fltk/src/drivers/Android/Fl_Android_Graphics_Clipping.cxx
Matthias Melcher d252801a31 Android: Fixed another bug when deleting complex clipping areas
Better complex region cleanup - should be compete now...

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12772 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-03-18 14:58:25 +00:00

816 lines
21 KiB
C++

//
// "$Id$"
//
// Clipping region routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include "Fl_Android_Graphics_Driver.H"
#include "Fl_Android_Application.H"
#include <FL/platform.H>
/**
* Create an empty clipping region.
*/
Fl_Rect_Region::Fl_Rect_Region() :
pLeft(0), pTop(0), pRight(0), pBottom(0)
{
}
/**
* Create a clipping region based on position and size.
* @param x, y position
* @param w, h size
*/
Fl_Rect_Region::Fl_Rect_Region(int x, int y, int w, int h) :
pLeft(x), pTop(y), pRight(x+w), pBottom(y+h)
{
}
/**
* Clone a clipping rectangle.
*/
Fl_Rect_Region::Fl_Rect_Region(const Fl_Rect_Region &r) :
pLeft(r.pLeft), pTop(r.pTop),
pRight(r.pRight), pBottom(r.pBottom)
{
}
/**
* Clone a clipping rectangle.
* The pointer can be NULL if an empty rectangle is needed.
*/
Fl_Rect_Region::Fl_Rect_Region(enum Type what)
{
if (what==INFINITE) {
pLeft = pTop = INT_MIN;
pRight = pBottom = INT_MAX;
} else {
pLeft = pTop = pRight = pBottom = 0;
}
}
/**
* If the rectangle has no width or height, it's considered empty.
* @return true, if everything will be clipped and there is nothing to draw
*/
bool Fl_Rect_Region::is_empty() const
{
return (pRight<=pLeft || pBottom<=pTop);
}
/**
* Return true, if the rectangle is of unlimited size and nothing should be clipped.
* @return treu, if there is no clipping
*/
bool Fl_Rect_Region::is_infinite() const
{
return (pLeft==INT_MIN);
}
/**
* Set an empty clipping rect.
*/
void Fl_Rect_Region::set_empty()
{
pLeft = pTop = pRight = pBottom = 0;
}
/**
* Set a clipping rect using position and size
* @param x, y position
* @param w, h size
*/
void Fl_Rect_Region::set(int x, int y, int w, int h)
{
pLeft = x;
pTop = y;
pRight = x+w;
pBottom = y+h;
}
/**
* Set a rectangle using the coordinates of two points, top left and bottom right.
* @param l, t left and top coordinate
* @param r, b right and bottom coordinate
*/
void Fl_Rect_Region::set_ltrb(int l, int t, int r, int b)
{
pLeft = l;
pTop = t;
pRight = r;
pBottom = b;
}
/**
* Copy the corrdinates from another rect.
* @param r source rectangle
*/
void Fl_Rect_Region::set(const Fl_Rect_Region &r)
{
pLeft = r.pLeft;
pTop = r.pTop;
pRight = r.pRight;
pBottom = r.pBottom;
}
/**
* Set this rect to be the intersecting area between the original rect and another rect.
* @param r another rectangular region
* @return EMPTY, if rectangles are not intersecting, SAME if this and rect are
* equal, LESS if the new rect is smaller than the original rect
*/
int Fl_Rect_Region::intersect_with(const Fl_Rect_Region &r)
{
if (is_empty()) {
return EMPTY;
}
if (r.is_empty()) {
set_empty();
return EMPTY;
}
bool same = true;
if ( pLeft != r.pLeft ) {
same = false;
if ( r.pLeft > pLeft ) pLeft = r.pLeft;
}
if ( pTop != r.pTop ) {
same = false;
if ( r.pTop > pTop ) pTop = r.pTop;
}
if ( pRight != r.pRight ) {
same = false;
if ( r.pRight < pRight ) pRight = r.pRight;
}
if ( pBottom != r.pBottom ) {
same = false;
if ( r.pBottom < pBottom ) pBottom = r.pBottom;
}
if (same)
return SAME;
if (is_empty())
return EMPTY;
return LESS;
}
/**
* Use rectangle as a bounding box and add the outline of another rect.
