fltk/src/Fl_Preferences.cxx
2022-03-25 17:27:46 +01:00

1896 lines
57 KiB
C++

//
// Preferences methods for the Fast Light Tool Kit (FLTK).
//
// Copyright 2011-2022 by Bill Spitzak and others.
// Copyright 2002-2010 by Matthias Melcher.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <FL/Fl.H>
#include "Fl_System_Driver.H"
#include <FL/Fl_Preferences.H>
#include <FL/Fl_Plugin.H>
#include <FL/filename.H>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <FL/fl_utf8.h>
#include <FL/fl_string_functions.h>
#include "flstring.h"
char Fl_Preferences::nameBuffer[128];
char Fl_Preferences::uuidBuffer[40];
Fl_Preferences *Fl_Preferences::runtimePrefs = 0;
unsigned int Fl_Preferences::fileAccess_ = Fl_Preferences::ALL;
static int clocale_snprintf(char *buffer, size_t buffer_size, const char *format, ...)
{
va_list args;
va_start(args, format);
int retval = Fl::system_driver()->clocale_vsnprintf(buffer, buffer_size, format, args);
va_end(args);
return retval;
}
static int clocale_sscanf(const char *input, const char *format, ...)
{
va_list args;
va_start(args, format);
int retval = Fl::system_driver()->clocale_vsscanf(input, format, args);
va_end(args);
return retval;
}
/**
Returns a UUID as generated by the system.
A UUID is a "universally unique identifier" which is commonly used in
configuration files to create identities. A UUID in ASCII looks like this:
<tt>937C4900-51AA-4C11-8DD3-7AB59944F03E</tt>. It has always 36 bytes plus
a trailing zero.
\return a pointer to a static buffer containing the new UUID in ASCII format.
The buffer is overwritten during every call to this function!
*/
const char *Fl_Preferences::new_UUID() {
Fl::system_driver()->newUUID(uuidBuffer);
return uuidBuffer;
}
/**
Tell the FLTK preferences system which files in the file system it may read, create, or write.
The FLTK core library will try to read or even create or write preference files
when calling Fl::option(), Fl_File_Chooser, the printing panel, and possibly
some other internal functions. If your application wants to keep FLTK from
touching the file system, call this function before making any other FLTK calls:
\code
// neither FLTK nor the app may read, create, or write preference files
Fl_Preferences::file_access( Fl_Preferences::NONE );
\endcode
or
\code
// FLTK may not read, create, or write preference files, but the application may
Fl_Preferences::file_access( Fl_Preferences::APP_OK );
\endcode
All flags can be combined using an OR operator. If flags are not set, that
specific access to the file system will not be allowed. By default, all access
is granted. To clear one or more flags from the default setting, use:
\code
Fl_Preferences::file_access( Fl_Preferences::file_access()
&~ Fl_Preferences::SYSTEM_WRITE );
\endcode
If preferences are created using a filename (instead of Fl_Preferences::USER or
Fl_Preferences::SYSTEM), file access is handled as if the Fl_Preferences::USER
flag was set.
\see Fl_Preferences::NONE and others for a list of flags.
\see Fl_Preferences::file_access()
*/
void Fl_Preferences::file_access(unsigned int flags)
{
fileAccess_ = flags;
}
/**
Return the current file access permissions for the FLTK preferences system.
\see Fl_Preferences::file_access(unsigned int)
*/
unsigned int Fl_Preferences::file_access()
{
return fileAccess_;
}
/**
Determine the file name and path to preferences that would be openend with
these parameters.
Find the possible location of a preference file on disk without touching any
of the pathname components. This can be used to check if a preference file
already exists.
\param[out] buffer write the resulting path into this buffer
\param[in] buffer_size size of the `buffer` in bytes
\param[in] root can be \c USER_L or \c SYSTEM_L for user specific or system
wide preferences
\param[in] vendor unique text describing the company or author of this file,
must be a valid filepath segment
\param[in] application unique text describing the application, must be a
valid filepath segment
\return the input root value, or Fl_Preferences::UNKNOWN_ROOT_TYPE if the path
could not be determined.
\see Fl_Preferences( Root root, const char *vendor, const char *application )
*/
Fl_Preferences::Root Fl_Preferences::filename( char *buffer, size_t buffer_size, Root root, const char *vendor, const char *application )
{
Root ret = UNKNOWN_ROOT_TYPE;
if (buffer && buffer_size>0) {
char *fn = Fl::system_driver()->preference_rootnode(NULL, root, vendor, application);
if (fn) {
fl_strlcpy(buffer, fn, buffer_size);
// FLTK always returns forward slashes in paths
{ char *s; for ( s = buffer; *s; s++ ) if ( *s == '\\' ) *s = '/'; }
ret = root;
} else {
buffer[0] = 0;
}
}
return ret;
}
/**
The constructor creates a group that manages key/value pairs and
child groups.
Preferences can be stored per user using the root type
`Fl_Preferences::USER_L`, or stored system-wide using
`Fl_Preferences::SYSTEM_L`.
Groups and key/value pairs can be read and written randomly. Reading undefined
values will return the default value. Writing undefined values will create
all required groups and key/vlaue pairs.
This constructor creates the <i>base</i> instance for all following entries
and reads the database from disk into memory if it exists.
The vendor argument is a unique text string identifying the development team
or vendor of an application. A domain name or an EMail address (replacing
the '@' with a '.') are great unique names, e.g. "research.matthiasm.com" or
"fluid.fltk.org".
The application argument can be the working title or final name of your
application.
Both vendor and application must be valid UNIX path segments as they become
parts of the preference file path and may contain forward slashes to create
deeper file structures.
\note On \b Windows, the directory is constructed by querying the
<i>Common AppData</i> or <i>AppData</i> key of the
<tt>Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders</tt>
registry entry.
The filename and path is then constructed as
<tt>\$(query)/\$(vendor)/\$(application).prefs</tt> .
If the query call fails, data will be stored in RAM only.
It will be lost when the app exits.
\par In FLTK versions before 1.4.0, if querying the registry failed,
preferences would be written to
<tt>C:\\FLTK\\\$(vendor)\\\$(application).prefs</tt> .
\note On \b Linux, the \c USER directory is constructed by reading \c $HOME .
If \c $HOME is not set or not pointing to an existing directory, FLTK will
check the path member of the passwd struct returned by \c getpwuid(getuid()) .
If all attempts fail, data will be stored in RAM only and be lost when the
app exits.
The \c SYSTEM preference filename is hardcoded as
<tt>/etc/fltk/\$(vendor)/\$(application).prefs</tt> .
For backward compatibility, the old \c USER `.prefs` file naming scheme
<tt>\$(directory)/.fltk/\$(vendor)/\$(application).prefs</tt> is checked first.
