git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12809 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1001 lines
24 KiB
C++
1001 lines
24 KiB
C++
//
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// "$Id$"
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//
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// Graphics routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2018 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include "../../config_lib.h"
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#include "Fl_Android_Application.H"
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#include "Fl_Android_Graphics_Driver.H"
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#include "Fl_Android_Screen_Driver.H"
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#include <FL/Fl.H>
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#include <FL/platform.H>
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#include <errno.h>
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#include <math.h>
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static int sign(int v) { return (v<0) ? -1 : 1; }
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/*
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* By linking this module, the following static method will instantiate the
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* Windows GDI Graphics driver as the main display driver.
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*/
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Fl_Graphics_Driver *Fl_Graphics_Driver::newMainGraphicsDriver()
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{
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return new Fl_Android_Graphics_Driver();
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}
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/**
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* Private default constructor.
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*/
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Fl_Android_Graphics_Driver::Fl_Android_Graphics_Driver() :
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super()
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{
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}
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Fl_Android_Graphics_Driver::~Fl_Android_Graphics_Driver()
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{
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}
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void Fl_Android_Graphics_Driver::make_current(Fl_Window *win)
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{
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// The Stride is the offset between lines in the graphics buffer
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pStride = Fl_Android_Application::graphics_buffer().stride;
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// Bits is the memory address of the top left corner of the window
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pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits))
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+ win->x_root() + pStride * win->y_root();
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// TODO: set the clipping area
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// set the clipping area to the physical screen size in window coordinates
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pWindowRegion.set(-win->x(), -win->y(), 600, 800);
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pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
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pDesktopWindowRegion.set(pWindowRegion);
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// remove all window rectangles that are positioned on top of this window
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// TODO: this region is expensive to calculate. Cache it for each window and recalculate when windows move, show, hide, or change order
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Fl_Window *wTop = Fl::first_window();
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while (wTop) {
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if (wTop==win) break;
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Fl_Rect_Region r(wTop->x()-win->x(), wTop->y()-win->y(), wTop->w(), wTop->h());
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pDesktopWindowRegion.subtract(r);
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wTop = Fl::next_window(wTop);
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}
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pClippingRegion.set(pDesktopWindowRegion);
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}
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static uint16_t make565(int red, int green, int blue)
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{
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return (uint16_t)( ((red << 8) & 0xf800) |
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((green << 3) & 0x07e0) |
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((blue >> 3) & 0x001f) );
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}
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extern unsigned fl_cmap[256];
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uint16_t Fl_Android_Graphics_Driver::make565(Fl_Color crgba)
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{
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if (crgba<0x00000100) crgba = fl_cmap[crgba];
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return (uint16_t)( ((crgba >>16) & 0xf800) |
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((crgba >>13) & 0x07e0) |
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((crgba >>11) & 0x001f) );
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}
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void Fl_Android_Graphics_Driver::rectf(int x, int y, int w, int h)
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{
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for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, w, h))) {
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Fl_Rect_Region &s = it->clipped_rect();
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rectf_unclipped(s.x(), s.y(), s.w(), s.h());
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}
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}
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void Fl_Android_Graphics_Driver::rectf_unclipped(int x, int y, int w, int h)
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{
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if (w<=0 || h<=0) return;
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uint16_t cc = make565(color());
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int32_t ss = pStride;
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uint16_t *bits = pBits;
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uint32_t xx = (uint32_t)x;
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uint32_t yy = (uint32_t)y;
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uint32_t ww = (uint32_t)w;
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uint32_t hh = (uint32_t)h;
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for (uint32_t iy = 0; iy<hh; ++iy) {
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uint16_t *d = bits + (iy+yy)*ss + xx;
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for (uint32_t ix = ww; ix>0; --ix) {
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*d++ = cc;
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}
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}
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}
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void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1)
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{
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float w;
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if (x1>x) {
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w = x1-x;
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} else {
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w = x-x1;
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x = x1;
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}
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for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, w, 1))) {
