- Fl_GIF_Image and Fl_PNG_Image didn't close the file before
calling Fl::error().
- Fl_Help_View didn't clear the line array in Fl_Help_Block,
and Fl_Help_Block::font and ::size were not used.
- Fl_Shared_Image::get() didn't return NULL if the image
could not be loaded.
- Switched to more efficient code for
Fl_Tiled_Image::color_average() and ::desaturate().
- Don't delete children in Fl_Text_Display since the group
will do it.
- Fixes to filename_isdir(), filename_absolute(), and
filename_relative().
- Was using numbers instead of define constants for some
OpenGL stuff under WIN32.
- Wasn't exporting threading functions under WIN32.
- The Fl_Widget destructor now removes from the parent to
avoid a Purify error since the old widget would be
referenced by the parent when it was destroyed; this has
no apparent performance impact since Fl_Group::clear()
sets children_ to 0, making Fl_Group::remove() very
fast...
- WIN32 font enumeration datatype fixes...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1878 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1962 lines
69 KiB
C++
1962 lines
69 KiB
C++
//
|
|
// "$Id: Fl_Text_Display.cxx,v 1.12.2.9 2001/12/19 18:15:34 easysw Exp $"
|
|
//
|
|
// Copyright Mark Edel. Permission to distribute under the LGPL for
|
|
// the FLTK library granted by Mark Edel.
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Library General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Library General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Library General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
// USA.
|
|
//
|
|
// Please report all bugs and problems to "fltk-bugs@fltk.org".
|
|
//
|
|
|
|
#include <FL/Fl.H>
|
|
#include <FL/Fl_Text_Buffer.H>
|
|
#include <FL/Fl_Text_Display.H>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <limits.h>
|
|
#include <ctype.h>
|
|
|
|
#undef min
|
|
#undef max
|
|
|
|
// Text area margins. Left & right margins should be at least 3 so that
|
|
// there is some room for the overhanging parts of the cursor!
|
|
#define TOP_MARGIN 1
|
|
#define BOTTOM_MARGIN 1
|
|
#define LEFT_MARGIN 3
|
|
#define RIGHT_MARGIN 3
|
|
|
|
#define NO_HINT -1
|
|
|
|
/* Masks for text drawing methods. These are or'd together to form an
|
|
integer which describes what drawing calls to use to draw a string */
|
|
#define FILL_MASK 0x100
|
|
#define SECONDARY_MASK 0x200
|
|
#define PRIMARY_MASK 0x400
|
|
#define HIGHLIGHT_MASK 0x800
|
|
#define STYLE_LOOKUP_MASK 0xff
|
|
|
|
/* Maximum displayable line length (how many characters will fit across the
|
|
widest window). This amount of memory is temporarily allocated from the
|
|
stack in the draw_vline() method for drawing strings */
|
|
#define MAX_DISP_LINE_LEN 1000
|
|
|
|
static int max( int i1, int i2 );
|
|
static int min( int i1, int i2 );
|
|
static int countlines( const char *string );
|
|
|
|
// CET - FIXME
|
|
#define TMPFONTWIDTH 6
|
|
|
|
Fl_Text_Display::Fl_Text_Display(int X, int Y, int W, int H, const char* l)
|
|
: Fl_Group(X, Y, W, H, l) {
|
|
mMaxsize = 0;
|
|
damage_range1_start = damage_range1_end = -1;
|
|
damage_range2_start = damage_range2_end = -1;
|
|
dragPos = dragType = dragging = 0;
|
|
display_insert_position_hint = 0;
|
|
|
|
color(FL_WHITE, FL_SELECTION_COLOR);
|
|
box(FL_DOWN_FRAME);
|
|
textsize(FL_NORMAL_SIZE);
|
|
textcolor(FL_BLACK);
|
|
textfont(FL_HELVETICA);
|
|
|
|
text_area.x = 0;
|
|
text_area.y = 0;
|
|
text_area.w = 0;
|
|
text_area.h = 0;
|
|
|
|
mVScrollBar = new Fl_Scrollbar(0,0,1,1);
|
|
mVScrollBar->callback((Fl_Callback*)v_scrollbar_cb, this);
|
|
mHScrollBar = new Fl_Scrollbar(0,0,1,1);
|
|
mHScrollBar->callback((Fl_Callback*)h_scrollbar_cb, this);
|
|
mHScrollBar->type(FL_HORIZONTAL);
|
|
|
|
end();
|
|
|
|
scrollbar_width(16);
|
|
scrollbar_align(FL_ALIGN_BOTTOM_RIGHT);
|
|
|
|
mCursorOn = 0;
|
|
mCursorPos = 0;
|
|
mCursorOldY = -100;
|
|
mCursorToHint = NO_HINT;
|
|
mCursorStyle = NORMAL_CURSOR;
|
|
mCursorPreferredCol = -1;
|
|
mBuffer = 0;
|
|
mFirstChar = 0;
|
|
mLastChar = 0;
|
|
mNBufferLines = 0;
|
|
mTopLineNum = mTopLineNumHint = 1;
|
|
mHorizOffset = mHorizOffsetHint = 0;
|
|
|
|
mCursor_color = FL_BLACK;
|
|
|
|
mFixedFontWidth = TMPFONTWIDTH;// CET - FIXME
|
|
mStyleBuffer = 0;
|
|
mStyleTable = 0;
|
|
mNStyles = 0;
|
|
mNVisibleLines = 1;
|
|
mLineStarts = new int[mNVisibleLines];
|
|
mLineStarts[0] = 0;
|
|
|
|
mUnfinishedStyle = 0;
|
|
mUnfinishedHighlightCB = 0;
|
|
mHighlightCBArg = 0;
|
|
}
|
|
|
|
/*
|
|
** Free a text display and release its associated memory. Note, the text
|
|
** BUFFER that the text display displays is a separate entity and is not
|
|
** freed, nor are the style buffer or style table.
|
|
*/
|
|
Fl_Text_Display::~Fl_Text_Display() {
|
|
if (mBuffer) mBuffer->remove_modify_callback(buffer_modified_cb, this);
|
|
delete[] mLineStarts;
|
|
}
|
|
|
|
/*
|
|
** Attach a text buffer to display, replacing the current buffer (if any)
|
|
*/
|
|
void Fl_Text_Display::buffer( Fl_Text_Buffer *buf ) {
|
|
/* If the text display is already displaying a buffer, clear it off
|
|
of the display and remove our callback from it */
|
|
if ( mBuffer != 0 ) {
|
|
buffer_modified_cb( 0, 0, mBuffer->length(), 0, 0, this );
|
|
mBuffer->remove_modify_callback( buffer_modified_cb, this );
|
|
}
|
|
|
|
/* Add the buffer to the display, and attach a callback to the buffer for
|
|
receiving modification information when the buffer contents change */
|
|
mBuffer = buf;
|
|
mBuffer->add_modify_callback( buffer_modified_cb, this );
|
|
|
|
/* Update the display */
|
|
buffer_modified_cb( 0, buf->length(), 0, 0, 0, this );
|
|
}
|
|
|
|
/*
|
|
** Attach (or remove) highlight information in text display and redisplay.
|
|
** Highlighting information consists of a style buffer which parallels the
|
|
** normal text buffer, but codes font and color information for the display;
|
|
** a style table which translates style buffer codes (indexed by buffer
|
|
** character - 'A') into fonts and colors; and a callback mechanism for
|
|
** as-needed highlighting, triggered by a style buffer entry of
|
|
** "unfinishedStyle". Style buffer can trigger additional redisplay during
|
|
** a normal buffer modification if the buffer contains a primary Fl_Text_Selection
|
|
** (see extendRangeForStyleMods for more information on this protocol).
|
|
**
|
|
** Style buffers, tables and their associated memory are managed by the caller.
|
|
*/
|
|
void
|
|
Fl_Text_Display::highlight_data(Fl_Text_Buffer *styleBuffer,
|
|
Style_Table_Entry *styleTable,
|
|
int nStyles, char unfinishedStyle,
|
|
Unfinished_Style_Cb unfinishedHighlightCB,
|
|
void *cbArg ) {
|
|
mStyleBuffer = styleBuffer;
|
|
mStyleTable = styleTable;
|
|
mNStyles = nStyles;
|
|
mUnfinishedStyle = unfinishedStyle;
|
|
mUnfinishedHighlightCB = unfinishedHighlightCB;
|
|
mHighlightCBArg = cbArg;
|
|
|
|
damage(FL_DAMAGE_EXPOSE);
|
|
}
|
|
|
|
int Fl_Text_Display::longest_vline() {
|
|
int longest = 0;
|
|
for (int i = 0; i < mNVisibleLines; i++)
|
|
longest = max(longest, measure_vline(i));
|
|
return longest;
|
|
}
|
|
|
|
/*
|
|
** Change the size of the displayed text area
|
|
*/
|
|
void Fl_Text_Display::resize(int X, int Y, int W, int H) {
|
|
Fl_Widget::resize(X,Y,W,H);
|
|
if (!buffer() || !visible_r()) return;
|
|
X += Fl::box_dx(box());
|
|
Y += Fl::box_dy(box());
|
|
W -= Fl::box_dw(box());
|
|
H -= Fl::box_dh(box());
|
|
|
|
text_area.x = X+LEFT_MARGIN;
|
|
text_area.y = Y+BOTTOM_MARGIN;
|
|
text_area.w = W-LEFT_MARGIN-RIGHT_MARGIN;
|
|
text_area.h = H-TOP_MARGIN-BOTTOM_MARGIN;
|
|
int i;
|
|
|
|
/* Find the new maximum font height for this text display */
|
|
for (i = 0, mMaxsize = fl_height(textfont(), textsize()); i < mNStyles; i++)
|
|
mMaxsize = max(mMaxsize, fl_height(mStyleTable[i].font, mStyleTable[i].size));
|
|
|
|
// did we have scrollbars initially?
|
|
int hscrollbarvisible = mHScrollBar->visible();
|
|
int vscrollbarvisible = mVScrollBar->visible();
|
|
|
|
// try without scrollbars first
|
|
mVScrollBar->clear_visible();
|
|
mHScrollBar->clear_visible();
|
|
|
|
for (int again = 1; again;) {
|
|
again = 0;
|
|
/* reallocate and update the line starts array, which may have changed
|
|
size and / or contents. */
|
|
int nvlines = (text_area.h + mMaxsize - 1) / mMaxsize;
|
|
if (mNVisibleLines != nvlines) {
|
|
mNVisibleLines = nvlines;
|
|
delete[] mLineStarts;
|
|
mLineStarts = new int [mNVisibleLines];
|
|
calc_line_starts(0, mNVisibleLines);
|
|
calc_last_char();
|
|
}
|
|
|
|
// figure the scrollbars
|
|
if (scrollbar_width()) {
|
|
/* Decide if the vertical scroll bar needs to be visible */
|
|
if (scrollbar_align() & (FL_ALIGN_LEFT|FL_ALIGN_RIGHT) &&
|
|
mNBufferLines >= mNVisibleLines - 1)
|
|
{
|
|
mVScrollBar->set_visible();
|
|
if (scrollbar_align() & FL_ALIGN_LEFT) {
|
|
text_area.x = X+scrollbar_width()+LEFT_MARGIN;
|
|
text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN;
|
|
mVScrollBar->resize(X, text_area.y-TOP_MARGIN, scrollbar_width(),
|
|
text_area.h+TOP_MARGIN+BOTTOM_MARGIN);
|
|
} else {
|
|
text_area.x = X+LEFT_MARGIN;
|
|
text_area.w = W-scrollbar_width()-LEFT_MARGIN-RIGHT_MARGIN;
|
|
mVScrollBar->resize(X+W-scrollbar_width(), text_area.y-TOP_MARGIN,
|
|
scrollbar_width(), text_area.h+TOP_MARGIN+BOTTOM_MARGIN);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Decide if the horizontal scroll bar needs to be visible. If there
|
|
is a vertical scrollbar, a horizontal is always created too. This
|
|
is because the alternatives are unatractive:
|
|
* Dynamically creating a horizontal scrollbar based on the currently
|
|
visible lines is what the original nedit does, but it always wastes
|
|
space for the scrollbar even when it's not used. Since the FLTK
|
|
widget dynamically allocates the space for the scrollbar and
|
|
rearranges the widget to make room for it, this would create a very
|
|
visually displeasing "bounce" effect when the vertical scrollbar is
|
|
dragged. Trust me, I tried it and it looks really bad.
