with Quickdraw worked) in src/Fl_Images.cxx. Changed test/unittest_images.cxx to use Fl_RGB_Image::draw() to draw images with alpha channel, because the current version of fl_draw_image() supports alpha channels only on Mac. Tested on Windows[1], Linux, and Mac. [1] Windows with GDI drawing doesn't work yet for gray+alpha (STR 2105). To do: Check, if fl_draw_image() should support alpha channel images on all platforms or not at all. The current documentation mentions only RGB and gray scale images. IMHO the behavior is undefined for values of abs(d) == 2 and abs(d) > 3. See also fl_draw_image_mono(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6773 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
556 lines
15 KiB
C++
556 lines
15 KiB
C++
//
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// "$Id$"
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//
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// Image drawing code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Menu_Item.H>
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#include <FL/Fl_Image.H>
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#include "flstring.h"
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#ifdef WIN32
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void fl_release_dc(HWND, HDC); // from Fl_win32.cxx
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#endif
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void fl_restore_clip(); // from fl_rect.cxx
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//
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// Base image class...
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//
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/**
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The destructor is a virtual method that frees all memory used
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by the image.
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*/
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Fl_Image::~Fl_Image() {
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}
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/**
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If the image has been cached for display, delete the cache
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data. This allows you to change the data used for the image and
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then redraw it without recreating an image object.
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*/
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void Fl_Image::uncache() {
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}
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void Fl_Image::draw(int XP, int YP, int, int, int, int) {
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draw_empty(XP, YP);
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}
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/**
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The protected method draw_empty() draws a box with
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an X in it. It can be used to draw any image that lacks image
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data.
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*/
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void Fl_Image::draw_empty(int X, int Y) {
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if (w() > 0 && h() > 0) {
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fl_color(FL_FOREGROUND_COLOR);
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fl_rect(X, Y, w(), h());
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fl_line(X, Y, X + w() - 1, Y + h() - 1);
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fl_line(X, Y + h() - 1, X + w() - 1, Y);
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}
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}
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/**
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The copy() method creates a copy of the specified
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image. If the width and height are provided, the image is
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resized to the specified size. The image should be deleted (or in
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the case of Fl_Shared_Image, released) when you are done
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with it.
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*/
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Fl_Image *Fl_Image::copy(int W, int H) {
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return new Fl_Image(W, H, d());
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}
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/**
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The color_average() method averages the colors in
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the image with the FLTK color value c. The i
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argument specifies the amount of the original image to combine
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with the color, so a value of 1.0 results in no color blend, and
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a value of 0.0 results in a constant image of the specified
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color. <I>The original image data is not altered by this
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method.</I>
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*/
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void Fl_Image::color_average(Fl_Color, float) {
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}
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/**
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The desaturate() method converts an image to
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grayscale. If the image contains an alpha channel (depth = 4),
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the alpha channel is preserved. <I>This method does not alter
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the original image data.</I>
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*/
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void Fl_Image::desaturate() {
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}
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/**
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The label() methods are an obsolete way to set the
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image attribute of a widget or menu item. Use the
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image() or deimage() methods of the
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Fl_Widget and Fl_Menu_Item classes
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instead.
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*/
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void Fl_Image::label(Fl_Widget* widget) {
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widget->image(this);
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}
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/**
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The label() methods are an obsolete way to set the
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image attribute of a widget or menu item. Use the
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image() or deimage() methods of the
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Fl_Widget and Fl_Menu_Item classes
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instead.
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*/
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void Fl_Image::label(Fl_Menu_Item* m) {
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Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure);
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m->label(_FL_IMAGE_LABEL, (const char*)this);
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}
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void
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Fl_Image::labeltype(const Fl_Label *lo, // I - Label
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int lx, // I - X position
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int ly, // I - Y position
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int lw, // I - Width of label
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int lh, // I - Height of label
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Fl_Align la) { // I - Alignment
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Fl_Image *img; // Image pointer
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int cx, cy; // Image position
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img = (Fl_Image *)(lo->value);
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if (la & FL_ALIGN_LEFT) cx = 0;
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else if (la & FL_ALIGN_RIGHT) cx = img->w() - lw;
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else cx = (img->w() - lw) / 2;
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if (la & FL_ALIGN_TOP) cy = 0;
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else if (la & FL_ALIGN_BOTTOM) cy = img->h() - lh;
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else cy = (img->h() - lh) / 2;
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fl_color((Fl_Color)lo->color);
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img->draw(lx, ly, lw, lh, cx, cy);
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}
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void
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Fl_Image::measure(const Fl_Label *lo, // I - Label
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int &lw, // O - Width of image
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int &lh) { // O - Height of image
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Fl_Image *img; // Image pointer
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img = (Fl_Image *)(lo->value);
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lw = img->w();
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lh = img->h();
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}
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//
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// RGB image class...
