Merge pull request 'feat/TD-003-simple-movement' (#2) from dev into main

Reviewed-on: #2
This commit is contained in:
gre-ilya 2026-02-28 10:17:42 +00:00
commit 6ce097c771

View File

@ -1,41 +1,58 @@
program go_hamster;
uses crt;
{ Implement come back }
{ Implement death on trace cross }
{ Implement }
const
FieldSize = 82;
InterfaceHeight = 14;
MinScreenH = FieldSize;
GameFieldH = 33; { 33 }
GameFieldW = 40; { 40 }
CellSize = 2;
BorderSize = 1;
ScreenW = GameFieldW * CellSize + BorderSize * 2; { 82 }
FieldHeight = ScreenW - 3; {wtf? why? maybe later}
MinScreenH = FieldHeight;
WidthCoefficient = 2;
MinScreenW = FieldSize * WidthCoefficient;
MinScreenW = ScreenW * WidthCoefficient;
InterfaceBarH = ScreenW - GameFieldH * CellSize - BorderSize * 2; { 14 }
FieldBorder = '#';
BorderWidth = 2;
DelaySizeMs = 50;
HamsterSymbol = '*';
DelaySizeMs = 100;
EscCode = 27;
CtrlCCode = 3;
ArrowLeftOrd = -75;
ArrowRightOrd = -77;
ArrowDownOrd = -80;
ArrowUpOrd = -72;
function IsScreenValid: boolean;
type
character = record
curX, curY, dX, dY: integer;
end;
function IsTerminalValid: boolean;
begin
IsScreenValid :=
IsTerminalValid :=
(ScreenWidth >= MinScreenW) and (ScreenHeight >= MinScreenH)
end;
procedure PrintScreenHelp;
procedure PrintTerminalHelp;
begin
writeln('Increase your screen size and try again.');
writeln('Increase your terminal size and try again.');
if ScreenWidth < MinScreenW then
begin
writeln('Your screen width: ', ScreenWidth,
writeln('Your terminal width: ', ScreenWidth,
'. Required: ', MinScreenW, '.')
end;
if ScreenHeight < MinScreenH then
begin
writeln('Your screen height: ', ScreenHeight,
writeln('Your terminal height: ', ScreenHeight,
'. Required: ', MinScreenH, '.')
end
end;
procedure GetKey(var code: integer);
procedure GetKey(var keyCode: integer);
var
c: char;
begin
@ -43,15 +60,15 @@ begin
if c = #0 then
begin
c := ReadKey;
code := -ord(c)
keyCode := -ord(c)
end
else
begin
code := ord(c)
keyCode := ord(c)
end
end;
procedure DrawLine(x, y, len: integer);
procedure DrawLineX(x, y, len: integer);
var
i: integer;
begin
@ -61,50 +78,152 @@ begin
GotoXY(1, 1)
end;
procedure DrawInterface;
procedure DrawLineY(x, y, len: integer);
var
i: integer;
begin
DrawLine(1, InterfaceHeight, FieldSize * WidthCoefficient)
for i := 1 to len do
begin
GotoXY(x, y + i - 1);
write(FieldBorder)
end;
GotoXY(1, 1)
end;
procedure DrawField(x0, y0, size: integer);
procedure DrawRectangle(x0, y0, h, w: integer);
var
i: integer;
begin
clrscr;
DrawLine(x0, y0, size * WidthCoefficient);
for i := 1 to size - 2 do
DrawLineX(x0, y0, w);
for i := 1 to h - 2 do
begin
GotoXY(x0, y0 + i);
write(FieldBorder);
GotoXY(x0 + size * WidthCoefficient - 1, y0 + i);
GotoXY(x0 + w - 1, y0 + i);
write(FieldBorder)
end;
DrawLine(x0, y0 + size - 1, size * WidthCoefficient);
GotoXY(1, 1);
DrawLineX(x0, y0 + h - 1, w);
GotoXY(1, 1)
end;
procedure DrawInterface;
var
cellW: integer = ScreenW div 3;
begin
DrawLineX(1, InterfaceBarH, ScreenW * WidthCoefficient);
DrawLineY(cellW * WidthCoefficient, 1, InterfaceBarH);
DrawLineY(cellW * 2 * WidthCoefficient + 1, 1, InterfaceBarH)
end;
procedure DrawArena(ScreenW, FieldHeight: integer);
begin
DrawRectangle(1, 1, FieldHeight, ScreenW * WidthCoefficient);
DrawInterface
end;
function Clamp(val, min, max: integer): integer;
begin
Clamp := val;
if val < min then
Clamp := min;
if val > max then
Clamp := max
end;
procedure DrawCell(fieldX, fieldY: integer);
var
i: integer;
begin
GotoXY(fieldX, fieldY);
for i := 1 to CellSize * WidthCoefficient do
write(HamsterSymbol);
GotoXY(fieldX, fieldY + 1);
for i := 1 to CellSize * WidthCoefficient do
write(HamsterSymbol)
end;
procedure DrawHamster(var hamster: character);
var
fieldX, fieldY: integer;
begin
hamster.curX := Clamp(hamster.curX, 1, GameFieldW + 1);
hamster.curY := Clamp(hamster.curY, 1, GameFieldH);
fieldX := 1 + (hamster.curX - 1) * CellSize * WidthCoefficient;
fieldY := InterfaceBarH + (hamster.curY - 1) * CellSize;
DrawCell(fieldX, fieldY)
end;
procedure UpdateDelta(keyCode: integer; var hamster: character);
begin
case keyCode of
ArrowLeftOrd:
begin
hamster.dX := -1;
hamster.dY := 0
end;
ArrowRightOrd:
begin
hamster.dX := 1;
hamster.dY := 0
end;
ArrowUpOrd:
begin
hamster.dX := 0;
hamster.dY := -1
end;
ArrowDownOrd:
begin
hamster.dX := 0;
hamster.dY := 1
end
end
end;
{
procedure ShowHamster(var hamster: character);
begin
GotoXY()
end;
}
var
code: integer;
keyCode: integer;
hamster: character;
begin
if not IsScreenValid then
if not IsTerminalValid then
begin
PrintScreenHelp;
PrintTerminalHelp;
exit
end;
DrawField(1, 1, FieldSize);
hamster.curX := 1;
hamster.curY := 1;
DrawArena(ScreenW, FieldHeight);
while true do
begin
delay(DelaySizeMs);
if keypressed then
begin
GetKey(code);
writeln(code);
if (code = EscCode) or (code = CtrlCCode) then
GetKey(keyCode);
{ writeln(keyCode); }
if (keyCode = ArrowLeftOrd) or (keyCode = ArrowRightOrd) or
(keyCode = ArrowUpOrd) or (keyCode = ArrowDownOrd) then
begin
UpdateDelta(keyCode, hamster)
end;
if (keyCode = EscCode) or (keyCode = CtrlCCode) then
break
end
end;
DrawHamster(hamster);
{
if (hamster.curX <> 1) and (hamster.curY <> GameFieldW) and
(hamster.curY <> 1) and (hamster.curY <> GameFieldH) then
begin
DrawHamster(hamster)
end;
}
hamster.curX := hamster.curX + hamster.dX;
hamster.curY := hamster.curY + hamster.dY
end
end.