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Fl_Rect_Region &s = it->clipped_rect();
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xyline_unclipped(s.x(), s.y(), s.right());
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}
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}
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void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1, int y2)
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{
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xyline(x, y, x1);
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yxline(x1, y, y2);
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}
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void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3)
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{
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xyline(x, y, x1);
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yxline(x1, y, y2);
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xyline(x1, y2, x3);
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}
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void Fl_Android_Graphics_Driver::xyline_unclipped(int x, int y, int x1)
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{
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uint16_t cc = make565(color());
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float w;
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if (x1>x) {
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w = x1-x+1;
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} else {
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w = x-x1+1;
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x = x1;
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}
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int32_t sx = 1;
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int32_t ss = pStride;
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uint16_t *bits = pBits;
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uint32_t xx = (uint32_t)x;
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uint32_t yy = (uint32_t)y;
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uint32_t ww = (uint32_t)w;
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uint16_t *d = bits + yy*ss + xx;
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if ((pLineStyle&0xff)==FL_DOT) { ww = ww/2; sx = sx*2; }
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for (uint32_t ix = ww; ix>0; --ix) {
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*d = cc;
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d+=sx;
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}
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}
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void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1)
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{
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float h;
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if (y1>y) {
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h = y1-y+1;
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} else {
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h = y-y1+1;
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y = y1;
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}
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for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, 1, h))) {
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Fl_Rect_Region &s = it->clipped_rect();
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yxline_unclipped(s.x(), s.y(), s.bottom());
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}
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}
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void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1, int x2)
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{
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yxline(x, y, y1);
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xyline(x, y1, x2);
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}
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void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3)
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{
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yxline(x, y, y1);
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xyline(x, y1, x2);
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yxline(x2, y1, y3);
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}
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void Fl_Android_Graphics_Driver::yxline_unclipped(int x, int y, int y1)
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{
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uint16_t cc = make565(color());
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float h = y1-y;
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int32_t ss = pStride;
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uint16_t *bits = pBits;
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uint32_t xx = (uint32_t)x;
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uint32_t yy = (uint32_t)y;
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uint32_t hh = (uint32_t)h;
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uint16_t *d = bits + yy*ss + xx;
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if ((pLineStyle&0xff)==FL_DOT) { hh = hh/2; ss = ss*2; }
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for (uint32_t iy = hh; iy>0; --iy) {
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*d = cc;
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d += ss;
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}
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}
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void Fl_Android_Graphics_Driver::rect(int x, int y, int w, int h)
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{
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xyline(x, y, x+w-1);
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yxline(x, y, y+h-1);
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yxline(x+w-1, y, y+h-1);
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xyline(x, y+h-1, x+w-1);
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}
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void Fl_Android_Graphics_Driver::line_style(int style, int width, char* dashes)
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{
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pLineStyle = style;
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// TODO: finish this!
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}
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/**
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* Draw a single dot in the current color.
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* @param x, y position relative to window.
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*/
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void Fl_Android_Graphics_Driver::point(int x, int y)
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{
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// drawing a single point is insanely inefficient because we need to walk the
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// entire clipping region every time to see if the point needs to be drawn.
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for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, 1, 1))) {
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Fl_Rect_Region &s = it->clipped_rect();
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uint16_t cc = make565(color());
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int32_t ss = pStride;
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uint16_t *bits = pBits;
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uint32_t xx = (uint32_t)x;
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uint32_t yy = (uint32_t)y;
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uint16_t *d = bits + yy*ss + xx;
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*d = cc;
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}
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}
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/**
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* Draw a line.
