Merge pull request 'feat/TD-009-add-scoreboard' (#8) from dev into main

Reviewed-on: #8
This commit is contained in:
gre-ilya 2026-02-28 11:09:50 +00:00
commit 416cbe9bbb
7 changed files with 645 additions and 21 deletions

View File

@ -2,7 +2,7 @@ FPC = fpc
GAME_SRC = gohamster.pas arena_m.pas cell_m.pas creature_m.pas debug_m.pas \
ghost_m.pas graphics_m.pas hamster_m.pas keys_m.pas math_m.pas \
trace_m.pas
trace_m.pas _banners_m.pas
all: gohamster
@ -14,3 +14,4 @@ gohamster: $(GAME_SRC)
clean:
rm *.o *.ppu gohamster

358
src/_banners_m.pas Normal file
View File

@ -0,0 +1,358 @@
{ ************************************************** }
{ ************************************************** }
{ *** *** }
{ *** *** }
{ *** AUTOMATICALLY GENERATED FILE. DO NOT EDIT. *** }
{ *** *** }
{ *** *** }
{ ************************************************** }
{ ************************************************** }
unit _banners_m;
interface
const
KeyInfoHeight = 42;
KeyInfoWidth = 98;
MaxBannerHeight = KeyInfoHeight;
MaxBannerWidth = KeyInfoWidth;
type
BannerImage = array[1..MaxBannerHeight] of string[MaxBannerWidth];
const
KeyInfoScreen: BannerImage = (
' _',
' | |',
' _ __ ___ _____ _____ | | _____ _ _ ___ _',
' | ''_ ` _ \ / _ \ \ / / _ \ | |/ / _ \ | | / __| (_)',
' | | | | | | (_) \ V / __/ | < __/ |_| \__ \ _',
' |_| |_| |_|\___/ \_/ \___| |_|\_\___|\__, |___/ (_)',
' __/ |',
' _ |___/',
' / \',
' / . \',
' / / \ \',
' /_/| |\_\',
' | |',
' |_|',
' __ ========= __',
' / / (\_/) \ \',
' / /_____ ( 0_0 ) ______\ \ ',
' { ______| /-----\ |_______ }',
' \ \ |___| / /',
' \_\ / \ /_/',
' ========== _ ===========',
' | |',
' _ | | _ ',
' \ \| |/ /',
' \ \ / / ',
' \ ` / ',
' \_/',
' =========',
' _ _ _',
' | | | | | |',
' ___ _ __ __ _ ___ ___ ___| |_ ___ _ __ | |__ __ _ _ __ ___ ___| |_ ___ _ __',
' / __| ''_ \ / _` |/ __/ _ \ ______ / __| __/ _ \| ''_ \ | ''_ \ / _` | ''_ ` _ \/ __| __/ _ \ ''__|',
' \__ \ |_) | (_| | (_| __/ |______| \__ \ || (_) | |_) | | | | | (_| | | | | | \__ \ || __/ |',
' |___/ .__/ \__,_|\___\___| |___/\__\___/| .__/ |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
' ====| |=================== | |',
' |_| |_|',
' ___ ___ ___ _ __ __ _ _ _ ___ ___',
' / _ \/ __|/ __| ______ | ''_ \ / _` | | | / __|/ _ \',
'| __/\__ \ (__ |______| | |_) | (_| | |_| \__ \ __/',
' \___||___/\___| | .__/ \__,_|\__,_|___/\___|',
'================ | |',
' |_|'
);
ExitScreenHeight = 16;
ExitWidth = 70;
ExitHeight = 8;
ExitScreen: BannerImage = (
' ______ _ _ _ _ ___',
'| ____| (_) | | | | | |__ \',
