fltk/src/drivers/Android/Fl_Android_Graphics_Driver.cxx

1001 lines
24 KiB
C++

//
// "$Id$"
//
// Graphics routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include "Fl_Android_Application.H"
#include "Fl_Android_Graphics_Driver.H"
#include "Fl_Android_Screen_Driver.H"
#include <FL/Fl.H>
#include <FL/platform.H>
#include <errno.h>
#include <math.h>
static int sign(int v) { return (v<0) ? -1 : 1; }
/*
* By linking this module, the following static method will instantiate the
* Windows GDI Graphics driver as the main display driver.
*/
Fl_Graphics_Driver *Fl_Graphics_Driver::newMainGraphicsDriver()
{
return new Fl_Android_Graphics_Driver();
}
/**
* Private default constructor.
*/
Fl_Android_Graphics_Driver::Fl_Android_Graphics_Driver() :
super()
{
}
Fl_Android_Graphics_Driver::~Fl_Android_Graphics_Driver()
{
}
void Fl_Android_Graphics_Driver::make_current(Fl_Window *win)
{
// The Stride is the offset between lines in the graphics buffer
pStride = Fl_Android_Application::graphics_buffer().stride;
// Bits is the memory address of the top left corner of the window
pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits))
+ win->x_root() + pStride * win->y_root();
// TODO: set the clipping area
// set the clipping area to the physical screen size in window coordinates
pWindowRegion.set(-win->x(), -win->y(), 600, 800);
pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
pDesktopWindowRegion.set(pWindowRegion);
// remove all window rectangles that are positioned on top of this window
// TODO: this region is expensive to calculate. Cache it for each window and recalculate when windows move, show, hide, or change order
Fl_Window *wTop = Fl::first_window();
while (wTop) {
if (wTop==win) break;
Fl_Rect_Region r(wTop->x()-win->x(), wTop->y()-win->y(), wTop->w(), wTop->h());
pDesktopWindowRegion.subtract(r);
wTop = Fl::next_window(wTop);
}
pClippingRegion.set(pDesktopWindowRegion);
}
static uint16_t make565(int red, int green, int blue)
{
return (uint16_t)( ((red << 8) & 0xf800) |
((green << 3) & 0x07e0) |
((blue >> 3) & 0x001f) );
}
extern unsigned fl_cmap[256];
uint16_t Fl_Android_Graphics_Driver::make565(Fl_Color crgba)
{
if (crgba<0x00000100) crgba = fl_cmap[crgba];
return (uint16_t)( ((crgba >>16) & 0xf800) |
((crgba >>13) & 0x07e0) |
((crgba >>11) & 0x001f) );
}
void Fl_Android_Graphics_Driver::rectf(int x, int y, int w, int h)
{
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, w, h))) {
Fl_Rect_Region &s = it->clipped_rect();
rectf_unclipped(s.x(), s.y(), s.w(), s.h());
}
}
void Fl_Android_Graphics_Driver::rectf_unclipped(int x, int y, int w, int h)
{
if (w<=0 || h<=0) return;
uint16_t cc = make565(color());
int32_t ss = pStride;
uint16_t *bits = pBits;
uint32_t xx = (uint32_t)x;
uint32_t yy = (uint32_t)y;
uint32_t ww = (uint32_t)w;
uint32_t hh = (uint32_t)h;
for (uint32_t iy = 0; iy<hh; ++iy) {