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* FIXME: it is incredibly inefficient to call 'point', especially for long lines
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* FIXME: clipping maust be moved into this call and drawing to the screen should happen right here
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* FIXME: line width is not considered
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*/
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void Fl_Android_Graphics_Driver::line(int x, int y, int x1, int y1)
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{
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if (x==x1) {
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return yxline(x, y, y1);
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}
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if (y==y1) {
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return xyline(x, y, x1);
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}
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// Bresenham
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int w = x1 - x, dx = abs(w);
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int h = y1 - y, dy = abs(h);
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int dx1 = sign(w), dy1 = sign(h), dx2, dy2;
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int min, max;
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if (dx < dy) {
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min = dx; max = dy;
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dx2 = 0;
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dy2 = dy1;
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} else {
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min = dy; max = dx;
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dx2 = dx1;
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dy2 = 0;
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}
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int num = max/2;
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for (int i=max+1; i>0; i--) {
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point(x, y);
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num += min;
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if (num>=max) {
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num -= max;
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x += dx1;
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y += dy1;
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} else {
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x += dx2;
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y += dy2;
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}
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}
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}
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void Fl_Android_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2)
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{
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begin_line();
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transformed_vertex(x, y);
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transformed_vertex(x1, y1);
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transformed_vertex(x2, y2);
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end_line();
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}
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void Fl_Android_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2)
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{
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begin_loop();
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transformed_vertex(x0, y0);
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transformed_vertex(x1, y1);
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transformed_vertex(x2, y2);
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end_loop();
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}
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void Fl_Android_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3)
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{
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begin_loop();
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transformed_vertex(x0, y0);
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transformed_vertex(x1, y1);
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transformed_vertex(x2, y2);
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transformed_vertex(x3, y3);
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end_loop();
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}
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void Fl_Android_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2)
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{
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begin_polygon();
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transformed_vertex(x0, y0);
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transformed_vertex(x1, y1);
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transformed_vertex(x2, y2);
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end_polygon();
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}
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void Fl_Android_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3)
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{
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begin_polygon();
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transformed_vertex(x0, y0);
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transformed_vertex(x1, y1);
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transformed_vertex(x2, y2);
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transformed_vertex(x3, y3);
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end_polygon();
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}
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/**
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* Reset the vertex counter to zero.
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*/
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void Fl_Android_Graphics_Driver::begin_vertices()
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{
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pnVertex = 0;
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pVertexGapStart = 0;
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}
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/**
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* Add a vertex to the vertex list. Dynamically allocates memory.
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* @param x, y position of the vertex after matrix transformation
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* @param gap line and loop call offer to leave a gap in the drawing
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*/
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void Fl_Android_Graphics_Driver::add_vertex(float x, float y, bool gap)
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{
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if (pnVertex == pNVertex) {
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pNVertex += 16;
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pVertex = (Vertex*)::realloc(pVertex, pNVertex*sizeof(Vertex));
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}
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pVertex[pnVertex].set(x, y);
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pVertex[pnVertex].pIsGap = gap;
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pnVertex++;
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}
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/**
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* Start a list of vertices to draw multiple points.
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*/
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void Fl_Android_Graphics_Driver::begin_points()
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{
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begin_vertices();
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super::begin_points();
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}
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/**
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* Start a list of vertices to draw a polyline.
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*/
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void Fl_Android_Graphics_Driver::begin_line()
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{
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begin_vertices();
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super::begin_line();
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}
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/**
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* Start a list of vertices to draw a line loop.
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*/
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void Fl_Android_Graphics_Driver::begin_loop()
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{
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begin_vertices();
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super::begin_loop();
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}
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/**
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* Start a list of vertices to draw a polygon.
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*/
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void Fl_Android_Graphics_Driver::begin_polygon()
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{
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begin_vertices();
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super::begin_polygon();
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}
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/**
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* Start a list of vertices to draw a complex polygon.
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*/
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void Fl_Android_Graphics_Driver::begin_complex_polygon()
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{
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begin_vertices();
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super::begin_complex_polygon();
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}
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/**
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* Draw all stored vertices as points.
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*/
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void Fl_Android_Graphics_Driver::end_points()
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{
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for (int i=0; i<pnVertex; ++i) {
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Vertex &v = pVertex[i];
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if (!v.pIsGap)
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point(v.pX, v.pY);
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}
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}
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/**
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* Draw all stored vertices as a polyline.
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*/
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void Fl_Android_Graphics_Driver::end_line()
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{
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Vertex &v1 = pVertex[0];
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for (int i=1; i<pnVertex; ++i) {
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Vertex &v2 = pVertex[i];
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if (!v1.pIsGap && !v2.pIsGap)
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line(v1.pX, v1.pY, v2.pX, v2.pY);
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v1 = v2;
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}
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}
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/**
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* Draw all stored vertices as a polyline loop.