'| |__ __ ___| |_ | |_| |__ ___ __ _ __ _ _ __ ___ ___ ) |',
'| __| \ \/ / | __| | __| ''_ \ / _ \ / _` |/ _` | ''_ ` _ \ / _ \/ /',
'| |____ > <| | |_ | |_| | | | __/ | (_| | (_| | | | | | | __/_|',
'|______/_/\_\_|\__| \__|_| |_|\___| \__, |\__,_|_| |_| |_|\___(_)',
' __/ |',
' |___/',
'',
'',
' _ _ ___ ___ _ __ ___',
'| | | |/ _ \/ __| | ''_ \ / _ \',
'| |_| | __/\__ \ | | | | (_) |',
' \__, |\___||___/ |_| |_|\___/',
' __/ |',
' |___/',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
''
);
PauseHeight = 22;
PauseWidth = 76;
PauseAscii: BannerImage = (
' _',
' | |',
' _ __ __ _ _ _ ___ ___ __| |',
' | ''_ \ / _` | | | / __|/ _ \/ _` |',
' | |_) | (_| | |_| \__ \ __/ (_| |',
' | .__/ \__,_|\__,_|___/\___|\__,_| ',
' | | ',
' |_| _ _',
' | | (_)',
' ___ _ __ __ _ __ ___ ___ ___ _ __ | |_ _ _ __ _ _ ___',
'/ __| ''_ \ / _` |/ __/ _ \ ______ / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \',
'\__ \ |_) | (_| | (_| __/ |______| | (_| (_) | | | | |_| | | | | |_| | __/',
'|___/ .__/ \__,_|\___\___| \___\___/|_| |_|\__|_|_| |_|\__,_|\___|',
'====| |===================',
' |_| _ _ _',
' (_) | | |',
' __ _ __ _ _ _ _| |_ | |_ ___ _ __ ___ ___ _ __ _ _',
' / _` | ______ / _` | | | | | __| | __/ _ \ | ''_ ` _ \ / _ \ ''_ \| | | |',
'| (_| | |______| | (_| | |_| | | |_ | || (_) | | | | | | | __/ | | | |_| |',
' \__, | \__, |\__,_|_|\__| \__\___/ |_| |_| |_|\___|_| '' |_|\__,_|',
'====| |= | |',
' |_| |_|',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
''
);
GameCompleteHeight = 14;
GameCompleteWidth = 74;
GameCompleteScoreWidth = 50;
GameComplete: BannerImage = (
' _____ _ _ _ ',
' / ____| | | | | | |',
'| | __ __ _ _ __ ___ ___ ___ ___ _ __ ___ _ __ | | ___| |_ ___| |',
'| | |_ |/ _` | ''_ ` _ \ / _ \ / __/ _ \| ''_ ` _ \| ''_ \| |/ _ \ __/ _ \ |',
'| |__| | (_| | | | | | | __/ | (_| (_) | | | | | | |_) | | __/ || __/_|',
' \_____|\__,_|_| |_| |_|\___| \___\___/|_| |_| |_| .__/|_|\___|\__\___(_)',
' | |',
' |_|',
'__ __',
'\ \ / / _ ',
' \ \_/ /__ _ _ _ __ ___ ___ ___ _ __ ___(_)',
' \ / _ \| | | | ''__| / __|/ __/ _ \| ''__/ _ \',
' | | (_) | |_| | | \__ \ (_| (_) | | | __/_ ',
' |_|\___/ \__,_|_| |___/\___\___/|_| \___(_)',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
''
);
GameMenuHeight = 36;
GameNameHeight = 6;
GameNameWidth = 58;
NewGameHeight = 6;
HighScoreHeight = 8;
MenuInfoHeight = 8;
ContinueHeight = 6;
ContinueWidth = 41;
GameMenuScreen: BannerImage = (
' _____ _ _ _ _',
' / ____| | | | | | | | |',
'| | __ ___ | | | |__| | __ _ _ __ ___ ___| |_ ___ _ __',