If that file does not exist, the environment variable `$XDG_CONFIG_HOME` is
read as a base directory. If `$XDG_CONFIG_HOME` not set, the base directory
defaults to `$HOME/.config/`.
The user preferences will be stored in
<tt>\$(directory)/\$(vendor)/\$(application).prefs</tt>. The user data path
will be
<tt>\$(directory)/\$(vendor)/\$(application)/</tt>.
In FLTK versions before 1.4.0, if \c $HOME was not set, the \c USER path
would be empty, generating <tt>\$(vendor)/\$(application).prefs</tt>, which
was used relative to the current working directory.
\note On \b macOS, the \c USER directory is constructed by reading \c $HOME .
If \c $HOME is not set or not pointing to an existing directory, we check the
path returned by \c NSHomeDirectory() , and finally checking the path member
of the passwd struct returned by \c getpwuid(getuid()) .
If all attempts fail, data will be stored in RAM only and be lost when the app exits.
The filename and path is then constructed as
<tt>\$(directory)/Library/Preferences/\$(vendor)/\$(application).prefs</tt> .
The \c SYSTEM directory is hardcoded as
<tt>/Library/Preferences/\$(vendor)/\$(application).prefs</tt> .
\par In FLTK versions before 1.4.0, if \c $HOME was not set, the \c USER path
would be \c NULL , generating
<tt>\<null\>/Library/Preferences/\$(vendor)/\$(application).prefs</tt>,
which would silently fail to create a preference file.
\param[in] root can be \c USER_L or \c SYSTEM_L for user specific or system wide preferences
\param[in] vendor unique text describing the company or author of this file, must be a valid filepath segment
\param[in] application unique text describing the application, must be a valid filepath segment
\see Fl_Preferences(Fl_Preferences *parent, const char *group) with parent set to NULL
*/
Fl_Preferences::Fl_Preferences( Root root, const char *vendor, const char *application ) {
node = new Node( "." );
rootNode = new RootNode( this, root, vendor, application );
node->setRoot(rootNode);
}
/**
\brief Use this constructor to create or read a preference file at an
arbitrary position in the file system.
The file name is generated in the form <tt>\$(path)/\$(application).prefs</tt>.
If \p application is \c NULL, \p path is taken literally as the file path and name.
\param[in] path path to the directory that contains the preference file
\param[in] vendor unique text describing the company or author of this file, must be a valid filepath segment
\param[in] application unique text describing the application, must be a valid filepath segment
*/
Fl_Preferences::Fl_Preferences( const char *path, const char *vendor, const char *application ) {
node = new Node( "." );
rootNode = new RootNode( this, path, vendor, application );
node->setRoot(rootNode);
}
/**
\brief Generate or read a new group of entries within another group.
Use the \p group argument to name the group that you would like to access.
\p Group can also contain a path to a group further down the hierarchy by
separating group names with a forward slash '/'.
\param[in] parent reference object for the new group
\param[in] group name of the group to access (may contain '/'s)
*/
Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, const char *group ) {
rootNode = parent.rootNode;
node = parent.node->addChild( group );
}
/**
\brief Create or access a group of preferences using a name.
Parent should point to a previously created parent preferences group to
create a preferences hierarchy.
If `parent` is set to `NULL`, an unnamed database will be accessed that exists
only in local memory and is not associated with a file on disk. The root type
of this database is set to `Fl_Preferences::MEMORY`.
- the memory database is \em not shared among multiple instances of the same app
- memory databases are \em not thread safe
- all data will be lost when the app quits
```
void some_function() {
Fl_Preferences guide( NULL, "Guide" );
guide.set("answer", 42);
}
void other_function() {
int x;
Fl_Preferences guide( NULL, "Guide" );
guide.get("answer", x, -1);
}
```
FLTK uses the memory database to manage plugins. See `Fl_Plugin`.
\param[in] parent the parameter parent is a pointer to the parent group.
If \p parent is \p NULL, the new preferences item refers to an
application internal database ("runtime prefs") which exists only
once, and remains in RAM only until the application quits.
This database is used to manage plugins and other data indexes
by strings. Runtime prefs are \em not thread-safe.
\param[in] group a group name that is used as a key into the database
\see Fl_Preferences( Fl_Preferences&, const char *group )
*/
Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, const char *group ) {
if (parent==NULL) {
if (!runtimePrefs) {
runtimePrefs = new Fl_Preferences();
runtimePrefs->node = new Node( "." );
runtimePrefs->rootNode = new RootNode( runtimePrefs );
runtimePrefs->node->setRoot(runtimePrefs->rootNode);
}
parent = runtimePrefs;
}
rootNode = parent->rootNode;
node = parent->node->addChild( group );
}
/**
\brief Open a child group using a given index.
Use the \p groupIndex argument to find the group that you would like to access.
If the given index is invalid (negative or too high), a new group is created
with a UUID as a name.
The index needs to be fixed. It is currently backward. Index 0 points
to the last member in the 'list' of preferences.
\param[in] parent reference object for the new group
\param[in] groupIndex zero based index into child groups
*/
Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, int groupIndex ) {
rootNode = parent.rootNode;
if (groupIndex<0 || groupIndex>=parent.groups()) {
node = parent.node->addChild( newUUID() );
} else {
node = parent.node->childNode( groupIndex );
}
}
/**
\see Fl_Preferences( Fl_Preferences&, int groupIndex )
*/
Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, int groupIndex ) {
rootNode = parent->rootNode;
if (groupIndex<0 || groupIndex>=parent->groups()) {
node = parent->node->addChild( newUUID() );
} else {
node = parent->node->childNode( groupIndex );
}
}
/**
Create a new dataset access point using a dataset ID.
ID's are a great way to remember shortcuts to database entries that are deeply
nested in a preferences database, as long as the database root is not deleted.
An ID can be retrieved from any Fl_Preferences dataset, and can then be used
to create multiple new references to the same dataset.
ID's can be very helpful when put into the <tt>user_data()</tt> field of
widget callbacks.
*/
Fl_Preferences::Fl_Preferences( Fl_Preferences::ID id ) {
node = (Node*)id;
rootNode = node->findRoot();
}
/**
Create another reference to a Preferences group.
*/
Fl_Preferences::Fl_Preferences(const Fl_Preferences &rhs)
: node(rhs.node),
rootNode(rhs.rootNode)
{ }
/**
Assign another reference to a preference group.
*/
Fl_Preferences &Fl_Preferences::operator=(const Fl_Preferences &rhs) {
if (&rhs != this) {
node = rhs.node;
rootNode = rhs.rootNode;
}
return *this;
}
/**
The destructor removes allocated resources. When used on the
\em base preferences group, the destructor flushes all changes
to the preference file and deletes all internal databases.
The destructor does not remove any data from the database. It merely
deletes your reference to the database.
*/
Fl_Preferences::~Fl_Preferences() {
if (node && !node->parent()) delete rootNode;
// DO NOT delete nodes! The root node will do that after writing the preferences.
