fltk/fluid/Fl_Type.h
Bill Spitzak 54a6bda767 The arrow patch is in!
Slightly modified version of the second version submitted.
It reuses the resizing code for the mouse drag and does not turn on the overlay
if it has been toggled off.  Also cleaned up some very hard to understand
code for handling FL_KEYBOARD.

Arrows move the selected widgets by 1 pixel
Shift moves the right+bottom edge of the selected region
Ctrl moves by the current grid step

Also typing the letter 'o' in a window is a shortcut to toggle the overlay
on and off.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@712 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-09-10 16:40:17 +00:00

533 lines
16 KiB
C++

//
// "$Id: Fl_Type.h,v 1.5.2.5 1999/09/10 16:40:17 bill Exp $"
//
// Widget type header file for the Fast Light Tool Kit (FLTK).
//
// Each object described by Fluid is one of these objects. They
// are all stored in a double-linked list.
//
// There is also a single "factory" instance of each type of this.
// The method "make()" is called on this factory to create a new
// instance of this object. It could also have a "copy()" function,
// but it was easier to implement this by using the file read/write
// that is needed to save the setup anyways.
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu.H>
#include "Fluid_Image.h"
class Fl_Type {
friend class Widget_Browser;
friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0);
friend class Fl_Window_Type;
virtual void setlabel(const char *); // virtual part of label(char*)
protected:
Fl_Type();
const char *name_;
const char *label_;
const char *callback_;
const char *user_data_;
const char *user_data_type_;
public: // things that should not be public:
Fl_Type *parent; // parent, which is previous in list
char new_selected; // browser highlight
char selected; // copied here by selection_changed()
char open_; // state of triangle in browser
char visible; // true if all parents are open
char rtti; // hack because I have no rtti, this is 0 for base class
int level; // number of parents over this
static Fl_Type *first, *last; // linked list of all objects
Fl_Type *next, *prev; // linked list of all objects
Fl_Type *factory;
const char *callback_name();
public:
virtual ~Fl_Type();
virtual Fl_Type *make() = 0;
void add(Fl_Type *parent); // add as new child
void insert(Fl_Type *n); // insert into list before n
Fl_Type* remove(); // remove from list
void move_before(Fl_Type*); // move before a sibling
virtual const char *title(); // string for browser
virtual const char *type_name() = 0; // type for code output
const char *name() const {return name_;}
void name(const char *);
const char *label() const {return label_;}
void label(const char *);
const char *callback() const {return callback_;}
void callback(const char *);
const char *user_data() const {return user_data_;}
void user_data(const char *);
const char *user_data_type() const {return user_data_type_;}
void user_data_type(const char *);
virtual Fl_Type* click_test(int,int);
virtual void add_child(Fl_Type*, Fl_Type* beforethis);
virtual void move_child(Fl_Type*, Fl_Type* beforethis);
virtual void remove_child(Fl_Type*);
static Fl_Type *current; // most recently picked object
virtual void open(); // what happens when you double-click
// read and write data to a saved file:
void write();
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
// write code, these are called in order:
virtual void write_static(); // write static stuff to .c file
virtual void write_code1(); // code and .h before children
virtual void write_code2(); // code and .h after children
// fake rtti:
virtual int is_parent() const;
virtual int is_widget() const;
virtual int is_button() const;
virtual int is_valuator() const;
virtual int is_menu_item() const;
virtual int is_menu_button() const;
virtual int is_group() const;
virtual int is_window() const;
virtual int is_code_block() const;
virtual int is_decl_block() const;
virtual int is_class() const;
const char* class_name() const;
};
class Fl_Function_Type : public Fl_Type {
const char* return_type;
char public_, cdecl_, constructor, havewidgets;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
int ismain() {return name_ == 0;}
virtual const char *type_name() {return "Function";}
virtual const char *title() {
return name() ? name() : "main()";
}
int is_parent() const {return 1;}
int is_code_block() const {return 1;}
void write_properties();
void read_property(const char *);
};
class Fl_Code_Type : public Fl_Type {
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "code";}
int is_code_block() const {return 0;}