'| | |_ |/ _ \| | | __ |/ _` | ''_ ` _ \/ __| __/ _ \ ''__|',
'| |__| | (_) |_| | | | | (_| | | | | | \__ \ || __/ |',
' \_____|\___/(_) |_| |_|\__,_|_| |_| |_|___/\__\___|_|',
'',
'',
'',
'',
'',
'',
'',
'',
' _ _ _____',
'| \ | | / ____|',
'| \| | _____ __ | | __ __ _ _ __ ___ ___',
'| . ` |/ _ \ \ /\ / / | | |_ |/ _` | ''_ ` _ \ / _ \',
'| |\ | __/\ V V / | |__| | (_| | | | | | | __/',
'|_| \_|\___| \_/\_/ \_____|\__,_|_| |_| |_|\___|',
'',
'',
' _ __ _____ __',
'| |/ / |_ _| / _|',
'| '' / ___ _ _ | | _ __ | |_ ___',
'| < / _ \ | | | | | | ''_ \| _/ _ \',
'| . \ __/ |_| | _| |_| | | | || (_) |',
'|_|\_\___|\__, | |_____|_| |_|_| \___/',
' __/ |',
' |___/',
' _____ _ _ ',
' / ____| | | (_) ',
'| | ___ _ __ | |_ _ _ __ _ _ ___ ',
'| | / _ \| ''_ \| __| | ''_ \| | | |/ _ \',
'| |___| (_) | | | | |_| | | | | |_| | __/',
' \_____\___/|_| |_|\__|_|_| |_|\__,_|\___|',
'',
'',
'',
'',
'',
''
);
GameOverHeight = 40;
GameOverWidth = 63;
GameOverScreen: BannerImage = (
' _____ __ __ ______ ',
' / ____| /\ | \/ | ____|',
' | | __ / \ | \ / | |__ ',
' | | |_ | / /\ \ | |\/| | __|',
' | |__| |/ ____ \| | | | |____',
' \_____/_/ \_\_| |_|______|',
' ______ ________ _____',
' / __ \ \ / / ____| __ \',
' | | | \ \ / /| |__ | |__) |',
' | | | |\ \/ / | __| | _ /',
' | |__| | \ / | |____| | \ \',
' \____/ \/ |______|_| \_\',
'',
' ____ ____',
' / o@@\ /@@o \',
' / /``\@\ __,-==-,__ /@/``\ \',
' / /` `||//\______/ \||` `\ \',
' | |` // __ __ \\ `| |',
' \ \` (/ /;g\ /g;\ \) `/ |',
' \_\__(( " .. " )____/_/',
' \ " __ " / ',
' @@@@@@(||)@@@@`@@`@@@@(||)@@@@@@@',
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
' @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@',
' ',
' _ _ ___',
' | | (_) |__ \',
' ___ ___ _ __ | |_ _ _ __ _ _ ___ ) |',
' / __/ _ \| ''_ \| __| | ''_ \| | | |/ _ \ / /',
' | (_| (_) | | | | |_| | | | | |_| | __/ |_|',
' \___\___/|_| |_|\__|_|_| |_|\__,_|\___| (_)',
' ___ ___ __ ___ ___',
'| _| |_ | \ \ | _| |_ |',
'| | _ _ | | ___ ___ \ \ | | _ __ | | ___',
'| | | | | | | |/ _ \/ __| \ \ | | | ''_ \ | |/ _ \',
'| | | |_| | | | __/\__ \ \ \ | | | | | | | | (_) |',
'| |_ \__, | _| |\___||___/ \ \ | |_ |_| |_| _| |\___/',
'|___|=====/ |=|___| \_\ |___|=========|___|',
' |___/',
'',
''
);
LevelAnnounceHeight = 6;
LevelAnnounceWidth = 24;
LevelAnnounce: BannerImage = (
' _ _ ',
'| | | |',
'| | _____ _____| |',
'| | / _ \ \ / / _ \ |',
'| |___| __/\ V / __/ |',
'|______\___| \_/ \___|_|',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
'',
''
);
implementation
end.