// Zero all pointer to avoid memory errors, even though
// Valgrind does not complain (Cygwin does though)
node = 0L;
rootNode = 0L;
}
/**
Return the file name and path to the preference file.
If the preferences have not changed or have not been flushed, the file
or directory may not have been created yet.
\param[out] buffer write the resulting path into this buffer
\param[in] buffer_size size of the `buffer` in bytes
\return the root type at creation type, or MEMORY for runtime prefs, it does
not return CORE or LOCALE flags.
*/
Fl_Preferences::Root Fl_Preferences::filename( char *buffer, size_t buffer_size)
{
if (!buffer || buffer_size==0)
return UNKNOWN_ROOT_TYPE;
RootNode *rn = rootNode;
if (!rn)
return UNKNOWN_ROOT_TYPE;
if (rn->root()==MEMORY)
return MEMORY;
char *fn = rn->filename();
if (!fn)
return UNKNOWN_ROOT_TYPE;
fl_strlcpy(buffer, fn, buffer_size);
if (buffer[0]==0)
return UNKNOWN_ROOT_TYPE;
return (Root)(rn->root() & ROOT_MASK);
}
/**
Returns the number of groups that are contained within a group.
\return 0 for no groups at all
*/
int Fl_Preferences::groups() {
return node->nChildren();
}
/**
Returns the name of the Nth (\p num_group) group.
There is no guaranteed order of group names. The index must
be within the range given by groups().
\param[in] num_group number indexing the requested group
\return 'C' string pointer to the group name
*/
const char *Fl_Preferences::group( int num_group ) {
return node->child( num_group );
}
/**
Returns non-zero if a group with this name exists.
Group names are relative to the Fl_Preferences node and can contain a path.
"." describes the current node, "./" describes the topmost node.
By preceding a groupname with a "./" its path becomes relative to the topmost node.
\param[in] key name of group that is searched for
\return 0 if no group by that name was found
*/
char Fl_Preferences::group_exists( const char *key ) {
return node->search( key ) ? 1 : 0 ;
}
/**
Deletes a group.
Removes a group and all keys and groups within that group
from the database.
\param[in] group name of the group to delete
\return 0 if call failed
*/
char Fl_Preferences::delete_group( const char *group ) {
Node *nd = node->search( group );
if ( nd ) return nd->remove();
return 0;
}
/**
Delete all groups.
*/
char Fl_Preferences::delete_all_groups() {
node->deleteAllChildren();
return 1;
}
/**
Returns the number of entries (name/value pairs) in a group.
\return number of entries
*/
int Fl_Preferences::entries() {
return node->nEntry();
}
/**
Returns the name of an entry. There is no guaranteed order of entry
names. The index must be within the range given by entries().
\param[in] index number indexing the requested entry
\return pointer to value cstring
*/
const char *Fl_Preferences::entry( int index ) {
return node->entry(index).name;
}
/**
Returns non-zero if an entry with this name exists.
\param[in] key name of entry that is searched for
\return 0 if entry was not found
*/
char Fl_Preferences::entry_exists( const char *key ) {
return node->getEntry( key )>=0 ? 1 : 0 ;
}
/**
Deletes a single name/value pair.
This function removes the entry \p key from the database.
\param[in] key name of entry to delete
\return 0 if deleting the entry failed
*/
char Fl_Preferences::delete_entry( const char *key ) {
return node->deleteEntry( key );
}
/**
Delete all entries.
*/
char Fl_Preferences::delete_all_entries() {
node->deleteAllEntries();
return 1;
}
/**
Delete all groups and all entries.
*/
char Fl_Preferences::clear() {
char ret1 = deleteAllGroups();
char ret2 = deleteAllEntries();
return ret1 & ret2;
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0).
\param[in] key name of entry
\param[out] value returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, int &value, int defaultValue ) {
const char *v = node->get( key );
value = v ? atoi( v ) : defaultValue;
return ( v != 0 );
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not reflect
if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] value set this entry to \p value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, int value ) {
sprintf( nameBuffer, "%d", value );
node->set( key, nameBuffer );
return 1;
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0).
\param[in] key name of entry
\param[out] value returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, float &value, float defaultValue ) {
const char *v = node->get( key );
if (v) {
if (rootNode->root() & C_LOCALE) {
clocale_sscanf(v, "%g", &value);
} else {
value = (float)atof(v);
}
} else {
value = defaultValue;
}
return ( v != NULL );
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not reflect
if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] value set this entry to \p value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, float value ) {
if (rootNode->root() & C_LOCALE) {
clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%g", value );
} else {
snprintf( nameBuffer, sizeof(nameBuffer), "%g", value );
}
node->set( key, nameBuffer );
return 1;
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not reflect
if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] value set this entry to \p value
\param[in] precision number of decimal digits to represent value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, float value, int precision ) {
if (rootNode->root() & C_LOCALE) {
clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%.*g", precision, value );
} else {
snprintf( nameBuffer, sizeof(nameBuffer), "%.*g", precision, value );
}
node->set( key, nameBuffer );
return 1;
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0).
\param[in] key name of entry
\param[out] value returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, double &value, double defaultValue ) {
const char *v = node->get( key );
if (v) {
if (rootNode->root() & C_LOCALE) {
clocale_sscanf(v, "%lg", &value);
} else {
value = atof(v);
}
} else {
value = defaultValue;
}
return ( v != NULL );
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not reflect
if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] value set this entry to \p value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, double value ) {
if (rootNode->root() & C_LOCALE) {
clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%lg", value );
} else {
snprintf( nameBuffer, sizeof(nameBuffer), "%lg", value );
}
node->set( key, nameBuffer );
return 1;
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not reflect
if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] value set this entry to \p value
\param[in] precision number of decimal digits to represent value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, double value, int precision ) {
if (rootNode->root() & C_LOCALE) {
clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%.*lg", precision, value );
} else {
snprintf( nameBuffer, sizeof(nameBuffer), "%.*lg", precision, value );
}
node->set( key, nameBuffer );
return 1;
}
// remove control sequences from a string
static char *decodeText( const char *src ) {
int len = 0;
const char *s = src;
for ( ; *s; s++, len++ ) {
if ( *s == '\\' ) {
if ( isdigit( s[1] ) ) {
s+=3;
} else {
s+=1;
}
}
}
char *dst = (char*)malloc( len+1 ), *d = dst;
for ( s = src; *s; s++ ) {
char c = *s;
if ( c == '\\' ) {
if ( s[1] == '\\' ) { *d++ = c; s++; }
else if ( s[1] == 'n' ) { *d++ = '\n'; s++; }
else if ( s[1] == 'r' ) { *d++ = '\r'; s++; }
else if ( isdigit( s[1] ) ) { *d++ = ((s[1]-'0')<<6) + ((s[2]-'0')<<3) + (s[3]-'0'); s+=3; }
else s++; // error
}
else
*d++ = c;
}
*d = 0;
return dst;
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0).
