Add fl_parse_color() to X11 version, too, and use it instead of XParseColor in the image handling code. Move the default color stuff in the plastic scheme to the MacOS get_system_colors(), and apply the background color to the tile image. More fixes for test makefile. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1901 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
28 lines
501 B
C
28 lines
501 B
C
/* XPM */
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static char tile_cmap[3][32] = {
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"O c #F0F0F0",
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"o c #E0E0E0",
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". c #D8D8D8"
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};
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static const char * tile_xpm[] = {
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"16 16 3 1",
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tile_cmap[0],
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tile_cmap[1],
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tile_cmap[2],
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"OOOOOOOOOOOOOOOO",
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo",
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"OOOOOOOOOOOOOOOO",
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo",
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"OOOOOOOOOOOOOOOO",
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo",
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"OOOOOOOOOOOOOOOO",
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo"};
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