uint16_t *d = bits + (iy+yy)*ss + xx;
for (uint32_t ix = ww; ix>0; --ix) {
*d++ = cc;
}
}
}
void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1)
{
float w;
if (x1>x) {
w = x1-x;
} else {
w = x-x1;
x = x1;
}
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, w, 1))) {
Fl_Rect_Region &s = it->clipped_rect();
xyline_unclipped(s.x(), s.y(), s.right());
}
}
void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1, int y2)
{
xyline(x, y, x1);
yxline(x1, y, y2);
}
void Fl_Android_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3)
{
xyline(x, y, x1);
yxline(x1, y, y2);
xyline(x1, y2, x3);
}
void Fl_Android_Graphics_Driver::xyline_unclipped(int x, int y, int x1)
{
uint16_t cc = make565(color());
float w;
if (x1>x) {
w = x1-x+1;
} else {
w = x-x1+1;
x = x1;
}
int32_t sx = 1;
int32_t ss = pStride;
uint16_t *bits = pBits;
uint32_t xx = (uint32_t)x;
uint32_t yy = (uint32_t)y;
uint32_t ww = (uint32_t)w;
uint16_t *d = bits + yy*ss + xx;
if ((pLineStyle&0xff)==FL_DOT) { ww = ww/2; sx = sx*2; }
for (uint32_t ix = ww; ix>0; --ix) {
*d = cc;
d+=sx;
}
}
void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1)
{
float h;
if (y1>y) {
h = y1-y+1;
} else {
h = y-y1+1;
y = y1;
}
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, 1, h))) {
Fl_Rect_Region &s = it->clipped_rect();
yxline_unclipped(s.x(), s.y(), s.bottom());
}
}
void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1, int x2)
{
yxline(x, y, y1);
xyline(x, y1, x2);
}
void Fl_Android_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3)
{
yxline(x, y, y1);
xyline(x, y1, x2);
yxline(x2, y1, y3);
}
void Fl_Android_Graphics_Driver::yxline_unclipped(int x, int y, int y1)
{
uint16_t cc = make565(color());
float h = y1-y;
int32_t ss = pStride;
uint16_t *bits = pBits;
uint32_t xx = (uint32_t)x;
uint32_t yy = (uint32_t)y;
uint32_t hh = (uint32_t)h;
uint16_t *d = bits + yy*ss + xx;
if ((pLineStyle&0xff)==FL_DOT) { hh = hh/2; ss = ss*2; }
for (uint32_t iy = hh; iy>0; --iy) {
*d = cc;
d += ss;
}
}
void Fl_Android_Graphics_Driver::rect(int x, int y, int w, int h)
{
xyline(x, y, x+w-1);
yxline(x, y, y+h-1);
yxline(x+w-1, y, y+h-1);
xyline(x, y+h-1, x+w-1);
}
void Fl_Android_Graphics_Driver::line_style(int style, int width, char* dashes)
{
pLineStyle = style;
// TODO: finish this!
}
/**
* Draw a single dot in the current color.
* @param x, y position relative to window.
*/
void Fl_Android_Graphics_Driver::point(int x, int y)
{
// drawing a single point is insanely inefficient because we need to walk the
// entire clipping region every time to see if the point needs to be drawn.
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(x, y, 1, 1))) {
Fl_Rect_Region &s = it->clipped_rect();
uint16_t cc = make565(color());
int32_t ss = pStride;
uint16_t *bits = pBits;
uint32_t xx = (uint32_t)x;
uint32_t yy = (uint32_t)y;
uint16_t *d = bits + yy*ss + xx;
*d = cc;
}
}
/**
* Draw a line.