'maxSize' is the maximum length of text that will be read.
The text buffer must allow for one additional byte for a trailing zero.
\param[in] key name of entry
\param[out] text returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\param[in] maxSize maximum length of value plus one byte for a trailing zero
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, char *text, const char *defaultValue, int maxSize ) {
const char *v = node->get( key );
if ( v && strchr( v, '\\' ) ) {
char *w = decodeText( v );
strlcpy(text, w, maxSize);
free( w );
return 1;
}
if ( !v ) v = defaultValue;
if ( v ) strlcpy(text, v, maxSize);
else *text = 0;
return ( v != defaultValue );
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0). get() allocates memory of
sufficient size to hold the value. The buffer must be free'd by
the developer using 'free(value)'.
\param[in] key name of entry
\param[out] text returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, char *&text, const char *defaultValue ) {
const char *v = node->get( key );
if ( v && strchr( v, '\\' ) ) {
text = decodeText( v );
return 1;
}
if ( !v ) v = defaultValue;
if ( v )
text = fl_strdup( v );
else
text = 0;
return ( v != defaultValue );
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not
reflect if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] text set this entry to \p value
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, const char *text ) {
const char *s = text ? text : "";
int n=0, ns=0;
for ( ; *s; s++ ) { n++; if ( *s<32 || *s=='\\' || *s==0x7f ) ns+=4; }
if ( ns ) {
char *buffer = (char*)malloc( n+ns+1 ), *d = buffer;
for ( s=text; *s; ) {
char c = *s;
if ( c=='\\' ) { *d++ = '\\'; *d++ = '\\'; s++; }
else if ( c=='\n' ) { *d++ = '\\'; *d++ = 'n'; s++; }
else if ( c=='\r' ) { *d++ = '\\'; *d++ = 'r'; s++; }
else if ( c<32 || c==0x7f )
{ *d++ = '\\'; *d++ = '0'+((c>>6)&3); *d++ = '0'+((c>>3)&7); *d++ = '0'+(c&7); s++; }
else *d++ = *s++;
}
*d = 0;
node->set( key, buffer );
free( buffer );
}
else
node->set( key, text );
return 1;
}
// convert a hex string to binary data
static void *decodeHex( const char *src, int &size ) {
size = (int) strlen( src )/2;
unsigned char *data = (unsigned char*)malloc( size ), *d = data;
const char *s = src;
for ( int i=size; i>0; i-- ) {
int v;
char x = tolower(*s++);
if ( x >= 'a' ) v = x-'a'+10; else v = x-'0';
v = v<<4;
x = tolower(*s++);
if ( x >= 'a' ) v += x-'a'+10; else v += x-'0';
*d++ = (uchar)v;
}
return (void*)data;
}
/**
Reads a binary entry from the group, encoded in hexadecimal blocks.
\param[in] key name of entry
\param[out] data value returned from preferences or default value if none was set
\param[in] defaultValue default value
\param[in] defaultSize size of default value array
\param[in] maxSize maximum length of value, to receive the number of bytes
read, use the function below instead.
\return 0 if the default value was used
\see Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int *maxSize )
*/
char Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int maxSize ) {
const char *v = node->get( key );
if ( v ) {
int dsize;
void *w = decodeHex( v, dsize );
memmove( data, w, dsize>maxSize?maxSize:dsize );
free( w );
return 1;
}
if ( defaultValue )
memmove( data, defaultValue, defaultSize>maxSize?maxSize:defaultSize );
return 0;
}
/**
Reads a binary entry from the group, encoded in hexadecimal blocks.
A binary (not hex) default value can be supplied.
The return value indicates if the value was available (non-zero) or the
default was used (0).
`maxSize` is the maximum length of text that will be read and returns the
actual number of bytes read.
\param[in] key name of entry
\param[out] data value returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\param[in] defaultSize size of default value array
\param[inout] maxSize maximum length of value and actual number of bytes set
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int *maxSize ) {
if (!maxSize || !data)
return -1;
int capacity = *maxSize;
const char *v = node->get( key );
if ( v ) {
int nFound;
void *w = decodeHex( v, nFound );
int nWrite = (nFound>capacity) ? capacity : nFound;
memmove( data, w, nWrite);
free( w );
*maxSize = nWrite;
return 1;
}
if ( defaultValue ) {
int nWrite = (defaultSize>capacity) ? capacity : defaultSize;
memmove( data, defaultValue, nWrite );
*maxSize = nWrite;
} else {
*maxSize = 0;
}
return 0;
}
/**
Reads an entry from the group. A default value must be
supplied. The return value indicates if the value was available
(non-zero) or the default was used (0). get() allocates memory of
sufficient size to hold the value. The buffer must be free'd by
the developer using 'free(value)'.
\param[in] key name of entry
\param[out] data returned from preferences or default value if none was set
\param[in] defaultValue default value to be used if no preference was set
\param[in] defaultSize size of default value array
\return 0 if the default value was used
*/
char Fl_Preferences::get( const char *key, void *&data, const void *defaultValue, int defaultSize ) {
const char *v = node->get( key );
if ( v ) {
int dsize;
data = decodeHex( v, dsize );
return 1;
}
if ( defaultValue ) {
data = (void*)malloc( defaultSize );
memmove( data, defaultValue, defaultSize );
}
else
data = 0;
return 0;
}
/**
Sets an entry (name/value pair). The return value indicates if there
was a problem storing the data in memory. However it does not
reflect if the value was actually stored in the preference file.
\param[in] key name of entry
\param[in] data set this entry to \p value
\param[in] dsize size of data array
\return 0 if setting the value failed
*/
char Fl_Preferences::set( const char *key, const void *data, int dsize ) {
char *buffer = (char*)malloc( dsize*2+1 ), *d = buffer;;
unsigned char *s = (unsigned char*)data;
for ( ; dsize>0; dsize-- ) {
static char lu[] = "0123456789abcdef";
unsigned char v = *s++;
*d++ = lu[v>>4];
*d++ = lu[v&0xf];
}
*d = 0;
node->set( key, buffer );
free( buffer );
return 1;
}
/**
Returns the size of the value part of an entry.
\param[in] key name of entry
\return size of value
*/
int Fl_Preferences::size( const char *key ) {
const char *v = node->get( key );
return (int) (v ? strlen( v ) : 0);
}
/**
\brief Creates a path that is related to the preference file and
that is usable for additional application data.
This function creates a directory that is named after the preferences
database without the \c .prefs extension and located in the same directory.
It then fills the given buffer with the complete path name.
There is no way to verify that the path name fit into the buffer.
If the name is too long, it will be clipped.
This function can be used with direct paths that don't end in \c .prefs .