*/
void Fl_Rect_Region::add_to_bbox(const Fl_Rect_Region &r)
{
if (is_empty()) return;
if (r.pLeft<pLeft) pLeft = r.pLeft;
if (r.pTop<pTop) pTop = r.pTop;
if (r.pRight>pRight) pRight = r.pRight;
if (r.pBottom>pBottom) pBottom = r.pBottom;
}
/**
* Print the coordinates of the rect to the log.
* @param label some text that is logged with this message.
*/
void Fl_Rect_Region::print(const char *label) const
{
Fl_Android_Application::log_i("---> Fl_Rect_Region: %s", label);
Fl_Android_Application::log_i("Rect l:%d t:%d r:%d b:%d", left(), top(), right(), bottom());
}
// =============================================================================
/**
* Create an empty complex region.
*/
Fl_Complex_Region::Fl_Complex_Region() :
Fl_Rect_Region()
{
}
/**
* Create a complex region with the same bounds as the give rect.
* @param r region size
*/
Fl_Complex_Region::Fl_Complex_Region(const Fl_Rect_Region &r) :
Fl_Rect_Region(r)
{
}
/**
* Delete this region, all subregions recursively, and all following regions.
*/
Fl_Complex_Region::~Fl_Complex_Region()
{
delete_all_subregions();
}
/**
* Delete all subregions of this region.
* The pSubregion pointer should always be seen as a list of subregions, rather
* than a single region and some pNext pointer. So everything we do, we should
* probably do for every object in that list.
*
* Also note, that the top level region never has pNext pointing to anything.
*/
void Fl_Complex_Region::delete_all_subregions()
{
// Do NOT delete the chain in pNext! The caller has to that job.
// A top-level coplex region has pNext always set to NULL, and it does
// delete all subregions chained via the subregion pNext.
while (pSubregion) {
Fl_Complex_Region *rgn = pSubregion;
pSubregion = rgn->pNext;
delete rgn; rgn = 0;
}
}
/**
* Print the entire content of this region recursively.
*/
void Fl_Complex_Region::print(const char *label) const
{
Fl_Android_Application::log_i("---> Fl_Complex_Region: %s", label);
print_data(0);
}
/*
* Print the rectangular data only.
*/
void Fl_Complex_Region::print_data(int indent) const
{
static const char *space = " ";
if (pSubregion) {
Fl_Android_Application::log_i("%sBBox l:%d t:%d r:%d b:%d", space+16-indent, left(), top(), right(), bottom());
pSubregion->print_data(indent+1);
} else {
Fl_Android_Application::log_i("%sRect l:%d t:%d r:%d b:%d", space+16-indent, left(), top(), right(), bottom());
}
if (pNext) {
pNext->print_data(indent);
}
}
/**
* Replace this region with a rectangle.
* @param r the source rectangle
*/
void Fl_Complex_Region::set(const Fl_Rect_Region &r)
{
Fl_Rect_Region::set(r);
delete_all_subregions();
}
/**
* Replace this region with a copy of another region.
* This operation can be expensive for very complex regions.
* @param r the source region
*/
void Fl_Complex_Region::set(const Fl_Complex_Region &r)
{
Fl_Rect_Region::set((const Fl_Rect_Region&)r);
delete_all_subregions();
Fl_Complex_Region *srcRgn = r.pSubregion;
if (srcRgn) {
// copy first subregion
Fl_Complex_Region *dstRgn = pSubregion = new Fl_Complex_Region();
pSubregion->set(*srcRgn);
// copy rest of list
while (srcRgn) {
dstRgn->pNext = new Fl_Complex_Region();
dstRgn = dstRgn->next();
dstRgn->set(*srcRgn);
srcRgn = srcRgn->next();
}
}
}
/**
* Set this region to the intersection of the original region and some rect.
* @param r intersect with this rectangle
* @return EMPTY, SAME, LESS
*/
int Fl_Complex_Region::intersect_with(const Fl_Rect_Region &r)
{
if (pSubregion) {
Fl_Complex_Region *rgn = pSubregion;
while (rgn) {
rgn->intersect_with(r);
rgn = rgn->next();
}
compress();
} else {
Fl_Rect_Region::intersect_with(r);
}
return 0;
}
/**
* Subtract a rectangular region from this region.