* FIXME: it is incredibly inefficient to call 'point', especially for long lines
* FIXME: clipping maust be moved into this call and drawing to the screen should happen right here
* FIXME: line width is not considered
*/
void Fl_Android_Graphics_Driver::line(int x, int y, int x1, int y1)
{
if (x==x1) {
return yxline(x, y, y1);
}
if (y==y1) {
return xyline(x, y, x1);
}
// Bresenham
int w = x1 - x, dx = abs(w);
int h = y1 - y, dy = abs(h);
int dx1 = sign(w), dy1 = sign(h), dx2, dy2;
int min, max;
if (dx < dy) {
min = dx; max = dy;
dx2 = 0;
dy2 = dy1;
} else {
min = dy; max = dx;
dx2 = dx1;
dy2 = 0;
}
int num = max/2;
for (int i=max+1; i>0; i--) {
point(x, y);
num += min;
if (num>=max) {
num -= max;
x += dx1;
y += dy1;
} else {
x += dx2;
y += dy2;
}
}
}
void Fl_Android_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2)
{
begin_line();
transformed_vertex(x, y);
transformed_vertex(x1, y1);
transformed_vertex(x2, y2);
end_line();
}
void Fl_Android_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2)
{
begin_loop();
transformed_vertex(x0, y0);
transformed_vertex(x1, y1);
transformed_vertex(x2, y2);
end_loop();
}
void Fl_Android_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3)
{
begin_loop();
transformed_vertex(x0, y0);
transformed_vertex(x1, y1);
transformed_vertex(x2, y2);
transformed_vertex(x3, y3);
end_loop();
}
void Fl_Android_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2)
{
begin_polygon();
transformed_vertex(x0, y0);
transformed_vertex(x1, y1);
transformed_vertex(x2, y2);
end_polygon();
}
void Fl_Android_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3)
{
begin_polygon();
transformed_vertex(x0, y0);
transformed_vertex(x1, y1);
transformed_vertex(x2, y2);
transformed_vertex(x3, y3);
end_polygon();
}
/**
* Reset the vertex counter to zero.
*/
void Fl_Android_Graphics_Driver::begin_vertices()
{
pnVertex = 0;
pVertexGapStart = 0;
}
/**
* Add a vertex to the vertex list. Dynamically allocates memory.
* @param x, y position of the vertex after matrix transformation
* @param gap line and loop call offer to leave a gap in the drawing
*/
void Fl_Android_Graphics_Driver::add_vertex(float x, float y, bool gap)
{
if (pnVertex == pNVertex) {
pNVertex += 16;
pVertex = (Vertex*)::realloc(pVertex, pNVertex*sizeof(Vertex));
}
pVertex[pnVertex].set(x, y);
pVertex[pnVertex].pIsGap = gap;
pnVertex++;
}
/**
* Start a list of vertices to draw multiple points.
*/
void Fl_Android_Graphics_Driver::begin_points()
{
begin_vertices();
super::begin_points();
}
/**
* Start a list of vertices to draw a polyline.
*/
void Fl_Android_Graphics_Driver::begin_line()
{
begin_vertices();
super::begin_line();
}
/**
* Start a list of vertices to draw a line loop.
*/
void Fl_Android_Graphics_Driver::begin_loop()
{
begin_vertices();
super::begin_loop();
}
/**
* Start a list of vertices to draw a polygon.
*/
void Fl_Android_Graphics_Driver::begin_polygon()
{
begin_vertices();
super::begin_polygon();
}
/**
* Start a list of vertices to draw a complex polygon.
*/
void Fl_Android_Graphics_Driver::begin_complex_polygon()
{
begin_vertices();
super::begin_complex_polygon();
}
/**
* Draw all stored vertices as points.
*/
void Fl_Android_Graphics_Driver::end_points()
{
for (int i=0; i<pnVertex; ++i) {
Vertex &v = pVertex[i];
if (!v.pIsGap)
point(v.pX, v.pY);
}
}
/**
* Draw all stored vertices as a polyline.
*/
void Fl_Android_Graphics_Driver::end_line()
{
Vertex &v1 = pVertex[0];
for (int i=1; i<pnVertex; ++i) {
Vertex &v2 = pVertex[i];
if (!v1.pIsGap && !v2.pIsGap)
line(v1.pX, v1.pY, v2.pX, v2.pY);
v1 = v2;
}
}
/**
* Draw all stored vertices as a polyline loop.
*/
void Fl_Android_Graphics_Driver::end_loop()
{
gap();
Vertex &v1 = pVertex[0];
for (int i=1; i<pnVertex; ++i) {
Vertex &v2 = pVertex[i];
if (!v1.pIsGap)
line(v1.pX, v1.pY, v2.pX, v2.pY);
v1 = v2;
}
}
/**
* Draw all stored vertices as a polygon.
* FIXME: these calls are very ineffiecient. Avoid pointer lookup.