\a getUserDataPath() will remove any extension and end the path with a \c / .
If the file name has no extension, \a getUserDataPath() will append \c .data/
to the path name.
Example:
\code
Fl_Preferences prefs( USER, "matthiasm.com", "test" );
char path[FL_PATH_MAX];
prefs.getUserdataPath( path, FL_PATH_MAX );
\endcode
creates the preferences database in the directory (User 'matt' on Linux):
\code
/Users/matt/.fltk/matthiasm.com/test.prefs
\endcode
..and returns the userdata path:
\code
/Users/matt/.fltk/matthiasm.com/test/
\endcode
\param[out] path buffer for user data path
\param[in] pathlen size of path buffer (should be at least \c FL_PATH_MAX )
\return 1 if there is no filename (\a path will be unmodified)
\return 1 if \a pathlen is 0 (\a path will be unmodified)
\return 1 if a path was created successfully, \a path will contain the path name ending in a '/'
\return 0 if path was not created for some reason; \a path will contain the pathname that could not be created
\see Fl_Preferences::Fl_Preferences(Root, const char*, const char*)
*/
char Fl_Preferences::get_userdata_path( char *path, int pathlen ) {
if ( rootNode )
return rootNode->getPath( path, pathlen );
return 0;
}
/**
Writes preferences to disk if they were modified.
This method can be used to verify that writing a preference file went well.
Deleting the base preferences object will also write the contents of the
database to disk.
\return -1 if anything went wrong, i.e. file could not be opened, permissions
blocked writing, etc.
\return 0 if the file was written to disk. This does not check if the disk ran
out of space and the file is truncated.
\return 1 if no data was written to the database and no write attempt
to disk was made.
*/
int Fl_Preferences::flush() {
int ret = dirty();
if (ret != 1)
return ret;
return rootNode->write();
}
/**
Check if there were changes to the database that need to be written to disk.
\return 1 if the database will be written to disk by `flush` or destructor.
\return 0 if the database is unchanged since the last write operation.
\return -1 f there is an internal database error.
*/
int Fl_Preferences::dirty() {
Node *n = node;
while (n && n->parent())
n = n->parent();
if (!n)
return -1;
return n->dirty();
}
//-----------------------------------------------------------------------------
// helper class to create dynamic group and entry names on the fly
//
/**
Creates a group name or entry name on the fly.
This version creates a simple unsigned integer as an entry name.
\code
int n, i;
Fl_Preferences prev( appPrefs, "PreviousFiles" );
prev.get( "n", 0 );
for ( i=0; i<n; i++ )
prev.get( Fl_Preferences::Name(i), prevFile[i], "" );
\endcode
*/
Fl_Preferences::Name::Name( unsigned int n ) {
data_ = (char*)malloc(20);
sprintf(data_, "%u", n);
}
/**
Creates a group name or entry name on the fly.
This version creates entry names as in 'printf'.
\code
int n, i;
Fl_Preferences prefs( USER, "matthiasm.com", "test" );
prev.get( "nFiles", 0 );
for ( i=0; i<n; i++ )
prev.get( Fl_Preferences::Name( "File%d", i ), prevFile[i], "" );
\endcode
*/
Fl_Preferences::Name::Name( const char *format, ... ) {
data_ = (char*)malloc(1024);
va_list args;
va_start(args, format);
vsnprintf(data_, 1024, format, args);
va_end(args);
}
// delete the name
Fl_Preferences::Name::~Name() {
if (data_) {
free(data_);
data_ = 0L;
}
}
//-----------------------------------------------------------------------------
// internal methods, do not modify or use as they will change without notice
//
int Fl_Preferences::Node::lastEntrySet = -1;
// create the root node
// - construct the name of the file that will hold our preferences
Fl_Preferences::RootNode::RootNode( Fl_Preferences *prefs, Root root, const char *vendor, const char *application )
: prefs_(prefs),
filename_(0L),
vendor_(0L),
application_(0L),
root_type_(root)
{
char *filename = Fl::system_driver()->preference_rootnode(prefs, root, vendor, application);
filename_ = filename ? fl_strdup(filename) : 0L;
vendor_ = fl_strdup(vendor);
application_ = fl_strdup(application);
read();
}
// create the root node
// - construct the name of the file that will hold our preferences
Fl_Preferences::RootNode::RootNode( Fl_Preferences *prefs, const char *path, const char *vendor, const char *application )
: prefs_(prefs),
filename_(0L),
vendor_(0L),
application_(0L),
root_type_(Fl_Preferences::USER)
{
if (!vendor)
vendor = "unknown";
if (!application) {
application = "unknown";
filename_ = fl_strdup(path);
} else {
char filename[ FL_PATH_MAX ]; filename[0] = 0;
snprintf(filename, sizeof(filename), "%s/%s.prefs", path, application);
filename_ = fl_strdup(filename);
}
vendor_ = fl_strdup(vendor);
application_ = fl_strdup(application);
read();
}
// create a root node that exists only on RAM and can not be read or written to
// a file
Fl_Preferences::RootNode::RootNode( Fl_Preferences *prefs )
: prefs_(prefs),
filename_(0L),
vendor_(0L),
application_(0L),
root_type_(Fl_Preferences::MEMORY)
{
}
// destroy the root node and all depending nodes
Fl_Preferences::RootNode::~RootNode() {
if ( prefs_->node->dirty() )
write();
if ( filename_ ) {
free( filename_ );
filename_ = 0L;
}
if ( vendor_ ) {
free( vendor_ );
vendor_ = 0L;
}
if ( application_ ) {
free( application_ );
application_ = 0L;
}
delete prefs_->node;
prefs_->node = 0L;
}
// read a preference file and construct the group tree and all entry leaves
int Fl_Preferences::RootNode::read() {
if (!filename_) // RUNTIME preferences, or filename could not be created
return -1;
if ( (root_type_ & Fl_Preferences::CORE) && !(fileAccess_ & Fl_Preferences::CORE_READ_OK) ) {
prefs_->node->clearDirtyFlags();
return -1;
}
if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::USER) && !(fileAccess_ & Fl_Preferences::USER_READ_OK) ) {
prefs_->node->clearDirtyFlags();
return -1;
}
if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::SYSTEM) && !(fileAccess_ & Fl_Preferences::SYSTEM_READ_OK) ) {
prefs_->node->clearDirtyFlags();
return -1;
}
char buf[1024];
FILE *f = fl_fopen( filename_, "rb" );
if ( !f )
return -1;
if (fgets( buf, 1024, f )==0) { /* ignore */ }
if (fgets( buf, 1024, f )==0) { /* ignore */ }
if (fgets( buf, 1024, f )==0) { /* ignore */ }
Node *nd = prefs_->node;
for (;;) {
if ( !fgets( buf, 1024, f ) ) break; // EOF or Error
if ( buf[0]=='[' ) { // read a new group
size_t end = strcspn( buf+1, "]\n\r" );