|
|
* The other alternative would be to keep track of what the longest
|
|
line in the entire buffer is and base the scrollbar on that. I
|
|
didn't do this because I didn't see any easy way to do that using
|
|
the nedit code and this could involve a lengthy calculation for
|
|
large buffers. If an efficient and non-costly way of doing this
|
|
can be found, this might be a way to go.
|
|
*/
|
|
/* WAS: Suggestion: Try turning the horizontal scrollbar on when
|
|
you first see a line that is too wide in the window, but then
|
|
don't turn it off (ie mix both of your solutions). */
|
|
if (scrollbar_align() & (FL_ALIGN_TOP|FL_ALIGN_BOTTOM) &&
|
|
(mVScrollBar->visible() || longest_vline() > text_area.w))
|
|
{
|
|
if (!mHScrollBar->visible()) {
|
|
mHScrollBar->set_visible();
|
|
again = 1; // loop again to see if we now need vert. & recalc sizes
|
|
}
|
|
if (scrollbar_align() & FL_ALIGN_TOP) {
|
|
text_area.y = Y + scrollbar_width()+TOP_MARGIN;
|
|
text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN;
|
|
mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y,
|
|
text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width());
|
|
} else {
|
|
text_area.y = Y+TOP_MARGIN;
|
|
text_area.h = H - scrollbar_width()-TOP_MARGIN-BOTTOM_MARGIN;
|
|
mHScrollBar->resize(text_area.x-LEFT_MARGIN, Y+H-scrollbar_width(),
|
|
text_area.w+LEFT_MARGIN+RIGHT_MARGIN, scrollbar_width());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// user request to change viewport
|
|
if (mTopLineNumHint != mTopLineNum || mHorizOffsetHint != mHorizOffset)
|
|
scroll_(mTopLineNumHint, mHorizOffsetHint);
|
|
|
|
// everything will fit in the viewport
|
|
if (mNBufferLines < mNVisibleLines)
|
|
scroll_(1, mHorizOffset);
|
|
/* if empty lines become visible, there may be an opportunity to
|
|
display more text by scrolling down */
|
|
else while (mLineStarts[mNVisibleLines-2] == -1)
|
|
scroll_(mTopLineNum-1, mHorizOffset);
|
|
|
|
// user request to display insert position
|
|
if (display_insert_position_hint)
|
|
display_insert();
|
|
|
|
// in case horizontal offset is now greater than longest line
|
|
int maxhoffset = max(0, longest_vline()-text_area.w);
|
|
if (mHorizOffset > maxhoffset)
|
|
scroll_(mTopLineNumHint, maxhoffset);
|
|
|
|
mTopLineNumHint = mTopLineNum;
|
|
mHorizOffsetHint = mHorizOffset;
|
|
display_insert_position_hint = 0;
|
|
|
|
if (hscrollbarvisible != mHScrollBar->visible() ||
|
|
vscrollbarvisible != mVScrollBar->visible())
|
|
redraw();
|
|
|
|
update_v_scrollbar();
|
|
update_h_scrollbar();
|
|
}
|
|
|
|
/*
|
|
** Refresh a rectangle of the text display. left and top are in coordinates of
|
|
** the text drawing window
|
|
*/
|
|
void Fl_Text_Display::draw_text( int left, int top, int width, int height ) {
|
|
int fontHeight, firstLine, lastLine, line;
|
|
|
|
/* find the line number range of the display */
|
|
fontHeight = mMaxsize ? mMaxsize : textsize_;
|
|
firstLine = ( top - text_area.y - fontHeight + 1 ) / fontHeight;
|
|
lastLine = ( top + height - text_area.y ) / fontHeight + 1;
|
|
|
|
fl_push_clip( left, top, width, height );
|
|
|
|
/* draw the lines */
|
|
for ( line = firstLine; line <= lastLine; line++ )
|
|
draw_vline( line, left, left + width, 0, INT_MAX );
|
|
|
|
fl_pop_clip();
|
|
}
|
|
|
|
void Fl_Text_Display::redisplay_range(int start, int end) {
|
|
if (damage_range1_start == -1 && damage_range1_end == -1) {
|
|
damage_range1_start = start;
|
|
damage_range1_end = end;
|
|
} else if ((start >= damage_range1_start && start <= damage_range1_end) ||
|
|
(end >= damage_range1_start && end <= damage_range1_end)) {
|
|
damage_range1_start = min(damage_range1_start, start);
|
|
damage_range1_end = max(damage_range1_end, end);
|
|
} else if (damage_range2_start == -1 && damage_range2_end == -1) {
|
|
damage_range2_start = start;
|
|
damage_range2_end = end;
|
|
} else {
|
|
damage_range2_start = min(damage_range2_start, start);
|
|
damage_range2_end = max(damage_range2_end, end);
|
|
}
|
|
damage(FL_DAMAGE_SCROLL);
|
|
}
|
|
/*
|
|
** Refresh all of the text between buffer positions "start" and "end"
|
|
** not including the character at the position "end".
|
|
** If end points beyond the end of the buffer, refresh the whole display
|
|
** after pos, including blank lines which are not technically part of
|
|
** any range of characters.
|
|
*/
|
|
void Fl_Text_Display::draw_range(int start, int end) {
|
|
int i, startLine, lastLine, startIndex, endIndex;
|
|
|
|
/* If the range is outside of the displayed text, just return */
|
|
if ( end < mFirstChar || ( start > mLastChar &&
|
|
!empty_vlines() ) )
|
|
return;
|
|
|
|
/* Clean up the starting and ending values */
|
|
if ( start < 0 ) start = 0;
|
|
if ( start > mBuffer->length() ) start = mBuffer->length();
|
|
if ( end < 0 ) end = 0;
|
|
if ( end > mBuffer->length() ) end = mBuffer->length();
|
|
|
|
/* Get the starting and ending lines */
|
|
if ( start < mFirstChar )
|
|
start = mFirstChar;
|
|
if ( !position_to_line( start, &startLine ) )
|
|
startLine = mNVisibleLines - 1;
|
|
if ( end >= mLastChar ) {
|
|
lastLine = mNVisibleLines - 1;
|
|
} else {
|
|
if ( !position_to_line( end, &lastLine ) ) {
|
|
/* shouldn't happen */
|
|
lastLine = mNVisibleLines - 1;
|
|
}
|
|
}
|
|
|
|
/* Get the starting and ending positions within the lines */
|
|
startIndex = mLineStarts[ startLine ] == -1 ? 0 :
|
|
start - mLineStarts[ startLine ];
|
|
if ( end >= mLastChar )
|
|
endIndex = INT_MAX;
|
|
else if ( mLineStarts[ lastLine ] == -1 )
|
|
endIndex = 0;
|
|
else
|
|
endIndex = end - mLineStarts[ lastLine ];
|
|
|
|
/* If the starting and ending lines are the same, redisplay the single
|
|
line between "start" and "end" */
|
|
if ( startLine == lastLine ) {
|
|
draw_vline( startLine, 0, INT_MAX, startIndex, endIndex );
|
|
return;
|
|
}
|
|
|
|
/* Redisplay the first line from "start" */
|
|
draw_vline( startLine, 0, INT_MAX, startIndex, INT_MAX );
|
|
|
|
/* Redisplay the lines in between at their full width */
|
|
for ( i = startLine + 1; i < lastLine; i++ )
|
|
draw_vline( i, 0, INT_MAX, 0, INT_MAX );
|
|
|
|
/* Redisplay the last line to "end" */
|
|
draw_vline( lastLine, 0, INT_MAX, 0, endIndex );
|
|
}
|
|
|
|
/*
|
|
** Set the position of the text insertion cursor for text display
|
|
*/
|
|
void Fl_Text_Display::insert_position( int newPos ) {
|
|
/* make sure new position is ok, do nothing if it hasn't changed */
|
|
if ( newPos == mCursorPos )
|
|
return;
|
|
if ( newPos < 0 ) newPos = 0;
|
|
if ( newPos > mBuffer->length() ) newPos = mBuffer->length();
|
|
|
|
/* cursor movement cancels vertical cursor motion column */
|
|
mCursorPreferredCol = -1;
|
|
|
|
/* erase the cursor at it's previous position */
|
|
redisplay_range(mCursorPos - 1, mCursorPos + 1);
|
|
|
|
mCursorPos = newPos;
|
|
|
|
/* draw cursor at its new position */
|
|
redisplay_range(mCursorPos - 1, mCursorPos + 1);
|
|
}
|
|
|
|
void Fl_Text_Display::show_cursor(int b) {
|
|
mCursorOn = b;
|
|
redisplay_range(mCursorPos - 1, mCursorPos + 1);
|
|
}
|
|
|
|
void Fl_Text_Display::cursor_style(int style) {
|
|
mCursorStyle = style;
|
|
if (mCursorOn) show_cursor();
|
|
}
|
|
|
|
/*
|
|
** Insert "text" at the current cursor location. This has the same
|
|
** effect as inserting the text into the buffer using BufInsert and
|
|
** then moving the insert position after the newly inserted text, except
|
|
** that it's optimized to do less redrawing.
|
|
*/
|
|
void Fl_Text_Display::insert(const char* text) {
|
|
int pos = mCursorPos;
|
|
|
|
mCursorToHint = pos + strlen( text );
|
|
mBuffer->insert( pos, text );
|
|
mCursorToHint = NO_HINT;