* FIXME: use the current clipping rect to accelerate rendering
* FIXME: unmix float and int
*/
void Fl_Android_Graphics_Driver::end_polygon(int begin, int end)
{
if (end - begin < 2) return;
Vertex *v = pVertex+0;
int xMin = v->pX, xMax = xMin, yMin = v->pY, yMax = yMin;
for (int i = begin+1; i < end; i++) {
v = pVertex+i;
if (v->pX < xMin) xMin = v->pX;
if (v->pX > xMax) xMax = v->pX;
if (v->pY < yMin) yMin = v->pY;
if (v->pY > yMax) yMax = v->pY;
}
xMax++; yMax++;
int nodes, nodeX[end - begin], pixelX, pixelY, i, j, swap;
// Loop through the rows of the image.
for (pixelY = yMin; pixelY < yMax; pixelY++) {
// Build a list of nodes.
nodes = 0;
j = begin;
for (i = begin+1; i < end; i++) {
if ( (pVertex[i].pY < pixelY && pVertex[j].pY >= pixelY)
|| (pVertex[j].pY < pixelY && pVertex[i].pY >= pixelY))
{
float dy = pVertex[j].pY - pVertex[i].pY;
if (fabsf(dy)>.0001) {
nodeX[nodes++] = (int)(pVertex[i].pX +
(pixelY - pVertex[i].pY) / dy
* (pVertex[j].pX - pVertex[i].pX));
} else {
nodeX[nodes++] = pVertex[i].pX;
}
}
j = i;
}
// Sort the nodes, via a simple “Bubble” sort.
i = 0;
while (i < nodes - 1) {
if (nodeX[i] > nodeX[i + 1]) {
swap = nodeX[i];
nodeX[i] = nodeX[i + 1];
nodeX[i + 1] = swap;
if (i) i--;
} else {
i++;
}
}
// Fill the pixels between node pairs.
for (i = 0; i < nodes; i += 2) {
if (nodeX[i] >= xMax) break;
if (nodeX[i + 1] > xMin) {
if (nodeX[i] < xMin) nodeX[i] = xMin;
if (nodeX[i + 1] > xMax) nodeX[i + 1] = xMax;
xyline(nodeX[i], pixelY, nodeX[i + 1]);
}
}
}
}
/**
* Draw all stored vertices as a polygon.
* Mind the gap!
*/
void Fl_Android_Graphics_Driver::end_polygon()
{
if (pnVertex==0) return;
gap();
int start = 0, end = 0;
for (int i=0; i<pnVertex; i++) {
if (pVertex[i].pIsGap) {
end = i+1;
end_polygon(start, end);
start = end;
i++;
}
}
}
/**
* Draw all stored vertices as a possibly self-intersecting polygon.
* FIXME: these calls are very ineffiecient. Avoid pointer lookup.
* FIXME: use the current clipping rect to accelerate rendering
* FIXME: unmix float and int
*/
void Fl_Android_Graphics_Driver::end_complex_polygon()
{
if (pnVertex < 2) return;
gap(); // adds the first coordinate of this loop and marks it as a gap
int begin = 0, end = pnVertex;
Vertex *v = pVertex+0;
int xMin = v->pX, xMax = xMin, yMin = v->pY, yMax = yMin;
for (int i = begin+1; i < end; i++) {
v = pVertex+i;
if (v->pX < xMin) xMin = v->pX;
if (v->pX > xMax) xMax = v->pX;
if (v->pY < yMin) yMin = v->pY;
if (v->pY > yMax) yMax = v->pY;
}
xMax++; yMax++;
int nodes, nodeX[end - begin], pixelX, pixelY, i, j, swap;
// Loop through the rows of the image.
for (pixelY = yMin; pixelY < yMax; pixelY++) {
// Build a list of nodes.