buf[ end+1 ] = 0;
nd = prefs_->node->find( buf+1 );
} else if ( buf[0]=='+' ) { // value of previous name/value pair spans multiple lines
size_t end = strcspn( buf+1, "\n\r" );
if ( end != 0 ) { // if entry is not empty
buf[ end+1 ] = 0;
nd->add( buf+1 );
}
} else { // read a name/value pair
size_t end = strcspn( buf, "\n\r" );
if ( end != 0 ) { // if entry is not empty
buf[ end ] = 0;
nd->set( buf );
}
}
}
fclose( f );
prefs_->node->clearDirtyFlags();
return 0;
}
// write the group tree and all entry leaves
int Fl_Preferences::RootNode::write() {
if (!filename_) // RUNTIME preferences, or filename could not be created
return -1;
if ( (root_type_ & Fl_Preferences::CORE) && !(fileAccess_ & Fl_Preferences::CORE_WRITE_OK) )
return -1;
if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::USER) && !(fileAccess_ & Fl_Preferences::USER_WRITE_OK) )
return -1;
if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::SYSTEM) && !(fileAccess_ & Fl_Preferences::SYSTEM_WRITE_OK) )
return -1;
fl_make_path_for_file(filename_);
FILE *f = fl_fopen( filename_, "wb" );
if ( !f )
return -1;
fprintf( f, "; FLTK preferences file format 1.0\n" );
fprintf( f, "; vendor: %s\n", vendor_ );
fprintf( f, "; application: %s\n", application_ );
prefs_->node->write( f );
fclose( f );
if (Fl::system_driver()->preferences_need_protection_check()) {
// unix: make sure that system prefs are user-readable
if (strncmp(filename_, "/etc/fltk/", 10) == 0) {
char *p;
p = filename_ + 9;
do { // for each directory to the pref file
*p = 0;
fl_chmod(filename_, 0755); // rwxr-xr-x
*p = '/';
p = strchr(p+1, '/');
} while (p);
fl_chmod(filename_, 0644); // rw-r--r--
}
}
return 0;
}
// get the path to the preferences directory
// - copy the path into the buffer at "path"
// - if the resulting path is longer than "pathlen", it will be cropped
char Fl_Preferences::RootNode::getPath( char *path, int pathlen ) {
if (!filename_) // RUNTIME preferences. or filename could not be created
return 1; // return 1 (not -1) to be consistent with fl_make_path()
if (pathlen<=0)
return 1;
// copy the root filepath into the provided buffer
strlcpy( path, filename_, pathlen);
char *name = 0L, *ext = 0L;
// use Unix style separators
{ char *s; for ( s = path; *s; s++ ) if ( *s == '\\' ) *s = '/'; }
// find the start of the filename inside the path
name = strrchr( path, '/' );
// this is a safety measure. The root path should be absolute and contain '/'s
if (name)
name++; // point right after the '/' character
else
name = path; // point at the first character of a filename-only path
// find the last '.' which may be the start of a file extension
ext = strrchr( path, '.' );
if ( (ext==0L) || (ext<name) ) {
if (strlen(name)==0) {
// empty filenames will create a path with "data/" as a directory name
strlcat( path, "data", pathlen );
} else {
// filenames without extension will create a path with a ".data" extension
strlcat( path, ".data", pathlen );
}
} else {
// filenames with an existing extension will create a path without it
*ext = 0; // end the string right here
}
char ret = fl_make_path( path );
// unix: make sure that system prefs dir. is user-readable
if (Fl::system_driver()->preferences_need_protection_check() && strncmp(path, "/etc/fltk/", 10) == 0) {
fl_chmod(path, 0755); // rwxr-xr-x
}
strlcat( path, "/", pathlen );
return ret;
}
// create a node that represents a group
// - path must be a single word, preferable alnum(), dot and underscore only. Space is ok.
Fl_Preferences::Node::Node( const char *path ) {
if ( path ) path_ = fl_strdup( path ); else path_ = 0;
first_child_ = 0; next_ = 0; parent_ = 0;
entry_ = 0;
nEntry_ = NEntry_ = 0;
dirty_ = 0;
top_ = 0;
indexed_ = 0;
index_ = 0;
nIndex_ = NIndex_ = 0;
}
void Fl_Preferences::Node::deleteAllChildren() {
Node *next_node = NULL;
for ( Node *current_node = first_child_; current_node; current_node = next_node ) {
next_node = current_node->next_;
delete current_node;
}
first_child_ = NULL;
dirty_ = 1;
updateIndex();
}
void Fl_Preferences::Node::deleteAllEntries() {
if ( entry_ ) {
for ( int i = 0; i < nEntry_; i++ ) {
if ( entry_[i].name ) {
::free( entry_[i].name );
entry_[i].name = NULL;
}
if ( entry_[i].value ) {
::free( entry_[i].value );
entry_[i].value = NULL;
}
}
free( entry_ );
entry_ = NULL;
nEntry_ = 0;
NEntry_ = 0;
}
dirty_ = 1;
}
// delete this and all depending nodes
Fl_Preferences::Node::~Node() {
next_ = NULL;
parent_ = NULL;
deleteAllChildren();
deleteAllEntries();
deleteIndex();
if ( path_ ) {
::free( path_ );
path_ = NULL;
}
}
// recursively check if any entry is dirty (was changed after loading a fresh prefs file)
char Fl_Preferences::Node::dirty() {
if ( dirty_ ) return 1;
if ( next_ && next_->dirty() ) return 1;
if ( first_child_ && first_child_->dirty() ) return 1;
return 0;
}
// recursively clear all dirty flags
void Fl_Preferences::Node::clearDirtyFlags() {
Fl_Preferences::Node *nd = this;
while (nd) {
nd->dirty_ = 0;
if ( nd->first_child_ ) nd->first_child_->clearDirtyFlags();
nd = nd->next_;
}
}
// write this node (recursively from the last neighbor back to this)
// write all entries
// write all children
int Fl_Preferences::Node::write( FILE *f ) {
if ( next_ ) next_->write( f );
fprintf( f, "\n[%s]\n\n", path_ );
for ( int i = 0; i < nEntry_; i++ ) {
char *src = entry_[i].value;
if ( src ) { // hack it into smaller pieces if needed
fprintf( f, "%s:", entry_[i].name );
size_t cnt, written = 0;
for ( cnt = 0; cnt < 60; cnt++ )
if ( src[cnt]==0 ) break;
written += fwrite( src, cnt, 1, f );
fprintf( f, "\n" );
src += cnt;
for (;*src;) {
for ( cnt = 0; cnt < 80; cnt++ )
if ( src[cnt]==0 ) break;
fputc( '+', f );
written += fwrite( src, cnt, 1, f );
fputc( '\n', f );
src += cnt;
}
}
else
fprintf( f, "%s\n", entry_[i].name );
}
if ( first_child_ ) first_child_->write( f );
dirty_ = 0;
return 0;
}
// set the parent node and create the full path
void Fl_Preferences::Node::setParent( Node *pn ) {
parent_ = pn;
next_ = pn->first_child_;
pn->first_child_ = this;
sprintf( nameBuffer, "%s/%s", pn->path_, path_ );
free( path_ );
path_ = fl_strdup( nameBuffer );
}
// find the corresponding root node
Fl_Preferences::RootNode *Fl_Preferences::Node::findRoot() {
Node *n = this;
do {
if (n->top_)
return n->root_node_;
n = n->parent();
} while (n);
return 0L;
}
// add a child to this node and set its path (try to find it first...)