|
|
}
|
|
|
|
/*
|
|
** Insert "text" (which must not contain newlines), overstriking the current
|
|
** cursor location.
|
|
*/
|
|
void Fl_Text_Display::overstrike(const char* text) {
|
|
int startPos = mCursorPos;
|
|
Fl_Text_Buffer *buf = mBuffer;
|
|
int lineStart = buf->line_start( startPos );
|
|
int textLen = strlen( text );
|
|
int i, p, endPos, indent, startIndent, endIndent;
|
|
const char *c;
|
|
char ch, *paddedText = NULL;
|
|
|
|
/* determine how many displayed character positions are covered */
|
|
startIndent = mBuffer->count_displayed_characters( lineStart, startPos );
|
|
indent = startIndent;
|
|
for ( c = text; *c != '\0'; c++ )
|
|
indent += Fl_Text_Buffer::character_width( *c, indent, buf->tab_distance(), buf->null_substitution_character() );
|
|
endIndent = indent;
|
|
|
|
/* find which characters to remove, and if necessary generate additional
|
|
padding to make up for removed control characters at the end */
|
|
indent = startIndent;
|
|
for ( p = startPos; ; p++ ) {
|
|
if ( p == buf->length() )
|
|
break;
|
|
ch = buf->character( p );
|
|
if ( ch == '\n' )
|
|
break;
|
|
indent += Fl_Text_Buffer::character_width( ch, indent, buf->tab_distance(), buf->null_substitution_character() );
|
|
if ( indent == endIndent ) {
|
|
p++;
|
|
break;
|
|
} else if ( indent > endIndent ) {
|
|
if ( ch != '\t' ) {
|
|
p++;
|
|
paddedText = new char [ textLen + FL_TEXT_MAX_EXP_CHAR_LEN + 1 ];
|
|
strcpy( paddedText, text );
|
|
for ( i = 0; i < indent - endIndent; i++ )
|
|
paddedText[ textLen + i ] = ' ';
|
|
paddedText[ textLen + i ] = '\0';
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
endPos = p;
|
|
|
|
mCursorToHint = startPos + textLen;
|
|
buf->replace( startPos, endPos, paddedText == NULL ? text : paddedText );
|
|
mCursorToHint = NO_HINT;
|
|
if ( paddedText != NULL )
|
|
delete [] paddedText;
|
|
}
|
|
|
|
/*
|
|
** Translate a buffer text position to the XY location where the top left
|
|
** of the cursor would be positioned to point to that character. Returns
|
|
** 0 if the position is not displayed because it is VERTICALLY out
|
|
** of view. If the position is horizontally out of view, returns the
|
|
** X coordinate where the position would be if it were visible.
|
|
*/
|
|
|
|
int Fl_Text_Display::position_to_xy( int pos, int* X, int* Y ) {
|
|
int charIndex, lineStartPos, fontHeight, lineLen;
|
|
int visLineNum, charLen, outIndex, xStep, charStyle;
|
|
char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
|
|
const char *lineStr;
|
|
|
|
/* If position is not displayed, return false */
|
|
if (pos < mFirstChar || (pos > mLastChar && !empty_vlines()))
|
|
return 0;
|
|
|
|
/* Calculate Y coordinate */
|
|
if (!position_to_line(pos, &visLineNum)) return 0;
|
|
fontHeight = mMaxsize;
|
|
*Y = text_area.y + visLineNum * fontHeight;
|
|
|
|
/* Get the text, length, and buffer position of the line. If the position
|
|
is beyond the end of the buffer and should be at the first position on
|
|
the first empty line, don't try to get or scan the text */
|
|
lineStartPos = mLineStarts[visLineNum];
|
|
if ( lineStartPos == -1 ) {
|
|
*X = text_area.x - mHorizOffset;
|
|
return 1;
|
|
}
|
|
lineLen = vline_length( visLineNum );
|
|
lineStr = mBuffer->text_range( lineStartPos, lineStartPos + lineLen );
|
|
|
|
/* Step through character positions from the beginning of the line
|
|
to "pos" to calculate the X coordinate */
|
|
xStep = text_area.x - mHorizOffset;
|
|
outIndex = 0;
|
|
for ( charIndex = 0; charIndex < pos - lineStartPos; charIndex++ ) {
|
|
charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
|
|
mBuffer->tab_distance(), mBuffer->null_substitution_character() );
|
|
charStyle = position_style( lineStartPos, lineLen, charIndex,
|
|
outIndex );
|
|
xStep += string_width( expandedChar, charLen, charStyle );
|
|
outIndex += charLen;
|
|
}
|
|
*X = xStep;
|
|
delete [] (char *)lineStr;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
** Find the line number of position "pos". Note: this only works for
|
|
** displayed lines. If the line is not displayed, the function returns
|
|
** 0 (without the lineStarts array it could turn in to very long
|
|
** calculation involving scanning large amounts of text in the buffer).
|
|
*/
|
|
int Fl_Text_Display::position_to_linecol( int pos, int* lineNum, int* column ) {
|
|
int retVal;
|
|
|
|
retVal = position_to_line( pos, lineNum );
|
|
if ( retVal ) {
|
|
*column = mBuffer->count_displayed_characters(
|
|
mLineStarts[ *lineNum ], pos );
|
|
*lineNum += mTopLineNum;
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
/*
|
|
** Return 1 if position (X, Y) is inside of the primary Fl_Text_Selection
|
|
*/
|
|
int Fl_Text_Display::in_selection( int X, int Y ) {
|
|
int row, column, pos = xy_to_position( X, Y, CHARACTER_POS );
|
|
Fl_Text_Buffer *buf = mBuffer;
|
|
|
|
xy_to_rowcol( X, Y, &row, &column, CHARACTER_POS );
|
|
return buf->primary_selection()->includes(pos, buf->line_start( pos ), column);
|
|
}
|
|
|
|
/*
|
|
** Scroll the display to bring insertion cursor into view.
|
|
**
|
|
** Note: it would be nice to be able to do this without counting lines twice
|
|
** (scroll_() counts them too) and/or to count from the most efficient
|
|
** starting point, but the efficiency of this routine is not as important to
|
|
** the overall performance of the text display.
|
|
*/
|
|
void Fl_Text_Display::display_insert() {
|
|
int hOffset, topLine, X, Y;
|
|
hOffset = mHorizOffset;
|
|
topLine = mTopLineNum;
|
|
|
|
if (insert_position() < mFirstChar) {
|
|
topLine -= buffer()->count_lines(insert_position(), mFirstChar);
|
|
} else if (mLineStarts[mNVisibleLines-2] != -1) {
|
|
int lastChar = buffer()->line_end(mLineStarts[mNVisibleLines-2]);
|
|
if (insert_position() > lastChar)
|
|
topLine += buffer()->count_lines(lastChar, insert_position());
|
|
}
|
|
/* Find the new setting for horizontal offset (this is a bit ungraceful).
|
|
If the line is visible, just use PositionToXY to get the position
|
|
to scroll to, otherwise, do the vertical scrolling first, then the
|
|
horizontal */
|
|
if (!position_to_xy( mCursorPos, &X, &Y )) {
|
|
scroll_(topLine, hOffset);
|
|
if (!position_to_xy( mCursorPos, &X, &Y ))
|
|
return; /* Give up, it's not worth it (but why does it fail?) */
|
|
}
|
|
if (X > text_area.x + text_area.w)
|
|
hOffset += X-(text_area.x + text_area.w);
|
|
else if (X < text_area.x)
|
|
hOffset += X-text_area.x;
|
|
|
|
/* Do the scroll */
|
|
if (topLine != mTopLineNum || hOffset != mHorizOffset)
|
|
scroll_(topLine, hOffset);
|
|
}
|
|
|
|
void Fl_Text_Display::show_insert_position() {
|
|
display_insert_position_hint = 1;
|
|
resize(x(), y(), w(), h());
|
|
}
|
|
|
|
/*
|
|
** Cursor movement functions
|
|
*/
|
|
int Fl_Text_Display::move_right() {
|
|
if ( mCursorPos >= mBuffer->length() )
|
|
return 0;
|
|
insert_position( mCursorPos + 1 );
|
|
return 1;
|
|
}
|
|
|
|
int Fl_Text_Display::move_left() {
|
|
if ( mCursorPos <= 0 )
|
|
return 0;
|
|
insert_position( mCursorPos - 1 );
|
|
return 1;
|
|
}
|
|
|
|
int Fl_Text_Display::move_up() {
|
|
int lineStartPos, column, prevLineStartPos, newPos, visLineNum;
|
|
|
|
/* Find the position of the start of the line. Use the line starts array
|
|
if possible */
|
|
if ( position_to_line( mCursorPos, &visLineNum ) )
|
|
lineStartPos = mLineStarts[ visLineNum ];
|
|
else {
|
|
lineStartPos = buffer()->line_start( mCursorPos );
|
|
visLineNum = -1;
|
|
}
|
|
if ( lineStartPos == 0 )
|
|
return 0;
|
|
|
|
/* Decide what column to move to, if there's a preferred column use that */
|
|
column = mCursorPreferredCol >= 0 ? mCursorPreferredCol :
|
|
mBuffer->count_displayed_characters( lineStartPos, mCursorPos );
|
|
|
|
/* count forward from the start of the previous line to reach the column */
|
|
if ( visLineNum != -1 && visLineNum != 0 )
|
|
prevLineStartPos = mLineStarts[ visLineNum - 1 ];
|
|
else
|
|
prevLineStartPos = buffer()->rewind_lines( lineStartPos, 1 );
|
|
newPos = mBuffer->skip_displayed_characters( prevLineStartPos, column );
|
|
|
|
/* move the cursor */
|
|
insert_position( newPos );
|
|
|
|
/* if a preferred column wasn't aleady established, establish it */
|
|
mCursorPreferredCol = column;
|
|
return 1;
|
|
}
|
|
int Fl_Text_Display::move_down() {
|
|
int lineStartPos, column, nextLineStartPos, newPos, visLineNum;
|
|
|
|
if ( mCursorPos == mBuffer->length() )
|
|
return 0;
|
|
if ( position_to_line( mCursorPos, &visLineNum ) )
|
|
lineStartPos = mLineStarts[ visLineNum ];
|
|
else {
|
|
lineStartPos = buffer()->line_start( mCursorPos );
|
|
visLineNum = -1;
|
|
}
|
|
column = mCursorPreferredCol >= 0 ? mCursorPreferredCol :
|
|
mBuffer->count_displayed_characters( lineStartPos, mCursorPos );
|
|
nextLineStartPos = buffer()->skip_lines( lineStartPos, 1 );
|
|
newPos = mBuffer->skip_displayed_characters( nextLineStartPos, column );
|
|
|
|
insert_position( newPos );
|
|
mCursorPreferredCol = column;
|
|
return 1;
|
|
}
|
|
|
|
void Fl_Text_Display::next_word() {
|
|
int pos = insert_position();
|
|
while ( pos < buffer()->length() && (
|
|
isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
|
|
pos++;
|
|
}
|
|
while ( pos < buffer()->length() && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
|
|
pos++;
|
|
}
|
|
|
|
insert_position( pos );
|
|
}
|
|
|
|
void Fl_Text_Display::previous_word() {
|
|
int pos = insert_position();
|
|
pos--;
|
|
while ( pos && !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
|
|
pos--;
|
|
}
|
|
while ( pos && ( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) {
|
|
pos--;
|
|
}
|
|
if ( !( isalnum( buffer()->character( pos ) ) || buffer()->character( pos ) == '_' ) ) pos++;
|
|
|
|
insert_position( pos );
|
|
}
|
|
|
|
/*
|
|
** Callback attached to the text buffer to receive modification information
|
|
*/
|
|
void Fl_Text_Display::buffer_modified_cb( int pos, int nInserted, int nDeleted,
|
|
int nRestyled, const char *deletedText, void *cbArg ) {
|
|
int linesInserted, linesDeleted, startDispPos, endDispPos;
|
|
Fl_Text_Display *textD = ( Fl_Text_Display * ) cbArg;
|
|
Fl_Text_Buffer *buf = textD->mBuffer;
|
|
int scrolled, origCursorPos = textD->mCursorPos;
|
|
|
|
/* buffer modification cancels vertical cursor motion column */
|
|
if ( nInserted != 0 || nDeleted != 0 )
|
|
textD->mCursorPreferredCol = -1;
|
|
|
|
/* Count the number of lines inserted and deleted */
|
|
linesInserted = nInserted == 0 ? 0 :
|
|
textD->buffer()->count_lines( pos, pos + nInserted );
|
|
linesDeleted = nDeleted == 0 ? 0 : countlines( deletedText );
|
|
|
|
/* Update the line starts and topLineNum */
|
|
if ( nInserted != 0 || nDeleted != 0 ) {
|
|
textD->update_line_starts( pos, nInserted, nDeleted, linesInserted,
|
|
linesDeleted, &scrolled );
|
|
} else
|
|
scrolled = 0;
|
|
|
|
/* Update the line count for the whole buffer */
|
|
textD->mNBufferLines += linesInserted - linesDeleted;
|
|
|
|
/* Update the cursor position */
|
|
if ( textD->mCursorToHint != NO_HINT ) {
|
|
textD->mCursorPos = textD->mCursorToHint;
|
|
textD->mCursorToHint = NO_HINT;
|
|
} else if ( textD->mCursorPos > pos ) {
|
|
if ( textD->mCursorPos < pos + nDeleted )
|
|
textD->mCursorPos = pos;
|
|
else
|
|
textD->mCursorPos += nInserted - nDeleted;
|
|
}
|
|
|
|
// refigure scrollbars & stuff
|
|
textD->resize(textD->x(), textD->y(), textD->w(), textD->h());
|
|
|
|
// don't need to do anything else if not visible?
