fltk/fluid/Fl_Type.h
Matthias Melcher 5c482f9d9b
Fix and update alignment #346 (#701)
* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
2023-03-18 17:33:27 +01:00

180 lines
5.7 KiB
C++

//
// Widget type header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef _FLUID_FL_TYPE_H
#define _FLUID_FL_TYPE_H
#include <FL/Fl_Widget.H>
#include <FL/fl_draw.H>
#include "code.h"
class Fl_Type;
class Fl_Group_Type;
class Fl_Window_Type;
class Fd_Project_Reader;
class Fd_Project_Writer;
typedef enum {
kAddAsLastChild = 0,
kAddAfterCurrent
} Strategy;
void fixvisible(Fl_Type *p);
void delete_all(int selected_only=0);
int storestring(const char *n, const char * & p, int nostrip=0);
void select_all_cb(Fl_Widget *,void *);
void select_none_cb(Fl_Widget *,void *);
void earlier_cb(Fl_Widget*,void*);
void later_cb(Fl_Widget*,void*);
class Fl_Type {
friend class Widget_Browser;
friend Fl_Widget *make_type_browser(int,int,int,int,const char *);
friend class Fl_Window_Type;
virtual void setlabel(const char *) { } // virtual part of label(char*)
protected:
Fl_Type();
const char *name_;
const char *label_;
const char *callback_;
const char *user_data_;
const char *user_data_type_;
const char *comment_;
public: // things that should not be public:
Fl_Type *parent;
char new_selected; // browser highlight
char selected; // copied here by selection_changed()
char open_; // state of triangle in browser
char visible; // true if all parents are open
int level; // number of parents over this
static Fl_Type *first, *last;
Fl_Type *next, *prev;
Fl_Type *prev_sibling();
Fl_Type *next_sibling();
Fl_Type *first_child();
Fl_Type *factory;
const char *callback_name(Fd_Code_Writer& f);
int code_position, header_position;
int code_position_end, header_position_end;
protected:
int user_defined(const char* cbname) const;
public:
virtual ~Fl_Type();
virtual Fl_Type *make(Strategy strategy) = 0;
Fl_Window_Type *window();
Fl_Group_Type *group();
void add(Fl_Type *parent, Strategy strategy);
void insert(Fl_Type *n); // insert into list before n
Fl_Type* remove(); // remove from list
void move_before(Fl_Type*); // move before a sibling
virtual const char *title(); // string for browser
virtual const char *type_name() = 0; // type for code output
virtual const char *alt_type_name() { return type_name(); } // alternate type for FLTK2 code output
const char *name() const {return name_;}
void name(const char *);
const char *label() const {return label_;}
void label(const char *);
const char *callback() const {return callback_;}
void callback(const char *);
const char *user_data() const {return user_data_;}
void user_data(const char *);
const char *user_data_type() const {return user_data_type_;}
void user_data_type(const char *);
const char *comment() { return comment_; }
void comment(const char *);
virtual Fl_Type* click_test(int,int) { return NULL; }
virtual void add_child(Fl_Type*, Fl_Type* beforethis) { }
virtual void move_child(Fl_Type*, Fl_Type* beforethis) { }
virtual void remove_child(Fl_Type*) { }
static Fl_Type *current; // most recently picked object
static Fl_Type *current_dnd;
virtual void open(); // what happens when you double-click
// read and write data to a saved file:
virtual void write(Fd_Project_Writer &f);
virtual void write_properties(Fd_Project_Writer &f);
virtual void read_property(Fd_Project_Reader &f, const char *);
virtual int read_fdesign(const char*, const char*);
virtual void postprocess_read() { }
// write code, these are called in order:
virtual void write_static(Fd_Code_Writer& f); // write static stuff to .c file
virtual void write_code1(Fd_Code_Writer& f); // code and .h before children
virtual void write_code2(Fd_Code_Writer& f); // code and .h after children
void write_comment_h(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the header file
void write_comment_c(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the source file
void write_comment_inline_c(Fd_Code_Writer& f, const char *ind=0L); // write the commentary text
// live mode
virtual Fl_Widget *enter_live_mode(int top=0); // build wdgets needed for live mode
virtual void leave_live_mode(); // free allocated resources
virtual void copy_properties(); // copy properties from this type into a potetial live object
// get message number for I18N
int msgnum();
// fake rtti:
virtual int is_parent() const {return 0;}
virtual int is_widget() const {return 0;}
virtual int is_button() const {return 0;}
virtual int is_input() const {return 0;}
virtual int is_value_input() const {return 0;}
virtual int is_text_display() const {return 0;}
virtual int is_valuator() const {return 0;}
virtual int is_spinner() const {return 0;}
virtual int is_menu_item() const {return 0;}
virtual int is_menu_button() const {return 0;}
virtual int is_group() const {return 0;}
virtual int is_tabs() const {return 0;}
virtual int is_flex() const {return 0;}
virtual int is_window() const {return 0;}
virtual int is_code() const {return 0;}
virtual int is_code_block() const {return 0;}
virtual int is_decl_block() const {return 0;}
virtual int is_comment() const {return 0;}
virtual int is_class() const {return 0;}
virtual int is_public() const {return 1;}
virtual int pixmapID() { return 0; }
const char* class_name(const int need_nest) const;
const class Fl_Class_Type* is_in_class() const;
};
#endif // _FLUID_FL_TYPE_H