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*/
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void Fl_Android_Graphics_Driver::end_loop()
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{
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gap();
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Vertex &v1 = pVertex[0];
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for (int i=1; i<pnVertex; ++i) {
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Vertex &v2 = pVertex[i];
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if (!v1.pIsGap)
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line(v1.pX, v1.pY, v2.pX, v2.pY);
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v1 = v2;
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}
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}
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/**
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* Draw all stored vertices as a polygon.
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* FIXME: these calls are very ineffiecient. Avoid pointer lookup.
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* FIXME: use the current clipping rect to accelerate rendering
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* FIXME: unmix float and int
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*/
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void Fl_Android_Graphics_Driver::end_polygon(int begin, int end)
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{
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if (end - begin < 2) return;
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Vertex *v = pVertex+0;
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int xMin = v->pX, xMax = xMin, yMin = v->pY, yMax = yMin;
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for (int i = begin+1; i < end; i++) {
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v = pVertex+i;
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if (v->pX < xMin) xMin = v->pX;
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if (v->pX > xMax) xMax = v->pX;
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if (v->pY < yMin) yMin = v->pY;
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if (v->pY > yMax) yMax = v->pY;
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}
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xMax++; yMax++;
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int nodes, nodeX[end - begin], pixelX, pixelY, i, j, swap;
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// Loop through the rows of the image.
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for (pixelY = yMin; pixelY < yMax; pixelY++) {
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// Build a list of nodes.
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nodes = 0;
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j = begin;
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for (i = begin+1; i < end; i++) {
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if ( (pVertex[i].pY < pixelY && pVertex[j].pY >= pixelY)
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|| (pVertex[j].pY < pixelY && pVertex[i].pY >= pixelY))
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{
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float dy = pVertex[j].pY - pVertex[i].pY;
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if (fabsf(dy)>.0001) {
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nodeX[nodes++] = (int)(pVertex[i].pX +
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(pixelY - pVertex[i].pY) / dy
|
|
* (pVertex[j].pX - pVertex[i].pX));
|
|
} else {
|
|
nodeX[nodes++] = pVertex[i].pX;
|
|
}
|
|
}
|
|
j = i;
|
|
}
|
|
|
|
// Sort the nodes, via a simple “Bubble” sort.
|
|
i = 0;
|
|
while (i < nodes - 1) {
|
|
if (nodeX[i] > nodeX[i + 1]) {
|
|
swap = nodeX[i];
|
|
nodeX[i] = nodeX[i + 1];
|
|
nodeX[i + 1] = swap;
|
|
if (i) i--;
|
|
} else {
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Fill the pixels between node pairs.
|
|
for (i = 0; i < nodes; i += 2) {
|
|
if (nodeX[i] >= xMax) break;
|
|
if (nodeX[i + 1] > xMin) {
|
|
if (nodeX[i] < xMin) nodeX[i] = xMin;
|
|
if (nodeX[i + 1] > xMax) nodeX[i + 1] = xMax;
|
|
xyline(nodeX[i], pixelY, nodeX[i + 1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Draw all stored vertices as a polygon.
|
|
* Mind the gap!
|
|
*/
|
|
void Fl_Android_Graphics_Driver::end_polygon()
|
|
{
|
|
if (pnVertex==0) return;
|
|
gap();
|
|
int start = 0, end = 0;
|
|
for (int i=0; i<pnVertex; i++) {
|
|
if (pVertex[i].pIsGap) {
|
|
end = i+1;
|
|
end_polygon(start, end);
|
|
start = end;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw all stored vertices as a possibly self-intersecting polygon.
|
|
* FIXME: these calls are very ineffiecient. Avoid pointer lookup.