|
|
if (!textD->visible_r()) return;
|
|
|
|
/* If the changes caused scrolling, re-paint everything and we're done. */
|
|
if ( scrolled ) {
|
|
textD->damage(FL_DAMAGE_EXPOSE);
|
|
if ( textD->mStyleBuffer ) /* See comments in extendRangeForStyleMods */
|
|
textD->mStyleBuffer->primary_selection()->selected(0);
|
|
return;
|
|
}
|
|
|
|
/* If the changes didn't cause scrolling, decide the range of characters
|
|
that need to be re-painted. Also if the cursor position moved, be
|
|
sure that the redisplay range covers the old cursor position so the
|
|
old cursor gets erased, and erase the bits of the cursor which extend
|
|
beyond the left and right edges of the text. */
|
|
startDispPos = pos;
|
|
if ( origCursorPos == startDispPos && textD->mCursorPos != startDispPos )
|
|
startDispPos = min( startDispPos, origCursorPos - 1 );
|
|
if ( linesInserted == linesDeleted ) {
|
|
if ( nInserted == 0 && nDeleted == 0 )
|
|
endDispPos = pos + nRestyled;
|
|
else {
|
|
endDispPos = buf->line_end( pos + nInserted ) + 1;
|
|
// CET - FIXME if ( origCursorPos >= startDispPos &&
|
|
// ( origCursorPos <= endDispPos || endDispPos == buf->length() ) )
|
|
}
|
|
|
|
} else {
|
|
endDispPos = textD->mLastChar + 1;
|
|
// CET - FIXME if ( origCursorPos >= pos )
|
|
}
|
|
|
|
/* If there is a style buffer, check if the modification caused additional
|
|
changes that need to be redisplayed. (Redisplaying separately would
|
|
cause double-redraw on almost every modification involving styled
|
|
text). Extend the redraw range to incorporate style changes */
|
|
if ( textD->mStyleBuffer )
|
|
textD->extend_range_for_styles( &startDispPos, &endDispPos );
|
|
|
|
/* Redisplay computed range */
|
|
textD->redisplay_range( startDispPos, endDispPos );
|
|
}
|
|
|
|
/*
|
|
** Find the line number of position "pos" relative to the first line of
|
|
** displayed text. Returns 0 if the line is not displayed.
|
|
*/
|
|
int Fl_Text_Display::position_to_line( int pos, int *lineNum ) {
|
|
int i;
|
|
|
|
if ( pos < mFirstChar )
|
|
return 0;
|
|
if ( pos > mLastChar ) {
|
|
if ( empty_vlines() ) {
|
|
if ( mLastChar < mBuffer->length() ) {
|
|
if ( !position_to_line( mLastChar, lineNum ) ) {
|
|
fprintf( stderr, "Consistency check ptvl failed\n" );
|
|
return 0;
|
|
}
|
|
return ++( *lineNum ) <= mNVisibleLines - 1;
|
|
} else {
|
|
position_to_line( mLastChar - 1, lineNum );
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
for ( i = mNVisibleLines - 1; i >= 0; i-- ) {
|
|
if ( mLineStarts[ i ] != -1 && pos >= mLineStarts[ i ] ) {
|
|
*lineNum = i;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0; /* probably never be reached */
|
|
}
|
|
|
|
/*
|
|
** Draw the text on a single line represented by "visLineNum" (the
|
|
** number of lines down from the top of the display), limited by
|
|
** "leftClip" and "rightClip" window coordinates and "leftCharIndex" and
|
|
** "rightCharIndex" character positions (not including the character at
|
|
** position "rightCharIndex").
|
|
*/
|
|
void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip,
|
|
int leftCharIndex, int rightCharIndex) {
|
|
Fl_Text_Buffer * buf = mBuffer;
|
|
int i, X, Y, startX, charIndex, lineStartPos, lineLen, fontHeight;
|
|
int stdCharWidth, charWidth, startIndex, charStyle, style;
|
|
int charLen, outStartIndex, outIndex, cursorX, hasCursor = 0;
|
|
int dispIndexOffset, cursorPos = mCursorPos;
|
|
char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ], outStr[ MAX_DISP_LINE_LEN ];
|
|
char *outPtr;
|
|
const char *lineStr;
|
|
|
|
/* If line is not displayed, skip it */
|
|
if ( visLineNum < 0 || visLineNum > mNVisibleLines )
|
|
return;
|
|
|
|
/* Calculate Y coordinate of the string to draw */
|
|
fontHeight = mMaxsize;
|
|
Y = text_area.y + visLineNum * fontHeight;
|
|
|
|
/* Get the text, length, and buffer position of the line to display */
|
|
lineStartPos = mLineStarts[ visLineNum ];
|
|
if ( lineStartPos == -1 ) {
|
|
lineLen = 0;
|
|
lineStr = NULL;
|
|
} else {
|
|
lineLen = vline_length( visLineNum );
|
|
lineStr = buf->text_range( lineStartPos, lineStartPos + lineLen );
|
|
}
|
|
|
|
/* Space beyond the end of the line is still counted in units of characters
|
|
of a standardized character width (this is done mostly because style
|
|
changes based on character position can still occur in this region due
|
|
to rectangular Fl_Text_Selections). stdCharWidth must be non-zero to prevent a
|
|
potential infinite loop if X does not advance */
|
|
stdCharWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width;
|
|
if ( stdCharWidth <= 0 ) {
|
|
fprintf( stderr, "Internal Error, bad font measurement\n" );
|
|
delete [] (char *)lineStr;
|
|
return;
|
|
}
|
|
|
|
/* Shrink the clipping range to the active display area */
|
|
leftClip = max( text_area.x, leftClip );
|
|
rightClip = min( rightClip, text_area.x + text_area.w );
|
|
|
|
/* Rectangular Fl_Text_Selections are based on "real" line starts (after a newline
|
|
or start of buffer). Calculate the difference between the last newline
|
|
position and the line start we're using. Since scanning back to find a
|
|
newline is expensive, only do so if there's actually a rectangular
|
|
Fl_Text_Selection which needs it */
|
|
dispIndexOffset = 0;
|
|
|
|
/* Step through character positions from the beginning of the line (even if
|
|
that's off the left edge of the displayed area) to find the first
|
|
character position that's not clipped, and the X coordinate for drawing
|
|
that character */
|
|
X = text_area.x - mHorizOffset;
|
|
outIndex = 0;
|
|
for ( charIndex = 0; ; charIndex++ ) {
|
|
charLen = charIndex >= lineLen ? 1 :
|
|
Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex,
|
|
expandedChar, buf->tab_distance(), buf->null_substitution_character() );
|
|
style = position_style( lineStartPos, lineLen, charIndex,
|
|
outIndex + dispIndexOffset );
|
|
charWidth = charIndex >= lineLen ? stdCharWidth :
|
|
string_width( expandedChar, charLen, style );
|
|
if ( X + charWidth >= leftClip && charIndex >= leftCharIndex ) {
|
|
startIndex = charIndex;
|
|
outStartIndex = outIndex;
|
|
startX = X;
|
|
break;
|
|
}
|
|
X += charWidth;
|
|
outIndex += charLen;
|
|
}
|
|
|
|
/* Scan character positions from the beginning of the clipping range, and
|
|
draw parts whenever the style changes (also note if the cursor is on
|
|
this line, and where it should be drawn to take advantage of the x
|
|
position which we've gone to so much trouble to calculate) */
|
|
outPtr = outStr;
|
|
outIndex = outStartIndex;
|
|
X = startX;
|
|
for ( charIndex = startIndex; charIndex < rightCharIndex; charIndex++ ) {
|
|
if ( lineStartPos + charIndex == cursorPos ) {
|
|
if ( charIndex < lineLen || ( charIndex == lineLen &&
|
|
cursorPos >= buf->length() ) ) {
|
|
hasCursor = 1; // CET - FIXME
|
|
cursorX = X - 1;
|
|
} else if ( charIndex == lineLen ) {
|
|
hasCursor = 1;
|
|
cursorX = X - 1;
|
|
}
|
|
}
|
|
charLen = charIndex >= lineLen ? 1 :
|
|
Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
|
|
buf->tab_distance(), buf->null_substitution_character() );
|
|
charStyle = position_style( lineStartPos, lineLen, charIndex,
|
|
outIndex + dispIndexOffset );
|
|
for ( i = 0; i < charLen; i++ ) {
|
|
if ( i != 0 && charIndex < lineLen && lineStr[ charIndex ] == '\t' )
|
|
charStyle = position_style( lineStartPos, lineLen,
|
|
charIndex, outIndex + dispIndexOffset );
|
|
if ( charStyle != style ) {
|
|
draw_string( style, startX, Y, X, outStr, outPtr - outStr );
|
|
outPtr = outStr;
|
|
startX = X;
|
|
style = charStyle;
|
|
}
|
|
if ( charIndex < lineLen ) {
|
|
*outPtr = expandedChar[ i ];
|
|
charWidth = string_width( &expandedChar[ i ], 1, charStyle );
|
|
} else
|
|
charWidth = stdCharWidth;
|
|
outPtr++;
|
|
X += charWidth;
|
|
outIndex++;
|
|
}
|
|
if ( outPtr - outStr + FL_TEXT_MAX_EXP_CHAR_LEN >= MAX_DISP_LINE_LEN || X >= rightClip )
|
|
break;
|
|
}
|
|
|
|
/* Draw the remaining style segment */
|
|
draw_string( style, startX, Y, X, outStr, outPtr - outStr );
|
|
|
|
/* Draw the cursor if part of it appeared on the redisplayed part of
|
|
this line. Also check for the cases which are not caught as the
|
|
line is scanned above: when the cursor appears at the very end
|
|
of the redisplayed section. */
|
|
/* CET - FIXME
|
|
if ( mCursorOn )
|
|
{
|
|
if ( hasCursor )
|
|
draw_cursor( cursorX, Y );
|
|
else if ( charIndex < lineLen && ( lineStartPos + charIndex + 1 == cursorPos )
|
|
&& X == rightClip )
|
|
{
|
|
if ( cursorPos >= buf->length() )
|
|
draw_cursor( X - 1, Y );
|
|
else
|
|
{
|
|
draw_cursor( X - 1, Y );
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
if ( lineStr != NULL )
|
|
delete [] (char *)lineStr;
