"Arrows" in widgets are those GUI elements mostly represented by
triangles pointing in a particular direction as in scrollbars,
choice widgets, some menus, valuators and Fl_Counter widgets.
The code has been simplified and standardized such that all these
GUI elements are drawn identically per FLTK scheme.
Widget authors no longer need to write code to calculate arrow sizes
and draw polygons etc.
Different schemes can and do implement different drawing functions.
Todo: see comments "FIXME_ARROW" in src/Fl_Menu_Button.cxx and
src/Fl_Menu.cxx
231 lines
5.6 KiB
C++
231 lines
5.6 KiB
C++
//
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// Spinner widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Spinner widget . */
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#include <stdio.h>
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#include <stdlib.h>
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#include <FL/Fl_Spinner.H>
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#include <FL/Fl_Rect.H>
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#include <FL/fl_draw.H>
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/*
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This widget is a combination of the input widget and repeat buttons.
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The user can either type into the input area or use the buttons to
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change the value.
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*/
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void Fl_Spinner::sb_cb(Fl_Widget *w, Fl_Spinner *sb) {
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double v; // New value
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if (w == &(sb->input_)) {
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// Something changed in the input field...
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v = atof(sb->input_.value());
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if (v < sb->minimum_) {
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sb->value_ = sb->minimum_;
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sb->update();
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} else if (v > sb->maximum_) {
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sb->value_ = sb->maximum_;
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sb->update();
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} else sb->value_ = v;
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} else if (w == &(sb->up_button_)) {
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// Up button pressed...
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v = sb->value_ + sb->step_;
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if (v > sb->maximum_) {
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if (sb->wrap_)
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v = sb->minimum_;
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else
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v = sb->maximum_;
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}
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sb->value_ = v;
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sb->update();
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} else if (w == &(sb->down_button_)) {
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// Down button pressed...
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v = sb->value_ - sb->step_;
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if (v < sb->minimum_) {
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if (sb->wrap_)
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v = sb->maximum_;
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else
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v = sb->minimum_;
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}
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sb->value_ = v;
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sb->update();
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}
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sb->set_changed();
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sb->do_callback();
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}
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void Fl_Spinner::update() {
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char s[255]; // Value string
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if (format_[0] == '%' && format_[1] == '.' && format_[2] == '*') { // precision argument
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// this code block is a simplified version of
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// Fl_Valuator::format() and works well (but looks ugly)
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int c = 0;
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char temp[64], *sp = temp;
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snprintf(temp, 64, "%.12f", step_);
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while (*sp) sp++;
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sp--;
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while (sp > temp && *sp == '0') sp--;
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while (sp > temp && (*sp >= '0' && *sp <= '9')) { sp--; c++; }
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snprintf(s, sizeof(s), format_, c, value_);
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} else {
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snprintf(s, sizeof(s), format_, value_);
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}
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input_.value(s);
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}
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/**
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Creates a new Fl_Spinner widget using the given position, size,
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and label string.
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The inherited destructor destroys the widget and any value associated with it.
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*/
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Fl_Spinner::Fl_Spinner(int X, int Y, int W, int H, const char *L)
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: Fl_Group(X, Y, W, H, L),
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input_(X, Y, W - H / 2 - 2, H),
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up_button_(X + W - H / 2 - 2, Y, H / 2 + 2, H / 2),
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down_button_(X + W - H / 2 - 2, Y + H - H / 2, H / 2 + 2, H / 2)
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{
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end();
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value_ = 1.0;
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minimum_ = 1.0;
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maximum_ = 100.0;
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step_ = 1.0;
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wrap_ = 1;
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format_ = "%g";
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align(FL_ALIGN_LEFT);
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input_.value("1");
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input_.type(FL_INT_INPUT);
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input_.when(FL_WHEN_ENTER_KEY | FL_WHEN_RELEASE);
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input_.callback((Fl_Callback *)sb_cb, this);
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up_button_.callback((Fl_Callback *)sb_cb, this);
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down_button_.callback((Fl_Callback *)sb_cb, this);
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}
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void Fl_Spinner::draw() {
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// draw the box and the input widget
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draw_box();
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((Fl_Widget&)input_).draw();
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// draw the buttons and the up and down arrows as their "labels"
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((Fl_Widget&)up_button_).draw();
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Fl_Rect up(up_button_);
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up.inset(up_button_.box());
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fl_draw_arrow(up, FL_ARROW_SINGLE, FL_ORIENT_UP, labelcolor());
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((Fl_Widget&)down_button_).draw();
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Fl_Rect down(down_button_);
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down.inset(down_button_.box());
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fl_draw_arrow(down, FL_ARROW_SINGLE, FL_ORIENT_DOWN, labelcolor());
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}
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int Fl_Spinner::handle(int event) {
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switch (event) {
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case FL_KEYDOWN:
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case FL_SHORTCUT:
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if (Fl::event_key() == FL_Up) {
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up_button_.do_callback();
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return 1;
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} else if (Fl::event_key() == FL_Down) {
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down_button_.do_callback();
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return 1;
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}
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return 0;
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case FL_FOCUS:
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if (input_.take_focus()) return 1;
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return 0;
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}
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return Fl_Group::handle(event);
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}
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void Fl_Spinner::resize(int X, int Y, int W, int H) {
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Fl_Group::resize(X,Y,W,H);
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input_.resize(X, Y, W - H / 2 - 2, H);
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up_button_.resize(X + W - H / 2 - 2, Y, H / 2 + 2, H / 2);
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down_button_.resize(X + W - H / 2 - 2, Y + H - H / 2,
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H / 2 + 2, H / 2);
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}
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/**
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Sets or returns the amount to change the value when the user clicks a button.
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Before setting step to a non-integer value, the spinner
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type() should be changed to floating point.
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\see double Fl_Spinner::step() const
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*/
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void Fl_Spinner::step(double s) {
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step_ = s;
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if (step_ != (int)step_) input_.type(FL_FLOAT_INPUT);
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else input_.type(FL_INT_INPUT);
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update();
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}
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/** Sets the numeric representation in the input field.
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Valid values are FL_INT_INPUT and FL_FLOAT_INPUT.
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Also changes the format() template.
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Setting a new spinner type via a superclass pointer will not work.
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\note type() is not a virtual function.
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*/
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void Fl_Spinner::type(uchar v) {
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if (v == FL_FLOAT_INPUT) {
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format("%.*f");
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} else {
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format("%.0f");
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}
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input_.type(v);
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}
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/**
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Handles events of Fl_Spinner's embedded input widget.
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Works like Fl_Input::handle() but ignores FL_Up and FL_Down keys
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so they can be handled by the parent widget (Fl_Spinner).
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*/
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int Fl_Spinner::Fl_Spinner_Input::handle(int event) {
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if (event == FL_KEYBOARD) {
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const int key = Fl::event_key();
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if (key == FL_Up || key == FL_Down) {
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Fl_Input::handle(FL_UNFOCUS); // sets and potentially clips the input value
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return 0;
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}
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}
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return Fl_Input::handle(event);
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}
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