Fl_Preferences::Node *Fl_Preferences::Node::addChild( const char *path ) {
sprintf( nameBuffer, "%s/%s", path_, path );
char *name = fl_strdup( nameBuffer );
Node *nd = find( name );
free( name );
updateIndex();
return nd;
}
// create and set, or change an entry within this node
void Fl_Preferences::Node::set( const char *name, const char *value )
{
for ( int i=0; i<nEntry_; i++ ) {
if ( strcmp( name, entry_[i].name ) == 0 ) {
if ( !value ) return; // annotation
if ( strcmp( value, entry_[i].value ) != 0 ) {
if ( entry_[i].value )
free( entry_[i].value );
entry_[i].value = fl_strdup( value );
dirty_ = 1;
}
lastEntrySet = i;
return;
}
}
if ( NEntry_==nEntry_ ) {
NEntry_ = NEntry_ ? NEntry_*2 : 10;
entry_ = (Entry*)realloc( entry_, NEntry_ * sizeof(Entry) );
}
entry_[ nEntry_ ].name = fl_strdup( name );
entry_[ nEntry_ ].value = value?fl_strdup(value):0;
lastEntrySet = nEntry_;
nEntry_++;
dirty_ = 1;
}
// create or set a value (or annotation) from a single line in the file buffer
void Fl_Preferences::Node::set( const char *line ) {
// hmm. If we assume that we always read this file in the beginning,
// we can handle the dirty flag 'quick and dirty'
char dirt = dirty_;
if ( line[0]==';' || line[0]==0 || line[0]=='#' ) {
set( line, 0 );
} else {
const char *c = strchr( line, ':' );
if ( c ) {
size_t len = c-line+1;
if ( len >= sizeof( nameBuffer ) )
len = sizeof( nameBuffer );
strlcpy( nameBuffer, line, len );
set( nameBuffer, c+1 );
} else {
set( line, "" );
}
}
dirty_ = dirt;
}
// Append data to an existing node. This is only used in read operations when
// a single entry stretches over multiple lines in the prefs file.
void Fl_Preferences::Node::add( const char *line ) {
if ( lastEntrySet<0 || lastEntrySet>=nEntry_ ) return;
char *&dst = entry_[ lastEntrySet ].value;
size_t a = strlen( dst );
size_t b = strlen( line );
dst = (char*)realloc( dst, a+b+1 );
memcpy( dst+a, line, b+1 );
}
// get the value for a name, returns 0 if no such name
const char *Fl_Preferences::Node::get( const char *name ) {
int i = getEntry( name );
return i>=0 ? entry_[i].value : 0 ;
}
// find the index of an entry, returns -1 if no such entry
int Fl_Preferences::Node::getEntry( const char *name ) {
for ( int i=0; i<nEntry_; i++ ) {
if ( strcmp( name, entry_[i].name ) == 0 ) {
return i;
}
}
return -1;
}
// remove one entry form this group
char Fl_Preferences::Node::deleteEntry( const char *name ) {
int ix = getEntry( name );
if ( ix == -1 ) return 0;
memmove( entry_+ix, entry_+ix+1, (nEntry_-ix-1) * sizeof(Entry) );
nEntry_--;
dirty_ = 1;
return 1;
}
// find a group somewhere in the tree starting here
// - this method will always return a valid node (except for memory allocation problems)
// - if the node was not found, 'find' will create the required branch
Fl_Preferences::Node *Fl_Preferences::Node::find( const char *path ) {
int len = (int) strlen( path_ );
if ( strncmp( path, path_, len ) == 0 ) {
if ( path[ len ] == 0 )
return this;
if ( path[ len ] == '/' ) {
Node *nd;
for ( nd = first_child_; nd; nd = nd->next_ ) {
Node *nn = nd->find( path );
if ( nn ) return nn;
}
const char *s = path+len+1;
const char *e = strchr( s, '/' );
if (e) strlcpy( nameBuffer, s, e-s+1 );
else strlcpy( nameBuffer, s, sizeof(nameBuffer));
nd = new Node( nameBuffer );
nd->setParent( this );
dirty_ = 1;
return nd->find( path );
}
}
return 0;
}
// find a group somewhere in the tree starting here
// caller must not set 'offset' argument
// - if the node does not exist, 'search' returns NULL
// - if the pathname is "." (current node) return this node
// - if the pathname is "./" (root node) return the topmost node
// - if the pathname starts with "./", start the search at the root node instead
Fl_Preferences::Node *Fl_Preferences::Node::search( const char *path, int offset ) {
if ( offset == 0 ) {
if ( path[0] == '.' ) {
if ( path[1] == 0 ) {
return this; // user was searching for current node
} else if ( path[1] == '/' ) {
Node *nn = this;
while ( nn->parent() ) nn = nn->parent();
if ( path[2]==0 ) { // user is searching for root ( "./" )
return nn;
}
return nn->search( path+2, 2 ); // do a relative search on the root node
}
}
offset = (int) strlen( path_ ) + 1;
}
int len = (int) strlen( path_ );
if ( len < offset-1 ) return 0;
len -= offset;
if ( ( len <= 0 ) || ( strncmp( path, path_+offset, len ) == 0 ) ) {
if ( len > 0 && path[ len ] == 0 )
return this;
if ( len <= 0 || path[ len ] == '/' ) {
for ( Node *nd = first_child_; nd; nd = nd->next_ ) {
Node *nn = nd->search( path, offset );
if ( nn ) return nn;
}
return 0;
}
}
return 0;
}
// return the number of child nodes (groups)
int Fl_Preferences::Node::nChildren() {
if (indexed_) {
return nIndex_;
} else {
int cnt = 0;
for ( Node *nd = first_child_; nd; nd = nd->next_ )
cnt++;
return cnt;
}
}
// return the node name
const char *Fl_Preferences::Node::name() {
if ( path_ ) {
char *r = strrchr( path_, '/' );
return r ? r+1 : path_ ;
} else {
return 0L ;
}
}
// return the n'th child node's name
const char *Fl_Preferences::Node::child( int ix ) {
Node *nd = childNode( ix );
if ( nd )
return nd->name();
else
return 0L ;
}
// return the n'th child node
Fl_Preferences::Node *Fl_Preferences::Node::childNode( int ix ) {
createIndex();
if (indexed_) {
// usually faster access in correct order, but needing more memory
return index_[ix];
} else {
// slow access and reverse order
int n = nChildren();
ix = n - ix -1;
Node *nd;
for ( nd = first_child_; nd; nd = nd->next_ ) {
if ( !ix-- ) break;
if ( !nd ) break;
}
return nd;
}
}
// remove myself from the list and delete me (and all children)
char Fl_Preferences::Node::remove() {
Node *nd = NULL, *np = NULL;
Node *parent_node = parent();
if ( parent_node ) {
nd = parent_node->first_child_; np = NULL;
for ( ; nd; np = nd, nd = nd->next_ ) {
if ( nd == this ) {
if ( np )
np->next_ = next_;
else
parent_node->first_child_ = next_;
next_ = NULL;
break;
}
}
parent_node->dirty_ = 1;
parent_node->updateIndex();
}
delete this;
return ( nd != NULL );
}
void Fl_Preferences::Node::createIndex() {
if (indexed_) return;
int n = nChildren();
if (n>NIndex_) {
NIndex_ = n + 16;
index_ = (Node**)realloc(index_, NIndex_*sizeof(Node*));
}
Node *nd;
int i = 0;
for (nd = first_child_; nd; nd = nd->next_, i++) {
index_[n-i-1] = nd;
}
nIndex_ = n;
indexed_ = 1;
}
void Fl_Preferences::Node::updateIndex() {
indexed_ = 0;
}
void Fl_Preferences::Node::deleteIndex() {
if (index_)
::free(index_);
index_ = NULL;
NIndex_ = nIndex_ = 0;
indexed_ = 0;
}
/**
\brief Create a plugin.