|
|
}
|
|
|
|
/*
|
|
** Draw a string or blank area according to parameter "style", using the
|
|
** appropriate colors and drawing method for that style, with top left
|
|
** corner at X, y. If style says to draw text, use "string" as source of
|
|
** characters, and draw "nChars", if style is FILL, erase
|
|
** rectangle where text would have drawn from X to toX and from Y to
|
|
** the maximum Y extent of the current font(s).
|
|
*/
|
|
void Fl_Text_Display::draw_string( int style, int X, int Y, int toX,
|
|
const char *string, int nChars ) {
|
|
Style_Table_Entry * styleRec;
|
|
|
|
/* Draw blank area rather than text, if that was the request */
|
|
if ( style & FILL_MASK ) {
|
|
clear_rect( style, X, Y, toX - X, mMaxsize );
|
|
return;
|
|
}
|
|
|
|
/* Set font, color, and gc depending on style. For normal text, GCs
|
|
for normal drawing, or drawing within a Fl_Text_Selection or highlight are
|
|
pre-allocated and pre-configured. For syntax highlighting, GCs are
|
|
configured here, on the fly. */
|
|
|
|
Fl_Font font = textfont();
|
|
int size = textsize();
|
|
Fl_Color foreground;
|
|
Fl_Color background;
|
|
|
|
if ( style & STYLE_LOOKUP_MASK ) {
|
|
styleRec = &mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ];
|
|
font = styleRec->font;
|
|
size = styleRec->size;
|
|
|
|
if ( style & (HIGHLIGHT_MASK | PRIMARY_MASK) ) {
|
|
background = selection_color();
|
|
} else background = color();
|
|
|
|
foreground = fl_contrast(styleRec->color, background);
|
|
} else if ( style & (HIGHLIGHT_MASK | PRIMARY_MASK) ) {
|
|
background = selection_color();
|
|
foreground = fl_contrast(textcolor(), background);
|
|
} else {
|
|
foreground = textcolor();
|
|
background = color();
|
|
}
|
|
|
|
fl_color( background );
|
|
fl_rectf( X, Y, toX - X, mMaxsize );
|
|
fl_color( foreground );
|
|
fl_font( font, size );
|
|
fl_draw( string, nChars, X, Y + mMaxsize - fl_descent());
|
|
|
|
// CET - FIXME
|
|
/* If any space around the character remains unfilled (due to use of
|
|
different sized fonts for highlighting), fill in above or below
|
|
to erase previously drawn characters */
|
|
/*
|
|
if (fs->ascent < mAscent)
|
|
clear_rect( style, X, Y, toX - X, mAscent - fs->ascent);
|
|
if (fs->descent < mDescent)
|
|
clear_rect( style, X, Y + mAscent + fs->descent, toX - x,
|
|
mDescent - fs->descent);
|
|
*/
|
|
/* Underline if style is secondary Fl_Text_Selection */
|
|
|
|
/*
|
|
if (style & SECONDARY_MASK)
|
|
XDrawLine(XtDisplay(mW), XtWindow(mW), gc, x,
|
|
y + mAscent, toX - 1, Y + fs->ascent);
|
|
*/
|
|
}
|
|
|
|
/*
|
|
** Clear a rectangle with the appropriate background color for "style"
|
|
*/
|
|
void Fl_Text_Display::clear_rect( int style, int X, int Y,
|
|
int width, int height ) {
|
|
/* A width of zero means "clear to end of window" to XClearArea */
|
|
if ( width == 0 )
|
|
return;
|
|
|
|
if ( style & HIGHLIGHT_MASK ) {
|
|
fl_color( fl_contrast(textcolor(), color()) );
|
|
fl_rectf( X, Y, width, height );
|
|
} else if ( style & PRIMARY_MASK ) {
|
|
fl_color( FL_SELECTION_COLOR );
|
|
fl_rectf( X, Y, width, height );
|
|
} else {
|
|
fl_color( color() );
|
|
fl_rectf( X, Y, width, height );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
** Draw a cursor with top center at X, y.
|
|
*/
|
|
void Fl_Text_Display::draw_cursor( int X, int Y ) {
|
|
typedef struct {
|
|
int x1, y1, x2, y2;
|
|
}
|
|
Segment;
|
|
|
|
Segment segs[ 5 ];
|
|
int left, right, cursorWidth, midY;
|
|
// int fontWidth = mFontStruct->min_bounds.width, nSegs = 0;
|
|
int fontWidth = TMPFONTWIDTH; // CET - FIXME
|
|
int nSegs = 0;
|
|
int fontHeight = mMaxsize;
|
|
int bot = Y + fontHeight - 1;
|
|
|
|
if ( X < text_area.x - 1 || X > text_area.x + text_area.w )
|
|
return;
|
|
|
|
/* For cursors other than the block, make them around 2/3 of a character
|
|
width, rounded to an even number of pixels so that X will draw an
|
|
odd number centered on the stem at x. */
|
|
cursorWidth = 4; //(fontWidth/3) * 2;
|
|
left = X - cursorWidth / 2;
|
|
right = left + cursorWidth;
|
|
|
|
/* Create segments and draw cursor */
|
|
if ( mCursorStyle == CARET_CURSOR ) {
|
|
midY = bot - fontHeight / 5;
|
|
segs[ 0 ].x1 = left; segs[ 0 ].y1 = bot; segs[ 0 ].x2 = X; segs[ 0 ].y2 = midY;
|
|
segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot;
|
|
segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = midY - 1;
|
|
segs[ 3 ].x1 = X; segs[ 3 ].y1 = midY - 1; segs[ 3 ].x2 = right; segs[ 3 ].y2 = bot;
|
|
nSegs = 4;
|
|
} else if ( mCursorStyle == NORMAL_CURSOR ) {
|
|
segs[ 0 ].x1 = left; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y;
|
|
segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot;
|
|
segs[ 2 ].x1 = left; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = right; segs[ 2 ].y2 = bot;
|
|
nSegs = 3;
|
|
} else if ( mCursorStyle == HEAVY_CURSOR ) {
|
|
segs[ 0 ].x1 = X - 1; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X - 1; segs[ 0 ].y2 = bot;
|
|
segs[ 1 ].x1 = X; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = X; segs[ 1 ].y2 = bot;
|
|
segs[ 2 ].x1 = X + 1; segs[ 2 ].y1 = Y; segs[ 2 ].x2 = X + 1; segs[ 2 ].y2 = bot;
|
|
segs[ 3 ].x1 = left; segs[ 3 ].y1 = Y; segs[ 3 ].x2 = right; segs[ 3 ].y2 = Y;
|
|
segs[ 4 ].x1 = left; segs[ 4 ].y1 = bot; segs[ 4 ].x2 = right; segs[ 4 ].y2 = bot;
|
|
nSegs = 5;
|
|
} else if ( mCursorStyle == DIM_CURSOR ) {
|
|
midY = Y + fontHeight / 2;
|
|
segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = X; segs[ 0 ].y2 = Y;
|
|
segs[ 1 ].x1 = X; segs[ 1 ].y1 = midY; segs[ 1 ].x2 = X; segs[ 1 ].y2 = midY;
|
|
segs[ 2 ].x1 = X; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot;
|
|
nSegs = 3;
|
|
} else if ( mCursorStyle == BLOCK_CURSOR ) {
|
|
right = X + fontWidth;
|
|
segs[ 0 ].x1 = X; segs[ 0 ].y1 = Y; segs[ 0 ].x2 = right; segs[ 0 ].y2 = Y;
|
|
segs[ 1 ].x1 = right; segs[ 1 ].y1 = Y; segs[ 1 ].x2 = right; segs[ 1 ].y2 = bot;
|
|
segs[ 2 ].x1 = right; segs[ 2 ].y1 = bot; segs[ 2 ].x2 = X; segs[ 2 ].y2 = bot;
|
|
segs[ 3 ].x1 = X; segs[ 3 ].y1 = bot; segs[ 3 ].x2 = X; segs[ 3 ].y2 = Y;
|
|
nSegs = 4;
|
|
}
|
|
fl_color( mCursor_color );
|
|
|
|
for ( int k = 0; k < nSegs; k++ ) {
|
|
fl_line( segs[ k ].x1, segs[ k ].y1, segs[ k ].x2, segs[ k ].y2 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** Determine the drawing method to use to draw a specific character from "buf".
|
|
** "lineStartPos" gives the character index where the line begins, "lineIndex",
|
|
** the number of characters past the beginning of the line, and "dispIndex",
|
|
** the number of displayed characters past the beginning of the line. Passing
|
|
** lineStartPos of -1 returns the drawing style for "no text".
|
|
**
|
|
** Why not just: position_style(pos)? Because style applies to blank areas
|
|
** of the window beyond the text boundaries, and because this routine must also
|
|
** decide whether a position is inside of a rectangular Fl_Text_Selection, and do
|
|
** so efficiently, without re-counting character positions from the start of the
|
|
** line.
|
|
**
|
|
** Note that style is a somewhat incorrect name, drawing method would
|
|
** be more appropriate.
|
|
*/
|
|
int Fl_Text_Display::position_style( int lineStartPos,
|
|
int lineLen, int lineIndex, int dispIndex ) {
|
|
Fl_Text_Buffer * buf = mBuffer;
|
|
Fl_Text_Buffer *styleBuf = mStyleBuffer;
|
|
int pos, style = 0;
|
|
|
|
if ( lineStartPos == -1 || buf == NULL )
|
|
return FILL_MASK;
|
|
|
|
pos = lineStartPos + min( lineIndex, lineLen );
|
|
|
|
if ( lineIndex >= lineLen )
|
|
style = FILL_MASK;
|
|
else if ( styleBuf != NULL ) {
|
|
style = ( unsigned char ) styleBuf->character( pos );
|
|
/*!!! if (style == mUnfinishedStyle) {
|
|
// encountered "unfinished" style, trigger parsing
|
|
(mUnfinishedHighlightCB)( pos, mHighlightCBArg);
|
|
style = (unsigned char) styleBuf->character( pos);
|
|
}
|
|
*/
|
|
}
|
|
if (buf->primary_selection()->includes(pos, lineStartPos, dispIndex))
|
|
style |= PRIMARY_MASK;
|
|
if (buf->highlight_selection()->includes(pos, lineStartPos, dispIndex))
|
|
style |= HIGHLIGHT_MASK;
|
|
if (buf->secondary_selection()->includes(pos, lineStartPos, dispIndex))
|
|
style |= SECONDARY_MASK;
|
|
return style;
|
|
}
|
|
|
|
/*
|
|
** Find the width of a string in the font of a particular style
|
|
*/
|
|
int Fl_Text_Display::string_width( const char *string, int length, int style ) {
|
|
Fl_Font font;
|
|
int size;
|
|
|
|
if ( style & STYLE_LOOKUP_MASK ) {
|
|
font = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].font;
|
|
size = mStyleTable[ ( style & STYLE_LOOKUP_MASK ) - 'A' ].size;
|
|
} else {
|
|
font = textfont();
|
|
size = textsize();
|
|
}
|
|
fl_font( font, size );
|
|
|
|
return ( int ) ( fl_width( string, length ) );