* @param r the rect that we want removed
* @return currently 0, but could return something meaningful
*/
int Fl_Complex_Region::subtract(const Fl_Rect_Region &r)
{
if (pSubregion) {
Fl_Complex_Region *rgn = pSubregion;
while (rgn) {
rgn->subtract(r);
rgn = rgn->next();
}
compress();
} else {
// Check if we overlap at all
Fl_Rect_Region s(r);
int intersects = s.intersect_with(*this);
switch (intersects) {
case EMPTY:
// nothing to do
break;
case SAME:
set_empty(); // Will be deleted by compress()
break;
case LESS:
// split this rect into 1, 2, 3, or 4 new ones
subtract_smaller_region(s);
break;
default:
Fl_Android_Application::log_e("Invalid case in %s:%d", __FUNCTION__, __LINE__);
break;
}
if (pSubregion) compress(); // because intersecting this may have created subregions
}
return 0;
}
/**
* Compress the subregion of this region if possible and update the bounding
* box of this region.
*
* Does not recurse down the tree!
*/
void Fl_Complex_Region::compress()
{
// Can't compress anything that does not have a subregion
if (!pSubregion) return;
// remove all empty regions, because the really don't add anything (literally)
print("Compress");
Fl_Complex_Region *rgn = pSubregion;
while (rgn && rgn->is_empty()) {
pSubregion = rgn->next();
delete rgn; rgn = pSubregion;
}
if (!pSubregion) return;
rgn = pSubregion;
while (rgn) {
while (rgn->pNext && rgn->pNext->is_empty()) {
Fl_Complex_Region *nextNext = rgn->pNext->pNext;
delete rgn->pNext; rgn->pNext = nextNext;
}
rgn = rgn->next();
}
// find rectangles that can be merged into a single new rectangle
// (Too much work for much too little benefit)
// if there is only a single subregion left, merge it into this region
if (pSubregion->pNext==nullptr) {
set((Fl_Rect_Region&)*pSubregion); // deletes subregion for us
}
if (!pSubregion) return;
// finally, update the boudning box
Fl_Rect_Region::set((Fl_Rect_Region&)*pSubregion);
for (rgn=pSubregion->pNext; rgn; rgn=rgn->pNext) {
add_to_bbox(*rgn);
}
}
/**
* Subtract a smaller rect from a larger rect, potentially creating four new rectangles.
* This assumes that the calling region is NOT complex.
* @param r subtract the area of this rectangle; r must fit within ``this``.
* @return currently 0, but this may change
*/
int Fl_Complex_Region::subtract_smaller_region(const Fl_Rect_Region &r)
{
// subtract a smaller rect from a larger rect and create subrects as needed
// if there is only one single coordinate different, we can reuse this container
if (left()==r.left() && top()==r.top() && right()==r.right() && bottom()==r.bottom()) {
// this should not happen
set_empty();
} else if (left()!=r.left() && top()==r.top() && right()==r.right() && bottom()==r.bottom()) {
pRight = r.left();
} else if (left()==r.left() && top()!=r.top() && right()==r.right() && bottom()==r.bottom()) {
pBottom = r.top();
} else if (left()==r.left() && top()==r.top() && right()!=r.right() && bottom()==r.bottom()) {
pLeft = r.right();
} else if (left()==r.left() && top()==r.top() && right()==r.right() && bottom()!=r.bottom()) {
pTop = r.bottom();
} else {
// create multiple regions
if (pTop!=r.top()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, pTop, pRight, r.top());
}
if (pBottom!=r.bottom()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, r.bottom(), pRight, pBottom);
}
if (pLeft!=r.left()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, r.top(), r.left(), r.bottom());
}
if (pRight!=r.right()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(r.right(), r.top(), pRight, r.bottom());
}
}
return 0;
}
/**
* Add an empty subregion to the current region.
* @return a pointer to the newly created region.
*/
Fl_Complex_Region *Fl_Complex_Region::add_subregion()
{
Fl_Complex_Region *r = new Fl_Complex_Region();
r->pParent = this;
r->pNext = pSubregion;
pSubregion = r;
return r;
}
// -----------------------------------------------------------------------------
/**
* Returns an interator object for loops that traverse the entire region tree.
* C++11 interface to range-based loops.
* @return Iterator pointing to the first element.
*/
Fl_Complex_Region::Iterator Fl_Complex_Region::begin()
{
return Iterator(this);
}
/**
* Returns an interator object to mark the end of travesing the tree.
* C++11 interface to range-based loops.
* @return
*/
Fl_Complex_Region::Iterator Fl_Complex_Region::end()
{
return Iterator(nullptr);
}
/**
* Create an iterator to walk the entire tree.