};
class Fl_CodeBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "codeblock";}
int is_code_block() const {return 1;}
int is_parent() const {return 1;}
void write_properties();
void read_property(const char *);
};
class Fl_Decl_Type : public Fl_Type {
char public_;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "decl";}
void write_properties();
void read_property(const char *);
};
class Fl_DeclBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "declblock";}
void write_properties();
void read_property(const char *);
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
};
class Fl_Class_Type : public Fl_Type {
const char* subclass_of;
char public_;
public:
// state variables for output:
char write_public_state; // true when public: has been printed
Fl_Class_Type* parent_class; // save class if nested
//
Fl_Type *make();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "class";}
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
int is_class() const {return 1;}
void write_properties();
void read_property(const char *);
};
#define NUM_EXTRA_CODE 4
class Fl_Widget_Type : public Fl_Type {
virtual Fl_Widget *widget(int,int,int,int) = 0;
virtual Fl_Widget_Type *_make() = 0; // virtual constructor
virtual void setlabel(const char *);
const char *extra_code_[NUM_EXTRA_CODE];
const char *subclass_;
uchar hotspot_;
protected:
void write_static();
void write_code1();
void write_widget_code();
void write_extra_code();
void write_block_close();
void write_code2();
public:
const char *xclass; // junk string, used for shortcut
Fl_Widget *o;
int public_;
Fluid_Image *image;
void setimage(Fluid_Image *);
Fl_Widget_Type();
Fl_Type *make();
void open();
const char *extra_code(int n) const {return extra_code_[n];}
void extra_code(int n,const char *);
const char *subclass() const {return subclass_;}
void subclass(const char *);
uchar hotspot() const {return hotspot_;}
void hotspot(uchar v) {hotspot_ = v;}
uchar resizable() const;
void resizable(uchar v);
virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
virtual Fl_Menu_Item *subtypes();
virtual int is_widget() const;
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
~Fl_Widget_Type();
void redraw();
};
#include <FL/Fl_Tabs.H>
#include <FL/Fl_Pack.H>
class igroup : public Fl_Group {
public:
void resize(int,int,int,int);
igroup(int x,int y,int w,int h) : Fl_Group(x,y,w,h) {Fl_Group::current(0);}
};
class itabs : public Fl_Tabs {
public:
void resize(int,int,int,int);
itabs(int x,int y,int w,int h) : Fl_Tabs(x,y,w,h) {}
};
class Fl_Group_Type : public Fl_Widget_Type {
public:
virtual const char *type_name() {return "Fl_Group";}
Fl_Widget *widget(int x,int y,int w,int h) {
igroup *g = new igroup(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Group_Type();}
Fl_Type *make();
void write_code1();
void write_code2();
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
};
extern const char pack_type_name[];
extern Fl_Menu_Item pack_type_menu[];
class Fl_Pack_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return pack_type_menu;}
public:
virtual const char *type_name() {return pack_type_name;}
Fl_Widget_Type *_make() {return new Fl_Pack_Type();}
};
extern const char tabs_type_name[];
class Fl_Tabs_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tabs_type_name;}
Fl_Widget *widget(int x,int y,int w,int h) {
itabs *g = new itabs(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Tabs_Type();}
Fl_Type* click_test(int,int);
void add_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
};
extern const char scroll_type_name[];
extern Fl_Menu_Item scroll_type_menu[];
class Fl_Scroll_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return scroll_type_menu;}
public:
virtual const char *type_name() {return scroll_type_name;}
Fl_Widget_Type *_make() {return new Fl_Scroll_Type();}
};
extern const char tile_type_name[];
class Fl_Tile_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tile_type_name;}
Fl_Widget_Type *_make() {return new Fl_Tile_Type();}
};
extern Fl_Menu_Item window_type_menu[];
class Fl_Window_Type : public Fl_Widget_Type {
Fl_Menu_Item* subtypes() {return window_type_menu;}
friend class Overlay_Window;
int mx,my; // mouse position during dragging
int x1,y1; // initial position of selection box
int bx,by,br,bt; // bounding box of selection
int dx,dy;
int drag; // which parts of bbox are being moved
int numselected; // number of children selected
enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32};
void draw_overlay();
void newdx();
void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
int handle(int);
virtual void setlabel(const char *);