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//
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/** The destructor free all memory and server resources that are used by the image. */
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Fl_RGB_Image::~Fl_RGB_Image() {
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uncache();
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if (alloc_array) delete[] (uchar *)array;
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}
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void Fl_RGB_Image::uncache() {
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#ifdef __APPLE_QUARTZ__
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if (id) {
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CGImageRelease((CGImageRef)id);
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id = 0;
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}
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#else
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if (id) {
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fl_delete_offscreen((Fl_Offscreen)id);
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id = 0;
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}
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if (mask) {
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fl_delete_bitmask((Fl_Bitmask)mask);
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mask = 0;
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}
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#endif
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}
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Fl_Image *Fl_RGB_Image::copy(int W, int H) {
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Fl_RGB_Image *new_image; // New RGB image
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uchar *new_array; // New array for image data
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// Optimize the simple copy where the width and height are the same,
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// or when we are copying an empty image...
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if ((W == w() && H == h()) ||
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!w() || !h() || !d() || !array) {
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if (array) {
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// Make a copy of the image data and return a new Fl_RGB_Image...
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new_array = new uchar[w() * h() * d()];
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if (ld() && ld()!=w()*d()) {
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const uchar *src = array;
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uchar *dst = new_array;
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int dy, dh = h(), wd = w()*d(), wld = ld();
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for (dy=0; dy<dh; dy++) {
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memcpy(dst, src, wd);
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src += wld;
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dst += wd;
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}
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} else {
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memcpy(new_array, array, w() * h() * d());
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}
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new_image = new Fl_RGB_Image(new_array, w(), h(), d());
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new_image->alloc_array = 1;
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return new_image;
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} else return new Fl_RGB_Image(array, w(), h(), d(), ld());
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}
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if (W <= 0 || H <= 0) return 0;
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// OK, need to resize the image data; allocate memory and
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uchar *new_ptr; // Pointer into new array
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const uchar *old_ptr; // Pointer into old array
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int c, // Channel number
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sy, // Source coordinate
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dx, dy, // Destination coordinates
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xerr, yerr, // X & Y errors
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xmod, ymod, // X & Y moduli
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xstep, ystep, // X & Y step increments
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line_d; // stride from line to line
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// Figure out Bresenheim step/modulus values...
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xmod = w() % W;
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xstep = (w() / W) * d();
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ymod = h() % H;
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ystep = h() / H;
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line_d = ld() ? ld() : w() * d();
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// Allocate memory for the new image...
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new_array = new uchar [W * H * d()];
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new_image = new Fl_RGB_Image(new_array, W, H, d());
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new_image->alloc_array = 1;
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// Scale the image using a nearest-neighbor algorithm...
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for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) {
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for (dx = W, xerr = W, old_ptr = array + sy * line_d; dx > 0; dx --) {
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for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c];
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old_ptr += xstep;
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xerr -= xmod;
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if (xerr <= 0) {
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xerr += W;
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old_ptr += d();
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}
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}
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sy += ystep;
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yerr -= ymod;
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if (yerr <= 0) {
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yerr += H;
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sy ++;
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}
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}
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return new_image;
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}
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void Fl_RGB_Image::color_average(Fl_Color c, float i) {
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// Don't average an empty image...
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if (!w() || !h() || !d() || !array) return;
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// Delete any existing pixmap/mask objects...
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uncache();
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// Allocate memory as needed...
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uchar *new_array,
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*new_ptr;
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if (!alloc_array) new_array = new uchar[h() * w() * d()];
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else new_array = (uchar *)array;
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// Get the color to blend with...
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uchar r, g, b;
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unsigned ia, ir, ig, ib;
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Fl::get_color(c, r, g, b);
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if (i < 0.0f) i = 0.0f;
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else if (i > 1.0f) i = 1.0f;
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ia = (unsigned)(256 * i);
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ir = r * (256 - ia);
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ig = g * (256 - ia);
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ib = b * (256 - ia);
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// Update the image data to do the blend...
