fltk/src/drivers/Xlib/Fl_Xlib_Graphics_Driver.H
Manolo Gouy f48750b0f4 Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.

More details for the various platforms :

- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops.  FLTK_SCALING_FACTOR provides a workaround.

-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which  FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.

- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00

198 lines
7.8 KiB
C++

//
// "$Id$"
//
// Definition of class Fl_Xlib_Graphics_Driver for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_Xlib_Graphics_Driver.H
\brief Definition of X11 Xlib graphics driver.
*/
#ifndef FL_CFG_GFX_XLIB_H
#define FL_CFG_GFX_XLIB_H
#include <config.h>
#include <FL/Fl_Graphics_Driver.H>
#include <FL/x.H>
#if HAVE_X11_XREGION_H
# include <X11/Xregion.h>
#else // if the X11/Xregion.h header is not available, we assume this is the layout of an X11 Region:
typedef struct {
short x1, x2, y1, y2;
} BOX;
struct _XRegion {
long size;
long numRects;
BOX *rects;
BOX extents;
};
#endif // HAVE_X11_XREGION_H
#if USE_PANGO
#include <pango/pango.h>
#endif
/**
\brief The Xlib-specific graphics class.
*
This class is implemented only on the Xlib platform.
*/
class FL_EXPORT Fl_Xlib_Graphics_Driver : public Fl_Scalable_Graphics_Driver {
private:
int offset_x_, offset_y_; // translation between user and graphical coordinates: graphical = user + offset
unsigned depth_; // depth of translation stack
int stack_x_[20], stack_y_[20]; // translation stack allowing cumulative translations
int line_delta_;
protected:
virtual void draw_unscaled(Fl_Pixmap *pxm, float s, int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_unscaled(Fl_Bitmap *pxm, float s, int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_unscaled(Fl_RGB_Image *img, float s, int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_image_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
virtual void draw_image_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
virtual void draw_image_mono_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
virtual void draw_image_mono_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
#if HAVE_XRENDER
virtual int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
int scale_and_render_pixmap(Fl_Offscreen pixmap, int depth, double scale_x, double scale_y, int srcx, int srcy, int XP, int YP, int WP, int HP);
#endif
virtual int height_unscaled();
virtual int descent_unscaled();
virtual Region scale_clip(float f);
#if USE_XFT
void drawUCS4(const void *str, int n, int x, int y);
#endif
#if USE_PANGO
friend class Fl_X11_Screen_Driver;
static PangoContext *pctxt_;
static PangoFontMap *pfmap_;
static PangoLayout *playout_;
PangoFontDescription *pfd_;
void do_draw(int from_right, const char *str, int n, int x, int y);
static PangoContext *context();
static void init_built_in_fonts();
#endif
static GC gc_;
uchar **mask_bitmap_;
uchar **mask_bitmap() {return mask_bitmap_;}
void mask_bitmap(uchar **value) { mask_bitmap_ = value; }
int p_size;
typedef struct {short x, y;} XPOINT;
XPOINT *p;
int line_width_;
int clip_x(int x);
#if USE_XFT
static Window draw_window;
static struct _XftDraw* draw_;
#endif
public:
Fl_Xlib_Graphics_Driver(void);
virtual ~Fl_Xlib_Graphics_Driver();
void translate_all(int dx, int dy);
void untranslate_all();
virtual void scale(float f);
virtual int has_feature(driver_feature mask) { return mask & NATIVE; }
virtual void *gc() { return gc_; }
virtual void gc(void *value);
char can_do_alpha_blending();
#if USE_XFT
static void destroy_xft_draw(Window id);
#endif
// --- bitmap stuff
Fl_Bitmask create_bitmask(int w, int h, const uchar *array);
void delete_bitmask(Fl_Bitmask bm);
virtual void draw_unscaled(const char* str, int n, int x, int y);
virtual void draw_unscaled(int angle, const char *str, int n, int x, int y);
virtual void rtl_draw_unscaled(const char* str, int n, int x, int y);
virtual void font_unscaled(Fl_Font face, Fl_Fontsize size);
fl_uintptr_t cache(Fl_Pixmap *img, int w, int h, const char *const*array);
fl_uintptr_t cache(Fl_Bitmap *img, int w, int h, const uchar *array);
void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_);
virtual double width_unscaled(const char *str, int n);
virtual double width_unscaled(unsigned int c);
virtual void text_extents_unscaled(const char*, int n, int& dx, int& dy, int& w, int& h);
virtual Fl_Fontsize size_unscaled();
virtual void copy_offscreen_unscaled(float x, float y, float w, float h, Fl_Offscreen pixmap, float srcx, float srcy);
#if ! defined(FL_DOXYGEN)
void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
#endif
void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h);
Fl_Region XRectangleRegion(int x, int y, int w, int h);
void XDestroyRegion(Fl_Region r);
protected:
virtual void transformed_vertex0(float x, float y);
void fixloop();
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx
virtual void point_unscaled(float x, float y);
virtual void rect_unscaled(float x, float y, float w, float h);
virtual void rectf_unscaled(float x, float y, float w, float h);
virtual void line_unscaled(float x, float y, float x1, float y1);
virtual void line_unscaled(float x, float y, float x1, float y1, float x2, float y2);
virtual void xyline_unscaled(float x, float y, float x1);
virtual void xyline_unscaled(float x, float y, float x1, float y2);
virtual void xyline_unscaled(float x, float y, float x1, float y2, float x3);
virtual void yxline_unscaled(float x, float y, float y1);
virtual void yxline_unscaled(float x, float y, float y1, float x2);
virtual void yxline_unscaled(float x, float y, float y1, float x2, float y3);
virtual void loop_unscaled(float x0, float y0, float x1, float y1, float x2, float y2);
virtual void loop_unscaled(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3);
virtual void polygon_unscaled(float x0, float y0, float x1, float y1, float x2, float y2);
virtual void polygon_unscaled(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3);
// --- clipping
void push_clip(int x, int y, int w, int h);
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
int not_clipped(int x, int y, int w, int h);
void push_no_clip();
void pop_clip();
void restore_clip();
void begin_complex_polygon();
void end_points();
void end_line();
void end_loop();
void end_polygon();
void end_complex_polygon();
void gap();
virtual void ellipse_unscaled(double xt, double yt, double rx, double ry);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
virtual void arc_unscaled(float x, float y, float w, float h, double a1, double a2);
virtual void pie_unscaled(float x, float y, float w, float h, double a1, double a2);
virtual void line_style_unscaled(int style, float width, char* dashes);
void color(Fl_Color c);
void set_color(Fl_Color i, unsigned int c);
void free_color(Fl_Color i, int overlay);
Fl_Color color() { return color_; }
void color(uchar r, uchar g, uchar b);
virtual float scale_font_for_PostScript(Fl_Font_Descriptor *desc, int s);
virtual float scale_bitmap_for_PostScript();
virtual void set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win);
virtual void reset_spot();
virtual const char* get_font_name(Fl_Font fnum, int* ap);
virtual int get_font_sizes(Fl_Font fnum, int*& sizep);
virtual unsigned font_desc_size();
virtual const char *font_name(int num);
virtual void font_name(int num, const char *name);
virtual Fl_Font set_fonts(const char* xstarname);
};
#endif // FL_CFG_GFX_XLIB_H
//
// End of "$Id$".
//