|
|
}
|
|
|
|
/*
|
|
** Translate window coordinates to the nearest (insert cursor or character
|
|
** cell) text position. The parameter posType specifies how to interpret the
|
|
** position: CURSOR_POS means translate the coordinates to the nearest cursor
|
|
** position, and CHARACTER_POS means return the position of the character
|
|
** closest to (X, Y).
|
|
*/
|
|
int Fl_Text_Display::xy_to_position( int X, int Y, int posType ) {
|
|
int charIndex, lineStart, lineLen, fontHeight;
|
|
int charWidth, charLen, charStyle, visLineNum, xStep, outIndex;
|
|
char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
|
|
const char *lineStr;
|
|
|
|
/* Find the visible line number corresponding to the Y coordinate */
|
|
fontHeight = mMaxsize;
|
|
visLineNum = ( Y - text_area.y ) / fontHeight;
|
|
if ( visLineNum < 0 )
|
|
return mFirstChar;
|
|
if ( visLineNum >= mNVisibleLines )
|
|
visLineNum = mNVisibleLines - 1;
|
|
|
|
/* Find the position at the start of the line */
|
|
lineStart = mLineStarts[ visLineNum ];
|
|
|
|
/* If the line start was empty, return the last position in the buffer */
|
|
if ( lineStart == -1 )
|
|
return mBuffer->length();
|
|
|
|
/* Get the line text and its length */
|
|
lineLen = vline_length( visLineNum );
|
|
lineStr = mBuffer->text_range( lineStart, lineStart + lineLen );
|
|
|
|
/* Step through character positions from the beginning of the line
|
|
to find the character position corresponding to the X coordinate */
|
|
xStep = text_area.x - mHorizOffset;
|
|
outIndex = 0;
|
|
for ( charIndex = 0; charIndex < lineLen; charIndex++ ) {
|
|
charLen = Fl_Text_Buffer::expand_character( lineStr[ charIndex ], outIndex, expandedChar,
|
|
mBuffer->tab_distance(), mBuffer->null_substitution_character() );
|
|
charStyle = position_style( lineStart, lineLen, charIndex, outIndex );
|
|
charWidth = string_width( expandedChar, charLen, charStyle );
|
|
if ( X < xStep + ( posType == CURSOR_POS ? charWidth / 2 : charWidth ) ) {
|
|
delete [] (char *)lineStr;
|
|
return lineStart + charIndex;
|
|
}
|
|
xStep += charWidth;
|
|
outIndex += charLen;
|
|
}
|
|
|
|
/* If the X position was beyond the end of the line, return the position
|
|
of the newline at the end of the line */
|
|
delete [] (char *)lineStr;
|
|
return lineStart + lineLen;
|
|
}
|
|
|
|
/*
|
|
** Translate window coordinates to the nearest row and column number for
|
|
** positioning the cursor. This, of course, makes no sense when the font is
|
|
** proportional, since there are no absolute columns. The parameter posType
|
|
** specifies how to interpret the position: CURSOR_POS means translate the
|
|
** coordinates to the nearest position between characters, and CHARACTER_POS
|
|
** means translate the position to the nearest character cell.
|
|
*/
|
|
void Fl_Text_Display::xy_to_rowcol( int X, int Y, int *row,
|
|
int *column, int posType ) {
|
|
int fontHeight = mMaxsize;
|
|
int fontWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width;
|
|
|
|
/* Find the visible line number corresponding to the Y coordinate */
|
|
*row = ( Y - text_area.y ) / fontHeight;
|
|
if ( *row < 0 ) * row = 0;
|
|
if ( *row >= mNVisibleLines ) * row = mNVisibleLines - 1;
|
|
*column = ( ( X - text_area.x ) + mHorizOffset +
|
|
( posType == CURSOR_POS ? fontWidth / 2 : 0 ) ) / fontWidth;
|
|
if ( *column < 0 ) * column = 0;
|
|
}
|
|
|
|
/*
|
|
** Offset the line starts array, topLineNum, firstChar and lastChar, for a new
|
|
** vertical scroll position given by newTopLineNum. If any currently displayed
|
|
** lines will still be visible, salvage the line starts values, otherwise,
|
|
** count lines from the nearest known line start (start or end of buffer, or
|
|
** the closest value in the lineStarts array)
|
|
*/
|
|
void Fl_Text_Display::offset_line_starts( int newTopLineNum ) {
|
|
int oldTopLineNum = mTopLineNum;
|
|
int lineDelta = newTopLineNum - oldTopLineNum;
|
|
int nVisLines = mNVisibleLines;
|
|
int *lineStarts = mLineStarts;
|
|
int i, lastLineNum;
|
|
Fl_Text_Buffer *buf = mBuffer;
|
|
|
|
/* If there was no offset, nothing needs to be changed */
|
|
if ( lineDelta == 0 )
|
|
return;
|
|
|
|
/* Find the new value for firstChar by counting lines from the nearest
|
|
known line start (start or end of buffer, or the closest value in the
|
|
lineStarts array) */
|
|
lastLineNum = oldTopLineNum + nVisLines - 1;
|
|
if ( newTopLineNum < oldTopLineNum && newTopLineNum < -lineDelta ) {
|
|
mFirstChar = buffer()->skip_lines( 0, newTopLineNum - 1 );
|
|
} else if ( newTopLineNum < oldTopLineNum ) {
|
|
mFirstChar = buffer()->rewind_lines( mFirstChar, -lineDelta );
|
|
} else if ( newTopLineNum < lastLineNum ) {
|
|
mFirstChar = lineStarts[ newTopLineNum - oldTopLineNum ];
|
|
} else if ( newTopLineNum - lastLineNum < mNBufferLines - newTopLineNum ) {
|
|
mFirstChar = buffer()->skip_lines( lineStarts[ nVisLines - 1 ],
|
|
newTopLineNum - lastLineNum );
|
|
} else {
|
|
mFirstChar = buffer()->rewind_lines( buf->length(), mNBufferLines - newTopLineNum + 1 );
|
|
}
|
|
|
|
/* Fill in the line starts array */
|
|
if ( lineDelta < 0 && -lineDelta < nVisLines ) {
|
|
for ( i = nVisLines - 1; i >= -lineDelta; i-- )
|
|
lineStarts[ i ] = lineStarts[ i + lineDelta ];
|
|
calc_line_starts( 0, -lineDelta );
|
|
} else if ( lineDelta > 0 && lineDelta < nVisLines ) {
|
|
for ( i = 0; i < nVisLines - lineDelta; i++ )
|
|
lineStarts[ i ] = lineStarts[ i + lineDelta ];
|
|
calc_line_starts( nVisLines - lineDelta, nVisLines - 1 );
|
|
} else
|
|
calc_line_starts( 0, nVisLines );
|
|
|
|
/* Set lastChar and topLineNum */
|
|
calc_last_char();
|
|
mTopLineNum = newTopLineNum;
|
|
}
|
|
|
|
/*
|
|
** Update the line starts array, topLineNum, firstChar and lastChar for text
|
|
** display "textD" after a modification to the text buffer, given by the
|
|
** position where the change began "pos", and the nmubers of characters
|
|
** and lines inserted and deleted.
|
|
*/
|
|
void Fl_Text_Display::update_line_starts( int pos, int charsInserted,
|
|
int charsDeleted, int linesInserted, int linesDeleted, int *scrolled ) {
|
|
int * lineStarts = mLineStarts;
|
|
int i, lineOfPos, lineOfEnd, nVisLines = mNVisibleLines;
|
|
int charDelta = charsInserted - charsDeleted;
|
|
int lineDelta = linesInserted - linesDeleted;
|
|
|
|
/* If all of the changes were before the displayed text, the display
|
|
doesn't change, just update the top line num and offset the line
|
|
start entries and first and last characters */
|
|
if ( pos + charsDeleted < mFirstChar ) {
|
|
mTopLineNum += lineDelta;
|
|
for ( i = 0; i < nVisLines; i++ )
|
|
lineStarts[ i ] += charDelta;
|
|
mFirstChar += charDelta;
|
|
mLastChar += charDelta;
|
|
*scrolled = 0;
|
|
return;
|
|
}
|
|
|
|
/* The change began before the beginning of the displayed text, but
|
|
part or all of the displayed text was deleted */
|
|
if ( pos < mFirstChar ) {
|
|
/* If some text remains in the window, anchor on that */
|
|
if ( position_to_line( pos + charsDeleted, &lineOfEnd ) &&
|
|
++lineOfEnd < nVisLines && lineStarts[ lineOfEnd ] != -1 ) {
|
|
mTopLineNum = max( 1, mTopLineNum + lineDelta );
|
|
mFirstChar = buffer()->rewind_lines( lineStarts[ lineOfEnd ] + charDelta, lineOfEnd );
|
|
/* Otherwise anchor on original line number and recount everything */
|
|
} else {
|
|
if ( mTopLineNum > mNBufferLines + lineDelta ) {
|
|
mTopLineNum = 1;
|
|
mFirstChar = 0;
|
|
} else
|
|
mFirstChar = buffer()->skip_lines( 0, mTopLineNum - 1 );
|
|
}
|
|
calc_line_starts( 0, nVisLines - 1 );
|
|
/* calculate lastChar by finding the end of the last displayed line */
|
|
calc_last_char();
|
|
*scrolled = 1;
|
|
return;
|
|
}
|
|
|
|
/* If the change was in the middle of the displayed text (it usually is),
|
|
salvage as much of the line starts array as possible by moving and
|
|
offsetting the entries after the changed area, and re-counting the
|
|
added lines or the lines beyond the salvaged part of the line starts
|
|
array */
|
|
if ( pos <= mLastChar ) {
|
|
/* find line on which the change began */
|
|
position_to_line( pos, &lineOfPos );
|
|
/* salvage line starts after the changed area */
|
|
if ( lineDelta == 0 ) {
|
|
for ( i = lineOfPos + 1; i < nVisLines && lineStarts[ i ] != -1; i++ )
|
|
lineStarts[ i ] += charDelta;
|
|
} else if ( lineDelta > 0 ) {
|
|
for ( i = nVisLines - 1; i >= lineOfPos + lineDelta + 1; i-- )
|
|
lineStarts[ i ] = lineStarts[ i - lineDelta ] +
|
|
( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta );
|
|
} else /* (lineDelta < 0) */ {
|
|
for ( i = max( 0, lineOfPos + 1 ); i < nVisLines + lineDelta; i++ )
|
|
lineStarts[ i ] = lineStarts[ i - lineDelta ] +
|
|
( lineStarts[ i - lineDelta ] == -1 ? 0 : charDelta );
|
|
}
|
|
/* fill in the missing line starts */
|
|
if ( linesInserted >= 0 )
|
|
calc_line_starts( lineOfPos + 1, lineOfPos + linesInserted );
|
|
if ( lineDelta < 0 )
|
|
calc_line_starts( nVisLines + lineDelta, nVisLines );
|
|
/* calculate lastChar by finding the end of the last displayed line */
|
|
calc_last_char();
|
|
*scrolled = 0;
|
|
return;
|
|
}
|
|
|
|
/* Change was past the end of the displayed text, but displayable by virtue
|
|
of being an insert at the end of the buffer into visible blank lines */
|
|
if ( empty_vlines() ) {
|
|
position_to_line( pos, &lineOfPos );
|
|
calc_line_starts( lineOfPos, lineOfPos + linesInserted );
|
|
calc_last_char();
|
|
*scrolled = 0;
|
|
return;
|
|
}
|
|
|
|
/* Change was beyond the end of the buffer and not visible, do nothing */
|
|
*scrolled = 0;
