fltk/src/tile.xpm
Michael R Sweet f9770db21f Use rint() for some more rounding of vertices.
Add fl_parse_color() to X11 version, too, and use it instead of XParseColor
in the image handling code.

Move the default color stuff in the plastic scheme to the MacOS
get_system_colors(), and apply the background color to the tile image.

More fixes for test makefile.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1901 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2002-01-01 13:11:29 +00:00

28 lines
501 B
C

/* XPM */
static char tile_cmap[3][32] = {
"O c #F0F0F0",
"o c #E0E0E0",
". c #D8D8D8"
};
static const char * tile_xpm[] = {
"16 16 3 1",
tile_cmap[0],
tile_cmap[1],
tile_cmap[2],
"OOOOOOOOOOOOOOOO",
"oooooooooooooooo",
"................",
"oooooooooooooooo",
"OOOOOOOOOOOOOOOO",
"oooooooooooooooo",
"................",
"oooooooooooooooo",
"OOOOOOOOOOOOOOOO",
"oooooooooooooooo",
"................",
"oooooooooooooooo",
"OOOOOOOOOOOOOOOO",
"oooooooooooooooo",
"................",
"oooooooooooooooo"};