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const uchar *old_ptr;
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int x, y;
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int line_i = ld() ? ld() - (w()*d()) : 0; // increment from line end to beginning of next line
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if (d() < 3) {
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ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia);
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += line_i)
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for (x = 0; x < w(); x ++) {
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*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
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if (d() > 1) *new_ptr++ = *old_ptr++;
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}
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} else {
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += line_i)
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for (x = 0; x < w(); x ++) {
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*new_ptr++ = (*old_ptr++ * ia + ir) >> 8;
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*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
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*new_ptr++ = (*old_ptr++ * ia + ib) >> 8;
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if (d() > 3) *new_ptr++ = *old_ptr++;
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}
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}
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// Set the new pointers/values as needed...
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if (!alloc_array) {
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array = new_array;
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alloc_array = 1;
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ld(0);
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}
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}
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void Fl_RGB_Image::desaturate() {
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// Don't desaturate an empty image...
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if (!w() || !h() || !d() || !array) return;
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// Can only desaturate color images...
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if (d() < 3) return;
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// Delete any existing pixmap/mask objects...
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uncache();
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// Allocate memory for a grayscale image...
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uchar *new_array,
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*new_ptr;
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int new_d;
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new_d = d() - 2;
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new_array = new uchar[h() * w() * new_d];
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// Copy the image data, converting to grayscale...
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const uchar *old_ptr;
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int x, y;
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int line_i = ld() ? ld() - (w()*d()) : 0; // increment from line end to beginning of next line
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += line_i)
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for (x = 0; x < w(); x ++, old_ptr += d()) {
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*new_ptr++ = (uchar)((31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100);
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if (d() > 3) *new_ptr++ = old_ptr[3];
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}
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// Free the old array as needed, and then set the new pointers/values...
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if (alloc_array) delete[] (uchar *)array;
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array = new_array;
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alloc_array = 1;
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ld(0);
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d(new_d);
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}
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#if !defined(WIN32) && !USE_QUARTZ
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// Composite an image with alpha on systems that don't have accelerated
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// alpha compositing...
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static void alpha_blend(Fl_RGB_Image *img, int X, int Y, int W, int H, int cx, int cy) {
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uchar *srcptr = (uchar*)img->array + img->d() * (img->w() * cy + cx);
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int srcskip = img->d() * (img->w() - W);
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uchar *dst = new uchar[W * H * 3];
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uchar *dstptr = dst;
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fl_read_image(dst, X, Y, W, H, 0);
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uchar srcr, srcg, srcb, srca;
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uchar dstr, dstg, dstb, dsta;
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if (img->d() == 2) {
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// Composite grayscale + alpha over RGB...
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// Composite RGBA over RGB...
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for (int y = H; y > 0; y--, srcptr+=srcskip)
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for (int x = W; x > 0; x--) {
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srcg = *srcptr++;
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srca = *srcptr++;
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dstr = dstptr[0];
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dstg = dstptr[1];
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dstb = dstptr[2];
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dsta = 255 - srca;
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*dstptr++ = (srcg * srca + dstr * dsta) >> 8;
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*dstptr++ = (srcg * srca + dstg * dsta) >> 8;
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*dstptr++ = (srcg * srca + dstb * dsta) >> 8;
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}
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} else {
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// Composite RGBA over RGB...
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for (int y = H; y > 0; y--, srcptr+=srcskip)
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for (int x = W; x > 0; x--) {
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srcr = *srcptr++;
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srcg = *srcptr++;
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srcb = *srcptr++;
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srca = *srcptr++;
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dstr = dstptr[0];
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dstg = dstptr[1];
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dstb = dstptr[2];
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dsta = 255 - srca;
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*dstptr++ = (srcr * srca + dstr * dsta) >> 8;
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*dstptr++ = (srcg * srca + dstg * dsta) >> 8;
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*dstptr++ = (srcb * srca + dstb * dsta) >> 8;
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}
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}
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fl_draw_image(dst, X, Y, W, H, 3, 0);
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delete[] dst;
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}
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#endif // !WIN32 && !USE_QUARTZ
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void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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// Don't draw an empty image...
