165 lines
5.3 KiB
C++
165 lines
5.3 KiB
C++
//
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// Widget Node header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2026 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_NODES_WIDGET_NODE_H
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#define FLUID_NODES_WIDGET_NODE_H
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#include "nodes/Node.h"
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#include <string>
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#define NUM_EXTRA_CODE 4
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class Widget_Node;
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class Image_Asset;
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extern void* const LOAD;
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extern Node* current_node; // one of the selected ones
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extern Widget_Node* current_widget; // one of the selected ones
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extern std::string subclassname(Node* l);
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extern int is_name(const char* c);
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void selection_changed(Node* new_current);
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Node* sort(Node* parent);
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/**
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Base class for all widget nodes including menu items.
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*/
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class Widget_Node : public Node
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{
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typedef Node super;
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virtual Fl_Widget* widget(int,int,int,int) = 0;
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virtual Widget_Node* _make() = 0; // virtual constructor
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void setlabel(const char *) override;
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/// Additional code blocks that can be inserted in the generated code
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std::string extra_code_[NUM_EXTRA_CODE];
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/// User can call the ctor for a class that is derived from the node class
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std::string subclass_;
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/// Keep a copy the tooltip here, also always updates the widget's tooltip
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std::string tooltip_;
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/// Image name or file name.
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std::string image_name_;
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/// Name or file name of deactivated image
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std::string inactive_name_;
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/// Set's a widget's hotspot, or adds a divider to a menu item
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uchar hotspot_ = 0;
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/// On menu items, set the "headline" flag
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bool menu_headline_ = false;
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protected:
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/// This variable is set for visible windows in batch mode.
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/// We can't open a window in batch mode, even if we want the "visible" flags
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/// set, so we need a second place to store this information while also
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/// disabling the output of the "hide" property by the Widget Type.
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uchar override_visible_ = 0;
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void write_static(fld::io::Code_Writer& f) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_widget_code(fld::io::Code_Writer& f);
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void write_extra_code(fld::io::Code_Writer& f);
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void write_block_close(fld::io::Code_Writer& f);
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void write_code2(fld::io::Code_Writer& f) override;
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void write_color(fld::io::Code_Writer& f, const char*, Fl_Color);
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/// Pointer to widget representing this node in live mode.
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Fl_Widget* live_widget;
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public:
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/// Pointer to widget for interactive editing.
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Fl_Widget* o = nullptr;
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/// Widget access mode, 0=private, 1=public, 2=protected
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int public_ = 1;
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// ---- Image stuff
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/// Set the bind image flag for the active image
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int bind_image_ = 0;
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/// Compress the active image when inlining into source code
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int compress_image_ = 1;
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/// Scale the active image, great for hires screens
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int scale_image_w_ = 0, scale_image_h_ = 0;
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/// Pointer to the shared image data of the active image
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Image_Asset* image = nullptr;
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/// Set the bind image flag for the inactive image
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int bind_deimage_ = 0;
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/// Compress the inactive image when inlining into source code
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int compress_deimage_ = 1;
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/// Scale the inactive image
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int scale_deimage_w_ = 0, scale_deimage_h_ = 0;
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/// Pointer to the shared image data of the inactive image
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Image_Asset* inactive = nullptr;
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void setimage(Image_Asset *);
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std::string image_name() const { return image_name_; }
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void image_name(const std::string& name);
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void setinactive(Image_Asset *);
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std::string inactive_name() const { return inactive_name_; }
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void inactive_name(const std::string& name);
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Widget_Node() = default;
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~Widget_Node() override;
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Node* make(Strategy strategy) override;
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void open() override;
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const std::string& extra_code(int n) const { return extra_code_[n]; }
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void extra_code(int n, const std::string& code);
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std::string subclass() const { return subclass_; }
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void subclass(const std::string& name);
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std::string tooltip() const { return tooltip_; }
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void tooltip(const std::string& text);
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// Note: hotspot is misused by menu items to indicate a divider
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uchar hotspot() const { return hotspot_; }
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void hotspot(uchar v) { hotspot_ = v; }
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uchar resizable() const;
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void resizable(uchar v);
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bool menu_headline() const { return menu_headline_; }
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void menu_headline(bool v) { menu_headline_ = v; }
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virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
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virtual Fl_Menu_Item* subtypes();
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Type type() const override { return Type::Widget_; }
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bool is_a(Type inType) const override { return (inType==Type::Widget_) ? true : super::is_a(inType); }
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int is_widget() const override;
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int is_true_widget() const override { return 1; }
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int is_public() const override;
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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int read_fdesign(const char*, const char*) override;
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Fl_Widget* enter_live_mode(int top=0) override;
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Fl_Widget* propagate_live_mode(Fl_Group* grp);
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void leave_live_mode() override;
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void copy_properties() override;
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virtual void ideal_size(int &w, int &h);
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void redraw();
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};
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extern Fl_Window* the_panel;
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#endif // FLUID_NODES_WIDGET_NODE_H
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