nodes = 0;
for (i = begin+1; i < end; i++) {
j = i-1;
if (pVertex[j].pIsGap)
continue;
if ( (pVertex[i].pY < pixelY && pVertex[j].pY >= pixelY)
|| (pVertex[j].pY < pixelY && pVertex[i].pY >= pixelY) )
{
float dy = pVertex[j].pY - pVertex[i].pY;
if (fabsf(dy)>.0001) {
nodeX[nodes++] = (int)(pVertex[i].pX +
(pixelY - pVertex[i].pY) / dy
* (pVertex[j].pX - pVertex[i].pX));
} else {
nodeX[nodes++] = pVertex[i].pX;
}
}
}
//Fl_Android_Application::log_e("%d nodes (must be even!)", nodes);
// Sort the nodes, via a simple “Bubble” sort.
i = 0;
while (i < nodes - 1) {
if (nodeX[i] > nodeX[i + 1]) {
swap = nodeX[i];
nodeX[i] = nodeX[i + 1];
nodeX[i + 1] = swap;
if (i) i--;
} else {
i++;
}
}
// Fill the pixels between node pairs.
for (i = 0; i < nodes; i += 2) {
if (nodeX[i] >= xMax) break;
if (nodeX[i + 1] > xMin) {
if (nodeX[i] < xMin) nodeX[i] = xMin;
if (nodeX[i + 1] > xMax) nodeX[i + 1] = xMax;
xyline(nodeX[i], pixelY, nodeX[i + 1]);
}
}
}
}
/**
* Add a gap to a polyline drawing
*/
void Fl_Android_Graphics_Driver::gap()
{
// drop gaps at the start or gap after gap
if (pnVertex==0 || pnVertex==pVertexGapStart)
return;
// create a loop
Vertex &v = pVertex[pVertexGapStart];
add_vertex(v.pX, v.pY, true);
pVertexGapStart = pnVertex;
}
/**
* Add a vertex to the list.
* TODO: we should maintain a bounding box for faster clipping.
*/
void Fl_Android_Graphics_Driver::transformed_vertex(double x, double y)
{
add_vertex(x, y);
}
void Fl_Android_Graphics_Driver::vertex(double x,double y)
{
transformed_vertex(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y);
}
/**
* Draw an arc.
* @param xi
* @param yi
* @param w
* @param h
* @param a1
* @param a2
* FIXME: float-to-int interpolation is horrible!
*/
void Fl_Android_Graphics_Driver::arc(int xi, int yi, int w, int h, double a1, double a2)
{
if (a2<=a1) return;
double rx = w/2.0;
double ry = h/2.0;
double x = xi + rx;
double y = yi + ry;
double circ = M_PI*0.5*(rx+ry);
int i, segs = circ * (a2-a1) / 1000; // every line is about three pixels long
if (segs<3) segs = 3;
int px, py;
a1 = a1/180*M_PI;
a2 = a2/180*M_PI;
double step = (a2-a1)/segs;
int nx = x + cos(a1)*rx;
int ny = y - sin(a1)*ry;
for (i=segs; i>0; i--) {
a1+=step;
px = nx; py = ny;
nx = x + cos(a1)*rx;
ny = y - sin(a1)*ry;
line(px, py, nx, ny);
}
}
/**
* Draw a piece of a pie.
* FIXME: this is not working very well at all.
* @param xi
* @param yi
* @param w
* @param h
* @param b1
* @param b2
*/
void Fl_Android_Graphics_Driver::pie(int xi, int yi, int w, int h, double b1, double b2)
{
// quick access to bounding box size
double rx = w / 2.0;
double ry = h / 2.0;
double x = xi + rx;
double y = yi + ry;
double a1 = b1 / 180 * M_PI;
double a2 = b2 / 180 * M_PI;
// invert to make b1 always the smaller value
if (b1 > b2) {
b1 -= 360.0;
}
if (b1 == b2) return;
// make the top the zero degree origin, turning CCW
b1 -= 90.0;
b2 -= 90.0;
// find the delta between angles
double delta = b2 - b1;
if (delta >= 360.0) {
b1 = 0.0;
b2 = 360.0;
delta = 360.0;
}
// make sure that b2 is always in the range [0.0..360.0]
if (b2 > 360.0) b2 -= 360.0; // FIXME: fmod(...)