|
|
* FIXME: use the current clipping rect to accelerate rendering
|
|
* FIXME: unmix float and int
|
|
*/
|
|
void Fl_Android_Graphics_Driver::end_complex_polygon()
|
|
{
|
|
if (pnVertex < 2) return;
|
|
|
|
gap(); // adds the first coordinate of this loop and marks it as a gap
|
|
int begin = 0, end = pnVertex;
|
|
|
|
Vertex *v = pVertex+0;
|
|
int xMin = v->pX, xMax = xMin, yMin = v->pY, yMax = yMin;
|
|
for (int i = begin+1; i < end; i++) {
|
|
v = pVertex+i;
|
|
if (v->pX < xMin) xMin = v->pX;
|
|
if (v->pX > xMax) xMax = v->pX;
|
|
if (v->pY < yMin) yMin = v->pY;
|
|
if (v->pY > yMax) yMax = v->pY;
|
|
}
|
|
xMax++; yMax++;
|
|
|
|
int nodes, nodeX[end - begin], pixelX, pixelY, i, j, swap;
|
|
|
|
// Loop through the rows of the image.
|
|
for (pixelY = yMin; pixelY < yMax; pixelY++) {
|
|
// Build a list of nodes.
|
|
nodes = 0;
|
|
for (i = begin+1; i < end; i++) {
|
|
j = i-1;
|
|
if (pVertex[j].pIsGap)
|
|
continue;
|
|
if ( (pVertex[i].pY < pixelY && pVertex[j].pY >= pixelY)
|
|
|| (pVertex[j].pY < pixelY && pVertex[i].pY >= pixelY) )
|
|
{
|
|
float dy = pVertex[j].pY - pVertex[i].pY;
|
|
if (fabsf(dy)>.0001) {
|
|
nodeX[nodes++] = (int)(pVertex[i].pX +
|
|
(pixelY - pVertex[i].pY) / dy
|
|
* (pVertex[j].pX - pVertex[i].pX));
|
|
} else {
|
|
nodeX[nodes++] = pVertex[i].pX;
|
|
}
|
|
}
|
|
}
|
|
//Fl_Android_Application::log_e("%d nodes (must be even!)", nodes);
|
|
|
|
// Sort the nodes, via a simple “Bubble” sort.
|
|
i = 0;
|
|
while (i < nodes - 1) {
|
|
if (nodeX[i] > nodeX[i + 1]) {
|
|
swap = nodeX[i];
|
|
nodeX[i] = nodeX[i + 1];
|
|
nodeX[i + 1] = swap;
|
|
if (i) i--;
|
|
} else {
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// Fill the pixels between node pairs.
|
|
for (i = 0; i < nodes; i += 2) {
|
|
if (nodeX[i] >= xMax) break;
|
|
if (nodeX[i + 1] > xMin) {
|
|
if (nodeX[i] < xMin) nodeX[i] = xMin;
|
|
if (nodeX[i + 1] > xMax) nodeX[i + 1] = xMax;
|
|
xyline(nodeX[i], pixelY, nodeX[i + 1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add a gap to a polyline drawing
|
|
*/
|
|
void Fl_Android_Graphics_Driver::gap()
|
|
{
|
|
// drop gaps at the start or gap after gap
|
|
if (pnVertex==0 || pnVertex==pVertexGapStart)
|
|
return;
|
|
|
|
// create a loop
|
|
Vertex &v = pVertex[pVertexGapStart];
|
|
add_vertex(v.pX, v.pY, true);
|
|
pVertexGapStart = pnVertex;
|
|
}
|
|
|
|
/**
|
|
* Add a vertex to the list.
|
|
* TODO: we should maintain a bounding box for faster clipping.
|
|
*/
|
|
void Fl_Android_Graphics_Driver::transformed_vertex(double x, double y)
|
|
{
|
|
add_vertex(x, y);
|
|
}
|
|
|
|
|
|
void Fl_Android_Graphics_Driver::vertex(double x,double y)
|
|
{
|
|
transformed_vertex(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw an arc.
|
|
* @param xi
|
|
* @param yi
|
|
* @param w
|
|
* @param h
|
|
* @param a1
|
|
* @param a2
|
|
* FIXME: float-to-int interpolation is horrible!
