fltk/src/Fl_Bitmap.cxx
Michael R Sweet 1acc39c5d8 OK, lots of changes to the Fl_Image, Fl_Bitmap, Fl_Pixmap, and Fl_RGB_Image
classes: new copy(), copy(w,h), desaturate(), color_average(), and
inactive() methods, alloc_xyz member for copied data, etc.

Updated test programs to use inactive() and copy() methods to create
inactive images for the test buttons, plus the inactive button to toggle
it...

Added start of separate image classes, a la 2.0, for various image formats.
FLUID will also be updated for it...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1703 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2001-11-19 01:06:45 +00:00

189 lines
5.3 KiB
C++

//
// "$Id: Fl_Bitmap.cxx,v 1.5.2.4.2.3 2001/11/19 01:06:45 easysw Exp $"
//
// Bitmap drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Bitmap.H>
#include <string.h>
#ifdef WIN32 // Windows bitmask functions...
Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
// we need to pad the lines out to words & swap the bits
// in each byte.
int w1 = (w+7)/8;
int w2 = ((w+15)/16)*2;
uchar* newarray = new uchar[w2*h];
const uchar* src = data;
uchar* dest = newarray;
Fl_Bitmask id;
static uchar reverse[16] = /* Bit reversal lookup table */
{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
for (int y=0; y < h; y++) {
for (int n = 0; n < w1; n++, src++)
*dest++ = (reverse[*src & 0x0f] & 0xf0) |
(reverse[(*src >> 4) & 0x0f] & 0x0f);
dest += w2-w1;
}
id = CreateBitmap(w, h, 1, 1, newarray);
delete[] newarray;
return (id);
}
void fl_delete_bitmask(Fl_Bitmask bm) {
DeleteObject((HGDIOBJ)bm);
}
#else // X11 bitmask functions
Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
return XCreateBitmapFromData(fl_display, fl_window, (const char *)data,
(w+7)&-8, h);
}
void fl_delete_bitmask(Fl_Bitmask bm) {
fl_delete_offscreen((Fl_Offscreen)bm);
}
#endif // WIN32
void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
// account for current clip region (faster on Irix):
int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
cx += X-XP; cy += Y-YP;
// clip the box down to the size of image, quit if empty:
if (cx < 0) {W += cx; X -= cx; cx = 0;}
if ((cx+W) > w()) W = w()-cx;
if (W <= 0) return;
if (cy < 0) {H += cy; Y -= cy; cy = 0;}
if ((cy+H) > h()) H = h()-cy;
if (H <= 0) return;
if (!id) id = fl_create_bitmask(w(), h(), array);
#ifdef WIN32
HDC tempdc = CreateCompatibleDC(fl_gc);
SelectObject(tempdc, (HGDIOBJ)id);
SelectObject(fl_gc, fl_brush());
// secret bitblt code found in old MSWindows reference manual:
BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
DeleteDC(tempdc);
#else
XSetStipple(fl_display, fl_gc, id);
int ox = X-cx; if (ox < 0) ox += w();
int oy = Y-cy; if (oy < 0) oy += h();
XSetTSOrigin(fl_display, fl_gc, ox, oy);
XSetFillStyle(fl_display, fl_gc, FillStippled);
XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
XSetFillStyle(fl_display, fl_gc, FillSolid);
#endif
}
Fl_Bitmap::~Fl_Bitmap() {
if (id) fl_delete_bitmask(id);
if (alloc_array) delete[] array;
}
void Fl_Bitmap::label(Fl_Widget* w) {
w->image(this);
}
void Fl_Bitmap::label(Fl_Menu_Item* m) {
}
Fl_Image *Fl_Bitmap::copy(int W, int H) {
// Optimize the simple copy where the width and height are the same...
if (W == w() && H == h()) return new Fl_Bitmap(array, w(), h());
// OK, need to resize the image data; allocate memory and
Fl_Bitmap *new_image; // New RGB image
uchar *new_array, // New array for image data
*new_ptr, // Pointer into new array
new_bit, // Bit for new array
old_bit; // Bit for old array
const uchar *old_ptr; // Pointer into old array
int sx, sy, // Source coordinates
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
// Figure out Bresenheim step/modulus values...
xmod = w() % W;
xstep = w() / W;
ymod = h() % H;
ystep = h() / H;
// Allocate memory for the new image...
new_array = new uchar [H * (W + 7) / 8];
new_image = new Fl_Bitmap(new_array, W, H);
new_image->alloc_array = 1;
memset(new_array, 0, H * (W + 7) / 8);
// Scale the image using a nearest-neighbor algorithm...
for (dy = h(), sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) {
for (dx = w(), xerr = W / 2, old_ptr = array + sy * (w() + 7) / 8, sx = 0, new_bit = 128;
dx > 0;
dx --) {
old_bit = 128 >> (sx & 7);
if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit;
if (new_bit > 1) new_bit >>= 1;
else {
new_bit = 128;
new_ptr ++;
}
sx += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
sx ++;
}
}
if (new_bit < 128) new_ptr ++;
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
return new_image;
}
//
// End of "$Id: Fl_Bitmap.cxx,v 1.5.2.4.2.3 2001/11/19 01:06:45 easysw Exp $".
//