1)
|
||||
end;
|
||||
|
||||
procedure EraseRectangle(x, y, w, h: integer);
|
||||
begin
|
||||
FillRectangle(x, y, w, h, ' ')
|
||||
end;
|
||||
|
||||
procedure DrawPause(var g: gameState);
|
||||
begin
|
||||
EraseRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseWidth + PauseXPadding * 2,
|
||||
PauseHeight + PauseYPadding * 2 + 1);
|
||||
DrawRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseHeight + PauseYPadding * 2 + 1,
|
||||
PauseWidth + PauseXPadding * 2,
|
||||
BorderSymbol);
|
||||
DrawAscii(PauseX, PauseY, PauseHeight, PauseAscii)
|
||||
end;
|
||||
|
||||
procedure EraseAll;
|
||||
begin
|
||||
EraseRectangle(1, 1, ScreenW * WidthCoefficient, ScreenH)
|
||||
end;
|
||||
|
||||
procedure EraseExit;
|
||||
begin
|
||||
EraseRectangle(HamsterYesX, ExitGameY,
|
||||
ExitWidth + HamsterWidth + MenuWidthPadding,
|
||||
ExitScreenHeight + MenuHeightPadding + YesHeight)
|
||||
end;
|
||||
|
||||
procedure EraseExitState(s: exitState);
|
||||
begin
|
||||
case s of
|
||||
exitYes:
|
||||
EraseRectangle(HamsterYesX, ExitHamsterY,
|
||||
HamsterWidth, HamsterHeight);
|
||||
exitNo:
|
||||
EraseRectangle(HamsterNoX, ExitHamsterY,
|
||||
HamsterWidth, HamsterHeight)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseGameOver;
|
||||
begin
|
||||
EraseRectangle(GameOverX, GameOverY, GameOverWidth, GameOverHeight)
|
||||
end;
|
||||
|
||||
procedure EraseKeyInfo;
|
||||
begin
|
||||
EraseRectangle(KeyInfoX, KeyInfoY, KeyInfoWidth, KeyInfoHeight)
|
||||
end;
|
||||
|
||||
procedure EraseLevel;
|
||||
begin
|
||||
EraseRectangle(2, 2,
|
||||
ScreenW * WidthCoefficient - BorderSize * BorderN,
|
||||
ScreenH - BorderSize * BorderN);
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient, BorderSymbol)
|
||||
end;
|
||||
|
||||
procedure EraseMenu;
|
||||
begin
|
||||
EraseRectangle(MenuHamsterX, GameNameY,
|
||||
GameNameWidth + HamsterWidth + MenuWidthPadding,
|
||||
ScreenH - GameNameY * 2)
|
||||
end;
|
||||
|
||||
procedure EraseMenuState(s: menuState);
|
||||
begin
|
||||
case s of
|
||||
@ -330,140 +296,12 @@ begin
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseAll;
|
||||
begin
|
||||
EraseRectangle(1, 1, ScreenW * WidthCoefficient, ScreenH)
|
||||
end;
|
||||
|
||||
procedure EraseMenu;
|
||||
begin
|
||||
EraseRectangle(MenuHamsterX, GameNameY,
|
||||
GameNameWidth + HamsterWidth + MenuWidthPadding,
|
||||
ScreenH - GameNameY * 2)
|
||||
end;
|
||||
|
||||
procedure DrawExitState(s: exitState);
|
||||
begin
|
||||
case s of
|
||||
exitYes:
|
||||
DrawAscii(HamsterYesX, ExitHamsterY,
|
||||
HamsterHeight, HamsterGGAscii);
|
||||
exitNo:
|
||||
DrawAscii(HamsterNoX, ExitHamsterY,
|
||||
HamsterHeight, HamsterStayAscii)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure DrawPause(var g: gameState);
|
||||
begin
|
||||
EraseRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseWidth + PauseXPadding * 2 - 1,
|
||||
PauseHeight + PauseYPadding * 2 + 1);
|
||||
DrawRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseHeight + PauseYPadding * 2 + 1,
|
||||
PauseWidth + PauseXPadding * 2);
|
||||
DrawAscii(PauseX, PauseY, PauseHeight, PauseAscii)
|
||||
end;
|
||||
|
||||
procedure ErasePause(var g: gameState);
|
||||
begin
|
||||
EraseRectangle(PauseX - PauseXPadding,
|
||||
PauseY - PauseYPadding,
|
||||
PauseWidth + PauseXPadding * 2 - 1,
|
||||
PauseWidth + PauseXPadding * 2,
|
||||
PauseHeight + PauseYPadding * 2 + 1)
|
||||
end;
|
||||
|
||||
procedure DrawExit(var g: gameState);
