fltk/src/Fl_Gl_Device_Plugin.cxx
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

52 lines
1.7 KiB
C++

//
// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "config_lib.h"
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include "drivers/OpenGL/Fl_OpenGL_Display_Device.H"
/**
This class will make sure that OpenGL printing/screen capture is available if fltk_gl
was linked to the program
*/
class Fl_Gl_Device_Plugin : public Fl_Device_Plugin {
public:
Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { }
virtual const char *name() { return "opengl.device.fltk.org"; }
virtual int print(Fl_Widget *w) {
Fl_Gl_Window *glw = w->as_gl_window();
if (!glw) return 0;
Fl_RGB_Image *img = Fl_OpenGL_Display_Device::capture_gl_rectangle(glw, 0, 0, glw->w(), glw->h());
img->scale(glw->w(), glw->h());
img->draw(0, 0);
delete img;
return 1;
}
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) {
Fl_Gl_Window *glw = widget->as_gl_window();
if (!glw) return NULL;
return Fl_OpenGL_Display_Device::capture_gl_rectangle(glw, x, y, w, h);
}
};
static Fl_Gl_Device_Plugin Gl_Device_Plugin;
// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
FL_EXPORT int fl_gl_load_plugin = 0;