* @param r Iterate through this region, r must not have a parent().
*/
Fl_Complex_Region::Iterator::Iterator(Fl_Complex_Region *r) :
pRegion(r)
{
}
/**
* Compare two iterators.
* C++11 needs this to find the end of a for loop.
* @param other
* @return
*/
bool Fl_Complex_Region::Iterator::operator!=(const Iterator &other) const
{
return pRegion != other.pRegion;
}
/**
* Set the iterator to the next object in the tree, down first.
* C++11 needs this to iterate in a for loop.
* @return
*/
const Fl_Complex_Region::Iterator &Fl_Complex_Region::Iterator::operator++()
{
if (pRegion->subregion()) {
pRegion = pRegion->subregion();
} else if (pRegion->next()) {
pRegion = pRegion->next();
} else {
pRegion = pRegion->parent();
}
return *this;
}
/**
* Return the current object while iterating through the tree.
* @return
*/
Fl_Complex_Region *Fl_Complex_Region::Iterator::operator*() const
{
return pRegion;
}
// -----------------------------------------------------------------------------
/**
* Use this to iterate through a region, hitting only nodes that intersect with this rect.
* @param r find all parts of the region that intersect with this rect.
* @return an object that can be used in range-based for loops in C++11.
*/
Fl_Complex_Region::Overlapping Fl_Complex_Region::overlapping(const Fl_Rect_Region &r)
{
return Overlapping(this, r);
}
/**
* A helper object for iterating through a region, finding only overlapping rects.
* @param rgn
* @param rect
*/
Fl_Complex_Region::Overlapping::Overlapping(Fl_Complex_Region *rgn,
const Fl_Rect_Region &rect) :
pRegion(rgn),
pOriginalRect(rect),
pClippedRect(rect)
{
}
/**
* Return an itertor for the first clipping rectangle inside the region.
* @return
*/
Fl_Complex_Region::Overlapping::OverlappingIterator Fl_Complex_Region::Overlapping::begin()
{
find_intersecting();
return OverlappingIterator(this);
}
/**
* Return an iterator for the end of forward iteration.
* @return
*/
Fl_Complex_Region::Overlapping::OverlappingIterator Fl_Complex_Region::Overlapping::end()
{
return OverlappingIterator(nullptr);
}
/**
* Return the result of intersecting the original rect with this iterator.
* @return
*/
Fl_Rect_Region &Fl_Complex_Region::Overlapping::clipped_rect()
{
return pClippedRect;
}
/**
* Store the intersection in pClippedRect and return true if there was an intersection.
* @return
*/
bool Fl_Complex_Region::Overlapping::intersects()
{
return (pClippedRect.intersect_with(*pRegion) != EMPTY);
}
/**
* Find the next element in the tree that actually intersects with the initial rect.
* Starting the search at the current object, NOT the next object.
* @return
*/
bool Fl_Complex_Region::Overlapping::find_intersecting()
{
for (;;) {
if (!pRegion) return false;
pClippedRect.set(pOriginalRect);
if (intersects()) {
if (!pRegion->subregion()) {
return true;
} else {
pRegion = pRegion->subregion();
}
} else {
find_next();
}
}
}
/**
* Find the next object in the tree, complex, simple, intersecting or not.
* @return
*/
bool Fl_Complex_Region::Overlapping::find_next()
{
if (pRegion->subregion()) {
pRegion = pRegion->subregion();
} else if (pRegion->next()) {
pRegion = pRegion->next();
} else {
pRegion = pRegion->parent(); // can be NULL
}
return (pRegion != nullptr);
}
// -----------------------------------------------------------------------------
/**
* Create the actual iterator for finding true clipping rects.
* @see Fl_Complex_Region::Overlapping
* @param ov
*/
Fl_Complex_Region::Overlapping::OverlappingIterator::OverlappingIterator(
Overlapping *ov) :
pOv(ov)
{
}
/**
* Compare two iterator.
* This is used by C++11 range0based for loops to find the end of the range.
* @param other
* @return
*/
bool Fl_Complex_Region::Overlapping::OverlappingIterator::operator!=(
const OverlappingIterator &other) const
{
auto thisRegion = pOv ? pOv->pRegion : nullptr;
auto otherRegion = other.pOv ? other.pOv->pRegion : nullptr;
return thisRegion != otherRegion;
}
/**
* Wrapper to find and set the next intersecting rectangle.