View File

@ -2,7 +2,7 @@ unit arena_m;
interface
uses creature_m, trace_m, hamster_m, debug_m;
uses creature_m, trace_m, hamster_m;
const
ArenaH = 33;
@ -12,10 +12,10 @@ const
ArenaSymbol = ' ';
type
arenaBooleanMatrix = array [1..ArenaW, 1..ArenaH] of boolean;
arenaMatrix = array [1..ArenaW, 1..ArenaH] of boolean;
arena = record
captured, borders: arenaBooleanMatrix;
captured, borders: arenaMatrix;
end;
function ArenaSplited(var h: creature; var t: tracePtr; var a: arena): boolean;
@ -36,7 +36,7 @@ implementation
uses cell_m, graphics_m, math_m;
procedure Fill(var m: arenaBooleanMatrix; val: boolean);
procedure Fill(var m: arenaMatrix; val: boolean);
var
i, j: integer;
begin

View File

@ -2,11 +2,11 @@ unit debug_m;
interface
uses {arena_m,} cell_m, creature_m;
uses arena_m, cell_m, creature_m;
procedure Debug;
procedure DebugCell(cell: cellItemPtr);
{procedure Print(var m: arenaBooleanMatrix);}
procedure Print(var m: arenaMatrix);
procedure PrintCreatureDebug(var cr: creature);
@ -34,8 +34,7 @@ begin
DebugTmp := DebugTmp + 1
end;
{
procedure Print(var m: arenaBooleanMatrix);
procedure Print(var m: arenaMatrix);
var
i, j: integer;
begin
@ -50,7 +49,6 @@ begin
end;
GotoXY(1, 1)
end;
}
procedure PrintCreatureDebug(var cr: creature);
var

View File

@ -1,9 +1,9 @@
program go_hamster;
uses crt, arena_m, trace_m, creature_m, graphics_m, hamster_m, keys_m, ghost_m,
debug_m;
uses crt, arena_m, trace_m, creature_m, graphics_m, hamster_m, keys_m,
ghost_m, debug_m;
const
DelaySizeMs = 75;
DelaySizeMs = 100;
procedure RunLevel;
var
@ -17,6 +17,7 @@ begin
InitGhost(g);
DrawCreature(h);
DrawCreature(g);
DrawScore(12345);
while continueLevel do
begin
delay(DelaySizeMs);
@ -48,3 +49,4 @@ begin
RunLevel;
clrscr
end.