|
|
*/
|
|
void Fl_Android_Graphics_Driver::arc(int xi, int yi, int w, int h, double a1, double a2)
|
|
{
|
|
if (a2<=a1) return;
|
|
|
|
double rx = w/2.0;
|
|
double ry = h/2.0;
|
|
double x = xi + rx;
|
|
double y = yi + ry;
|
|
double circ = M_PI*0.5*(rx+ry);
|
|
int i, segs = circ * (a2-a1) / 1000; // every line is about three pixels long
|
|
if (segs<3) segs = 3;
|
|
|
|
int px, py;
|
|
a1 = a1/180*M_PI;
|
|
a2 = a2/180*M_PI;
|
|
double step = (a2-a1)/segs;
|
|
|
|
int nx = x + cos(a1)*rx;
|
|
int ny = y - sin(a1)*ry;
|
|
for (i=segs; i>0; i--) {
|
|
a1+=step;
|
|
px = nx; py = ny;
|
|
nx = x + cos(a1)*rx;
|
|
ny = y - sin(a1)*ry;
|
|
line(px, py, nx, ny);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw a piece of a pie.
|
|
* FIXME: this is not working very well at all.
|
|
* @param xi
|
|
* @param yi
|
|
* @param w
|
|
* @param h
|
|
* @param b1
|
|
* @param b2
|
|
*/
|
|
void Fl_Android_Graphics_Driver::pie(int xi, int yi, int w, int h, double b1, double b2)
|
|
{
|
|
// quick access to bounding box size
|
|
double rx = w / 2.0;
|
|
double ry = h / 2.0;
|
|
double x = xi + rx;
|
|
double y = yi + ry;
|
|
|
|
|
|
double a1 = b1 / 180 * M_PI;
|
|
double a2 = b2 / 180 * M_PI;
|
|
|
|
// invert to make b1 always the smaller value
|
|
if (b1 > b2) {
|
|
b1 -= 360.0;
|
|
}
|
|
if (b1 == b2) return;
|
|
|
|
// make the top the zero degree origin, turning CCW
|
|
b1 -= 90.0;
|
|
b2 -= 90.0;
|
|
|
|
// find the delta between angles
|
|
double delta = b2 - b1;
|
|
if (delta >= 360.0) {
|
|
b1 = 0.0;
|
|
b2 = 360.0;
|
|
delta = 360.0;
|
|
}
|
|
|
|
// make sure that b2 is always in the range [0.0..360.0]
|
|
if (b2 > 360.0) b2 -= 360.0; // FIXME: fmod(...)
|
|
if (b2 < 0.0) b2 += 360.0;
|
|
b1 = b2 - delta;
|
|
// now b1 is [-360...360] and b2 is [0..360] and b1<b2;
|
|
|
|
a1 = b1 / 180 * M_PI;
|
|
a2 = b2 / 180 * M_PI;
|
|
double b1o = b1;
|
|
bool flipped = false;
|
|
if (a1<0.0) { a1 += 2*M_PI; b1 += 360.0; flipped = true; }
|
|
|
|
// Fl_Android_Application::log_e(" %g %g %d", b1, b2, flipped);
|
|
|
|
double a1Slope = tan(a1);
|
|
double a2Slope = tan(a2);
|
|
|
|
// draw the pie line by line
|
|
for (double iy = y - ry; iy <= y + ry; iy++) {
|
|
double a = acos((iy - y) / ry);
|
|
double aL = M_PI - a; // 0..PI
|
|
double aR = a + M_PI; // 2PI..PI
|
|
double sinALrx = sin(aL)*rx;
|
|
|
|
// fl_color(FL_RED);
|
|
|
|
if (aL<0.5*M_PI) {
|
|
// rasterize top left quadrant
|
|
bool loInside = false, hiInside = false;
|
|
double loLeft = 0.0, loRight = 0.0;
|
|
double hiLeft = 0.0, hiRight = 0.0;
|
|
if (b1 >= 0 && b1 < 90) {
|
|
loInside = true;
|
|
loLeft = -sinALrx;
|
|
loRight = a1Slope * (iy - y);
|
|
}
|
|
if (b2 >= 0 && b2 < 90) {
|
|
hiInside = true;
|
|
if (aL < a2)
