fltk/src/Fl_Gl_Device_Plugin.cxx
Manolo Gouy fc3adbd7cb Rewrite Fl_Gl_Device_Plugin.cxx in a platform-independent way.
The platform-specific code lands in src/Drivers/OpenGL/Fl_OpenGL_Display_Device.cxx
and the FL_PORTING clause should be compilable.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11327 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-03-09 10:30:29 +00:00

60 lines
1.9 KiB
C++

//
// "$Id$"
//
// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include "config_lib.h"
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl_Shared_Image.H>
#include "drivers/OpenGL/Fl_OpenGL_Display_Device.H"
/**
This class will make sure that OpenGL printing/screen capture is available if fltk_gl
was linked to the program
*/
class Fl_Gl_Device_Plugin : public Fl_Device_Plugin {
public:
Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { }
virtual const char *name() { return "opengl.device.fltk.org"; }
virtual int print(Fl_Widget *w, int x, int y, int height /*useless*/) {
Fl_Gl_Window *glw = w->as_gl_window();
if (!glw) return 0;
Fl_RGB_Image *img = Fl_OpenGL_Display_Device::capture_gl_rectangle(glw, 0, 0, glw->w(), glw->h());
Fl_Shared_Image *shared = Fl_Shared_Image::get(img);
shared->scale(glw->w(), glw->h());
shared->draw(x, y);
shared->release();
return 1;
}
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) {
Fl_Gl_Window *glw = widget->as_gl_window();
if (!glw) return NULL;
return Fl_OpenGL_Display_Device::capture_gl_rectangle(glw, x, y, w, h);
}
};
static Fl_Gl_Device_Plugin Gl_Device_Plugin;
// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
FL_EXPORT int fl_gl_load_plugin = 0;
//
// End of "$Id$".
//