fltk/src/fl_overlay_visual.cxx
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

91 lines
2.8 KiB
C++

//
// X overlay support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Return an overlay visual, if any. Also allocate a colormap and
// record the depth for fl_color() to use.
// Another disgusting X interface, based on code extracted and
// purified with great difficulty from XLayerUtil.cxx:
#include <config.h>
#if HAVE_OVERLAY
#include <FL/Fl.H>
#include <FL/platform.H>
// SERVER_OVERLAY_VISUALS property element:
struct OverlayInfo {
long overlay_visual;
long transparent_type;
long value;
long layer;
};
extern Colormap fl_overlay_colormap;
extern XVisualInfo* fl_overlay_visual;
extern ulong fl_transparent_pixel;
XVisualInfo *fl_find_overlay_visual() {
static char beenhere;
if (beenhere) return fl_overlay_visual;
beenhere = 1;
fl_open_display();
Atom overlayVisualsAtom =
XInternAtom(fl_display,"SERVER_OVERLAY_VISUALS",1);
if (!overlayVisualsAtom) return 0;
OverlayInfo *overlayInfo;
ulong sizeData, bytesLeft;
Atom actualType;
int actualFormat;
if (XGetWindowProperty(fl_display, RootWindow(fl_display, fl_screen),
overlayVisualsAtom, 0L, 10000L, False,
overlayVisualsAtom, &actualType, &actualFormat,
&sizeData, &bytesLeft,
(unsigned char **) &overlayInfo)) return 0;
if (actualType == overlayVisualsAtom && actualFormat == 32) {
int n = int(sizeData/4);
XVisualInfo* v = 0;
// find the greatest depth that has a transparent pixel:
for (int i = 0; i < n; i++) {
if (overlayInfo[i].transparent_type != 1) continue;
if (overlayInfo[i].layer <= 0) continue;
XVisualInfo templt;
templt.visualid = overlayInfo[i].overlay_visual;
int num;
XVisualInfo *v1=XGetVisualInfo(fl_display, VisualIDMask, &templt, &num);
if (v1->screen == fl_screen && v1->c_class == PseudoColor
&& (!v || v1->depth > v->depth && v1->depth <= 8)) {
if (v) XFree((char*)v);
v = v1;
fl_transparent_pixel = overlayInfo[i].value;
} else {
XFree((char*)v1);
}
}
if (v) {
fl_overlay_visual = v;
fl_overlay_colormap =
XCreateColormap(fl_display, RootWindow(fl_display, fl_screen),
v->visual, AllocNone);
}
}
XFree((char*)overlayInfo);
//printf("overlay visual %ld selected\n", fl_overlay_visual->visualid);
return fl_overlay_visual;
}
#endif