|
|
hiLeft = -sinALrx;
|
|
else
|
|
hiLeft = a2Slope * (iy - y);
|
|
}
|
|
if (loInside && hiInside && !flipped) {
|
|
// fl_color(FL_GREEN);
|
|
if (a1 < aL)
|
|
xyline(x + hiLeft, iy, x + loRight);
|
|
} else {
|
|
if ((!loInside) && (!hiInside)) {
|
|
// fl_color(FL_MAGENTA);
|
|
if ( (b1o<=0.0 && b2>=90.0) || (b1o<=(0.0-360.0) && b2>=(90.0-360.0)) )
|
|
xyline(x - sinALrx, iy, x);
|
|
} else {
|
|
if (loInside) {
|
|
// fl_color(FL_BLUE);
|
|
if (a1 < aL)
|
|
xyline(x + loLeft, iy, x + loRight);
|
|
}
|
|
if (hiInside) {
|
|
// fl_color(FL_YELLOW);
|
|
xyline(x + hiLeft, iy, x);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// rasterize bottom left quadrant
|
|
bool loInside = false, hiInside = false;
|
|
double loLeft = 0.0, loRight = 0.0;
|
|
double hiLeft = 0.0, hiRight = 0.0;
|
|
if (b1 >= 90 && b1 < 180) {
|
|
loInside = true;
|
|
if (aL>=a1)
|
|
loLeft = -sinALrx;
|
|
else
|
|
loLeft = a1Slope * (iy - y);
|
|
}
|
|
if (b2 >= 90 && b2 < 180) {
|
|
hiInside = true;
|
|
hiLeft = -sinALrx;
|
|
hiRight = a2Slope * (iy - y);
|
|
}
|
|
if (loInside && hiInside && !flipped) {
|
|
// fl_color(FL_GREEN);
|
|
if (a2 > aL)
|
|
xyline(x + loLeft, iy, x + hiRight);
|
|
} else {
|
|
if ((!loInside) && (!hiInside)) {
|
|
// fl_color(FL_MAGENTA);
|
|
if ( (b1o<=90.0 && b2>=180.0) || (b1o<=(90.0-360.0) && b2>=(180.0-360.0)) )
|
|
xyline(x - sinALrx, iy, x);
|
|
} else {
|
|
if (loInside) {
|
|
// fl_color(FL_BLUE);
|
|
xyline(x + loLeft, iy, x);
|
|
}
|
|
if (hiInside) {
|
|
// fl_color(FL_YELLOW);
|
|
if (a2 > aL)
|
|
xyline(x + hiLeft, iy, x + hiRight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (aR<1.5*M_PI) {
|
|
// rasterize bottom right quadrant
|
|
bool loInside = false, hiInside = false;
|
|
double loLeft = 0.0, loRight = 0.0;
|
|
double hiLeft = 0.0, hiRight = 0.0;
|
|
if (b1 >= 180 && b1 < 270) {
|
|
loInside = true;
|
|
loLeft = sinALrx;
|
|
loRight = a1Slope * (iy - y);
|
|
}
|
|
if (b2 >= 180 && b2 < 270) {
|
|
hiInside = true;
|
|
if (aR < a2)
|
|
hiLeft = sinALrx;
|
|
else
|
|
hiLeft = a2Slope * (iy - y);
|
|
}
|
|
if (loInside && hiInside && !flipped) {
|
|
// fl_color(FL_GREEN);
|
|
if (a1 < aR)
|
|
xyline(x + hiLeft, iy, x + loRight);
|
|
} else {
|
|
if ((!loInside) && (!hiInside)) {
|
|
// fl_color(FL_MAGENTA);
|
|
if ( (b1o<=180.0 && b2>=270.0) || (b1o<=(180.0-360.0) && b2>=(270.0-360.0)) )
|
|
xyline(x + sinALrx, iy, x);
|
|
} else {
|
|
if (loInside) {
|
|
// fl_color(FL_BLUE);
|
|
if (a1 < aR)
|
|
xyline(x + loLeft, iy, x + loRight);
|
|
}
|
|
if (hiInside) {
|
|
// fl_color(FL_YELLOW);
|
|
xyline(x + hiLeft, iy, x);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// rasterize top right quadrant
|
|
bool loInside = false, hiInside = false;
|
|