if (b2 < 0.0) b2 += 360.0;
b1 = b2 - delta;
// now b1 is [-360...360] and b2 is [0..360] and b1<b2;
a1 = b1 / 180 * M_PI;
a2 = b2 / 180 * M_PI;
double b1o = b1;
bool flipped = false;
if (a1<0.0) { a1 += 2*M_PI; b1 += 360.0; flipped = true; }
// Fl_Android_Application::log_e(" %g %g %d", b1, b2, flipped);
double a1Slope = tan(a1);
double a2Slope = tan(a2);
// draw the pie line by line
for (double iy = y - ry; iy <= y + ry; iy++) {
double a = acos((iy - y) / ry);
double aL = M_PI - a; // 0..PI
double aR = a + M_PI; // 2PI..PI
double sinALrx = sin(aL)*rx;
// fl_color(FL_RED);
if (aL<0.5*M_PI) {
// rasterize top left quadrant
bool loInside = false, hiInside = false;
double loLeft = 0.0, loRight = 0.0;
double hiLeft = 0.0, hiRight = 0.0;
if (b1 >= 0 && b1 < 90) {
loInside = true;
loLeft = -sinALrx;
loRight = a1Slope * (iy - y);
}
if (b2 >= 0 && b2 < 90) {
hiInside = true;
if (aL < a2)
hiLeft = -sinALrx;
else
hiLeft = a2Slope * (iy - y);
}
if (loInside && hiInside && !flipped) {
// fl_color(FL_GREEN);
if (a1 < aL)
xyline(x + hiLeft, iy, x + loRight);
} else {
if ((!loInside) && (!hiInside)) {
// fl_color(FL_MAGENTA);
if ( (b1o<=0.0 && b2>=90.0) || (b1o<=(0.0-360.0) && b2>=(90.0-360.0)) )
xyline(x - sinALrx, iy, x);
} else {
if (loInside) {
// fl_color(FL_BLUE);
if (a1 < aL)
xyline(x + loLeft, iy, x + loRight);
}
if (hiInside) {
// fl_color(FL_YELLOW);
xyline(x + hiLeft, iy, x);
}
}
}
} else {
// rasterize bottom left quadrant
bool loInside = false, hiInside = false;
double loLeft = 0.0, loRight = 0.0;
double hiLeft = 0.0, hiRight = 0.0;
if (b1 >= 90 && b1 < 180) {
loInside = true;
if (aL>=a1)
loLeft = -sinALrx;
else
loLeft = a1Slope * (iy - y);
}
if (b2 >= 90 && b2 < 180) {
hiInside = true;
hiLeft = -sinALrx;
hiRight = a2Slope * (iy - y);
}
if (loInside && hiInside && !flipped) {
// fl_color(FL_GREEN);
if (a2 > aL)
xyline(x + loLeft, iy, x + hiRight);
} else {
if ((!loInside) && (!hiInside)) {
// fl_color(FL_MAGENTA);
if ( (b1o<=90.0 && b2>=180.0) || (b1o<=(90.0-360.0) && b2>=(180.0-360.0)) )
xyline(x - sinALrx, iy, x);
} else {
if (loInside) {
// fl_color(FL_BLUE);
xyline(x + loLeft, iy, x);
}
if (hiInside) {
// fl_color(FL_YELLOW);
if (a2 > aL)
xyline(x + hiLeft, iy, x + hiRight);
}
}
}
}
if (aR<1.5*M_PI) {
// rasterize bottom right quadrant
bool loInside = false, hiInside = false;
double loLeft = 0.0, loRight = 0.0;
double hiLeft = 0.0, hiRight = 0.0;
if (b1 >= 180 && b1 < 270) {
loInside = true;
loLeft = sinALrx;
loRight = a1Slope * (iy - y);
}
if (b2 >= 180 && b2 < 270) {
hiInside = true;
if (aR < a2)
hiLeft = sinALrx;
else
hiLeft = a2Slope * (iy - y);
}
if (loInside && hiInside && !flipped) {
// fl_color(FL_GREEN);
if (a1 < aR)
