* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
//
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// Grid Node header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2023-2025 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_NODES_GRID_NODE_H
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#define FLUID_NODES_GRID_NODE_H
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#include "nodes/Group_Node.h"
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#include <FL/Fl_Grid.H>
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// ---- Grid_Node --------------------------------------------------- MARK: -
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class Fl_Grid_Proxy : public Fl_Grid {
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protected:
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typedef struct { Fl_Widget *widget; Cell *cell; } Cell_Widget_Pair;
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Cell_Widget_Pair *transient_;
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int num_transient_;
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int cap_transient_;
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void transient_make_room_(int n);
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void transient_remove_(Fl_Widget *w);
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public:
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Fl_Grid_Proxy(int X,int Y,int W,int H);
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~Fl_Grid_Proxy();
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void resize(int,int,int,int) override;
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void draw() override;
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void draw_overlay();
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void move_cell(Fl_Widget *child, int to_row, int to_col, int how = 0);
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Cell* any_cell(Fl_Widget *widget) const;
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Cell* transient_cell(Fl_Widget *widget) const;
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Cell* transient_widget(Fl_Widget *wi, int row, int col, int row_span, int col_span, Fl_Grid_Align align = FL_GRID_FILL);
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Cell* widget(Fl_Widget *wi, int row, int col, Fl_Grid_Align align = FL_GRID_FILL);
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Cell* widget(Fl_Widget *wi, int row, int col, int rowspan, int colspan, Fl_Grid_Align align = FL_GRID_FILL);
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};
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class Grid_Node : public Group_Node
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{
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public:
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typedef Group_Node super;
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static Grid_Node prototype;
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public:
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Grid_Node();
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const char *type_name() override {return "Fl_Grid";}
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const char *alt_type_name() override {return "fltk::GridGroup";}
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Widget_Node *_make() override { return new Grid_Node(); }
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Fl_Widget *widget(int X,int Y,int W,int H) override;
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Type type() const override { return Type::Grid; }
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bool is_a(Type inType) const override { return (inType==Type::Grid) ? true : super::is_a(inType); }
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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void write_parent_properties(fld::io::Project_Writer &f, Node *child, bool encapsulate) override;
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void read_parent_property(fld::io::Project_Reader &f, Node *child, const char *property) override;
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Fl_Widget *enter_live_mode(int top=0) override;
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void leave_live_mode() override;
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void copy_properties() override;
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void copy_properties_for_children() override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override;
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void add_child(Node*, Node*) override;
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void move_child(Node*, Node*) override;
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void remove_child(Node*) override;
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void layout_widget() override;
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void child_resized(Widget_Node *child);
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void insert_child_at(Fl_Widget *child, int x, int y);
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void insert_child_at_next_free_cell(Fl_Widget *child);
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void keyboard_move_child(Widget_Node*, int key);
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static class Fl_Grid *selected();
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};
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#endif // FLUID_NODES_GRID_NODE_H
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