|
|
}
|
|
|
|
/*
|
|
** Scan through the text in the "textD"'s buffer and recalculate the line
|
|
** starts array values beginning at index "startLine" and continuing through
|
|
** (including) "endLine". It assumes that the line starts entry preceding
|
|
** "startLine" (or mFirstChar if startLine is 0) is good, and re-counts
|
|
** newlines to fill in the requested entries. Out of range values for
|
|
** "startLine" and "endLine" are acceptable.
|
|
*/
|
|
void Fl_Text_Display::calc_line_starts( int startLine, int endLine ) {
|
|
int startPos, bufLen = mBuffer->length();
|
|
int line, lineEnd, nextLineStart, nVis = mNVisibleLines;
|
|
int *lineStarts = mLineStarts;
|
|
|
|
/* Clean up (possibly) messy input parameters */
|
|
if ( endLine < 0 ) endLine = 0;
|
|
if ( endLine >= nVis ) endLine = nVis - 1;
|
|
if ( startLine < 0 ) startLine = 0;
|
|
if ( startLine >= nVis ) startLine = nVis - 1;
|
|
if ( startLine > endLine )
|
|
return;
|
|
|
|
/* Find the last known good line number -> position mapping */
|
|
if ( startLine == 0 ) {
|
|
lineStarts[ 0 ] = mFirstChar;
|
|
startLine = 1;
|
|
}
|
|
startPos = lineStarts[ startLine - 1 ];
|
|
|
|
/* If the starting position is already past the end of the text,
|
|
fill in -1's (means no text on line) and return */
|
|
if ( startPos == -1 ) {
|
|
for ( line = startLine; line <= endLine; line++ )
|
|
lineStarts[ line ] = -1;
|
|
return;
|
|
}
|
|
|
|
/* Loop searching for ends of lines and storing the positions of the
|
|
start of the next line in lineStarts */
|
|
for ( line = startLine; line <= endLine; line++ ) {
|
|
lineEnd = buffer()->line_end(startPos);
|
|
nextLineStart = min(buffer()->length(), lineEnd + 1);
|
|
startPos = nextLineStart;
|
|
if ( startPos >= bufLen ) {
|
|
/* If the buffer ends with a newline or line break, put
|
|
buf->length() in the next line start position (instead of
|
|
a -1 which is the normal marker for an empty line) to
|
|
indicate that the cursor may safely be displayed there */
|
|
if ( line == 0 || ( lineStarts[ line - 1 ] != bufLen &&
|
|
lineEnd != nextLineStart ) ) {
|
|
lineStarts[ line ] = bufLen;
|
|
line++;
|
|
}
|
|
break;
|
|
}
|
|
lineStarts[ line ] = startPos;
|
|
}
|
|
|
|
/* Set any entries beyond the end of the text to -1 */
|
|
for ( ; line <= endLine; line++ )
|
|
lineStarts[ line ] = -1;
|
|
}
|
|
|
|
/*
|
|
** Given a Fl_Text_Display with a complete, up-to-date lineStarts array, update
|
|
** the lastChar entry to point to the last buffer position displayed.
|
|
*/
|
|
void Fl_Text_Display::calc_last_char() {
|
|
int i;
|
|
for (i = mNVisibleLines - 1; i >= 0 && mLineStarts[i] == -1; i--) ;
|
|
mLastChar = i < 0 ? 0 : buffer()->line_end(mLineStarts[i]);
|
|
}
|
|
|
|
void Fl_Text_Display::scroll(int topLineNum, int horizOffset) {
|
|
mTopLineNumHint = topLineNum;
|
|
mHorizOffsetHint = horizOffset;
|
|
resize(x(), y(), w(), h());
|
|
}
|
|
|
|
void Fl_Text_Display::scroll_(int topLineNum, int horizOffset) {
|
|
/* Limit the requested scroll position to allowable values */
|
|
if (topLineNum > mNBufferLines + 3 - mNVisibleLines)
|
|
topLineNum = mNBufferLines + 3 - mNVisibleLines;
|
|
if (topLineNum < 1) topLineNum = 1;
|
|
|
|
if (horizOffset > longest_vline() - text_area.w)
|
|
horizOffset = longest_vline() - text_area.w;
|
|
if (horizOffset < 0) horizOffset = 0;
|
|
|
|
/* Do nothing if scroll position hasn't actually changed or there's no
|
|
window to draw in yet */
|
|
if (mHorizOffset == horizOffset && mTopLineNum == topLineNum)
|
|
return;
|
|
|
|
/* If the vertical scroll position has changed, update the line
|
|
starts array and related counters in the text display */
|
|
offset_line_starts(topLineNum);
|
|
|
|
/* Just setting mHorizOffset is enough information for redisplay */
|
|
mHorizOffset = horizOffset;
|
|
|
|
// redraw all text
|
|
damage(FL_DAMAGE_EXPOSE);
|
|
}
|
|
|
|
/*
|
|
** Update the minimum, maximum, slider size, page increment, and value
|
|
** for vertical scroll bar.
|
|
*/
|
|
void Fl_Text_Display::update_v_scrollbar() {
|
|
/* The Vert. scroll bar value and slider size directly represent the top
|
|
line number, and the number of visible lines respectively. The scroll
|
|
bar maximum value is chosen to generally represent the size of the whole
|
|
buffer, with minor adjustments to keep the scroll bar widget happy */
|
|
mVScrollBar->value(mTopLineNum, mNVisibleLines, 1, mNBufferLines+2);
|
|
mVScrollBar->linesize(3);
|
|
}
|
|
|
|
/*
|
|
** Update the minimum, maximum, slider size, page increment, and value
|
|
** for the horizontal scroll bar.
|
|
*/
|
|
void Fl_Text_Display::update_h_scrollbar() {
|
|
int sliderMax = max(longest_vline(), text_area.w + mHorizOffset);
|
|
mHScrollBar->value( mHorizOffset, text_area.w, 0, sliderMax );
|
|
}
|
|
|
|
/*
|
|
** Callbacks for drag or valueChanged on scroll bars
|
|
*/
|
|
void Fl_Text_Display::v_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) {
|
|
if (b->value() == textD->mTopLineNum) return;
|
|
textD->scroll(b->value(), textD->mHorizOffset);
|
|
}
|
|
|
|
void Fl_Text_Display::h_scrollbar_cb(Fl_Scrollbar* b, Fl_Text_Display* textD) {
|
|
if (b->value() == textD->mHorizOffset) return;
|
|
textD->scroll(textD->mTopLineNum, b->value());
|
|
}
|
|
|
|
static int max( int i1, int i2 ) {
|
|
return i1 >= i2 ? i1 : i2;
|
|
}
|
|
|
|
static int min( int i1, int i2 ) {
|
|
return i1 <= i2 ? i1 : i2;
|
|
}
|
|
|
|
/*
|
|
** Count the number of newlines in a null-terminated text string;
|
|
*/
|
|
static int countlines( const char *string ) {
|
|
const char * c;
|
|
int lineCount = 0;
|
|
|
|
for ( c = string; *c != '\0'; c++ )
|
|
if ( *c == '\n' ) lineCount++;
|
|
return lineCount;
|
|
}
|
|
|
|
/*
|
|
** Return the width in pixels of the displayed line pointed to by "visLineNum"
|
|
*/
|
|
int Fl_Text_Display::measure_vline( int visLineNum ) {
|
|
int i, width = 0, len, style, lineLen = vline_length( visLineNum );
|
|
int charCount = 0, lineStartPos = mLineStarts[ visLineNum ];
|
|
char expandedChar[ FL_TEXT_MAX_EXP_CHAR_LEN ];
|
|
|
|
if (lineStartPos < 0) return 0;
|
|
if ( mStyleBuffer == NULL ) {
|
|
for ( i = 0; i < lineLen; i++ ) {
|
|
len = mBuffer->expand_character( lineStartPos + i,
|
|
charCount, expandedChar );
|
|
|
|
fl_font( textfont(), textsize() );
|
|
|
|
width += ( int ) fl_width( expandedChar, len );
|
|
|
|
charCount += len;
|
|
}
|
|
} else {
|
|
for ( i = 0; i < lineLen; i++ ) {
|
|
len = mBuffer->expand_character( lineStartPos + i,
|
|
charCount, expandedChar );
|
|
style = ( unsigned char ) mStyleBuffer->character(
|
|
lineStartPos + i ) - 'A';
|
|
|
|
fl_font( mStyleTable[ style ].font, mStyleTable[ style ].size );
|
|
|
|
width += ( int ) fl_width( expandedChar, len );
|
|
|
|
charCount += len;
|
|
}
|
|
}
|
|
return width;
|
|
}
|
|
|
|
/*
|
|
** Return true if there are lines visible with no corresponding buffer text
|
|
*/
|
|
int Fl_Text_Display::empty_vlines() {
|
|
return mNVisibleLines > 0 &&
|
|
mLineStarts[ mNVisibleLines - 1 ] == -1;
|
|
}
|
|
|
|
/*
|
|
** Return the length of a line (number of displayable characters) by examining
|
|
** entries in the line starts array rather than by scanning for newlines
|
|
*/
|
|
int Fl_Text_Display::vline_length( int visLineNum ) {
|
|
int nextLineStart, lineStartPos = mLineStarts[ visLineNum ];
|
|
|
|
if ( lineStartPos == -1 )
|
|
return 0;
|
|
if ( visLineNum + 1 >= mNVisibleLines )
|
|
return mLastChar - lineStartPos;
|
|
nextLineStart = mLineStarts[ visLineNum + 1 ];
|
|
if ( nextLineStart == -1 )
|
|
return mLastChar - lineStartPos;
|
|
return nextLineStart - 1 - lineStartPos;
|
|
}
|
|
|
|
/*
|
|
** Extend the range of a redraw request (from *start to *end) with additional
|
|
** redraw requests resulting from changes to the attached style buffer (which
|
|
** contains auxiliary information for coloring or styling text).
|
|
*/
|
|
void Fl_Text_Display::extend_range_for_styles( int *start, int *end ) {
|
|
Fl_Text_Selection * sel = mStyleBuffer->primary_selection();
|
|
int extended = 0;
|
|
|
|
/* The peculiar protocol used here is that modifications to the style
|
|
buffer are marked by selecting them with the buffer's primary Fl_Text_Selection.