View File

@ -4,15 +4,17 @@ interface
uses arena_m, creature_m, hamster_m, trace_m;
procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
function IsTerminalValid: boolean;
procedure DrawAfterStep(var cr: creature; var a: arena);
procedure DrawAfterStep(var hamster: creature; var t: tracePtr; var a: arena);
procedure DrawArenaBorders(var a: arena);
procedure DrawArenaCell(arenaX, arenaY: integer; symbol: char);
procedure DrawArenaEdges;
procedure DrawCreature(var cr: creature);
{procedure DrawKills(killCounter: integer);}
procedure DrawScore(s: integer);
procedure DrawLevel;
procedure EraseTrace(var hamster: creature; t: tracePtr);
function IsTerminalValid: boolean;
procedure PrintTerminalHelp;
implementation
@ -25,8 +27,10 @@ const
BorderSize = 1;
ScreenW = (ArenaW - 1) * CellSize + BorderSize * 2; { 79 }
ScreenH = (ArenaH + InterfaceH) * CellSize + BorderSize;
InterfaceCellW = ScreenW div 3;
WidthCoefficient = 2;
InterfaceBarH = ScreenW - ArenaH * CellSize - BorderSize * 2; { 14 }
LetterWidth = 6;
function IsTerminalValid: boolean;
begin
@ -88,12 +92,10 @@ end;
procedure DrawInterface;
var
cellW: integer = ScreenW div 3;
begin
DrawLineX(1, InterfaceBarH, ScreenW * WidthCoefficient);
DrawLineY(cellW * WidthCoefficient, 1, InterfaceBarH);
DrawLineY(cellW * 2 * WidthCoefficient + 1, 1, InterfaceBarH)
DrawLineY(InterfaceCellW * WidthCoefficient, 1, InterfaceBarH);
DrawLineY(InterfaceCellW * 2 * WidthCoefficient + 1, 1, InterfaceBarH)
end;
procedure DrawLevel;
@ -274,4 +276,267 @@ begin
DrawCreature(cr)
end;
{
procedure DrawKills(killCounter: integer);
begin
GotoXY(1, 81);
while killCounter <> 0 do
begin
write(killCounter mod 10);
killCounter := killCounter div 10
end;
GotoXY(1, 1)
end;
}
procedure DrawZero(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write('@ @');
GotoXY(x, y + 2);
write('@ @');
GotoXY(x, y + 3);
write('@ @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawOne(x, y: integer);
begin
GotoXY(x, y);
write(' @ ');
GotoXY(x, y + 1);
write(' @@ ');
GotoXY(x, y + 2);
write('@ @ ');
GotoXY(x, y + 3);
write(' @ ');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawTwo(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write(' @');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write('@ ');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawThree(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write(' @');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write(' @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawFour(x, y: integer);
begin
GotoXY(x, y);
write('@ @');
GotoXY(x, y + 1);
write('@ @');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write(' @');
GotoXY(x, y + 4);
write(' @');
GotoXY(1, 1)
end;
procedure DrawFive(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write('@ ');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write(' @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawSix(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write('@ ');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write('@ @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawSeven(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write(' @');
GotoXY(x, y + 2);
write(' @');
GotoXY(x, y + 3);
write(' @');
GotoXY(x, y + 4);
write(' @');
GotoXY(1, 1)
end;
procedure DrawEight(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write('@ @');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write('@ @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure DrawNine(x, y: integer);
begin
GotoXY(x, y);
write('@@@@@');
GotoXY(x, y + 1);
write('@ @');
GotoXY(x, y + 2);
write('@@@@@');
GotoXY(x, y + 3);
write(' @');
GotoXY(x, y + 4);
write('@@@@@');
GotoXY(1, 1)
end;
procedure FillRectangle(x, y, w, h: integer; ch: char);
var
i, j: integer;
begin
for i := 0 to h do
begin
GotoXY(x, y + i);
for j := 0 to w do
write(ch)
end;
GotoXY(1, 1)
end;
type
stackIntPtr = ^stackIntItem;
stackIntItem = record
val: integer;
next: stackIntPtr
end;
StackInt = record
top: stackIntPtr
end;
procedure StackIntInit(var s: StackInt);
begin
s.top := nil
end;
procedure StackPush(var st: StackInt; val: integer);
var
tmp: stackIntPtr;
begin
new(tmp);
tmp^.val := val;
tmp^.next := st.top;
st.top := tmp
end;
procedure StackPop(var st: StackInt);
var
tmp: stackIntPtr;
begin
tmp := st.top;
st.top := st.top^.next;
dispose(tmp)
end;
procedure DrawDigit(x, y, digit: integer);
begin
case digit of
0:
DrawZero(x, y);
1:
DrawOne(x, y);
2:
DrawTwo(x, y);
3:
DrawThree(x, y);
4:
DrawFour(x, y);
5:
DrawFive(x, y);
6:
DrawSix(x, y);
7:
DrawSeven(x, y);
8:
DrawEight(x, y);
9:
DrawNine(x, y)
end
end;
procedure DrawScore(s: integer);
var
killBar: integer = InterfaceCellW * 2 * WidthCoefficient + 1;
x, y: integer;
i: integer = 0;
st: StackInt;
begin
StackIntInit(st);
if s = 0 then
StackPush(st, 0);
while s <> 0 do
begin
StackPush(st, s mod 10);
s := s div 10
end;
x := killBar + InterfaceCellW div 4;
y := InterfaceBarH div 4 + BorderSize + 1;
while st.top <> nil do
begin
DrawDigit(x + (LetterWidth + 1) * i, y, st.top^.val);
StackPop(st);
i := i + 1
end
end;
end.

View File

@ -64,7 +64,7 @@ var
keyCode: integer;
begin
GetKey(keyCode);
{
{DEBUG}
if keyCode = BOrd then
Print(a.borders);
if keyCode = COrd then
@ -77,7 +77,7 @@ begin
writeln(GetLength(t));
GotoXY(1, 1)
end;
}
{DEBUG}
if (keyCode = ArrowLeftOrd) or (keyCode = ArrowRightOrd) or
(keyCode = ArrowUpOrd) or (keyCode = ArrowDownOrd) or
(keyCode = SpaceOrd) then