Creating the basic structure for a screen driver system. OS X works X11 and WinAPI are in limbo and will be fixed in the next hour or so. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11148 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//
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// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
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//
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// Definition of MSWindows Win32/64 Screen interface
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_WinAPI_Screen_Driver.h
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\brief Definition of MSWindows Win32/64 Screen interface.
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*/
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#ifndef FL_WINAPI_SCREEN_DRIVER_H
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#define FL_WINAPI_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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/*
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Move everything here that manages the native screen interface.
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There is exactly one screen driver in the system.
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- screen configuration and sizes
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- multiple screens
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- native dialog boxes
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*/
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class FL_EXPORT Fl_WinAPI_Screen_Driver : public Fl_Screen_Driver {
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public:
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virtual void init();
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virtual int x();
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virtual int y();
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virtual int w();
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virtual int h();
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n);
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virtual void screen_dpi(float &h, float &v, int n=0);
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n);
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};
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#endif // FL_WINAPI_SCREEN_DRIVER_H
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//
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// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
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//
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