fltk/src/drivers
Matthias Melcher dcc10a6a0a Android: improvements to Fl:flush() implementation. Initial draw, no wasted draw cycles.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12717 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-03-07 16:29:31 +00:00
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Android Android: improvements to Fl:flush() implementation. Initial draw, no wasted draw cycles. 2018-03-07 16:29:31 +00:00
Cocoa Replace calls to Fl_Surface_Device::set_current() by calls to Fl_Surface_Device::push_current() 2018-02-25 16:54:21 +00:00
Darwin Replace "WIN32" with "_WIN32" or "Windows". 2018-02-09 14:39:42 +00:00
GDI Windows: complete support for GUI rescaling. 2018-03-06 13:03:24 +00:00
OpenGL Replace "WIN32" with "_WIN32" or "Windows". 2018-02-09 14:39:42 +00:00
Pico Replace FL/x.H with FL/platform.H - step 2 (STR #3435). 2018-01-31 21:17:17 +00:00
PicoAndroid Replace FL/x.H with FL/platform.H - step 2 (STR #3435). 2018-01-31 21:17:17 +00:00
PicoSDL Replace FL/x.H with FL/platform.H - step 2 (STR #3435). 2018-01-31 21:17:17 +00:00
Posix Add missing platform wrapper fl_chdir() for chdir(). 2017-11-10 12:56:00 +00:00
PostScript SVG support: avoid re-rasterizing an image that was previously rasterized at higher resolution. 2017-09-18 12:15:08 +00:00
Quartz Fix fl_read_image() under MacOS platform when GUI is rescaled. 2018-02-09 13:48:22 +00:00
WinAPI Remove unnecessary #ifdef _WIN32 2018-02-20 12:48:48 +00:00
X11 Remove Fl_Window_Driver::current_cursor() and its platform-specific forms that are now unused. 2018-02-16 16:24:32 +00:00
Xlib Replace "WIN32" with "_WIN32" or "Windows". 2018-02-09 14:39:42 +00:00