void write_code1();
void write_code2();
Fl_Widget_Type *_make() {return 0;} // we don't call this
Fl_Widget *widget(int,int,int,int) {return 0;}
int recalc; // set by fix_overlay()
void moveallchildren();
public:
uchar modal, non_modal;
Fl_Type *make();
virtual const char *type_name() {return "Fl_Window";}
void open();
void fix_overlay(); // update the bounding box, etc
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
int is_window() const {return 1;}
};
extern Fl_Menu_Item menu_item_type_menu[];
class Fl_Menu_Item_Type : public Fl_Widget_Type {
public:
Fl_Menu_Item* subtypes() {return menu_item_type_menu;}
const char* type_name() {return "menuitem";}
Fl_Type* make();
int is_menu_item() const {return 1;}
int is_button() const {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) {return 0;}
Fl_Widget_Type* _make() {return 0;}
const char* menu_name(int& i);
int flags();
void write_static();
void write_item();
void write_code1();
void write_code2();
};
class Fl_Submenu_Type : public Fl_Menu_Item_Type {
public:
Fl_Menu_Item* subtypes() {return 0;}
const char* type_name() {return "submenu";}
int is_parent() const {return 1;}
int is_button() const {return 0;} // disable shortcut
Fl_Type* make();
// changes to submenu must propagate up so build_menu is called
// on the parent Fl_Menu_Type:
void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);}
void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);}
void remove_child(Fl_Type*a) {parent->remove_child(a);}
};
#include <FL/Fl_Menu_.H>
class Fl_Menu_Type : public Fl_Widget_Type {
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
Fl_Menu_ *o = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = o->textfont(); s = o->textsize(); c = o->textcolor(); break;
case 1: o->textfont(f); break;
case 2: o->textsize(s); break;
case 3: o->textcolor(c); break;
}
return 1;
}
public:
int is_menu_button() const {return 1;}
int is_parent() const {return 1;}
int menusize;
void build_menu();
Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;}
~Fl_Menu_Type() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
}
void add_child(Fl_Type*, Fl_Type*) {build_menu();}
void move_child(Fl_Type*, Fl_Type*) {build_menu();}
void remove_child(Fl_Type*) {build_menu();}
Fl_Type* click_test(int x, int y);
void write_code2();
};
extern Fl_Menu_Item button_type_menu[];
#include <FL/Fl_Menu_Button.H>
class Fl_Menu_Button_Type : public Fl_Menu_Type {
Fl_Menu_Item *subtypes() {return button_type_menu;}
public:
virtual const char *type_name() {return "Fl_Menu_Button";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Button(x,y,w,h,"menu");}
Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();}
};
extern Fl_Menu_Item dummymenu[];
#include <FL/Fl_Choice.H>
class Fl_Choice_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Choice";}
Fl_Widget *widget(int x,int y,int w,int h) {
Fl_Choice *o = new Fl_Choice(x,y,w,h,"choice:");
o->menu(dummymenu);
return o;
}
Fl_Widget_Type *_make() {return new Fl_Choice_Type();}
};
#include <FL/Fl_Menu_Bar.H>
class Fl_Menu_Bar_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Menu_Bar";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Bar(x,y,w,h);}
Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();}
};
// object list operations:
Fl_Widget *make_widget_browser(int x,int y,int w,int h);
extern int modflag;
void delete_all(int selected_only=0);
void selection_changed(Fl_Type* new_current);
// file operations:
void write_word(const char *);
void write_string(const char *,...);
int write_file(const char *, int selected_only = 0);
int write_code(const char *cfile, const char *hfile);
int write_declare(const char *, ...);
int is_id(char);
const char* unique_id(void* o, const char*, const char*, const char*);
void write_c(const char*, ...);
void write_h(const char*, ...);
void write_cstring(const char *);
void write_cstring(const char *,int length);
void write_indent(int n);
void write_open(int);
void write_close(int n);
extern int write_number;
void write_public(int state); // writes pubic:/private: as needed
extern int indentation;
extern const char* indent();
int read_file(const char *, int merge);
const char *read_word(int wantbrace = 0);
void read_error(const char *format, ...);
// check legality of c code (sort of) and return error:
const char *c_check(const char *c, int type = 0);
// replace a string pointer with new value, strips leading/trailing blanks:
int storestring(const char *n, const char * & p, int nostrip=0);
extern int include_H_from_C;
//
// End of "$Id: Fl_Type.h,v 1.5.2.5 1999/09/10 16:40:17 bill Exp $".
//