|
|
The style buffer is usually modified in response to a modify callback on
|
|
the text buffer BEFORE Fl_Text_Display.c's modify callback, so that it can keep
|
|
the style buffer in step with the text buffer. The style-update
|
|
callback can't just call for a redraw, because Fl_Text_Display hasn't processed
|
|
the original text changes yet. Anyhow, to minimize redrawing and to
|
|
avoid the complexity of scheduling redraws later, this simple protocol
|
|
tells the text display's buffer modify callback to extend it's redraw
|
|
range to show the text color/and font changes as well. */
|
|
if ( sel->selected() ) {
|
|
if ( sel->start() < *start ) {
|
|
*start = sel->start();
|
|
extended = 1;
|
|
}
|
|
if ( sel->end() > *end ) {
|
|
*end = sel->end();
|
|
extended = 1;
|
|
}
|
|
}
|
|
|
|
/* If the Fl_Text_Selection was extended due to a style change, and some of the
|
|
fonts don't match in spacing, extend redraw area to end of line to
|
|
redraw characters exposed by possible font size changes */
|
|
if ( mFixedFontWidth == -1 && extended )
|
|
* end = mBuffer->line_end( *end ) + 1;
|
|
}
|
|
|
|
// The draw() method. It tries to minimize what is draw as much as possible.
|
|
void Fl_Text_Display::draw(void) {
|
|
// don't even try if there is no associated text buffer!
|
|
if (!buffer()) { draw_box(); return; }
|
|
|
|
// draw the non-text, non-scrollbar areas.
|
|
if (damage() & FL_DAMAGE_ALL) {
|
|
//printf("drawing all\n");
|
|
// draw the box()
|
|
draw_box(box(), text_area.x, text_area.y, text_area.w, text_area.h,
|
|
color());
|
|
|
|
// left margin
|
|
fl_rectf(text_area.x-LEFT_MARGIN, text_area.y-TOP_MARGIN,
|
|
LEFT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN,
|
|
color());
|
|
|
|
// right margin
|
|
fl_rectf(text_area.x+text_area.w, text_area.y-TOP_MARGIN,
|
|
RIGHT_MARGIN, text_area.h+TOP_MARGIN+BOTTOM_MARGIN,
|
|
color());
|
|
|
|
// top margin
|
|
fl_rectf(text_area.x, text_area.y-TOP_MARGIN,
|
|
text_area.w, TOP_MARGIN, color());
|
|
|
|
// bottom margin
|
|
fl_rectf(text_area.x, text_area.y+text_area.h,
|
|
text_area.w, BOTTOM_MARGIN, color());
|
|
|
|
// draw that little box in the corner of the scrollbars
|
|
if (mVScrollBar->visible() && mHScrollBar->visible())
|
|
fl_rectf(mVScrollBar->x(), mHScrollBar->y(),
|
|
mVScrollBar->w(), mHScrollBar->h(),
|
|
FL_GRAY);
|
|
|
|
// blank the previous cursor protrusions
|
|
}
|
|
else if (damage() & (FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE)) {
|
|
//printf("blanking previous cursor extrusions at Y: %d\n", mCursorOldY);
|
|
// CET - FIXME - save old cursor position instead and just draw side needed?
|
|
fl_push_clip(text_area.x-LEFT_MARGIN,
|
|
text_area.y,
|
|
text_area.w+LEFT_MARGIN+RIGHT_MARGIN,
|
|
text_area.h);
|
|
fl_rectf(text_area.x-LEFT_MARGIN, mCursorOldY,
|
|
LEFT_MARGIN, mMaxsize, color());
|
|
fl_rectf(text_area.x+text_area.w, mCursorOldY,
|
|
RIGHT_MARGIN, mMaxsize, color());
|
|
fl_pop_clip();
|
|
}
|
|
|
|
// draw the scrollbars
|
|
if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_CHILD)) {
|
|
mVScrollBar->damage(FL_DAMAGE_ALL);
|
|
mHScrollBar->damage(FL_DAMAGE_ALL);
|
|
}
|
|
update_child(*mVScrollBar);
|
|
update_child(*mHScrollBar);
|
|
|
|
// draw all of the text
|
|
if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) {
|
|
//printf("drawing all text\n");
|
|
int X, Y, W, H;
|
|
if (fl_clip_box(text_area.x, text_area.y, text_area.w, text_area.h,
|
|
X, Y, W, H)) {
|
|
// Draw text using the intersected clipping box...
|
|
// (this sets the clipping internally)
|
|
draw_text(X, Y, W, H);
|
|
} else {
|
|
// Draw the whole area...
|
|
draw_text(text_area.x, text_area.y, text_area.w, text_area.h);
|
|
}
|
|
}
|
|
else if (damage() & FL_DAMAGE_SCROLL) {
|
|
// draw some lines of text
|
|
fl_push_clip(text_area.x, text_area.y,
|
|
text_area.w, text_area.h);
|
|
//printf("drawing text from %d to %d\n", damage_range1_start, damage_range1_end);
|
|
draw_range(damage_range1_start, damage_range1_end);
|
|
if (damage_range2_end != -1) {
|
|
//printf("drawing text from %d to %d\n", damage_range2_start, damage_range2_end);
|
|
draw_range(damage_range2_start, damage_range2_end);
|
|
}
|
|
damage_range1_start = damage_range1_end = -1;
|
|
damage_range2_start = damage_range2_end = -1;
|
|
fl_pop_clip();
|
|
}
|
|
|
|
// draw the text cursor
|
|
if (damage() & (FL_DAMAGE_ALL | FL_DAMAGE_SCROLL | FL_DAMAGE_EXPOSE)
|
|
&& !buffer()->primary_selection()->selected() &&
|
|
mCursorOn && Fl::focus() == this ) {
|
|
fl_push_clip(text_area.x-LEFT_MARGIN,
|
|
text_area.y,
|
|
text_area.w+LEFT_MARGIN+RIGHT_MARGIN,
|
|
text_area.h);
|
|
|
|
int X, Y;
|
|
if (position_to_xy(mCursorPos, &X, &Y)) draw_cursor(X, Y);
|
|
//printf("drew cursor at pos: %d (%d,%d)\n", mCursorPos, X, Y);
|
|
mCursorOldY = Y;
|
|
fl_pop_clip();
|
|
}
|
|
}
|
|
|
|
// this processes drag events due to mouse for Fl_Text_Display and
|
|
// also drags due to cursor movement with shift held down for
|
|
// Fl_Text_Editor
|
|
void fl_text_drag_me(int pos, Fl_Text_Display* d) {
|
|
if (d->dragType == Fl_Text_Display::DRAG_CHAR) {
|
|
if (pos >= d->dragPos) {
|
|
d->buffer()->select(d->dragPos, pos);
|
|
} else {
|
|
d->buffer()->select(pos, d->dragPos);
|
|
}
|
|
d->insert_position(pos);
|
|
} else if (d->dragType == Fl_Text_Display::DRAG_WORD) {
|
|
if (pos >= d->dragPos) {
|
|
d->insert_position(d->word_end(pos));
|
|
d->buffer()->select(d->word_start(d->dragPos), d->word_end(pos));
|
|
} else {
|
|
d->insert_position(d->word_start(pos));
|
|
d->buffer()->select(d->word_start(pos), d->word_end(d->dragPos));
|
|
}
|
|
} else if (d->dragType == Fl_Text_Display::DRAG_LINE) {
|
|
if (pos >= d->dragPos) {
|
|
d->insert_position(d->buffer()->line_end(pos)+1);
|
|
d->buffer()->select(d->buffer()->line_start(d->dragPos),
|
|
d->buffer()->line_end(pos)+1);
|
|
} else {
|
|
d->insert_position(d->buffer()->line_start(pos));
|
|
d->buffer()->select(d->buffer()->line_start(pos),
|
|
d->buffer()->line_end(d->dragPos)+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
int Fl_Text_Display::handle(int event) {
|
|
if (!buffer()) return 0;
|
|
// This isn't very elegant!
|
|
if (!Fl::event_inside(text_area.x, text_area.y, text_area.w, text_area.h)
|
|
&& !dragging) {
|
|
return Fl_Group::handle(event);
|
|
}
|
|
|
|
switch (event) {
|
|
case FL_PUSH: {
|
|
Fl::focus(this); // Take focus from any child widgets...
|
|
if (Fl::event_state()&FL_SHIFT) return handle(FL_DRAG);
|
|
dragging = 1;
|
|
int pos = xy_to_position(Fl::event_x(), Fl::event_y(), CURSOR_POS);
|
|
dragType = Fl::event_clicks();
|
|
dragPos = pos;
|
|
if (dragType == DRAG_CHAR)
|
|
buffer()->unselect();
|
|
else if (dragType == DRAG_WORD)
|
|
buffer()->select(word_start(pos), word_end(pos));
|
|
else if (dragType == DRAG_LINE)
|
|
buffer()->select(buffer()->line_start(pos), buffer()->line_end(pos)+1);
|
|
|
|
if (buffer()->primary_selection()->selected())
|
|
insert_position(buffer()->primary_selection()->end());
|
|
else
|
|
insert_position(pos);
|
|
show_insert_position();
|
|
return 1;
|
|
}
|
|
|
|
case FL_DRAG: {
|
|
if (dragType < 0) return 1;
|
|
int X = Fl::event_x(), Y = Fl::event_y(), pos;
|
|
if (Y < text_area.y) {
|
|
move_up();
|
|
pos = insert_position();
|
|
} else if (Y >= text_area.y+text_area.h) {
|
|
move_down();
|
|
pos = insert_position();
|
|
} else pos = xy_to_position(X, Y, CURSOR_POS);
|
|
fl_text_drag_me(pos, this);
|
|
return 1;
|
|
}
|
|
|
|
case FL_RELEASE: {
|
|
dragging = 0;
|
|
|
|
// convert from WORD or LINE selection to CHAR
|
|
if (insert_position() >= dragPos)
|
|
dragPos = buffer()->primary_selection()->start();
|
|
else
|
|
dragPos = buffer()->primary_selection()->end();
|
|
dragType = DRAG_CHAR;
|
|
|
|
const char* copy = buffer()->selection_text();
|
|
if (*copy) Fl::selection(*this, copy, strlen(copy));
|
|
free((void*)copy);
|
|
return 1;
|
|
}
|
|
|
|
case FL_MOUSEWHEEL:
|
|
return mVScrollBar->handle(event);
|
|
#if 0
|
|
// I shouldn't be using mNVisibleLines or mTopLineNum here in handle()
|
|
// because the values for these might change between now and layout(),
|
|
// but it's OK because I really want the result based on how things
|
|
// were last displayed rather than where they should be displayed next
|
|
// time layout()/draw() happens.
|
|
int lines, sign = (Fl::event_dy() < 0) ? -1 : 1;
|
|
if (abs(Fl::event_dy()) > mNVisibleLines-2) lines = mNVisibleLines-2;
|
|
else lines = abs(Fl::event_dy());
|
|
scroll(mTopLineNum - lines*sign, mHorizOffset);
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// End of "$Id: Fl_Text_Display.cxx,v 1.12.2.9 2001/12/19 18:15:34 easysw Exp $".
|
|
//
|