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if (!d() || !array) {
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draw_empty(XP, YP);
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return;
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}
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// account for current clip region (faster on Irix):
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int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
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cx += X-XP; cy += Y-YP;
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// clip the box down to the size of image, quit if empty:
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if (cx < 0) {W += cx; X -= cx; cx = 0;}
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if (cx+W > w()) W = w()-cx;
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if (W <= 0) return;
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if (cy < 0) {H += cy; Y -= cy; cy = 0;}
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if (cy+H > h()) H = h()-cy;
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if (H <= 0) return;
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if (!id) {
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#ifdef __APPLE_QUARTZ__
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CGColorSpaceRef lut = 0;
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if (d()<=2)
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lut = CGColorSpaceCreateDeviceGray();
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else
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lut = CGColorSpaceCreateDeviceRGB();
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CGDataProviderRef src = CGDataProviderCreateWithData( 0L, array, w()*h()*d(), 0L);
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id = CGImageCreate( w(), h(), 8, d()*8, ld()?ld():w()*d(),
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lut, (d()&1)?kCGImageAlphaNone:kCGImageAlphaLast,
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src, 0L, false, kCGRenderingIntentDefault);
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CGColorSpaceRelease(lut);
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CGDataProviderRelease(src);
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#elif defined(WIN32)
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id = fl_create_offscreen(w(), h());
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if (d() == 2 || d() == 4 && fl_can_do_alpha_blending()) {
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fl_begin_offscreen((Fl_Offscreen)id);
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fl_draw_image(array, 0, 0, w(), h(), d()|FL_IMAGE_WITH_ALPHA, ld());
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fl_end_offscreen();
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} else {
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fl_begin_offscreen((Fl_Offscreen)id);
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fl_draw_image(array, 0, 0, w(), h(), d(), ld());
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fl_end_offscreen();
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if (d() == 2 || d() == 4) {
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mask = fl_create_alphamask(w(), h(), d(), ld(), array);
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}
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}
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#else
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if (d() == 1 || d() == 3) {
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id = fl_create_offscreen(w(), h());
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fl_begin_offscreen((Fl_Offscreen)id);
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fl_draw_image(array, 0, 0, w(), h(), d(), ld());
|
|
fl_end_offscreen();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(USE_X11)
|
|
if (id) {
|
|
if (mask) {
|
|
// I can't figure out how to combine a mask with existing region,
|
|
// so cut the image down to a clipped rectangle:
|
|
int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H);
|
|
cx += nx-X; X = nx;
|
|
cy += ny-Y; Y = ny;
|
|
// make X use the bitmap as a mask:
|
|
XSetClipMask(fl_display, fl_gc, mask);
|
|
int ox = X-cx; if (ox < 0) ox += w();
|
|
int oy = Y-cy; if (oy < 0) oy += h();
|
|
XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy);
|
|
}
|
|
|
|
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
|
|
|
|
if (mask) {
|
|
// put the old clip region back
|
|
XSetClipOrigin(fl_display, fl_gc, 0, 0);
|
|
fl_restore_clip();
|
|
}
|
|
} else {
|
|
// Composite image with alpha manually each time...
|
|
alpha_blend(this, X, Y, W, H, cx, cy);
|
|
}
|
|
#elif defined(WIN32)
|
|
if (mask) {
|
|
HDC new_gc = CreateCompatibleDC(fl_gc);
|
|
int save = SaveDC(new_gc);
|
|
SelectObject(new_gc, (void*)mask);
|
|
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND);
|
|
SelectObject(new_gc, (void*)id);
|
|
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT);
|
|
RestoreDC(new_gc,save);
|
|
DeleteDC(new_gc);
|
|
} else if (d()==2 || d()==4) {
|
|
fl_copy_offscreen_with_alpha(X, Y, W, H, (Fl_Offscreen)id, cx, cy);
|
|
} else {
|
|
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)id, cx, cy);
|
|
}
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
if (id && fl_gc) {
|
|
CGRect rect = { { X, Y }, { W, H } };
|
|
Fl_X::q_begin_image(rect, cx, cy, w(), h());
|
|
CGContextDrawImage(fl_gc, rect, (CGImageRef)id);
|
|
Fl_X::q_end_image();
|
|
}
|
|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
|
|
void Fl_RGB_Image::label(Fl_Widget* widget) {
|
|
widget->image(this);
|
|
}
|
|
|
|
void Fl_RGB_Image::label(Fl_Menu_Item* m) {
|
|
Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure);
|
|
m->label(_FL_IMAGE_LABEL, (const char*)this);
|
|
}
|
|
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|