fltk/src/Fl_Light_Button.cxx
Albrecht Schlosser 4964a15c01 Improve small radio buttons by using fl_draw_circle()
This removes duplicated code as intended when fl_draw_circle()
was introduced.
2023-10-15 12:25:21 +02:00

156 lines
5.1 KiB
C++

//
// Lighted button widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Subclass of Fl_Button where the "box" indicates whether it is
// pushed or not, and the "down box" is drawn small and square on
// the left to indicate the current state.
// The default down_box of zero draws a rectangle designed to look
// just like Flame's buttons.
#include <FL/Fl.H>
#include <FL/Fl_Light_Button.H>
#include <FL/Fl_Radio_Light_Button.H>
#include <FL/fl_draw.H>
#include "flstring.h"
void Fl_Light_Button::draw() {
if (box()) draw_box(this==Fl::pushed() ? fl_down(box()) : box(), color());
Fl_Color col = value() ? (active_r() ? selection_color() :
fl_inactive(selection_color())) : color();
int W = labelsize(); // check mark box size
if (W > 25) W = 25; // limit box size
int bx = Fl::box_dx(box()); // box frame width
int dx = bx + 2; // relative position of check mark box
int dy = (h() - W) / 2; // neg. offset o.k. for vertical centering
int lx = 0; // relative label position (STR #3237)
int cx = x() + dx; // check mark box x-position
int cy = y() + dy; // check mark box y-position
int cw = 0; // check mark box width and height
if (down_box()) {
// draw other down_box() styles:
switch (down_box()) {
case FL_DOWN_BOX :
case FL_UP_BOX :
case _FL_PLASTIC_DOWN_BOX :
case _FL_PLASTIC_UP_BOX :
// Check box...
draw_box(down_box(), cx, cy, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
// Check mark...
if (Fl::is_scheme("gtk+")) {
col = FL_SELECTION_COLOR;
}
// Calculate box position and size
cx += Fl::box_dx(down_box());
cy += Fl::box_dy(down_box());
cw = W - Fl::box_dw(down_box());
fl_draw_check(Fl_Rect(cx, cy, cw, cw), col);
}
break;
case _FL_ROUND_DOWN_BOX :
case _FL_ROUND_UP_BOX :
// Radio button...
draw_box(down_box(), x()+dx, y()+dy, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
int tW = (W - Fl::box_dw(down_box())) / 2 + 1;
if ((W - tW) & 1) tW++; // Make sure difference is even to center
int tdx = dx + (W - tW) / 2;
int tdy = dy + (W - tW) / 2;
if (Fl::is_scheme("gtk+")) {
fl_color(FL_SELECTION_COLOR);
tW --;
fl_pie(x() + tdx - 1, y() + tdy - 1, tW + 3, tW + 3, 0.0, 360.0);
fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.2f));
} else {
fl_color(col);
}
fl_draw_circle(x() + tdx, y() + tdy, tW, fl_color());
if (Fl::is_scheme("gtk+")) {
fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.5));
fl_arc(x() + tdx, y() + tdy, tW + 1, tW + 1, 60.0, 180.0);
}
}
break;
default :
draw_box(down_box(), x()+dx, y()+dy, W, W, col);
break;
}
lx = dx + W + 2;
} else {
// if down_box() is zero, draw light button style:
int hh = h()-2*dy - 2;
int ww = W/2+1;
int xx = dx;
if (w()<ww+2*xx) xx = (w()-ww)/2;
if (Fl::is_scheme("plastic")) {
col = active_r() ? selection_color() : fl_inactive(selection_color());
fl_color(value() ? col : fl_color_average(col, FL_BLACK, 0.5f));
fl_pie(x()+xx, y()+dy+1, ww, hh, 0, 360);
} else {
draw_box(FL_THIN_DOWN_BOX, x()+xx, y()+dy+1, ww, hh, col);
}
lx = dx + ww + 2;
}
draw_label(x()+lx, y(), w()-lx-bx, h());
if (Fl::focus() == this) draw_focus();
}
int Fl_Light_Button::handle(int event) {
switch (event) {
case FL_RELEASE:
if (box()) redraw();
default:
return Fl_Button::handle(event);
}
}
/**
Creates a new Fl_Light_Button widget using the given
position, size, and label string.
The default box type is \p FL_UP_BOX and the default down box
type down_box() is \p FL_NO_BOX (0).
The selection_color() sets the color of the "light".
Default is FL_YELLOW.
The default label alignment is \p 'FL_ALIGN_LEFT|FL_ALIGN_INSIDE' so
the label is drawn inside the button area right of the "light".
\note Do not change the default box types of Fl_Light_Button. The
box types determine how the button is drawn. If you change the
down_box() type the drawing behavior is undefined.
*/
Fl_Light_Button::Fl_Light_Button(int X, int Y, int W, int H, const char* l)
: Fl_Button(X, Y, W, H, l) {
type(FL_TOGGLE_BUTTON);
selection_color(FL_YELLOW);
align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
}
Fl_Radio_Light_Button::Fl_Radio_Light_Button(int X,int Y,int W,int H,const char *l)
: Fl_Light_Button(X,Y,W,H,l)
{
type(FL_RADIO_BUTTON);
}