xyline(x + hiLeft, iy, x + loRight);
} else {
if ((!loInside) && (!hiInside)) {
// fl_color(FL_MAGENTA);
if ( (b1o<=180.0 && b2>=270.0) || (b1o<=(180.0-360.0) && b2>=(270.0-360.0)) )
xyline(x + sinALrx, iy, x);
} else {
if (loInside) {
// fl_color(FL_BLUE);
if (a1 < aR)
xyline(x + loLeft, iy, x + loRight);
}
if (hiInside) {
// fl_color(FL_YELLOW);
xyline(x + hiLeft, iy, x);
}
}
}
} else {
// rasterize top right quadrant
bool loInside = false, hiInside = false;
double loLeft = 0.0, loRight = 0.0;
double hiLeft = 0.0, hiRight = 0.0;
if (b1 >= 270 && b1 < 360) {
loInside = true;
if (aR>=a1)
loLeft = sinALrx;
else
loLeft = a1Slope * (iy - y);
}
if (b2 >= 270 && b2 < 360) {
hiInside = true;
hiLeft = sinALrx;
hiRight = a2Slope * (iy - y);
}
if (loInside && hiInside && !flipped) {
// fl_color(FL_GREEN);
if (a2 > aR)
xyline(x + loLeft, iy, x + hiRight);
} else {
if ((!loInside) && (!hiInside)) {
// fl_color(FL_MAGENTA);
if ( (b1o<=270.0 && b2>=360.0) || (b1o<=(270.0-360.0) && b2>=(360.0-360.0)) )
xyline(x + sinALrx, iy, x);
} else {
if (loInside) {
// fl_color(FL_BLUE);
xyline(x + loLeft, iy, x);
}
if (hiInside) {
// fl_color(FL_YELLOW);
if (a2 > aR)
xyline(x + hiLeft, iy, x + hiRight);
}
}
}
}
}
}
/**
* FIXME: these do not draw rotated ellipses correctly!
* FIXME: use floating point version of arc and pie?!
* */
void Fl_Android_Graphics_Driver::ellipse(double xt, double yt, double rx, double ry)
{
int llx = xt-rx;
int w = xt+rx-llx;
int lly = yt-ry;
int h = yt+ry-lly;
if (what==POLYGON)
pie(llx, lly, w, h, 0.0, 360.0);
else
arc(llx, lly, w, h, 0.0, 360.0);
}
void Fl_Android_Graphics_Driver::circle(double x, double y, double r)
{
double xt = transform_x(x,y);
double yt = transform_y(x,y);
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
ellipse(xt, yt, rx, ry);
}
void Fl_Android_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy)
{
int X, Y, W, H;
if (Fl_Graphics_Driver::prepare(bm, XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
return;
}
if (*Fl_Graphics_Driver::id(bm)) {
Fl_Android_Bytemap *cache = (Fl_Android_Bytemap*)*Fl_Graphics_Driver::id(bm);
for (const auto &it: pClippingRegion.overlapping(Fl_Rect_Region(X, Y, W, H))) {
render_bytemap(XP, YP, cache, it->clipped_rect());
}
}
}
fl_uintptr_t Fl_Android_Graphics_Driver::cache(Fl_Bitmap *bm)
{
int w = bm->w(), h = bm->h();
int rowBytes = (w+7)>>3;
Fl_Android_Bytemap *cache = new Fl_Android_Bytemap(w, h);
for (int yy=0; yy<w; yy++) {
const uchar *src = bm->array + yy*rowBytes;
uchar *dst = cache->pBytes + yy*cache->pStride;
uchar d = 0;
for (int xx=0; xx<w; xx++) {
if ((xx&7)==0) d = *src++;
if (d&1) *dst = 0xff; else *dst = 0;
dst++;
d >>= 1;
}
}
return (fl_uintptr_t)cache;
}
//
// End of "$Id$".
//