double loLeft = 0.0, loRight = 0.0;
|
|
double hiLeft = 0.0, hiRight = 0.0;
|
|
if (b1 >= 270 && b1 < 360) {
|
|
loInside = true;
|
|
if (aR>=a1)
|
|
loLeft = sinALrx;
|
|
else
|
|
loLeft = a1Slope * (iy - y);
|
|
}
|
|
if (b2 >= 270 && b2 < 360) {
|
|
hiInside = true;
|
|
hiLeft = sinALrx;
|
|
hiRight = a2Slope * (iy - y);
|
|
}
|
|
if (loInside && hiInside && !flipped) {
|
|
// fl_color(FL_GREEN);
|
|
if (a2 > aR)
|
|
xyline(x + loLeft, iy, x + hiRight);
|
|
} else {
|
|
if ((!loInside) && (!hiInside)) {
|
|
// fl_color(FL_MAGENTA);
|
|
if ( (b1o<=270.0 && b2>=360.0) || (b1o<=(270.0-360.0) && b2>=(360.0-360.0)) )
|
|
xyline(x + sinALrx, iy, x);
|
|
} else {
|
|
if (loInside) {
|
|
// fl_color(FL_BLUE);
|
|
xyline(x + loLeft, iy, x);
|
|
}
|
|
if (hiInside) {
|
|
// fl_color(FL_YELLOW);
|
|
if (a2 > aR)
|
|
xyline(x + hiLeft, iy, x + hiRight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* FIXME: these do not draw rotated ellipses correctly!
|
|
* FIXME: use floating point version of arc and pie?!
|
|
* */
|
|
void Fl_Android_Graphics_Driver::ellipse(double xt, double yt, double rx, double ry)
|
|
{
|
|
int llx = xt-rx;
|
|
int w = xt+rx-llx;
|
|
int lly = yt-ry;
|
|
int h = yt+ry-lly;
|
|
|
|
if (what==POLYGON)
|
|
pie(llx, lly, w, h, 0.0, 360.0);
|
|
else
|
|
arc(llx, lly, w, h, 0.0, 360.0);
|
|
}
|
|
|
|
|
|
void Fl_Android_Graphics_Driver::circle(double x, double y, double r)
|
|
{
|
|
double xt = transform_x(x,y);
|
|
double yt = transform_y(x,y);
|
|
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
|
|
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
|
|
ellipse(xt, yt, rx, ry);
|
|
}
|
|
|
|
|
|
void Fl_Android_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy)
|
|
{
|
|
int X, Y, W, H;
|
|
if (Fl_Graphics_Driver::prepare(bm, XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
|
|
return;
|
|
}
|
|
if (*Fl_Graphics_Driver::id(bm)) {
|
|
Fl_Android_Bytemap *cache = (Fl_Android_Bytemap*)*Fl_Graphics_Driver::id(bm);
|
|
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(X, Y, W, H))) {
|
|
render_bytemap(XP, YP, cache, it->clipped_rect());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
fl_uintptr_t Fl_Android_Graphics_Driver::cache(Fl_Bitmap *bm)
|
|
{
|
|
int w = bm->w(), h = bm->h();
|
|
int rowBytes = (w+7)>>3;
|
|
|
|
Fl_Android_Bytemap *cache = new Fl_Android_Bytemap(w, h);
|
|
for (int yy=0; yy<w; yy++) {
|
|
const uchar *src = bm->array + yy*rowBytes;
|
|
uchar *dst = cache->pBytes + yy*cache->pStride;
|
|
uchar d = 0;
|
|
for (int xx=0; xx<w; xx++) {
|
|
if ((xx&7)==0) d = *src++;
|
|
if (d&1) *dst = 0xff; else *dst = 0;
|
|
dst++;
|
|
d >>= 1;
|
|
}
|
|
}
|
|
|
|
return (fl_uintptr_t)cache;
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|