* @see Fl_Complex_Region::Overlapping::find_intersecting
* @see Fl_Complex_Region::Overlapping::find_next
* @return
*/
const Fl_Complex_Region::Overlapping::OverlappingIterator &
Fl_Complex_Region::Overlapping::OverlappingIterator::operator++()
{
pOv->find_next();
if (pOv->pRegion)
pOv->find_intersecting();
return *this;
}
/**
* Return the Fl_Complex_Region::Overlapping state for this iterator.
* This gives the user access to the current rectangular fragment of
* the clipping region.
* @return
*/
Fl_Complex_Region::Overlapping *
Fl_Complex_Region::Overlapping::OverlappingIterator::operator*() const
{
return pOv;
}
// =============================================================================
void Fl_Android_Graphics_Driver::restore_clip()
{
fl_clip_state_number++;
// find the current user clipping rectangle
Fl_Region b = rstack[rstackptr]; // Fl_Region is a pointer to Fl_Rect_Region
if (b) {
if (b->is_empty()) {
// if this is an empty region, the intersection is always empty as well
pClippingRegion.set_empty();
} else {
// if there is a region, copy the full window region
pClippingRegion.set(pDesktopWindowRegion);
if (!b->is_infinite()) {
// if the rect has dimensions, calculate the intersection
pClippingRegion.intersect_with(*b);
}
}
} else {
// no rect? Just copy the window region
pClippingRegion.set(pDesktopWindowRegion);
}
}
void Fl_Android_Graphics_Driver::clip_region(Fl_Region r)
{
Fl_Region oldr = rstack[rstackptr];
if (oldr)
::free(oldr);
rstack[rstackptr] = r;
restore_clip();
}
Fl_Region Fl_Android_Graphics_Driver::clip_region()
{
return rstack[rstackptr];
}
void Fl_Android_Graphics_Driver::push_clip(int x, int y, int w, int h)
{
Fl_Region r;
if (w > 0 && h > 0) {
r = new Fl_Rect_Region(x, y, w, h);
Fl_Region current = rstack[rstackptr];
if (current) {
r->intersect_with(*current);
}
} else { // make empty clip region:
r = new Fl_Rect_Region();
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_Android_Graphics_Driver::push_clip: clip stack overflow!\n");
restore_clip();
}
void Fl_Android_Graphics_Driver::push_no_clip()
{
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
else Fl::warning("Fl_Android_Graphics_Driver::push_no_clip: clip stack overflow!\n");
restore_clip();
}
void Fl_Android_Graphics_Driver::pop_clip()
{
if (rstackptr > 0) {
Fl_Region oldr = rstack[rstackptr--];
if (oldr)
::free(oldr);
} else Fl::warning("Fl_Android_Graphics_Driver::pop_clip: clip stack underflow!\n");
restore_clip();
}
/*
Intersects the rectangle with the current clip region and returns the
bounding box of the result.
Returns non-zero if the resulting rectangle is different to the original.
This can be used to limit the necessary drawing to a rectangle.
\p W and \p H are set to zero if the rectangle is completely outside the region.
\param[in] x,y,w,h position and size of rectangle
\param[out] X,Y,W,H position and size of resulting bounding box.
\returns Non-zero if the resulting rectangle is different to the original.
*/
int Fl_Android_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H)
{
Fl_Region r = rstack[rstackptr];
if (r) {
Fl_Rect_Region a(x, y, w, h);
int ret = a.intersect_with(*r);
X = a.x();
Y = a.y();
W = a.w();
H = a.h();
return (ret!=Fl_Rect_Region::SAME);
} else {
X = x; Y = y; W = w; H = h;
return 0;
}
}
/*
Does the rectangle intersect the current clip region?
\param[in] x,y,w,h position and size of rectangle
\returns non-zero if any of the rectangle intersects the current clip
region. If this returns 0 you don't have to draw the object.
\note
Under X this returns 2 if the rectangle is partially clipped,
and 1 if it is entirely inside the clip region.
*/
int Fl_Android_Graphics_Driver::not_clipped(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return 0;
Fl_Region r = rstack[rstackptr];
if (r) {
Fl_Rect_Region a(x, y, w, h); // return 0 for empty, 1 for same, 2 if intersecting
return a.intersect_with(*r);
} else {
return 1;
}
}
//
// End of "$Id$".
//