|
||||
var
|
||||
realX: integer = ScreenW * WidthCoefficient;
|
||||
begin
|
||||
DrawAscii((realX - ExitWidth) div 2, ExitGameY,
|
||||
ExitScreenHeight, ExitScreen);
|
||||
DrawExitState(g.curExit)
|
||||
end;
|
||||
|
||||
procedure EraseKeyInfo;
|
||||
begin
|
||||
EraseRectangle(KeyInfoX, KeyInfoY, KeyInfoWidth, KeyInfoHeight)
|
||||
end;
|
||||
|
||||
procedure DrawKeyInfo;
|
||||
begin
|
||||
DrawAscii(KeyInfoX, KeyInfoY, KeyInfoHeight, KeyInfoScreen)
|
||||
end;
|
||||
|
||||
procedure EraseExitState(s: exitState);
|
||||
begin
|
||||
case s of
|
||||
exitYes:
|
||||
EraseRectangle(HamsterYesX, ExitHamsterY,
|
||||
HamsterWidth, HamsterHeight);
|
||||
exitNo:
|
||||
EraseRectangle(HamsterNoX, ExitHamsterY,
|
||||
HamsterWidth, HamsterHeight)
|
||||
end
|
||||
end;
|
||||
|
||||
procedure EraseExit;
|
||||
begin
|
||||
EraseRectangle(HamsterYesX, ExitGameY,
|
||||
ExitWidth + HamsterWidth + MenuWidthPadding,
|
||||
ExitScreenHeight + MenuHeightPadding + YesHeight)
|
||||
end;
|
||||
|
||||
procedure DrawTrace(t: tracePtr);
|
||||
begin
|
||||
if t <> nil then
|
||||
t := t^.prev;
|
||||
while t <> nil do
|
||||
begin
|
||||
DrawArenaCell(t^.x, t^.y, TraceSymbol);
|
||||
t := t^.prev
|
||||
end
|
||||
end;
|
||||
|
||||
procedure FillPauseCells(var a: arena);
|
||||
var
|
||||
i, j: integer;
|
||||
begin
|
||||
for i := ArenaPauseUpperMarginY to (ArenaW - ArenaPauseLowerMarginY) do
|
||||
for j := (1 + ArenaPauseMarginX) to (ArenaH - ArenaPauseMarginX) do
|
||||
if a.borders[j][i] then
|
||||
DrawArenaCell(j, i, BorderSymbol)
|
||||
else
|
||||
if a.captured[j][i] then
|
||||
DrawArenaCell(j, i, CaptureSymbol)
|
||||
end;
|
||||
|
||||
procedure DrawLevel(var level: levelState);
|
||||
begin
|
||||
DrawInterface;
|
||||
FillPauseCells(level.a);
|
||||
DrawTrace(level.t);
|
||||
DrawCreature(level.h);
|
||||
DrawCreature(level.g);
|
||||
DrawScore(level.score);
|
||||
DrawLifes(level.life)
|
||||
end;
|
||||
|
||||
procedure EraseLevel;
|
||||
begin
|
||||
EraseRectangle(2, 2,
|
||||
ScreenW * WidthCoefficient - BorderSize * BorderN,
|
||||
ScreenH - BorderSize * BorderN);
|
||||
DrawRectangle(1, 1, ScreenH, ScreenW * WidthCoefficient)
|
||||
end;
|
||||
|
||||
procedure EraseGameOver;
|
||||
begin
|
||||
EraseRectangle(GameOverX, GameOverY, GameOverWidth, GameOverHeight)
|
||||
end;
|
||||
|
||||
procedure DrawGameOver;
|
||||
begin
|
||||
DrawAscii(GameOverX, GameOverY, GameOverHeight, GameOverScreen)
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
@ -10,7 +10,7 @@ type
|
||||
t: tracePtr;
|
||||
levelStarted, continueLevel, hamsterAlive: boolean;
|
||||
h, g: creature;
|
||||
life, score: integer
|
||||
life, score, enemy: integer
|
||||
end;
|
||||
|
||||
procedure InitLevel(var level: levelState);
|
||||
@ -20,7 +20,7 @@ uses hamster_m, ghost_m;
|
||||
|
||||
const
|
||||
StartScore = 0;
|
||||
StartLifes = 0;
|
||||
StartLifes = 3;
|
||||
{
|
||||
BonusTurns = 45;
|
||||
StartSpeedBonus = 0;
|
||||
@ -37,6 +37,7 @@ begin
|
||||
level.hamsterAlive := true;
|
||||
level.t := nil;
|
||||
level.life := StartLifes;
|
||||
level.enemy := 1;
|
||||
level.score := StartScore
|
||||
end;
|
||||
|
||||
|
||||
@ -31,7 +31,7 @@ procedure Pop(var t: tracePtr);
|
||||
|
||||
implementation
|
||||
|
||||
uses graphics_m;
|
||||
uses arena_graphics_m;
|
||||
|
||||
function GetLength(var t: tracePtr): integer;
|
||||
begin
|
||||
|
||||
Loading…
Reference in New Issue
Block a user