\param[in] klass plugins are grouped in classes
\param[in] name every plugin should have a unique name
*/
Fl_Plugin::Fl_Plugin(const char *klass, const char *name)
: id(0) {
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: creating a plugin, class \"%s\", name \"%s\"\n",
klass, name);
#endif
Fl_Plugin_Manager pm(klass);
id = pm.addPlugin(name, this);
}
/**
\brief Clear the plugin and remove it from the database.
*/
Fl_Plugin::~Fl_Plugin() {
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: deleting a plugin\n");
#endif
if (id)
Fl_Plugin_Manager::remove(id);
}
/**
\brief Manage all plugins belonging to one class.
*/
Fl_Plugin_Manager::Fl_Plugin_Manager(const char *klass)
: Fl_Preferences(0, Fl_Preferences::Name("%s/%s", "plugins", klass)) {
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: creating a plugin manager for class \"%s\"\n", klass);
#endif
}
/**
\brief Remove the plugin manager.
Calling this does not remove the database itself or any plugins. It just
removes the reference to the database.
*/
Fl_Plugin_Manager::~Fl_Plugin_Manager() {
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: deleting a plugin manager\n");
#endif
}
static unsigned char x2i(char hi, char lo) {
return ((hi-'A')<<4) | (lo-'A');
}
static void i2x(unsigned char v, char *d) {
d[0] = ((v>>4)&0x0f)+'A'; d[1] = (v&0x0f)+'A';
}
static void *a2p(const char *s) {
union { void *ret; unsigned char d[sizeof(void*)]; } v;
v.ret = 0L;
int i=0, n=sizeof(void*);
for (i=0; i<n; i++) {
v.d[i] = x2i(s[2*i], s[2*i+1]);
}
return v.ret;
}
static void p2a(void *vp, char *d) {
union { void *vp; unsigned char s[sizeof(void*)]; } v;
v.vp = vp;
int i=0, n=sizeof(void*);
for (i=0; i<n; i++) {
i2x(v.s[i], d+i*2);
}
d[2*i] = 0;
}
/**
\brief Return the address of a plugin by index.
*/
Fl_Plugin *Fl_Plugin_Manager::plugin(int index) {
char buf[34];
Fl_Plugin *ret = 0;
Fl_Preferences pin(this, index);
pin.get("address", buf, "", 34);
if (buf[0]=='@') ret = (Fl_Plugin*)a2p(buf+1);
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: returning plugin at index %d: (%s) %p\n", index, buf, ret);
#endif
return ret;
}
/**
\brief Return the address of a plugin by name.
*/
Fl_Plugin *Fl_Plugin_Manager::plugin(const char *name) {
char buf[34];
Fl_Plugin *ret = 0;
if (groupExists(name)) {
Fl_Preferences pin(this, name);
pin.get("address", buf, "", 34);
if (buf[0]=='@') ret = (Fl_Plugin*)a2p(buf+1);
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: returning plugin named \"%s\": (%s) %p\n", name, buf, ret);
#endif
return ret;
} else {
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: no plugin found named \"%s\"\n", name);
#endif
return 0L;
}
}
/**
\brief This function adds a new plugin to the database.
There is no need to call this function explicitly. Every Fl_Plugin constructor
will call this function at initialization time.
*/
Fl_Preferences::ID Fl_Plugin_Manager::addPlugin(const char *name, Fl_Plugin *plugin) {
char buf[34];
#ifdef FL_PLUGIN_VERBOSE
printf("Fl_Plugin: adding plugin named \"%s\" at 0x%p\n", name, plugin);
#endif
Fl_Preferences pin(this, name);
buf[0] = '@'; p2a(plugin, buf+1);
pin.set("address", buf);
return pin.id();
}
/**
\brief Remove any plugin.
There is no need to call this function explicitly. Every Fl_Plugin destructor
will call this function at destruction time.
*/
void Fl_Plugin_Manager::removePlugin(Fl_Preferences::ID id) {
Fl_Preferences::remove(id);
}
/**
\brief Load a module from disk.
A module must be a dynamically linkable file for the given operating system.
When loading a module, its +init function will be called which in turn calls
the constructor of all statically initialized Fl_Plugin classes and adds
them to the database.
*/
int Fl_Plugin_Manager::load(const char *filename) {
// the functions below will automatically load plugins that are defined:
// Fl_My_Plugin plugin();
void *dl = Fl::system_driver()->load(filename);
// There is no way of unloading a plugin!
return (dl != 0) ? 0 : -1;
}
/**
\brief Use this function to load a whole directory full of modules.
*/
int Fl_Plugin_Manager::loadAll(const char *filepath, const char *pattern) {
struct dirent **dir;
int i, n = fl_filename_list(filepath, &dir);
for (i=0; i<n; i++) {
struct dirent *e = dir[i];
if (pattern==0 || fl_filename_match(e->d_name, pattern)) {
load(Fl_Preferences::Name("%s%s", filepath, e->d_name));
}
free(e);
}
free(dir);
return 0;
}