fltk/src/fl_labeltype.cxx
2024-08-28 18:43:34 +02:00

149 lines
4.6 KiB
C++

//
// Label drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Drawing code for the (one) common label types.
// Other label types (symbols) are in their own source files
// to avoid linking if not used.
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Group.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Image.H>
void
fl_no_label(const Fl_Label*,int,int,int,int,Fl_Align) {}
void
fl_normal_label(const Fl_Label* o, int X, int Y, int W, int H, Fl_Align align)
{
fl_font(o->font, o->size);
fl_color((Fl_Color)o->color);
fl_draw(o->value, X, Y, W, H, align, o->image, 1, o->spacing);
}
void
fl_normal_measure(const Fl_Label* o, int& W, int& H) {
fl_font(o->font, o->size);
fl_measure(o->value, W, H);
if (o->image) {
int iw = o->image->w(), ih = o->image->h();
if (o->align_ & FL_ALIGN_IMAGE_BACKDROP) { // backdrop: ignore
// ignore backdrop image for calculation
} else if (o->align_ & FL_ALIGN_IMAGE_NEXT_TO_TEXT) { // text and image side by side
W += iw + o->spacing;
if (ih > H) H = ih;
} else {
if (iw > W) W = iw;
H += ih + o->spacing;
}
}
}
#define MAX_LABELTYPE 16
static Fl_Label_Draw_F* table[MAX_LABELTYPE] = {
fl_normal_label,
fl_no_label,
fl_normal_label, // _FL_SHADOW_LABEL,
fl_normal_label, // _FL_ENGRAVED_LABEL,
fl_normal_label, // _FL_EMBOSSED_LABEL,
fl_no_label, // _FL_MULTI_LABEL,
fl_no_label, // _FL_ICON_LABEL,
// FL_FREE_LABELTYPE+n:
fl_no_label, fl_no_label, fl_no_label,
fl_no_label, fl_no_label, fl_no_label,
fl_no_label, fl_no_label, fl_no_label
};
static Fl_Label_Measure_F* measure[MAX_LABELTYPE];
/** Sets the functions to call to draw and measure a specific labeltype. */
void Fl::set_labeltype(Fl_Labeltype t,Fl_Label_Draw_F* f,Fl_Label_Measure_F*m)
{
table[t] = f; measure[t] = m;
}
////////////////////////////////////////////////////////////////
/** Draws a label with arbitrary alignment in an arbitrary box. */
void Fl_Label::draw(int X, int Y, int W, int H, Fl_Align align) const {
if (!value && !image) return;
switch (align&(FL_ALIGN_TOP|FL_ALIGN_BOTTOM)) {
case 0: Y += v_margin_; H -= 2*v_margin_; break;
case FL_ALIGN_TOP: Y += v_margin_; H -= v_margin_; break;
case FL_ALIGN_BOTTOM: H -= v_margin_; break;
}
switch (align&(FL_ALIGN_LEFT|FL_ALIGN_RIGHT)) {
case 0: X += h_margin_; W -= 2*h_margin_; break;
case FL_ALIGN_LEFT: X += h_margin_; W -= h_margin_; break;
case FL_ALIGN_RIGHT: W -= h_margin_; break;
}
table[type](this, X, Y, W, H, align);
}
/**
Measures the size of the label.
\param[in,out] W, H : this is the requested size for the label text plus image;
on return, this will contain the size needed to fit the label
*/
void Fl_Label::measure(int& W, int& H) const {
if (!value && !image) {
W = H = 0;
return;
}
// if (W > 0) W -= h_margin_;
Fl_Label_Measure_F* f = ::measure[type]; if (!f) f = fl_normal_measure;
f(this, W, H);
}
/** Draws the widget's label at the defined label position.
This is the normal call for a widget's draw() method.
*/
void Fl_Widget::draw_label() const {
int X = x_+Fl::box_dx(box());
int W = w_-Fl::box_dw(box());
if (W > 11 && align()&(FL_ALIGN_LEFT|FL_ALIGN_RIGHT)) {X += 3; W -= 6;}
draw_label(X, y_+Fl::box_dy(box()), W, h_-Fl::box_dh(box()));
}
/** Draws the label in an arbitrary bounding box.
draw() can use this instead of draw_label(void) to change the bounding box
*/
void Fl_Widget::draw_label(int X, int Y, int W, int H) const {
// quit if we are not drawing a label inside the widget:
if ((align()&15) && !(align() & FL_ALIGN_INSIDE)) return;
draw_label(X,Y,W,H,align());
}
/** Draws the label in an arbitrary bounding box with an arbitrary alignment.
Anybody can call this to force the label to draw anywhere.
*/
void Fl_Widget::draw_label(int X, int Y, int W, int H, Fl_Align a) const {
if (flags()&SHORTCUT_LABEL) fl_draw_shortcut = 1;
Fl_Label l1 = label_;
if (!active_r()) {
l1.color = fl_inactive((Fl_Color)l1.color);
if (l1.deimage) l1.image = l1.deimage;
}
l1.draw(X,Y,W,H,a);
fl_draw_shortcut = 0;
}
// include these vars here so they can be referenced without including
// Fl_Input_ code:
#include <FL/Fl_Input_.H>